Game Boy Color: Difference between revisions

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{{tropeUseful Notes}}
[[Filefile:GameBoyGame-Color_4297Boy-Color-Purple.jpg|framethumb|upright]]
 
''Nintendo brings you this Game Boy game... [[Recycled in Space|in Color]]''
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The system was a hit, selling so many systems that Nintendo delayed the release of the [[Game Boy Advance]] a few months (since the Color's main processor was meant to be included to ensure backwards compatibility). The totals sales is unclear, since Nintendo folds the total with the original Game Boy for some reason, but the fact that it was delayed meant it had to be selling a lot.
 
An interesting addition was the inclusion of an IR port, which could allow for wireless data transfer between two systems. It wasn't as large-scale as using the link cable though, and could only be used for very minor things. As usual for the ''Pokémon'' series, ''[[Pokémon Gold and Silver (Video Game)|Pokémon Gold and Silver]]'' were probably the most well known examples of this features, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with a virtual pet, which could get the player a variety of items.
 
Unfortunately, the system lasted only a few years before retiring, due to Nintendo moving on to the Advance. This makes it probably the most successful system ever to have such a short cycle.
----
==Specifications:==
Specs:
<tabber>
 
== Processor ==
* [[CPU]] is an enhanced version of the Game Boy's Z80-compatible running at 8 MHz (almost twice the speed of the original Game Boy's CPU, as well as the stuff that was removed from the the Game Boy's CPU was put back in for the Game Boy Color's CPU).
* The structure allows the system to play original Game Boy games.
|-|
 
== Memory ==
* 32 KB main RAM and 16 KB [[Video RAM]].
* Carts could be around 4 (maybe 8) MB in size.
|-|
 
== Graphics ==
* Sprites and resolution are the same as the Game Boy.
* Backgrounds can be more detailed in GBC-only games due to additional memory for tiles.
* Up to 56 colors on screen (eight 4-color background palettes and eight 3-color sprite palettes), out of 32,768 total. Note that this is not really a hardware limitation, but rather palette memory limitation. If the palette is changed every scanline, more colors can be achieved.
|-|
 
== Batteries ==
* 2 AA
* Battery life just over 20 hours.
</tabber>
 
In short, the system can't exactly run rings around the NES, but it can handle graphics just as intense without slowdown or flicker.
 
----
=== Games: ===
 
 
=== Games: ===
* ''[[Azure Dreams (Video Game)|Azure Dreams]]''
* ''[[Blaster007: MasterThe (VideoWorld Game)|BlasterIs MasterNot Enough]]: Enemy Below''
* ''[[Cannon3D FodderPocket (Video Game)|Cannon FodderPool]]''
* ''[[Crystalis3D (VideoUltra Game)|CrystalisPinball]]''
* ''[[Daikatana10 (VideoPin Game)|DaikatanaBowling]]''
* ''[[102 Dalmatians: Puppies to the Rescue]]''
* ''[[Donkey Kong Country (Video Game)|Donkey Kong Country]] Land III''
* ''[[Azure Dreams (Video Game)|Azure Dreams]]''
* ''[[Dragon Quest I (Video Game)|Dragon Warrior I]]''
* ''[[Blaster Master]]: Enemy Below''
** ''[[Dragon Quest II (Video Game)|Dragon Warrior II]]''
** ''[[DragonCannon Quest IIIFodder (Video Gameseries)|Dragon WarriorCannon IIIFodder]]''
* ''[[Duke Nukem (Video Game)|Duke NukemCrystalis]]''
* ''[[Daikatana]]''
* ''[[Game and Watch (Video Game)|Game and Watch]] [[Compilation Rerelease|Gallery]]''
* ''[[Donkey Kong Country (Videovideo Gamegame)|Donkey Kong Country]] Land III''
* ''[[Dragon Quest I (Video Game)|Dragon Warrior I]]''
** ''[[Dragon Quest II (Video Game)|Dragon Warrior II]]''
** ''[[Dragon Quest III|Dragon Warrior III]]''
* ''[[Duke Nukem]]''
* ''[[Game and Watch (Video Game)|Game and Watch]] [[Compilation Rerelease|Gallery]]''
** ''Game & Watch Gallery 2''
** ''Game & Watch Gallery 3''
* ''[[Nintendo Wars (Video Game)|Game Boys Wars 2]]''
** ''Game Boy Wars 3''
* ''[[Hamtaro: Ham -Hams Unite (Video Game)!|Hamtaro Ham Hams Unite]]''
* ''[[Indiana Jones and The Infernal Machine (Video Game)|Indiana Jones and The Infernal Machine]]''
* ''[[Klax (Video Game)|Klax]]''
* ''[[Lil Monster (Video Game)|Lil' Monster]]''
* ''[[Lufia: the Legend Returns (Video Game)|Lufia theThe Legend Returns]]''
* ''[[Mario Golf (Video Game)|Mario Golf]]''
* ''[[Mario Tennis (Video Game)|Mario Tennis]]''
* ''[[Medabots (Video Game)|Medabots]]''
* ''[[Mega Man X (Video Game)|Mega Man Xtreme]]''
** ''Mega Man Xtreme 2''
* ''[[Metal Gear Ghost Babel (Video Game)|Metal Gear Ghost Babel]]'' ([[Market -Based Title|retitled]] ''Metal Gear Solid'' outside Japan and Asia)
* ''[[Metal Walker (Video Game)|Metal Walker]]''
* ''[[Pitfall 3D: Beyond the Jungle (Video Game)|Pitfall: Beyond the Jungle]]''
* ''[[Pokémon Gold and Silver (Video Game)|Pokémon Gold, Silver, and Crystal]]'' (with ''Crystal'' being incompatible on the original [[Game Boy]])
** ''[[Pokémon Pinball (Video Game)|Pokémon Pinball]]''
** ''[[Pokémon Trading Card Game (Videovideo Gamegame)|Pokémon Trading Card Game]]''
* ''[[Resident Evil Gaiden (Video Game)|Resident Evil Gaiden]]''
* ''[[Shantae (Video Game)|Shantae]]''
* ''[[Star Ocean the Second Story (Video Game)|Star Ocean: Blue Sphere]]''
* ''[[Super Mario Bros. (Videovideo Gamegame)|Super Mario Bros]]. [[Updated Rerelease|Deluxe]]''
* ''[[Lost in Blue (Video Game)|Survival Kids]]''
* ''[[The Legend of Zelda: LinksLink's Awakening (Video Game)|The Legend of Zelda Links Awakening]] [[Updated Rerelease|DX]]''
* ''[[The Legend of Zelda: Oracle Gamesof (VideoSeasons Game)and Oracle of Ages|The Legend of Zelda Oracle Games]]''
* ''[[Tokimeki Memorial (Franchise)|Tokimeki Memorial]] Pocket'': ''Sports Hen'' and ''Culture Hen''
* ''[[Toki Tori (Video Game)|Toki Tori]]''
* ''[[Wario Land (Video Game)|Wario Land]] 2'' and ''3''
* ''[[Yars Revenge (Video Game)|Yars Revenge]]''
 
