Field Power Effect: Difference between revisions

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{{trope}}
[[File:boab36 prisStrands 3248.jpg|link=Magic: The Gathering|frame|[[In Soviet Russia]], land fights for you!]]
 
 
{{quote|"You rise with the Moon, I rise with the Sun."|'''Zuko''', ''[[Avatar: The Last Airbender]]'', "[[Avatar: The Last Airbender/Recap/Book 1/19 The Siege of the North Part 1|The Siege of the North, Part 1]]" }}
 
In [[Real Life]] combatants naturally seek the high ground and other places on the battlefield with tactically advantageous [[Geo Effects]], and to [[Defensive Feint Trap|maneuver their opponents]] into tactically disadvantageous positions. A related tactic is to affect allied and enemy morale to make the fighting easier. In fiction the [[Field Power Effect]] is a third, supernatural way to make a given set of characters (whether heroes or villains) stronger or weaker.
 
A Field[[ield Power Effect]] is a spell or environmental condition that affects the fighting ability of one or more characters, strengthening and/or weakening them. [[Weather of War|Weather]] and terrain may play a factor, such as a [[Playing with Fire|pyrokinetic]] being weak during a rainstorm while an [[Making a Splash|aquakinetic]] gains more power. Or a [[The Power of the Sun|solar powered]] hero being strongest at noon and weakest when in pitch black darkness. Terrain like the [[Place of Power]] affect characters atuned to the type of energy it boosts (and it's opposite). You can probably tell that due to [[Elemental Rock-Paper-Scissors]], any Field Power Effect that boosts one set of [[Elemental Powers]] will weaken whatever is in its opposition. This is similar to how opposing sides with the ability to use [[Status Buff]] and [[Status Buff Dispel]] can also end up canceling each other out. Other possibilities include things like time of day, year, or even the positions of planets and stars.
 
The reason [[Field Power EffectsEffect]]s work is they somehow affect the [[Power Source]] of characters, or failing that their [[Soul]]. An area filled with Light energy naturally strengthens characters who [[Light Is Good|are good aligned]], while evil characters who are [[Weakened by the Light]] [[Good Hurts Evil|will suffer]] a [[De-Power|De Powering]]. It'd take a ''very'' strong [[Cross-Melting Aura]] on the part of a villain to overpower that kind of disadvantage. The reverse is also true, an evil wizard who emanates [[The Dark Side|Dark Side]] energy will make heroes quake and those [[Allergic to Evil]] outright faint. In both cases the character will [[I'm Having Soul Pains|feel soul pains]].
 
Just to clarify, it's also possible for a Field Power Effect to ''just'' boost or drain without pairing both.
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== [[Anime]] and [[Manga]] ==
* Happens in ''[[Digimon Adventure]]'', when Etemon uses his Dark Network to depower the main 'mons.
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* Some of the players in ''[[Saki (manga)|Saki]]'' are like that. Koromo draws strength from the night and the moon, so she's at her absolute strongest when the finals take place during a full-moon night. Yuuki is strongest during the East Wind, referring to herself as 'The Thunder of The East', while Nanpo Kazue is strongest during the South Wind. (A battle between Yuuki and Kazue has her hang on by a thread during the East Wind, and then make a huge comeback during the South Wind, winning the game by a large margin.) Initially, Nodoka also had a [[Field Power Bonus]] when playing Online, losing significant power when playing in person, but she eventually gained the ability to go into full 'Online Mode' in a live game, though it usually takes her a while...
* ''[[Yu-Gi-Oh!]]'' has several dozen spells that give and remove field power bonuses and penalties. In the Duelist Kingdom arc of the manga, monsters get a 20% Field Power Bonus (actual name) to attack and defence in their preferred terrain - so bugs get it in forests, undead in wasteland, etc.
* In ''[[Fullmetal Alchemist]]'' (manga and second anime), alchemy takes its power from geothermal energy. The [[Big Bad]], Father, can block this energy, rendering alchemy useless in a given area. It does not block the similar magic of alkahestry, however, which has a different power source.
 
== [[Fan Works]] ==
* Doug Sangnoir's primary superpower in ''[[Drunkard's Walk]]'' -- when it doesn't produce a result that is inherently targetable, it floods an area about 110 feet in radius with whatever effect it's generating, affecting friend and foe alike. Not every result of its use is a strict example of this trope, but a number of them -- such as emotion controls, gravitic effects and so on -- certainly qualify.
 
== [[Tabletop Games]] ==