FHBG: Difference between revisions

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[[File:PyFHBG screenshot.png|right]]
[[File:PyFHBG screenshot.png|right]]
'''FHBG''' (Forehead Block Guy) is a 2013 video game written in [[Python]], a remake of a 2011 homebrew game for the [[Nintendo Entertainment System]].
'''''FHBG''''' (Forehead Block Guy) is a 2013 video game written in [[Python (programming language)|Python]], a remake of a 2011 homebrew game for the [[Nintendo Entertainment System]].

{{Needs More Info}}


A [http://forums.nesdev.com/viewtopic.php?f=5&t=10144 public preview] is available.
A [http://forums.nesdev.com/viewtopic.php?f=5&t=10144 public preview] is available.
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* [[Ascended Glitch]]: Hanging onto walls and jumping. The NES version allowed it all the time due to a collision bug; the Python version makes the edge grab hitbox explicit.
* [[Ascended Glitch]]: Hanging onto walls and jumping. The NES version allowed it all the time due to a collision bug; the Python version makes the edge grab hitbox explicit.
* [[Back Stab]]: Attacking a Sneaker from behind causes it not to crouch into its shell.
* [[Back Stab]]: Attacking a Sneaker from behind causes it not to crouch into its shell.
* [[Collision Damage]]
* [[Collision Damage]]: Both the player and the enemy take a hit.
* [[Context Sensitive Button]]: Up on the Control Pad will climb a ladder if possible or jump if not. (A always jumps.)
* [[Context Sensitive Button]]: Up on the Control Pad will climb a ladder if possible or jump if not. (A always jumps.)
* [[Critical Existence Failure]]: After the player takes five hits, [[Game Over|the game is over]].
* [[Critical Existence Failure]]: After the player takes five hits, [[Game Over|the game is over]].
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* [[Excuse Plot]]: While the good guys were away, the facility became infested by vermin. Knock them out.
* [[Excuse Plot]]: While the good guys were away, the facility became infested by vermin. Knock them out.
* [[Face Heel Turn]]: Sneakers got bored.
* [[Face Heel Turn]]: Sneakers got bored.
* [[The Goomba]]: Plodder, a common enemy in early levels. Plodder looked far more like a ''[[Super Mario Bros.]]'' Goomba in the NES version, and it was redesigned in part because [[Let's Play]] videos showed people getting confused that they couldn't [[Goomba Stomp]] an enemy that had not been stunned.
* [[The Goomba]]: Plodder, a common enemy in early levels. Plodder looked far more like a ''[[Super Mario Bros. (video game)|Super Mario Bros.]]'' Goomba in the NES version, and it was redesigned in part because [[Let's Play]] videos showed people getting confused that they couldn't [[Goomba Stomp]] an enemy that had not been stunned.
* [[Goomba Springboard]]: Touching a stunned enemy propels the player up.
* [[Goomba Springboard]]: Touching a stunned enemy propels the player up.
* [[Heavily Armored Mook]]: Sneakers often crouch into their shells when threatened.
* [[Heavily Armored Mook]]: Sneakers often crouch into their shells when threatened.
* [[Hub Level]]: Levels are grouped into sets of four, and after all four are completed, the player can enter an elevator to the next set of four.
* [[Hub Level]]: Levels are grouped into sets of four behind doors. After all four are completed, the player can enter an elevator to the next set of four.
* [[Jump Physics]]: Can change direction in mid-air. Arms are not useless; if not holding a block, the player can hang on a ledge and hop up.
* [[Jump Physics]]: Can change direction in mid-air. Arms are not useless; if not holding a block, the player can hang on a ledge and hop up.
* [[Level Editor]]: Enemy sequence only in the NES version, both map and enemy sequence in the Python version.
* [[Level Editor]]
* [[Level Goal]]: The door through which the player entered opens after each level is rid of vermin or after all chips are collected.
* [[Level Goal]]: The door through which the player entered opens after each level is rid of vermin or after all chips are collected.
* [[Life Meter]]: Drawn as hearts in the upper left corner, as in ''[[Super Mario Bros. 2]]: Mario Madness''.
* [[Life Meter]]: Drawn as hearts in the upper left corner, as in ''[[Super Mario Bros. 2]]: Mario Madness''.
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* [[Magnet Hands]]: Ledge grabbing in the NES version. The Python remake, on the other hand, averts this: it doesn't allow the player to grab ledges with his hands full, forcing the player to choose between agility and attacking.
