God Mode: Difference between revisions

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* ''All'' of id's Quake engine games have a godmode, including those which inherited it by licensing it, as Valve did with the first Half-Life. All Unreal engine games have the same god mode. In earlier games, this was simply left available to anyone who knew how to drop down the console; later games' cheats had to be enabled in a configuration .ini file. This has pretty much become standard FPS games on other game engines as well.
* Raven Software's "Jedi Knight II" also has a God Mode accessible through the console. But, in the final boss fight, there is a beam of energy in the middle of the room. The game essentially turns god mode on for about a minute for whoever walks into the beam, meaning once the effect's time is up, you'll be vulnerable whether or not you had god mode on before you touched the beam.
* ''[[Rise of the Triad]]'' takes the concept quite literally. The pickup called "God Mode" makes you slightly taller and allows you to smite enemies in one shot as well as making you invulnerable. You also make 'Godlike' yawns that get [[Most Annoying Sound|annoying]] very quickly. The game also contains a more traditional God Mode cheat code, though.
** Rise of the Triad also features a Dog Mode as a power up, which makes you shorter, hairier and quadrupedal, with only a melee attack. You are [[No Animals Were Harmed|invincible]] though.
*** Actually, Dog Mode grants a chargeable bark attack that can disintegrate every enemy on screen. Effectively, it's even better than God Mode, as your small size grants access to secret areas in some maps.
* The ''[[Warcraft]]'' games, as well as ''[[StarcraftStarCraft]]'', all have this as a cheat code. The ''Warcraft'' games also let you deal overwhelming damage that will typically kill enemies in one shot with it activated. ''Warcraft 3'' and ''StarCraft'' disable this in multiplayer, for obvious reasons. In StarCraft's case, it's not pure invulnerability. Instead, enemies' weapon damage is reduced to zero. There are still several ways in which your units can be killed, though.
** Warcraft II and StarCraft both have flaws in their god mode codes. In Warcraft II, the code works by giving your units incredibly high armor values; however, magical damage bypasses armor, so units like Death Knights remain a threat. In StarCraft, not only do instant-kill attacks still work on your units, but because units not under your control can't do damage, certain in-game cutscenes will essentially freeze (as the game is waiting for a unit to be sufficiently damaged before continuing) and any map where enemy units are fighting each other will wind up with a huge glut of enemy units uselessly fighting and almost nothing left to go your way.
* [[Okami]] has an item you can obtain at the beginning of the [[New Game+]], assuming you collected all 100 Stray Beads in the previous playthrough, that grants Amaterasu invincibility, infinite ink, and attack power that is increased tenfold when equipped. This can make the [[New Game+]] a literal [[Pun|God Mode]].
* Various games that use no clip. With no clip on, you can walk through any object and person since they just go through you and any attack also goes through you. Because of this, you're pretty much invincible.
* ''[[RunescapeRuneScape]]'''s first ever grandmaster ranked quest allows the player to access a literal '''God Mode''' after touching the {{spoiler|Stone of Jas,}} an item which is said to have created and/or boosted the power of many of the games current deities.
* ''[[God of War (series)|God of War]]'' subverts the trope by having "God Mode" as an unlockable once you beat the game - it's merely the hardest difficulty level. The sequel ups the ante by having "God" difficulty available at the start with its hardest difficulty being unlockable under the moniker "Titan Mode."
** In the third installment it gets renamed once again, this time being called "Chaos Mode".
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[[Category:Videogame Culture]]
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