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[[File:GurpsSupers.jpg|frame|fourth edition cover]]
[[File:GurpsSupers.jpg|frame|fourth edition cover]]
'''GURPS Supers''' is the [[GURPS|Generic Universal Role Playing System]]'s superhero expansion. It was published in two editions in the 1980s; a new edition was recently published, updated to GURPS' Fourth Edition rules.
'''GURPS Supers''' is the [[GURPS|Generic Universal Role Playing System]]'s superhero expansion. It was published in two editions in the 1980s; a new edition, updated to GURPS' Fourth Edition rules, was published in 2007.


The first edition was criticized because it arranged superpowers in sets called "Power Groups" which players felt limited their character creation choices. This was fixed in the second edition, so that powers could be [[Point Build System|bought individually]]. (Power Groups were retained as an optional system).
The first edition was criticized because it arranged superpowers in sets called "Power Groups" which players felt limited their character creation choices. This was fixed in the second edition, so that powers could be [[Point Build System|bought individually]]. (Power Groups were retained as an optional system).


Another criticism of the game was that you couldn't emulate [[Canon Sue|the most powerful heroes from the comics]] (such as [[Superman]] or [[Green Lantern]]) because either they would be too expensive to adapt (costing thousands of character points) or their [[Green Lantern Ring|powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero RPGs of the time.) On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even the cosmic-level heroes can now be reproduced, though it required a full separate book (GURPS Powers) to do it.
Another criticism of the game was that you couldn't emulate [[Canon Sue|the most powerful heroes from the comics]] (such as [[Superman]] or [[Green Lantern]]) because either they would be too expensive to adapt (costing thousands of character points) or their [[Green Lantern Ring|powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero RPGs of the time.) On the other hand, ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the Fourth Edition version, even the cosmic-level heroes can now be reproduced, though it required a full separate book (''GURPS Powers'') to do it.


Another problem the books had was the artwork; it was crude and uncolored, except on the covers. Again, the latest version has overcome this.
Another problem the books had was the artwork; it was crude and uncolored, except on the covers, just like every other ''GURPS'' book of the time. Again, the latest version has overcome this.


There were several [[Sourcebook|Sourcebooks]] put out for the game, the most famous being an adaptation of the [[Wild Cards]] superhero novels. Supers had [[The Verse|its own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an [[Alternate Reality]] where the [[United Nations]] effectively rules the world and uses superhero teams to keep the peace. The IST world was recently reintroduced for the GURPS [[Infinite Worlds]] campaign. All of these can be downloaded from Steve Jackson Games' website.
There were several [[Sourcebook]]s put out for the game, the most famous being an adaptation of the [[Wild Cards]] superhero novels. Supers had [[The Verse|its own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an [[Alternate Reality]] where the [[United Nations]] effectively rules the world and uses superhero teams to keep the peace. The IST world was reintroduced for the ''GURPS [[Infinite Worlds]]'' campaign. All of these can be downloaded from [[Steve Jackson Games]]' website.

