Game Boy Color: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Mass update links)
(Replaced copyrighted file with file of similar composition (Head on) and subject from Wikimedia Commons)
 
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{trope}}
{{Useful Notes}}
[[File:GameBoy-Color_4297.jpg|frame]]
[[file:Game-Boy-Color-Purple.jpg|thumb|upright]]


''Nintendo brings you this Game Boy game... [[Recycled in Space|in Color]]''
''Nintendo brings you this Game Boy game... [[Recycled in Space|in Color]]''
Line 14: Line 14:
The system was a hit, selling so many systems that Nintendo delayed the release of the [[Game Boy Advance]] a few months (since the Color's main processor was meant to be included to ensure backwards compatibility). The totals sales is unclear, since Nintendo folds the total with the original Game Boy for some reason, but the fact that it was delayed meant it had to be selling a lot.
The system was a hit, selling so many systems that Nintendo delayed the release of the [[Game Boy Advance]] a few months (since the Color's main processor was meant to be included to ensure backwards compatibility). The totals sales is unclear, since Nintendo folds the total with the original Game Boy for some reason, but the fact that it was delayed meant it had to be selling a lot.


An interesting addition was the inclusion of an IR port, which could allow for wireless data transfer between two systems. It wasn't as large-scale as using the link cable though, and could only be used for very minor things. As usual for the ''Pokémon'' series, ''[[Pokémon Gold and Silver (Video Game)|Pokémon Gold and Silver]]'' were probably the most well known examples of this features, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with a virtual pet, which could get the player a variety of items.
An interesting addition was the inclusion of an IR port, which could allow for wireless data transfer between two systems. It wasn't as large-scale as using the link cable though, and could only be used for very minor things. As usual for the ''Pokémon'' series, ''[[Pokémon Gold and Silver]]'' were probably the most well known examples of this features, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with a virtual pet, which could get the player a variety of items.


Unfortunately, the system lasted only a few years before retiring, due to Nintendo moving on to the Advance. This makes it probably the most successful system ever to have such a short cycle.
Unfortunately, the system lasted only a few years before retiring, due to Nintendo moving on to the Advance. This makes it probably the most successful system ever to have such a short cycle.
----
----
==Specifications:==
Specs:
<tabber>

== Processor ==
Processor=
* [[CPU]] is an enhanced version of the Game Boy's Z80-compatible running at 8 MHz (almost twice the speed of the original Game Boy's CPU, as well as the stuff that was removed from the the Game Boy's CPU was put back in for the Game Boy Color's CPU).
* [[CPU]] is an enhanced version of the Game Boy's Z80-compatible running at 8 MHz (almost twice the speed of the original Game Boy's CPU, as well as the stuff that was removed from the the Game Boy's CPU was put back in for the Game Boy Color's CPU).
* The structure allows the system to play original Game Boy games.
* The structure allows the system to play original Game Boy games.
|-|

== Memory ==
Memory=
* 32 KB main RAM and 16 KB [[Video RAM]].
* 32 KB main RAM and 16 KB [[Video RAM]].
* Carts could be around 4 (maybe 8) MB in size.
* Carts could be around 4 (maybe 8) MB in size.
|-|

== Graphics ==
Graphics=
* Sprites and resolution are the same as the Game Boy.
* Sprites and resolution are the same as the Game Boy.
* Backgrounds can be more detailed in GBC-only games due to additional memory for tiles.
* Backgrounds can be more detailed in GBC-only games due to additional memory for tiles.
* Up to 56 colors on screen (eight 4-color background palettes and eight 3-color sprite palettes), out of 32,768 total. Note that this is not really a hardware limitation, but rather palette memory limitation. If the palette is changed every scanline, more colors can be achieved.
* Up to 56 colors on screen (eight 4-color background palettes and eight 3-color sprite palettes), out of 32,768 total. Note that this is not really a hardware limitation, but rather palette memory limitation. If the palette is changed every scanline, more colors can be achieved.
|-|

== Batteries ==
Batteries=
* 2 AA
* 2 AA
* Battery life just over 20 hours.
* Battery life just over 20 hours.
</tabber>


In short, the system can't exactly run rings around the NES, but it can handle graphics just as intense without slowdown or flicker.
In short, the system can't exactly run rings around the NES, but it can handle graphics just as intense without slowdown or flicker.

