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{{Useful Notes}}
In the early days of video games, the entire game could (and indeed had to) fit into memory at the same time. However, as game data grew larger, this became impractical. So game developers found ways of making games that only use a portion of the game's full data at any one time.
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[[Category:Video Game Tropes]]▼
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▲[[Category:Video Game Tropes]]
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