=== Tropes related to this game: ===
{{tropelist}}
* [[Beauty Is Never Tarnished]]: with the "No Visible Damage" perk.
* [[Beauty Is Never Tarnished]]: with the "No Visible Damage" perk.
* [[Captain Ethnic]]: Avoided for the most part.
* [[Captain Ethnic]]: Avoided for the most part.
* [[Death Dealer]]: In the 3E supplement ''Supertemps'', Blacksmith used a weapon that fired metal projectiles the size and shape of playing cards.
* [[Death Dealer]]: In the 3E supplement ''Supertemps'', Blacksmith used a weapon that fired metal projectiles the size and shape of playing cards.
* [[Death Seeker]]: The noble Japanese villain Mount Fuji.
* [[Death Seeker]]: The noble Japanese villain Mount Fuji.
* [[Die or Fly]]: Justified; see Meta Origin.
* [[Die or Fly]]: Justified; see Meta Origin.
* [[Differently-Powered Individual]]: Called "Supers" or "Metas".
* [[Differently-Powered Individual]]: Called "Supers" or "Metas".
* [[Disability Superpower]]: You CAN combine Blindness and vision powers.
* [[Disability Superpower]]: You CAN combine Blindness and vision powers.
* [[Emotion Eater]]: in the 3E supplement ''Wild Cards'', Senator Hartman (AKA Puppet Man) and The Gatekeeper (owner of the Joker's Wild cabaret).
* [[Emotion Eater]]: in the 3E supplement ''Wild Cards'', Senator Hartman (AKA Puppet Man) and The Gatekeeper (owner of the Joker's Wild cabaret).
* [[Expy]]: The templates in GURPS Supers are all to some extent designed to let players play these. For example, the Archetype is most obviously for playing [[Superman]], but also includes "Amphibian" and "Super-Swimming" options if you'd rather play [[Aquaman (Comic Book)|Aquaman]]. The Brick includes a "Man of Steel" option that's basically [[X-Men|Colossus]]. Most blatantly of all, the Man Plus comes with a [[Captain America|choice of "Superalloy Chainmail" or "Superalloy Medium Shield."]]
* [[Expy]]: The templates in GURPS Supers are all to some extent designed to let players play these. For example, the Archetype is most obviously for playing [[Superman]], but also includes "Amphibian" and "Super-Swimming" options if you'd rather play [[Aquaman]]. The Brick includes a "Man of Steel" option that's basically [[X-Men|Colossus]]. Most blatantly of all, the Man Plus comes with a [[Captain America (comics)|choice of "Superalloy Chainmail" or "Superalloy Medium Shield."]]
* [[Fantastic Slurs]]: "Crunchies" for nonpowered humans.
* [[Fantastic Slurs]]: "Crunchies" for nonpowered humans.
* [[Friend to All Living Things]]: The superheroine Lynx in the 3E supplement ''Supertemps''.
* [[Friend to All Living Things]]: The superheroine Lynx in the 3E supplement ''Supertemps''.
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* [[Kidnapped Scientist]]: Harold Wilkesom (Blacksmith) in the 3E supplement ''Supertemps''.
* [[Kidnapped Scientist]]: Harold Wilkesom (Blacksmith) in the 3E supplement ''Supertemps''.
* [[Lightning Gun]]: Modular Man (from ''Wild Cards'') has one.
* [[Lightning Gun]]: Modular Man (from ''Wild Cards'') has one.
* [[Living Ship]]: The 'Ishb'kaukab in the 3E supplement ''Wild Cards'' are a race of whale-sized, telepathic, sentient creatures that live in deep space and have been genetically engineered by the Takisians into self-repairing spaceships.
* [[Living Ship]]: The 'Ishb'kaukab in the 3E supplement ''Wild Cards'' are a race of whale-sized, telepathic, sentient creatures that live in deep space and have been genetically engineered by the Takisians into self-repairing spaceships.
* [[Magic Pants]]: The "Costume" advantage prevented the character's clothes from being damaged (but not the character himself).
* [[Magic Pants]]: The "Costume" advantage prevented the character's clothes from being damaged (but not the character himself).
* [[Meta Origin]]: In the IST world, powers mostly come from genetic manipulation by [[Precursors]], turned latent due to solar radiation; often activated by stress.
* [[Meta Origin]]: In the IST world, powers mostly come from genetic manipulation by [[Precursors]], turned latent due to solar radiation; often activated by stress.
* [[Misapplied Phlebotinum]]: Avoided, many Metas use their powers for legal gain.
* [[Misapplied Phlebotinum]]: Avoided, many Metas use their powers for legal gain.
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* [[Reverse Shrapnel]]: The Ring of Fire power.
* [[Reverse Shrapnel]]: The Ring of Fire power.
* [[Shoulder Cannon]]: ''Wild Cards''. The Modular Man can have two of these, one on each shoulder.
* [[Shoulder Cannon]]: ''Wild Cards''. The Modular Man can have two of these, one on each shoulder.
* [[Shout Out]] ([[Tabletop Games]]): See that article for examples.
* [[Shout-Out]] ([[Tabletop Games]]): See that article for examples.
* [[Shrink Ray]]: The power Shrinking with the Affects Others Advantage. In the ''Supertemps'' supplement the hero Nucleus' nanosuit has this power.
* [[Shrink Ray]]: The power Shrinking with the Affects Others Advantage. In the ''Supertemps'' supplement the hero Nucleus' nanosuit has this power.
* [[The Spark of Genius]]: Appears in the 3E supplements ''Wild Cards'' and ''Supertemps''.
* [[The Spark of Genius]]: Appears in the 3E supplements ''Wild Cards'' and ''Supertemps''.
* [[Speaks Fluent Animal]]: The superheroine Lynx in the 3E supplement ''Supertemps''.
* [[Speaks Fluent Animal]]: The superheroine Lynx in the 3E supplement ''Supertemps''.
* [[Starfish Language]]: The alien race called Kyz, also from IST, use a partially-empathic language.
* [[United Nations Is a Super Power]]: In ''IST'', the UN is strong enough to outlaw national military superteams and make it stick. In the world's first incarnation, this was imposed ''by threat of force'' on powers up to and including the Soviet Union. Later, this was [[Retcon|retconned]] into being more of a mix of technological bribes and threats.
* [[United Nations Is a Super Power]]: In ''IST'', the UN is strong enough to outlaw national military superteams and make it stick. In the world's first incarnation, this was imposed ''by threat of force'' on powers up to and including the Soviet Union. Later, this was [[retcon]]ned into being more of a mix of technological bribes and threats.
* [[The Unpronounceable]]: The alien race called Kyz, also from IST, use a partially-empathic language.
* [[Weaponized Teleportation]]: 3rd Edition had Teleport with the Exoteleport enhancement. The ''Supertemps'' supplement had an [[NPC]] with the ability.
* [[Weaponized Teleportation]]: 3rd Edition had Teleport with the Exoteleport enhancement. The ''Supertemps'' supplement had an [[NPC]] with the ability.

