EverQuest: Difference between revisions

Highest level correction, no longer highly popular.
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(Highest level correction, no longer highly popular.)
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{{quote|''"TRAIN TO ZONE!!"''|'''Any unlucky player''' }}
 
''EverQuest'' (1999) is a highly popular [[Massively Multiplayer Online Role Playing Game]] inspired by [[Multi User Dungeon|DikuMUD]], a [[Dungeons and Dragons]] textual multiplayer game. It is famed for being highly addictive and having an excellent social environment. It's also one of two games that really put MMOs on the map, sharing the title with [[Ultima Online]], and the model it used for high-end play has been the model used in almost every other game since, even [[World of Warcraft]]. It has also spawned many [[Expansion Pack|Expansion Packs]], a sequel game in ''[[Ever Quest II]]'', a novel series, and a film is in the works.
 
''EverQuest'' has been around for so long that balance between new players and long term players is becoming a real problem. Most newbie characters (in the EQ lingo, "toons" or "chars") actually belong to veteran players who give them castoff gear from their level 85105 mains, i.e. "twink". If you're below level 60 and actually new to the game, you're nothing besides useless to a group full of twinks.
 
Set in the fantasy land of Norrath, you start as a race. Technically you have a hometown, but you start in a tutorial dungeon and then head straight to the Plane of Knowledge. ''Screw'' your hometown. After perhaps hundreds of hours of [[Level Grinding]] and quests, you can reach a level where the wildlife, highly aggressive to your innocent adventurer, won't kill you in seconds. This can be sped up much by having a team member or five.
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