* [[Magnet Hands]]: Ledge grabbing in the NES version. The Python remake, on the other hand, averts this: it doesn't allow the player to grab ledges with his hands full, forcing the player to choose between agility and attacking.
* [[Mecha-Mooks]]: Sneaker and Spinner
* [[Mecha-Mooks]]: Sneaker and Spinner
* [[Mercy Invincibility]]: For one second after entering a room and after getting hit. The source code calls the timer associated with this "mercy_time".
* [[Mercy Invincibility]]: For one second after entering a room and after getting hit. The source code calls the timer associated with this "<code>mercy_time</code>".
* [[Multi Mook Melee]]: Most rooms have the objective of defeating all enemies.
* [[Multi Mook Melee]]: Most rooms have the objective of defeating all enemies.
* [[No Body Left Behind]]: Destroyed enemies disappear into four little clouds of smoke.
* [[No Body Left Behind]]: Destroyed enemies disappear into four little clouds of smoke.
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* [[Respawning Enemies]]: In "collect the chips" levels, the enemies respawn in a set order. This can be exploited to keep easier enemies on the screen.
* [[Respawning Enemies]]: In "collect the chips" levels, the enemies respawn in a set order. This can be exploited to keep easier enemies on the screen.
* [[Shout-Out]]:
* [[Shout-Out]]:
** Toasters and cheeseburgers allude to [[Youtube Poop]] memes such as "Dinner Blaster".
** Toasters and cheeseburgers allude to [[YouTube Poop]] memes such as "Dinner Blaster".
** Sneakers are based on an enemy from ''[[Fast Eddie]]'' for Atari 2600.
** Sneakers are based on an enemy from ''[[Fast Eddie (video game)]]'' for Atari 2600.
** Peckers are vaguely inspired by ''[[The Great Giana Sisters]]''.
** Peckers are vaguely inspired by ''[[The Great Giana Sisters]]''.
* [[Subsystem Damage]]: Sneakers that have absorbed one hit can no longer crouch.
* [[Subsystem Damage]]: Sneakers that have absorbed one hit can no longer crouch.
* [[Suicide Attack]]/[[Spiteful AI]]: Sneakers dash at the player after absorbing a hit. If on level ground, this catches players off guard.
* [[Suicide Attack]]/[[Spiteful AI]]: Sneakers dash at the player after absorbing a hit. If on level ground, this catches players off guard.
* [[Surveillance Drone]]: The Sneakers started out as these.
* [[Surveillance Drone]]: The Sneakers started out as these.
* [[Video Game Remake]]: This is an expanded remake of a game made for an [http://nesdevcompo.nintendoage.com/ NES game development contest] that had itself been remade for [[bob's game|Robert Pelloni]]'s [[Vaporware|aborted]] "nD" handheld.
* [[Video Game Remake]]: This is an expanded remake of a game made for an [https://web.archive.org/web/20140701153021/http://nesdevcompo.nintendoage.com/ NES game development contest] that had itself been remade for [[bob's game|Robert Pelloni]]'s [[Vaporware|aborted]] "nD" handheld.
* [[Waddling Head]]: Plodder.
* [[Waddling Head]]: Plodder.
* [[Wrap Around]]: Vertically, like in ''[[Bubble Bobble]]''.
* [[Wrap Around]]: Vertically, like in ''[[Bubble Bobble]]''.
* [[X Meets Y]]: ''[[Mr. Gimmick]]'' (or ''[[Super Mario Bros. 2]]'' or ''[[Little Nemo the Dream Master]]'') meets ''[[Fast Eddie]]'' meets ''[[Impossible Mission]]''.
* [[X Meets Y]]: ''[[Mr. Gimmick]]'' (or ''[[Super Mario Bros. 2]]'' or ''[[Little Nemo the Dream Master]]'') meets ''[[Fast Eddie (video game)]]'' meets ''[[Mission: Impossible]]''.
* [[Zerg Rush]]: In the (currently practice-only) level "dinner blaster", just as the player has started to take care of two Sneakers, a load of Burgers fly in from the sides.
* [[Zerg Rush]]: In the (currently practice-only) level "dinner blaster", just as the player has started to take care of two Sneakers, a load of Burgers fly in from the sides.


[[Category:{{BASEPAGENAME}}]]
[[Category:{{BASEPAGENAME}}]]
[[Category:Platform Game]]
[[Category:Nintendo Entertainment System]]
[[Category:Nintendo Entertainment System]]
[[Category:Troper Works]]
[[Category:Video Game]]
[[Category:Video Games of the 2010s]]
{{reflist}}
{{reflist}}

Latest revision as of 13:59, 31 October 2023

FHBG (Forehead Block Guy) is a 2013 video game written in Python, a remake of a 2011 homebrew game for the Nintendo Entertainment System.

A public preview is available.

Tropes used in FHBG include: