Epic Games: Difference between revisions

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[[File:Epic Games logo.svg|thumb|upright]]
[[Epic Games]] is a development and publishing studio better known for its franchises [[Unreal]], [[Gears of War]] and [[Bulletstorm]], as well as its most widespread technology, the [[Game Engine|Unreal Engine]].
[[Epic Games]] is a development and publishing studio better known for its franchises ''[[Fortnite]]'', ''[[Unreal]]'', ''[[Gears of War]]'', ''[[Bulletstorm]]'', as well as its most widespread technology, the [[Game Engine|Unreal Engine]].


They've started in 1991 as Potomac Computer Systems, and their first game ever, ZZT, was developed using Turbo Pascal. The studio would latter be recognized as Epic Megagames, and shortly before the launch of the first Unreal Tournament, the company would rename itself as simply Epic Games.
They've started in 1991 as Potomac Computer Systems, and their first game ever, ZZT, was developed using Turbo Pascal. The studio would latter be recognized as Epic Megagames, and shortly before the launch of the first Unreal Tournament, the company would rename itself as simply Epic Games.


== Games: ==

=== Games: ===
'''Early and unknown games'''
'''Early and unknown games'''
* ''[[ZZT]]''
* ''[[ZZT]]''
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* [2011] ''[[Bulletstorm]]'' (published; developed by People Can Fly)
* [2011] ''[[Bulletstorm]]'' (published; developed by People Can Fly)
* [2011] ''[[Duty Calls]]'' (published; developed by People Can Fly)
* [2011] ''[[Duty Calls]]'' (published; developed by People Can Fly)
* [2016] ''[[Paragon (video game)|Paragon]]'' (cancelled)

* [2017] ''[[Fortnite]]''


{{creatortropes}}
{{creatortropes}}
* [[Ascended Fanfic]] / [[Promoted Fanboy]]: It became a constant since ''[[Unreal|Unreal I]]'' that Epic may pick up members of their community, so they can work with them. There are some examples in the [[Unreal]] page, most notably ''Make Something Unreal'' contest winners.
* [[Ascended Fanfic]] / [[Promoted Fanboy]]: It became a constant since ''[[Unreal|Unreal I]]'' that Epic may pick up members of their community, so they can work with them. There are some examples in the [[Unreal]] page, most notably ''Make Something Unreal'' contest winners.
* [[Epic Games Store]]
* [[Game Engine]]: The ''Unreal Engine'' series. Still quite popular to this day, at roughly version 3.5, and with a fourth version on the way.
* [[Game Engine]]: The ''Unreal Engine'' series. Still quite popular to this day, at roughly version 3.5, and with a fourth version on the way.
* [[Obvious Beta]]: Their latest games would find their way as incomplete releases, with Epic themselves releasing A LOT of patches. As of now, the worst offender is ''[[Unreal Tournament 3|Unreal Tournament III]]'', which had many [[Game Breaking Bug|Game Breaking Bugs]] in the GUI before the [[Updated Rerelease|Black Edition]].
* [[Obvious Beta]]: Their latest games would find their way as incomplete releases, with Epic themselves releasing A LOT of patches. As of now, the worst offender is ''[[Unreal Tournament 3|Unreal Tournament III]]'', which had many [[Game Breaking Bug|Game Breaking Bugs]] in the GUI before the [[Updated Rerelease|Black Edition]].
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[[Category:index]]
[[Category:index]]
[[Category:Epic Games]]
[[Category:Epic Games]]
[[Category:Software Houses]]

Latest revision as of 19:08, 14 April 2024

/wiki/Epic Gamescreator

Epic Games is a development and publishing studio better known for its franchises Fortnite, Unreal, Gears of War, Bulletstorm, as well as its most widespread technology, the Unreal Engine.

They've started in 1991 as Potomac Computer Systems, and their first game ever, ZZT, was developed using Turbo Pascal. The studio would latter be recognized as Epic Megagames, and shortly before the launch of the first Unreal Tournament, the company would rename itself as simply Epic Games.

Games:

Early and unknown games

Unreal franchise:

Gears of War series:

  • [2006] Gears Of War
  • [2008] Gears Of War II
  • [2011] Gears Of War III

Newer games:

Epic Games provides examples of the following tropes: