Grandia (video game): Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[The Empire]]: The Garlyle Forces.
* [[The Empire]]: The Garlyle Forces.
* [[Epic Flail]]: Share the same class with maces. Nana's [[Improbable Weapon User|yo-yo]] also turns into a truly ''[[Epic Flail|Epic]]'' [[Epic Flail|Flail]] as part of her ultimate attack ability.
* [[Epic Flail]]: Share the same class with maces. Nana's [[Improbable Weapon User|yo-yo]] also turns into a truly ''[[Epic Flail|Epic]]'' [[Epic Flail|Flail]] as part of her ultimate attack ability.
* [[Hair Decorations]]: Sue, whose pet, Puffy, rests on her head as a giant hair bow.
* [[Everything's Better with Cows]]: When the males of Laine come of age, they sprout horns of knowledge (sic) and take on a new form -- a walking, talking bovine.
* [[Everything's Better with Cows]]: When the males of Laine come of age, they sprout horns of knowledge (sic) and take on a new form -- a walking, talking bovine.
* [[Exact Eavesdropping]]: Justin stumbles on the three sergeants just as one of them is asking about the password she herself needs at that exact moment.
* [[Exact Eavesdropping]]: Justin stumbles on the three sergeants just as one of them is asking about the password she herself needs at that exact moment.
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** Leen also shows up as a more traditional [[Guest Star Party Member]] for a very brief stretch of the game, though as a non-combatant.
** Leen also shows up as a more traditional [[Guest Star Party Member]] for a very brief stretch of the game, though as a non-combatant.
* [[Guide Dang It]]: Mana Eggs were the only way to teach characters elementals and there were only '''just''' enough for every character to have all the magic in the game. Combine this with the fact they are sellable and that you cannot return to many places after particular plot points and the eggs themselves are often well hidden; suddenly this becomes quite frustrating.
* [[Guide Dang It]]: Mana Eggs were the only way to teach characters elementals and there were only '''just''' enough for every character to have all the magic in the game. Combine this with the fact they are sellable and that you cannot return to many places after particular plot points and the eggs themselves are often well hidden; suddenly this becomes quite frustrating.
* [[Hair Decorations]]: Sue, whose pet, Puffy, rests on her head as a giant hair bow.
* [[Half-Human Hybrid]]: {{spoiler|Mullen}}. It's a full stop [[Tomato Surprise]] when he starts speaking the Humanoid language, thus revealing his true nature.
* [[Half-Human Hybrid]]: {{spoiler|Mullen}}. It's a full stop [[Tomato Surprise]] when he starts speaking the Humanoid language, thus revealing his true nature.
* [[Heel Face Turn]]: The entirety of the Garlyle Forces before the [[Very Definitely Final Dungeon]].
* [[Heel Face Turn]]: The entirety of the Garlyle Forces before the [[Very Definitely Final Dungeon]].

Revision as of 13:11, 4 September 2014

After making the first two Lunar games, Game Arts developed Grandia. Being primarily aimed at children, the plot makes no efforts to be ground-breaking. Hot-Blooded protagonist with red hair and blue clothes? Check. Ancient civilization? Check. The girl? Take a guess. Tropes Are Not Bad, of course. Some enjoy the plot, as it makes interesting use of the Motifs of the "End of the World" (no, not that one) and adventurers, the protagonist is a great example of an aversion of The Chosen One, and the whole cast of characters is a textbook example of good Character Development in action. It also does an unusually good job of making the world seem like it's actually planet-sized, whereas most RPGs have a world that comes off as barely above Baby Planet size.

It was released on the Sega Saturn, but only in Japan. The game was ported to the Sony Playstation and localized to the US.

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