----
----
=== Games: ===



== Games: ==
* ''[[Azure Dreams (Video Game)|Azure Dreams]]''
* ''[[Blaster Master (Video Game)|Blaster Master]]: Enemy Below''
* ''[[007: The World Is Not Enough]]''
* ''[[Cannon Fodder (Video Game)|Cannon Fodder]]''
* ''[[3D Pocket Pool]]''
* ''[[Crystalis (Video Game)|Crystalis]]''
* ''[[3D Ultra Pinball]]''
* ''[[Daikatana (Video Game)|Daikatana]]''
* ''[[10 Pin Bowling]]''
* ''[[102 Dalmatians: Puppies to the Rescue]]''
* ''[[Donkey Kong Country (Video Game)|Donkey Kong Country]] Land III''
* ''[[Azure Dreams]]''
* ''[[Dragon Quest I (Video Game)|Dragon Warrior I]]''
* ''[[Blaster Master]]: Enemy Below''
** ''[[Dragon Quest II (Video Game)|Dragon Warrior II]]''
** ''[[Dragon Quest III (Video Game)|Dragon Warrior III]]''
* ''[[Cannon Fodder (series)|Cannon Fodder]]''
* ''[[Duke Nukem (Video Game)|Duke Nukem]]''
* ''[[Crystalis]]''
* ''[[Daikatana]]''
* ''[[Game and Watch (Video Game)|Game and Watch]] [[Compilation Rerelease|Gallery]]''
* ''[[Donkey Kong Country (video game)|Donkey Kong Country]] Land III''
* ''[[Dragon Quest I|Dragon Warrior I]]''
** ''[[Dragon Quest II|Dragon Warrior II]]''
** ''[[Dragon Quest III|Dragon Warrior III]]''
* ''[[Duke Nukem]]''
* ''[[Game and Watch]] [[Compilation Rerelease|Gallery]]''
** ''Game & Watch Gallery 2''
** ''Game & Watch Gallery 2''
** ''Game & Watch Gallery 3''
** ''Game & Watch Gallery 3''
* ''[[Nintendo Wars (Video Game)|Game Boys Wars 2]]''
* ''[[Nintendo Wars|Game Boys Wars 2]]''
** ''Game Boy Wars 3''
** ''Game Boy Wars 3''
* ''[[Hamtaro Ham Hams Unite (Video Game)|Hamtaro Ham Hams Unite]]''
* ''[[Hamtaro: Ham-Hams Unite!|Hamtaro Ham Hams Unite]]''
* ''[[Indiana Jones and The Infernal Machine (Video Game)|Indiana Jones and The Infernal Machine]]''
* ''[[Indiana Jones and The Infernal Machine]]''
* ''[[Klax (Video Game)|Klax]]''
* ''[[Klax]]''
* ''[[Lil Monster (Video Game)|Lil Monster]]''
* ''[[Lil' Monster]]''
* ''[[Lufia the Legend Returns (Video Game)|Lufia the Legend Returns]]''
* ''[[Lufia: The Legend Returns]]''
* ''[[Mario Golf (Video Game)|Mario Golf]]''
* ''[[Mario Golf]]''
* ''[[Mario Tennis (Video Game)|Mario Tennis]]''
* ''[[Mario Tennis]]''
* ''[[Medabots (Video Game)|Medabots]]''
* ''[[Medabots]]''
* ''[[Mega Man X (Video Game)|Mega Man Xtreme]]''
* ''[[Mega Man X|Mega Man Xtreme]]''
** ''Mega Man Xtreme 2''
** ''Mega Man Xtreme 2''
* ''[[Metal Gear Ghost Babel (Video Game)|Metal Gear Ghost Babel]]'' ([[Market-Based Title|retitled]] ''Metal Gear Solid'' outside Japan and Asia)
* ''[[Metal Gear Ghost Babel]]'' ([[Market-Based Title|retitled]] ''Metal Gear Solid'' outside Japan and Asia)
* ''[[Metal Walker (Video Game)|Metal Walker]]''
* ''[[Metal Walker]]''
* ''[[Pitfall 3D Beyond the Jungle (Video Game)|Pitfall: Beyond the Jungle]]''
* ''[[Pitfall 3D: Beyond the Jungle|Pitfall: Beyond the Jungle]]''
* ''[[Pokémon Gold and Silver (Video Game)|Pokémon Gold, Silver, and Crystal]]'' (with ''Crystal'' being incompatible on the original [[Game Boy]])
* ''[[Pokémon Gold and Silver|Pokémon Gold, Silver, and Crystal]]'' (with ''Crystal'' being incompatible on the original [[Game Boy]])
** ''[[Pokémon Pinball (Video Game)|Pokémon Pinball]]''
** ''[[Pokémon Pinball]]''
** ''[[Pokémon Trading Card Game (Video Game)|Pokémon Trading Card Game]]''
** ''[[Pokémon Trading Card Game (video game)|Pokémon Trading Card Game]]''
* ''[[Resident Evil Gaiden (Video Game)|Resident Evil Gaiden]]''
* ''[[Resident Evil Gaiden]]''
* ''[[Shantae (Video Game)|Shantae]]''
* ''[[Shantae]]''
* ''[[Star Ocean the Second Story (Video Game)|Star Ocean: Blue Sphere]]''
* ''[[Star Ocean the Second Story|Star Ocean: Blue Sphere]]''
* ''[[Super Mario Bros (Video Game)|Super Mario Bros]]. [[Updated Rerelease|Deluxe]]''
* ''[[Super Mario Bros. (video game)|Super Mario Bros]]. [[Updated Rerelease|Deluxe]]''
* ''[[Lost in Blue (Video Game)|Survival Kids]]''
* ''[[Lost in Blue|Survival Kids]]''
* ''[[The Legend of Zelda Links Awakening (Video Game)|The Legend of Zelda Links Awakening]] [[Updated Rerelease|DX]]''
* ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda Links Awakening]] [[Updated Rerelease|DX]]''
* ''[[The Legend of Zelda Oracle Games (Video Game)|The Legend of Zelda Oracle Games]]''
* ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|The Legend of Zelda Oracle Games]]''
* ''[[Tokimeki Memorial (Franchise)|Tokimeki Memorial]] Pocket'': ''Sports Hen'' and ''Culture Hen''
* ''[[Tokimeki Memorial]] Pocket'': ''Sports Hen'' and ''Culture Hen''
* ''[[Toki Tori (Video Game)|Toki Tori]]''
* ''[[Toki Tori]]''
* ''[[Wario Land (Video Game)|Wario Land]] 2'' and ''3''
* ''[[Wario Land]] 2'' and ''3''
* ''[[Yars Revenge (Video Game)|Yars Revenge]]''
* ''[[Yars Revenge]]''


