Ghost in the Shell: Stand Alone Complex/YMMV: Difference between revisions

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* [[Magnificent Bastard]]: Kuze.
* [[Paranoia Fuel]]: If you think about it, you can be hacked at any time, by anyone, to force yourself to commit suicide, murder your family, reveal personal secrets... There's a reason why some people refuse to have any cyberization in their brains at all, despite the disadvantages: it makes their brains effectively hack-proof. There's one case of an extremely reclusive rich guy who is paranoid of anyone stealing his secrets, and has no brain-jacks at all, so Section 9's usual method of digging up cyber-dirt on their subject is stymied.
* [[The Problem with Licensed Games]]: Mostly averted in both the [[Play StationPlayStation 2]] and PSP spin-off games. Both games have plenty of character interaction that you'd expect to experience from Section 9's members, and has deeply fleshed out storylines and dialogue that tie neatly into the SAC universe as ''Stand Alone'' episodes. Connections to [[Noodle Incident|the Nemuro Landing Operation]] in particular for the [[Play StationPlayStation 2]] game. The problems are that they're technically mediocre, featuring loose Run-N-Gun controls, difficult platforming, fair graphics (for 2006-era games), cheap AI, and downright horrible music that usually consists of a few boring notes looping every 30 seconds or so. They're faithful to the series' established lore and storylines, but aren't presented in the best fashions.
* [[Ship Tease]]: ANGELS' SHARE features one between the Major and Aramaki. Other episodes tease Major x Batou.
* [[What Do You Mean It's Not Political?]]: The anime was created and aired during both terms of the Bush administration, but making an imperialistic version of America as the villain is not supposed to be a shot at either America or Bush's policies. The premise dates back to [[Shirow Masamune]]'s [[Appleseed]] series, which he wrote before Ghost in the Shell in the early 80's.