{{reflist}}
[[Category:Videogame Systems]]
[[Category:Video Game Long Runners]]
[[Category:Nintendo (Creator)]]
[[Category:index]]
[[Category:Game Boy Color]]
[[Category:TropeNintendo]]
[[Category:Pages with working Wikipedia tabs]]

Latest revision as of 03:18, 18 April 2024


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    /wiki/Game Boy Colorwork

    Nintendo brings you this Game Boy game... in Color

    Where competition drove Nintendo to develop the Super Famicom just over seven years after the Family Computer, lack of competition allowed Nintendo to wait for years before moving on from the Game Boy.

    This may or may not also have been spurred by Nintendo losing marketshare with the Nintendo 64, and wanting to make sure their handheld line didn't stagnate.

    Either way, they learned the lesson of the N64, and this system was easy to develop for. Nintendo basically enhanced the Game Boy parts, and made a souped-up NES. This made sense, since the Game Boy was similar to the NES already.

    It also follows the design paradigm. Its about the size and weight of the Game Boy Pocket, and is just as durable. Its launch price was in between the launch price of the Game Boy and the Pocket. Its battery life is about the same as the Pocket's, and best of all, it was backward compatible with Game Boy games, with a handful of 10-color palettes built in to give those old games a hint of color. However its inability to use the color palettes in Super Game Boy-enhanced titles drew small amounts of criticism.

    The system was a hit, selling so many systems that Nintendo delayed the release of the Game Boy Advance a few months (since the Color's main processor was meant to be included to ensure backwards compatibility). The totals sales is unclear, since Nintendo folds the total with the original Game Boy for some reason, but the fact that it was delayed meant it had to be selling a lot.

    An interesting addition was the inclusion of an IR port, which could allow for wireless data transfer between two systems. It wasn't as large-scale as using the link cable though, and could only be used for very minor things. As usual for the Pokémon series, Pokémon Gold and Silver were probably the most well known examples of this features, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with a virtual pet, which could get the player a variety of items.

    Unfortunately, the system lasted only a few years before retiring, due to Nintendo moving on to the Advance. This makes it probably the most successful system ever to have such a short cycle.


    Specifications:

    * CPU is an enhanced version of the Game Boy's Z80-compatible running at 8 MHz (almost twice the speed of the original Game Boy's CPU, as well as the stuff that was removed from the the Game Boy's CPU was put back in for the Game Boy Color's CPU).

    • The structure allows the system to play original Game Boy games.

    * 32 KB main RAM and 16 KB Video RAM.

  • Carts could be around 4 (maybe 8) MB in size.

  • * Sprites and resolution are the same as the Game Boy.

  • Backgrounds can be more detailed in GBC-only games due to additional memory for tiles.
  • Up to 56 colors on screen (eight 4-color background palettes and eight 3-color sprite palettes), out of 32,768 total. Note that this is not really a hardware limitation, but rather palette memory limitation. If the palette is changed every scanline, more colors can be achieved.

  • * 2 AA

  • Battery life just over 20 hours.

  • In short, the system can't exactly run rings around the NES, but it can handle graphics just as intense without slowdown or flicker.


    Games: