Emergency Energy Tank: Difference between revisions

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** The [[Metroid Prime]] trilogy also has the same mechanic.
** ''[[Metroid: Other M]]'' features a variation: when Samus' HP are low, she can "Concentrate" to restore a small amount of HP (normally this only restores missiles). You can also collect E-Recovery Tanks which increase both the amount of HP restored and the threshold at which this option becomes available.
*** Super Metroid included a technique similar to the Concentration mechanic known as the Crystal Flash, the stricter requirements of which can be read [https://web.archive.org/web/20140123064926/http://metroid.wikia.com/wiki/Crystal_Flash here]. It eats up a lot of your ammunition, but fully heals you, unlike Concentration, which can only replenish a number of your Energy Tanks based on how many E-Recovery Tanks you've collected (there are only three in the game). Also, unlike the Crystal Flash, which you're safe during and happens rather quickly, you can be hurt while concentrating and it'll take a while, but the rate at which you recover health and ammunition can be improved with Accel Charge powerups.
 
== [[Platform Game]]s ==