GURPS Supers: Difference between revisions

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[[File:GurpsSupers.jpg|frame|fourth edition cover]]
'''GURPS Supers''' is the [[GURPS|Generic Universal Role Playing System]]'s superhero expansion. It was published in two editions in the 1980s; a new edition was recently published, updated to GURPS' Fourth Edition rules, was published in 2007.
 
The first edition was criticized because it arranged superpowers in sets called "Power Groups" which players felt limited their character creation choices. This was fixed in the second edition, so that powers could be [[Point Build System|bought individually]]. (Power Groups were retained as an optional system).
 
Another criticism of the game was that you couldn't emulate [[Canon Sue|the most powerful heroes from the comics]] (such as [[Superman]] or [[Green Lantern]]) because either they would be too expensive to adapt (costing thousands of character points) or their [[Green Lantern Ring|powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero RPGs of the time.) On the other hand, ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4thFourth Edition version, even the cosmic-level heroes can now be reproduced, though it required a full separate book (''GURPS Powers'') to do it.
 
Another problem the books had was the artwork; it was crude and uncolored, except on the covers, just like every other ''GURPS'' book of the time. Again, the latest version has overcome this.
 
There were several [[Sourcebook]]s put out for the game, the most famous being an adaptation of the [[Wild Cards]] superhero novels. Supers had [[The Verse|its own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an [[Alternate Reality]] where the [[United Nations]] effectively rules the world and uses superhero teams to keep the peace. The IST world was recently reintroduced for the ''GURPS [[Infinite Worlds]]'' campaign. All of these can be downloaded from [[Steve Jackson Games]]' website.
 
There were several [[Sourcebook]]s put out for the game, the most famous being an adaptation of the [[Wild Cards]] superhero novels. Supers had [[The Verse|its own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an [[Alternate Reality]] where the [[United Nations]] effectively rules the world and uses superhero teams to keep the peace. The IST world was recently reintroduced for the GURPS [[Infinite Worlds]] campaign. All of these can be downloaded from Steve Jackson Games' website.
{{tropelist}}
* [[Beauty Is Never Tarnished]]: with the "No Visible Damage" perk.
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* [[The Spark of Genius]]: Appears in the 3E supplements ''Wild Cards'' and ''Supertemps''.
* [[Speaks Fluent Animal]]: The superheroine Lynx in the 3E supplement ''Supertemps''.
* [[TheStarfish UnpronounceableLanguage]]: The alien race called Kyz, also from IST, use a partially-empathic language.
* [[United Nations Is a Super Power]]: In ''IST'', the UN is strong enough to outlaw national military superteams and make it stick. In the world's first incarnation, this was imposed ''by threat of force'' on powers up to and including the Soviet Union. Later, this was [[retcon]]ned into being more of a mix of technological bribes and threats.
* [[The Unpronounceable]]: The alien race called Kyz, also from IST, use a partially-empathic language.
* [[Weaponized Teleportation]]: 3rd Edition had Teleport with the Exoteleport enhancement. The ''Supertemps'' supplement had an [[NPC]] with the ability.
 
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[[Category:Tabletop Games]]
[[Category:GURPS Supers{{PAGENAME}}]]
[[Category:Tabletop Games]]
[[Category:GURPS Settings]]
[[Category:Tabletop Games of the 1980s]]
[[Category:GURPS]]