{{reflist}}
{{reflist}}
[[Category:Videogame Systems]]
[[Category:Videogame Systems]]
[[Category:Video Game Long Runners]]
[[Category:Video Game Long Runners]]
[[Category:Nintendo (Creator)]]
[[Category:index]]
[[Category:index]]
[[Category:Game Boy Color]]
[[Category:Game Boy Color]]
[[Category:Trope]]
[[Category:Nintendo]]
[[Category:Pages with working Wikipedia tabs]]

Latest revision as of 03:18, 18 April 2024


  • Main
  • Wikipedia
  • All Subpages
  • Create New
    /wiki/Game Boy Colorwork

    Nintendo brings you this Game Boy game... in Color

    Where competition drove Nintendo to develop the Super Famicom just over seven years after the Family Computer, lack of competition allowed Nintendo to wait for years before moving on from the Game Boy.

    This may or may not also have been spurred by Nintendo losing marketshare with the Nintendo 64, and wanting to make sure their handheld line didn't stagnate.

    Either way, they learned the lesson of the N64, and this system was easy to develop for. Nintendo basically enhanced the Game Boy parts, and made a souped-up NES. This made sense, since the Game Boy was similar to the NES already.

    It also follows the design paradigm. Its about the size and weight of the Game Boy Pocket, and is just as durable. Its launch price was in between the launch price of the Game Boy and the Pocket. Its battery life is about the same as the Pocket's, and best of all, it was backward compatible with Game Boy games, with a handful of 10-color palettes built in to give those old games a hint of color. However its inability to use the color palettes in Super Game Boy-enhanced titles drew small amounts of criticism.

    The system was a hit, selling so many systems that Nintendo delayed the release of the Game Boy Advance a few months (since the Color's main processor was meant to be included to ensure backwards compatibility). The totals sales is unclear, since Nintendo folds the total with the original Game Boy for some reason, but the fact that it was delayed meant it had to be selling a lot.

    An interesting addition was the inclusion of an IR port, which could allow for wireless data transfer between two systems. It wasn't as large-scale as using the link cable though, and could only be used for very minor things. As usual for the Pokémon series, Pokémon Gold and Silver were probably the most well known examples of this features, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with a virtual pet, which could get the player a variety of items.

    Unfortunately, the system lasted only a few years before retiring, due to Nintendo moving on to the Advance. This makes it probably the most successful system ever to have such a short cycle.


    Specifications:

    * CPU is an enhanced version of the Game Boy's Z80-compatible running at 8 MHz (almost twice the speed of the original Game Boy's CPU, as well as the stuff that was removed from the the Game Boy's CPU was put back in for the Game Boy Color's CPU).

    • The structure allows the system to play original Game Boy games.

    * 32 KB main RAM and 16 KB Video RAM.

  • Carts could be around 4 (maybe 8) MB in size.

  • * Sprites and resolution are the same as the Game Boy.

  • Backgrounds can be more detailed in GBC-only games due to additional memory for tiles.
  • Up to 56 colors on screen (eight 4-color background palettes and eight 3-color sprite palettes), out of 32,768 total. Note that this is not really a hardware limitation, but rather palette memory limitation. If the palette is changed every scanline, more colors can be achieved.

  • * 2 AA

  • Battery life just over 20 hours.

  • In short, the system can't exactly run rings around the NES, but it can handle graphics just as intense without slowdown or flicker.


    Games: