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(Import from TV Tropes TVT:YMMV.Everquest 2012-07-01, editor history TVTH:YMMV.Everquest, CC-BY-SA 3.0 Unported license) |
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* [[Alt-Itis]]: Playing alternate characters is commonplace for many players. It lets them play the game through different playstyles and even experience different types of content and cities that their main may not have been able to access.
* [[Best Level Ever]]: If you played
* [[Broken Base]]: A few examples.
*
*** And the funny thing is, their complaints are right in a very specific sense
* [[Complacent Gaming Syndrome]]: This happens a lot, especially when it comes to zones. In
*
* [[Fan Hater]]: ''EverQuest'' players do ''not'' like ''[[World of Warcraft]]''. Bashing
* [[Goddamn Bats]]: Many monsters will attack a player regardless of how much stronger he is. Most players have experienced at least once being killed by an entire army of creatures half their level.
* [[Jumped the Shark]]: Most old school
* [[Memetic Mutation]]: ''EverQuest I''
* [[Most Wonderful Sound]]:
** ''EverQuest'' is the codifier of '''''DING!'''''
** Grats!
* [[Scrappy Level]]: Deepest Guk (EQ1) is notorious for how close together the monsters are. It simply cannot be done without an Enchanter to "mez" and prevent "overpulls".▼
** Pretty much any level with a zone-wide debuff. Here's looking at you, Uqua The Ocean God's Chantry.▼
* [[Scrappy Mechanic]]: Whew.
** Back in the old days,
** Trains. The provider of the page quote. Trains happen when a player or group is overwhelmed or overmatched and are forced to flee to the zone line. The group of monsters that attacked them, as well as any that get picked up during the run, are the train.
** Corpse Runs have been removed from the game. It used to be that if a player died, his corpse, along with all his/her weapons, armor and items, remained where he/she died. So if you died in the depths of a dungeon, retrieving your corpse was a very difficult proposition. Plus, in the old days, you could actually have your corpse decay if you couldn't get to it in a week, taking all your stuff with it. Literally many players left the game after losing a corpse in Veeshan's Peak or Kedge Keep or some other difficult dungeon.
* [[That One Boss]]: Dozens of them, seriously. In an effort to make the game more challenging for the ever-increasing-in-power player base, boss mobs come equipped with debuffs of ever-increasing-nastiness.
* [[That One Level]]:
▲*
▲** Pretty much any level with a zone-wide debuff. Here's looking at you, Uqua The Ocean God's Chantry.
* [[They Changed It, Now It Sucks]]:
* [[Unfortunate Implications]]: Some people felt this way about white people and black people being two entirely different races in
{{reflist}}
[[Category:Everquest]]▼
[[Category:YMMV]]
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