----
'''''[http://www.sjgames.com/GURPS/ GURPS]''''' is a registered trademark of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games [http://www.sjgames.com/general/online_policy.html online policy].


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[[Category:GURPS Settings (Tabletop Game)]]
[[Category:Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:GURPS Supers]]
[[Category:{{PAGENAME}}]]
[[Category:Tabletop Game]]
[[Category:GURPS Settings]]
[[Category:Tabletop Games of the 1980s]]
[[Category:GURPS]]

Latest revision as of 14:00, 3 March 2021

fourth edition cover

GURPS Supers is the Generic Universal Role Playing System's superhero expansion. It was published in two editions in the 1980s; a new edition, updated to GURPS' Fourth Edition rules, was published in 2007.

The first edition was criticized because it arranged superpowers in sets called "Power Groups" which players felt limited their character creation choices. This was fixed in the second edition, so that powers could be bought individually. (Power Groups were retained as an optional system).

Another criticism of the game was that you couldn't emulate the most powerful heroes from the comics (such as Superman or Green Lantern) because either they would be too expensive to adapt (costing thousands of character points) or their powers were too expansive and there were no exact equivalents for them (though these were problems faced by most superhero RPGs of the time.) On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the Fourth Edition version, even the cosmic-level heroes can now be reproduced, though it required a full separate book (GURPS Powers) to do it.

Another problem the books had was the artwork; it was crude and uncolored, except on the covers, just like every other GURPS book of the time. Again, the latest version has overcome this.

There were several Sourcebooks put out for the game, the most famous being an adaptation of the Wild Cards superhero novels. Supers had its own original setting, detailed in Gurps IST (International Super Teams) which featured an Alternate Reality where the United Nations effectively rules the world and uses superhero teams to keep the peace. The IST world was reintroduced for the GURPS Infinite Worlds campaign. All of these can be downloaded from Steve Jackson Games' website.

Tropes used in GURPS Supers include:

GURPS is a registered trademark of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.