Essence Drop: Difference between revisions

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** Blue Bubbles are MP
** Yellow Orbs are Munny
** Red Orbs are Moogle Points (In ''[[Kingdom Hearts: Chain of Memories (Video Game)|Kingdom Hearts Chain of Memories]]'')
** Orange Orbs are for the Drive Gauge (In ''[[Kingdom Hearts II (Video Game)|Kingdom Hearts II]]'')
** Blue, Star-like Orbs refill D-Link (In ''[[Kingdom Hearts Birth By Sleep (Video Game)|Kingdom Hearts Birth By Sleep]]'')
* Otto Matic has virtually everything you kill drop "atoms" in different colors... red restores health, green powers your "jump jet" and blue is "rocket fuel" needed to finish the level. Not sure if this counts though because it is never indicated to be part of their souls.
** Somewhat more ickily, there are Slimes on planet Snoth that you can freeze with an Freeze Gun and then shatter by punching them. For a while thereafter they become a mass of little balls that you can pick up to gain one of the things mentioned above, depending on the color of the Slime. Of course, if you don't pick up all of them, any that remain turn into [[Demonic Spiders|more Slimes]].
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== [[Fighting Game]]: ==
* In ''[[Tatsunokovs Capcom (Video Game)|Tatsunoko vs. Capcom]]'', Soki from ''[[Onimusha]]: Dawn of Dreams'' assumes his Black Oni form for his Level 3. During this time, his partner is unavailable and his hyper meter begins to dwindle. Attacking his opponent will cause multicolored soul orbs to pop out, which Soki needs to collect using the Partner button. The blue and yellow orbs respectively restore Soki's hyper meter and health, but the red orbs are the most important, as collecting seven or more of those orbs gives Soki access to his strongest Hyper, Oni Cutter.
* ''[[Naruto Shippuden Ultimate Ninja Storm 2]]'' allows you to absorb blue spheres that fall from your opponent after a strong hit, to refill your Chakra gage more quickly.
 
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== [[Hack and Slash]]: ==
* ''[[Devil May Cry (Video Game)|Devil May Cry]]'' is maybe the [[Trope Codifier]] for modern action games, with the crystallised demon blood that enemies ([[Rewarding Vandalism|and chairs]]) drop: red orbs are the currency, green orbs heal you and white orbs refill your [[Super Mode|Devil Trigger]] gauge.
* In the modern ''[[Ninja Gaiden]]'' games, dead enemies drop yellow orbs (currency), blue orbs (health) and red orbs (Ninpo gauge). Also, instead of using them to heal, you can absorb them to charge an [[For Massive Damage|ultimate technique]] instantly; that's actually a vital skill when facing multiple enemies in ''2''. ''Ninja Gaiden 3'' abandons this system completely for the sake of a greater immersion.
* In ''[[God of War (Video Gameseries)|God of War]]'', monsters drop red, green and blue orbs, for experience, health and magic respectively.
* ''[[DantesDante's Inferno (Videovideo Gamegame)|Dantes Inferno]]'' is very similar to God of War in many ways; it uses colored "souls" to keep track of experience, health, and mana.
* ''[[Onimusha]]'' subverts this system: enemies drop soul spheres, but you have to ''stop and attract them to you manually'', which takes a bit of time and is very risky in the middle of a fight (the bigger the spheres are, the longer it takes). The game also adds a fourth type of ([[Rare Random Drop|very rare]]) sphere, and collecting five of these allows you to transform into an [[Super Mode|Onimusha]].
* ''[[Diablo III]]'' features this: Dead enemies occasionally drop "life orbs", which allow to regain some health. This is meant to do away with previous installments' (and much of the genre's in general) need to constantly swig [[Healing Potion|health potions]], making said potions more of an emergency healing option (which now have a cooldown attached).
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== [[Platform Game]]: ==
* In the night stages of ''[[Sonic Unleashed]]'', any defeated enemies give out pale bluish floating bits of light. Sonic could collect these to fill up his [[Title Drop|Unleashed]] gauge, which when activated by the player, temporarily gives Sonic increased attack power and invincibility to some things. In the [[Wii]] and [[Play Station 2]] versions, enemies also give out red floating bits of light which represents experience points.
* The Nightmare Souls on ''[[Mega Man X (Video Game)|Mega Man X6]]'' can be considered something like experience points. After certain amounts are accumulated they increase by one the limit of special power-ups you can use.
* In ''Flink'', defeating enemies would release magical energy that would home in on Flink and be absorbed into his [[Life Meter]]. Magical energy would also be released if Flink took a hit, allowing for damage recovery similar to rings in ''[[Sonic the Hedgehog]]'' games.
* ''[[Jak and Daxter The Precursor Legacy]]'': enemies drop green Eco on death, and collecting 50 green Eco restores a quarter of your health. This was dropped in all subsequent games.
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== [[Miscellaneous Games]]: ==
* In ''[[Attack of the Mutant Penguins (Video Game)|Attack of the Mutant Penguins]]'', penguins will drop a bunch of power orbs if you hit them ''without'' killing them. Collecting these orbs before swinging your weapon again will power it up to be lethal to penguins.
 
'''Non-video game example:'''