Grandia (video game): Difference between revisions

Everything About Fiction You Never Wanted to Know.
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Now with [[Grandia/Characters|Character Page]].
Now with [[Grandia/Characters|Character Page]].
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{{tropelist}}
=== Provides Examples Of: ===

* [[Accidental Pervert]]: Justin accidentally grabs a handful of Feena in Ghost Ship.
* [[Accidental Pervert]]: Justin accidentally grabs a handful of Feena in Ghost Ship.
** He also accidentally stumbles on Saki, Mio and Nana when they are changing clothes.
** He also accidentally stumbles on Saki, Mio and Nana when they are changing clothes.

Revision as of 17:56, 4 September 2014

After making the first two Lunar games, Game Arts developed Grandia. Being primarily aimed at children, the plot makes no efforts to be ground-breaking. Hot-Blooded protagonist with red hair and blue clothes? Check. Ancient civilization? Check. The girl? Take a guess. Tropes Are Not Bad, of course. Some enjoy the plot, as it makes interesting use of the Motifs of the "End of the World" (no, not that one) and adventurers, the protagonist is a great example of an aversion of The Chosen One, and the whole cast of characters is a textbook example of good Character Development in action. It also does an unusually good job of making the world seem like it's actually planet-sized, whereas most RPGs have a world that comes off as barely above Baby Planet size.

It was released on the Sega Saturn, but only in Japan. The game was ported to the Sony Playstation and localized to the US.

Now with Character Page.


Tropes used in Grandia (video game) include: