Epic Games: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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They've started in 1991 as Potomac Computer Systems, and their first game ever, ZZT, was developed using Turbo Pascal. The studio would latter be recognized as Epic Megagames, and shortly before the launch of the first Unreal Tournament, the company would rename itself as simply Epic Games.
They've started in 1991 as Potomac Computer Systems, and their first game ever, ZZT, was developed using Turbo Pascal. The studio would latter be recognized as Epic Megagames, and shortly before the launch of the first Unreal Tournament, the company would rename itself as simply Epic Games.


== Games: ==

=== Games: ===
'''Early and unknown games'''
'''Early and unknown games'''
* ''[[ZZT]]''
* ''[[ZZT]]''
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* [2011] ''[[Bulletstorm]]'' (published; developed by People Can Fly)
* [2011] ''[[Bulletstorm]]'' (published; developed by People Can Fly)
* [2011] ''[[Duty Calls]]'' (published; developed by People Can Fly)
* [2011] ''[[Duty Calls]]'' (published; developed by People Can Fly)
* [2016] ''[[Paragon (video game)|Paragon]]'' (cancelled)
* [2017] ''[[Fortnite]]''
* [2017] ''[[Fortnite]]''



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{{creatortropes}}

Revision as of 15:20, 8 June 2020

/wiki/Epic Gamescreator

Epic Games is a development and publishing studio better known for its franchises Unreal, Gears of War and Bulletstorm, as well as its most widespread technology, the Unreal Engine.

They've started in 1991 as Potomac Computer Systems, and their first game ever, ZZT, was developed using Turbo Pascal. The studio would latter be recognized as Epic Megagames, and shortly before the launch of the first Unreal Tournament, the company would rename itself as simply Epic Games.

Games:

Early and unknown games

Unreal franchise:

Gears of War series:

  • [2006] Gears Of War
  • [2008] Gears Of War II
  • [2011] Gears Of War III

Newer games:

Epic Games provides examples of the following tropes: