Gladius: Difference between revisions

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{{work}}
A turn-based tactical RPG developed and published by [[Lucas ArtsLucasArts]] and [[Activision]] and released for the [[Nintendo Gamecube|Gamecube]], Playstation[[PlayStation 2]] and [[Xbox]] in 2003, ''Gladius'' focuses primarily on, appropriately enough, gladiatorial combat.
 
Playing as either Ursula or Valens, you aim to win the prestigious Caltha Tournament. However, you end up having to destroy Mortuus, the [[Eldritch Abomination|Dark God]]. You can recruit a roster from a very large selection of combatants. Because the number of recruitment slots are not enough to recruit one of each fighter, and the fact that some fighters work better with others, the game has great replayability. The arenas you fight in towards the Caltha Tournament are all unique, ranging from a simple pit in the ground for close quarters fighting, to a trench-like miniature roman battlefield, to palace gardens with lethal rotating statues. All of your units are completely customisable. The player can change any unit's (even the main characters) skin color, hair color and armor style, offering a nice personal touch to the team. Each weapon, shield, and helmet has it's own unique appearance which shows on your character.
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The game sold poorly but received excellent critical reviews, often called [[Needs More Love|"one of the best games you've never played."]]
 
The story ends with many unresolved plot points, but given its abovementioned low sales and [[Lucas ArtsLucasArts]] no longer existing as a developer, a sequel [[Left Hanging|is unlikely]].
 
Not to be confused with the [[Engrish|similarly-spelled]] ''[[Gradius]]''.
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* [[Duel Boss]]: Quite a few. Justified given the setting.
* [[The Empire]]: What? Were you expecting Imperia to be a pacifist theocracy? The world is currently at peace, but they qualify in the backstory.
* [[Elemental Rock-Paper-Scissors]]: AffinityWhile melee gladiators have a system of advantages and disadvantages, magical affinity attacks ''avert'' it, amusingly;. thereThere's nonot supposed to be a real innate strength bonus given to any Affinity element over another, though in practice fire (due to Fire Affinity 4 not properly attacking weapon power to its damage) and earth (due to almost every animal having it as their defensive affinity) are worse than the other options.
* [[Eleventh-Hour Superpower]]: Munio's equipment in Valens' story, Valkyrie equipment in Ursula's storyline. Due to a bug, most parts of these sets can be obtained from a particular set of random drops earlier in the game.
* [[Even the Girls Want Her]]: Due to a bug, Eiji's charm skill, contrary to its description, works on female units as well as male ones. Only Eiji's variant has this property, and the version possessed by the Amazon class functions properly.
* [[Everything's Worse with Bears]]: Until you get them on ''your'' side, anyway. And they're oddly small....
** Played straight with the giant bears (and cats), who take up four squares on the board, can hit two squares with one attack, and can't be recruited.
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** Berserkers are even weaker than Channelers, lacking the evasive defenses of the other Light classes while still retaining their low health and being unable to equip any armor. Made up for by their extremely useful shouts and the fact that they can...well... [[Captain Obvious|go berserk]], becoming Heavy classes with a bonus to health and damage, and their high turn rates. They also receive a damage boost when in critical condition.
* [[Hair of the Dog]]: The name of a Satyr skill which removes any status effect. Including bleeding. Go figure.
* [[A Handful for Anan Eye]]: Used by bandits and secutors.
* [[Heel Face Turn]]: {{spoiler|Eiji, who helped with the theft at Roanor.}}
* [[Hello, Insert Name Here]]: a rare example where the player can't actually name any characters. The characters talk to each other and address each other by name. A funny instance is when they address a summoned skeleton, which they address as "Undead_Melee", underscore included.
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* [[Luck-Based Mission]]: The final test to be able to recruit Yetis in Ursula's mode (which you should do, because it's the only way to recruit a heavy in the first chapter) is a [[Duel Boss]] with a boss that is level 5 (the current cap, so you can't outlevel him), you are forced to use Ursula (who the boss has a [[Tactical Rock-Paper-Scissors]] advantage over) and can kill you in a single hit if he uses the right skill. Winning requires that 1) the foe starts as far away as possible (easy enough to control, just enter and exit the prep menu a few times), 2) you get to move first, and 3) he doesn't use that skill. Assuming '''all''' this works, Ursula can run over to a nearby rock and buff herself, survive one attack thanks to the buff and height advantage from the yeti and return with a combo attack, survive a second attack from the yeti, then finish him.
** The first mission beyond the [[Point of No Return]] in which you face off against [[The Dragon]] and two ogres is likely to be this if your main characters are above level 18, since said ogres then are guaranteed to be wielding the above-mentioned [[One-Hit Kill|Executioner's Sword]] and the fight can thus open with two of your four characters being instantly killed off. [[That One Level]] for many.
* [[Magic Knight]]: Mongrel Shamans were ''supposed'' to be this, with the ability to gain double affinity on attack which would compensate for their low stats with the ability to high level magic frequently. Unfortunately the formula ''adds'' two to the affinity gain rather than multiply it by two.
* [[Master of None]]: Mongrel Shaman gets melee skills, but still hits off the stats of an Arcane class. Berserkers can shift between light and heavy class while being one of the few melee classes to posses some kind of ranged attack, but their defense is so low they will die to any medium fighter.
* [[Mega Neko]]: The greater plains cats.
* [[Mighty Glacier]]: All the Heavy classes except maybe the Cyclops.
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* [[Point of No Return]]: The Caltha Tournament.
* [[Purely Aesthetic Gender]]: Most classes (there are a few female only ones and monsters have indeterminate sex) have possible recruits from both sexes and beyond a few cups that has restrictions on a unit's sex (such as one cup that requires 1 male and 1 female to be used and 2 cups, completing both is required to beat the game, allow only females be used) pointless.
** Averted by female Gungnir, who are accidentally assigned the base stats for an Arcane type class. This means their accuracy and defense are stunted compared to a male of the same class.
* [[Rain of Arrows]]: Trope in play in about three matches. Thankfully, only one of them have the archers specifically targeting you.
* [[Race Lift]]: You can do this to anyone!
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* [[Rhymes on a Dime]]: The Satyrs, which fits in their [[Musical Assassin]] shtick.
{{quote|'''Satyr''': "Into battle I run. Time to have a little fun!"}}
* [[SchrodingerSchrödinger's Player Character]]: Averted. You meet up with the other main character later on. The one you start with only happens to have Usus with you, which probably explains why their school is successful.
* [[Shield-Bash]]: The Murmillos are an entire class is dedicated to this trope, and they are easily one of the game's deadliest classes at short to medium range. The Samnites can also do it.
* [[Shout-Out]]: There's a Minotaur named [[Homestar Runner|"Tr'gdor".]]
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{{reflist}}
[[Category:Turn-Based Strategy]]
[[Category:Play StationPlayStation 2]]
[[Category:Sword and Sandal]]
[[Category:Gladius]]
[[Category:Video Game]]
[[Category:Xbox]]
[[Category:Lucas Arts]]
[[Category:Activision]]