Dynamic Difficulty: Difference between revisions

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* ''[[Guitar Hero]]'' 5 has a battle mode called "Momentum", which increases the difficulty every 20 combo (starting at medium), and drops you back down after 3 misses in a row. Warriors of Rock adds "Momentum+", where it increases every 10 combo instead, and automatically drops the leading player back down to ''beginner'' difficulty if Star Power is deployed.
 
== [[Shoot 'Em UpsUp]] ==
* ''[[Raiden]]'', ''[[Raiden Fighters]]'' and ''[[Fire Shark]]'' have the tank/gunboat enemies. If you do well enough (survive long enough, amass loads of points, get lots of powerups/bombs), the tanks/gunboats that initially have poor reaction time as well as [[Painfully-Slow Projectile|Painfully Slow Projectiles]] start shooting you with faster and more accurate shots ''as soon as they come onscreen''. If you're doing well enough, you'll start meeting up with [[Fan Nickname|so-called]] "[[Improbable Aiming Skills|Sniper]] [[Demonic Spiders|Tanks]]".
* On a similar note, ''[[Battle Garegga]]'' also exponentially increases in difficulty by increasing enemy aggressiveness and health due to a number of factors, such as picking up too many items you don't need and shooting too much. The only way to reverse this? Dying. Cue crying from more conventional shoot-em-up players. To make matters worse, every time someone plays the game, the starting rank goes up, and each time the attract mode loops the starting rank decreases. The idea is the more people are playing it the harder it gets, so it can eat more quarters, but if people stop it backs down so a new player will have an easier time and get hooked. However, people figured out that resetting the arcade game also reset the rank. So Raizing fixed this in their next game, ''Armed Police Batrider''. The rank at poweron was the ''maximum'' possible starting rank instead!
* In modern [[Shoot'Em Up|Shmups]], this is known to fans as "rank" and very common. This has been a feature in shooters since the Japanese release of ''[[Zanac]]'' in 1986. That game had artificial intelligence that adjusted itself to your playing style. However, the AI wasn't all that bright, and could be subverted by simply firing less.
** ''Zanac'' for the NES got this [[Unstable Equilibrium|ass-backwards]]. The AI level ''decreased'' if the player could defeat a boss [[Stalked by the Bell|within the given time limit]] but ''increased'' if the player could not defeat a boss within the time limit. Thanks, Compile.
* ''[[Triggerheart Exelica]]'' calls this the VBAS (Variable Boss Attack System): basically, this means that the more point medals you collect during the level, the more forms the boss of that stage has and the harder it is. If you have enough, you even have to face a [[Bonus Boss]] afterwards.