Grandia (video game): Difference between revisions

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After making the first two ''[[Lunar]]'' games, Game Arts developed ''[[Grandia]]''. Being primarily aimed at children, the plot makes no efforts to be ground-breaking. [[Hot Blooded]] protagonist with red hair and blue clothes? Check. Ancient civilization? Check. The girl? Take a guess. [[Tropes Are Not Bad]], of course. Some enjoy the plot, as it makes interesting use of the [[Motifs]] of the ''"End of the World"'' (no, not [[The End of the World As We Know It|that one]]) and adventurers, the protagonist is a great example of an aversion of [[The Chosen One]], and the whole cast of characters is a textbook example of good [[Character Development]] in action. It also does an unusually good job of making the world seem like it's actually planet-sized, whereas most [[RPG|RPGs]] have a world that comes off as barely above [[Baby Planet]] size.
After making the first two ''[[Lunar]]'' games, Game Arts developed ''[[Grandia]]''. Being primarily aimed at children, the plot makes no efforts to be ground-breaking. [[Hot Blooded]] protagonist with red hair and blue clothes? Check. Ancient civilization? Check. The girl? Take a guess. [[Tropes Are Not Bad]], of course. Some enjoy the plot, as it makes interesting use of the [[Motifs]] of the ''"End of the World"'' (no, not [[The End of the World As We Know It|that one]]) and adventurers, the protagonist is a great example of an aversion of [[The Chosen One]], and the whole cast of characters is a textbook example of good [[Character Development]] in action. It also does an unusually good job of making the world seem like it's actually planet-sized, whereas most [[RPG|RPGs]] have a world that comes off as barely above [[Baby Planet]] size.

Revision as of 03:20, 27 November 2013

After making the first two Lunar games, Game Arts developed Grandia. Being primarily aimed at children, the plot makes no efforts to be ground-breaking. Hot Blooded protagonist with red hair and blue clothes? Check. Ancient civilization? Check. The girl? Take a guess. Tropes Are Not Bad, of course. Some enjoy the plot, as it makes interesting use of the Motifs of the "End of the World" (no, not that one) and adventurers, the protagonist is a great example of an aversion of The Chosen One, and the whole cast of characters is a textbook example of good Character Development in action. It also does an unusually good job of making the world seem like it's actually planet-sized, whereas most RPGs have a world that comes off as barely above Baby Planet size.

It was released on the Sega Saturn, but only in Japan. The game was ported to the Sony Playstation and localized to the US.

Now with Character Page.


Provides Examples Of: