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** Blue Bubbles are MP
** Yellow Orbs are Munny
** Red Orbs are Moogle Points (In ''[[Kingdom Hearts: Chain of Memories
** Orange Orbs are for the Drive Gauge (In ''[[
** Blue, Star-like Orbs refill D-Link (In ''[[
* Otto Matic has virtually everything you kill drop "atoms" in different colors... red restores health, green powers your "jump jet" and blue is "rocket fuel" needed to finish the level. Not sure if this counts though because it is never indicated to be part of their souls.
** Somewhat more ickily, there are Slimes on planet Snoth that you can freeze with an Freeze Gun and then shatter by punching them. For a while thereafter they become a mass of little balls that you can pick up to gain one of the things mentioned above, depending on the color of the Slime. Of course, if you don't pick up all of them, any that remain turn into [[Demonic Spiders|more Slimes]].
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== [[Fighting Game]]: ==
* In ''[[Tatsunokovs Capcom
* ''[[Naruto Shippuden Ultimate Ninja Storm 2]]'' allows you to absorb blue spheres that fall from your opponent after a strong hit, to refill your Chakra gage more quickly.
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== [[Hack and Slash]]: ==
* ''[[
* In the modern ''[[Ninja Gaiden]]'' games, dead enemies drop yellow orbs (currency), blue orbs (health) and red orbs (Ninpo gauge). Also, instead of using them to heal, you can absorb them to charge an [[For Massive Damage|ultimate technique]] instantly; that's actually a vital skill when facing multiple enemies in ''2''. ''Ninja Gaiden 3'' abandons this system completely for the sake of a greater immersion.
* In ''[[God of War (
* ''[[
* ''[[Onimusha]]'' subverts this system: enemies drop soul spheres, but you have to ''stop and attract them to you manually'', which takes a bit of time and is very risky in the middle of a fight (the bigger the spheres are, the longer it takes). The game also adds a fourth type of ([[Rare Random Drop|very rare]]) sphere, and collecting five of these allows you to transform into an [[Super Mode|Onimusha]].
* ''[[Diablo III]]'' features this: Dead enemies occasionally drop "life orbs", which allow to regain some health. This is meant to do away with previous installments' (and much of the genre's in general) need to constantly swig [[Healing Potion|health potions]], making said potions more of an emergency healing option (which now have a cooldown attached).
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== [[Platform Game]]: ==
* In the night stages of ''[[Sonic Unleashed]]'', any defeated enemies give out pale bluish floating bits of light. Sonic could collect these to fill up his [[Title Drop|Unleashed]] gauge, which when activated by the player, temporarily gives Sonic increased attack power and invincibility to some things. In the [[Wii]] and [[Play Station 2]] versions, enemies also give out red floating bits of light which represents experience points.
* The Nightmare Souls on ''[[Mega Man X
* In ''Flink'', defeating enemies would release magical energy that would home in on Flink and be absorbed into his [[Life Meter]]. Magical energy would also be released if Flink took a hit, allowing for damage recovery similar to rings in ''[[Sonic the Hedgehog]]'' games.
* ''[[Jak and Daxter The Precursor Legacy]]'': enemies drop green Eco on death, and collecting 50 green Eco restores a quarter of your health. This was dropped in all subsequent games.
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== [[Miscellaneous Games]]: ==
* In ''[[
'''Non-video game example:'''
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