Flash of Pain: Difference between revisions

m
Mass update links
m (categories and general cleanup)
m (Mass update links)
Line 14:
 
== [[Action Adventure]] ==
* Bosses in ''[[The Legend of Zelda (Franchise)|The Legend of Zelda]]'' games.
** Link flashes in red, too.
* Bosses and enemies in ''[[Shantae]]'' series either flash when damaged or not.
* The enemies in the original ''[[Blaster Master (Video Game)|Blaster Master]]'' games do this.
* ''[[Lagoon]]'' applies this to the player character, Nasir, as well as enemies.
 
Line 26:
 
== [[Beat'Em Up]] ==
* Many [[Konami]] games do this when bosses are hit combined with [[Turns Red|turning red]] such as ''[[Teenage Mutant Ninja Turtles the Arcade Game (Video Game)|Teenage Mutant Ninja Turtles the Arcade Game]]'', ''[[The Simpsons (Videovideo Gamegame)|The Simpsons]]'', and ''[[X-Men (Videovideo Gamegame)|X-Men]]''.
 
== [[Fighting Game]] ==
* This shows up occasionally in the [[Capcom vs. Whatever]] series.
** In ''[[Marvel vs. Capcom]]'', certain characters, like the Hulk, could take a shot without flinching, flashing red to show they did this. Hidden character Mecha-Zangief could take an infinite number of shots at the cost of being unable to block.
** In ''[[Tatsunokovs Capcom (Video Game)|Tatsunokovs Capcom]]'', the giants and {{spoiler|Yami}} do. This is because giant characters, who fight alone, don't flinch when damaged (as compensation for not having a partner).
 
== [[First-Person Shooter]] ==
* In the ''[[Marathon (Video Game)Trilogy|Marathon]]'' trilogy, S'pht compilers not only flash into static when they're hit, that's also their death animation.
 
== Multiple genres ==
* The enemies in platforming parts of ''[[ActraiserAct Raiser]]'' blink red and white when hit. Even those which require single hit, blink red before exploding. In town building parts, the enemies blink white when hit.
* ''Vice: Project Doom'': The enemies blink yellow when hit.
* Enemies and bosses in ''[[Spin Master]]'' blink red when hit.
 
== [[Platform Game]] ==
* The ''[[Mega Man (Videovideo Gamegame)|Mega Man]]'' series of games; usually they will flash white.
* Many enemies in ''[[Video Gmae/Metroid|Metroid]]''. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real.
* Most bosses in ''[[Kirby]]'' games, along with some stronger enemies.
Line 52:
* The enemies in ''[[Journey to Silius]]'' flash pink after getting hit for some reason.
* Bosses in the first ''[[Adventure Island]]'' game blink purple when hit. Subsequent games use white color instead.
* Strangely enough, enemies and bosses in ''[[Bug! (Video Game)|Bug]]!'' only flash red in the Sega Saturn version. The PC version subverts this.
* Enemies in ''[[Dynamite Headdy]]'' always flash white with the same little sound effect whenever they take damage without dying.
* Enemies in ''[[Ratchet and Clank]]'' flash red when damaged.
 
== [[Role Playing Game]] ==
* Most enemies in ''[[Chrono Trigger (Video Game)|Chrono Trigger]]''.
 
== [[Shoot'Em Up]] ==
* Enemies in ''[[Radiant Silvergun]]'' flash white when hit.
* Character in ''[[MushihimesamaMushihime-sama]]'' series flash yellow though.
* Enemies in ''[[Don Pachi]]'' series have been known to flash different color depending on game. In one game, they flash blue while in the other, they flash gold color.
* In ''Spheres Of Chaos'', it's possible to add an option for the whole screen to flash when a black hole is hit.