Dragon Quest: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (remove unneccessary quote box template)
No edit summary
 
(24 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{work}}
{{work}}
[[File:dq_logo.jpg|frame]]
[[File:dq_logo.jpg|frame]]
{{quote box|~~[[Video Game]], [[Japanese RPG]]~~}}


<code>A Slime draws near! Command?</code>
{{quote|<code>A Slime draws near! Command?</code>}}


An absurdly popular Japanese RPG series most recently in its ninth incarnation, with a tenth also announced. Before their merger, ''Dragon Quest'' was to Enix what ''[[Final Fantasy]]'' was to Squaresoft. While never as popular in the US as the ''Final Fantasy'' series (but even more popular than ''Final Fantasy'' in Japan; since the companies merged, needless to say, [[Square Enix]] owns the Japanese RPG scene), it's notable for its character art by [[Akira Toriyama]] of ''[[Dragon Ball (Manga)|Dragon Ball]]'' fame. Most of its tropes, especially the battle screen, have been kept intact over the years.
An absurdly popular Japanese RPG series most recently in its eleventh incarnation, with a twelfth also announced. Before their merger, '''''Dragon Quest''''' was to Enix what ''[[Final Fantasy]]'' was to Squaresoft. While never as popular in the US as the ''Final Fantasy'' series (but even more popular than ''Final Fantasy'' in Japan; since the companies merged, needless to say, [[Square Enix]] owns the Japanese RPG scene), it's notable for its character art by [[Akira Toriyama]] of ''[[Dragon Ball]]'' fame. Most of its tropes, especially the battle screen, have been kept intact over the years.


Mostly due to the historical prevalence of console gaming over PC gaming in Japan, nearly all parodies of [[RPG|RPGs]] that show up in anime that aren't [[MMORPG|MMORPGs]] will reference ''Dragon Quest'' in some way.
Mostly due to the historical prevalence of console gaming over PC gaming in Japan, nearly all parodies of [[RPG]]s that show up in anime that aren't [[Massively Multiplayer Online Role Playing Game|MMORPG]]s will reference ''Dragon Quest'' in some way.


The English localization of ''Dragon Quest VIII'' was noticeable for its solution to the [[Kansai Regional Accent|regional accent issue]]: many of the characters speak in British dialects rather than American ones. Similarly, the US releases of ''Dragon Quest IV'', ''V,'' ''VI'' and ''IX'' on the DS are using regional dialects -- there's a Russian town, a Scottish town, etc etc. However, the localizers' love of [[Hurricane of Puns|puns]] is also a bit of a bother to some fans.
The English localization of ''Dragon Quest VIII'' was noticeable for its solution to the [[Kansai Regional Accent|regional accent issue]]: many of the characters speak in British dialects rather than American ones. Similarly, the US releases of ''Dragon Quest IV'', ''Dragon Quest V'', ''Dragon Quest VI'' and ''Dragon Quest IX'' on the DS are using regional dialects: there's a Russian town, a Scottish town, etc, etc. However, the localizers' love of [[Hurricane of Puns|puns]] is also a bit of a bother to some fans.


Sequels to the franchise are always released locally on Saturdays, which according to the company is to prevent the predictably huge turnout of fans from skipping school or work during launch days to pick them up. This fueled an urban legend inflating the real cause to be political pressure from local Japanese municipalities or that the release rule was an actual local ''law''. (Although the Diet at the time ''did'' ask them to do something after a small boy was mugged and beaten during the [[Dragon Quest III (Video Game)|Dragon Quest III]] launch -- however, the delayed launches were entirely Enix's decision.)
Sequels to the franchise are always released locally on Saturdays, which according to the company is to prevent the predictably huge turnout of fans from skipping school or work during launch days to pick them up. This fueled an urban legend inflating the real cause to be political pressure from local Japanese municipalities or that the release rule was an actual local ''law'' (although the Diet at the time ''did'' ask them to do something after a small boy was mugged and beaten during the ''[[Dragon Quest III]]'' launch; however, the delayed launches were entirely Enix's decision).


Few people know it but there was a [[Tabletop RPG]] called DragonQuest, whose trademark was the reason the ''Dragon Quest'' video game series was originally known as ''Dragon Warrior'' outside of Japan, until Square Enix finally acquired it for their series. Nothing to do with this show, it was bought out and buried by the owners of [[Dungeons and Dragons]] so it would not be a threat to their [[Merchandise Driven]] empire.
Few people know it but there was a [[Tabletop RPG]] called ''DragonQuest'', whose trademark was the reason the ''Dragon Quest'' video game series was originally known as ''Dragon Warrior'' outside of Japan, until Square Enix finally acquired it for their series. Nothing to do with this show, it was bought out and buried by the owners of ''[[Dungeons & Dragons]]'' so it would not be a threat to their [[Merchandise-Driven]] empire.


For the manga and anime spinoff ''Dragon Quest: Dai no Daibouken'' (''Dai's Great Adventure'', translated into French and Spanish as ''Fly'' to [[Never Say Die|avoid pronouncing "die"!]]), see the ''[[Dai no Dai Bouken (Manga)|Dai no Dai Bouken]]'' page. The series that was dubbed as ''Dragon Warrior'' is at ''[[Dragon Quest Legend of the Hero Abel (Anime)|Dragon Quest Legend of the Hero Abel]]''.
For the manga and anime spinoff ''Dragon Quest: Dai no Daibouken'' (''Dai's Great Adventure'', translated into French and Spanish as ''Fly'' to [[Never Say "Die"|avoid pronouncing "die"!]]), see the ''[[Dai no Daibouken]]'' page. The series that was dubbed as ''Dragon Warrior'' is at ''[[Dragon Quest: Legend of the Hero Abel]]''.


Not to be confused with the novel ''[[Dragon Keeper Chronicles|DragonQuest]]'' or the ''[[My Little Pony Friendship Is Magic (Animation)|My Little Pony Friendship Is Magic]]'' episode [[My Little Pony Friendship Is Magic (Animation)/Recap/S2 E21 Dragon Quest|of that name]].
Not to be confused with the novel ''[[Dragon Keeper Chronicles|DragonQuest]]'' or the ''[[My Little Pony: Friendship Is Magic]]'' episode [[My Little Pony: Friendship Is Magic/Recap/S2/E21 Dragon Quest|of that name]].


Also has a growing [[Dragon Quest (Video Game)/Awesome Music|Awesome Music]] entry.
Also has a growing [[Dragon Quest/Awesome Music|Awesome Music]] entry.


'''The '''Dragon Quest''' series includes:'''
----
== The [[Dragon Quest (Video Game)|Dragon Quest]] series includes: ==
* ''[[Dragon Quest I]]'' (NES, Super Famicom, GBC, IOS, Android)
* ''[[Dragon Quest II]]: Pantheon of Evil Gods'' (NES, Super Famicom, GBC)

* ''[[Dragon Quest III]]: And Into the Legend...'' (NES, Super Famicom, GBC, IOS, Android)

* ''[[Dragon Quest I (Video Game)|Dragon Quest I]]'' (NES, Super Famicom, GBC)
* ''[[Dragon Quest IV]]: Chapters of the Chosen'' (NES, [[No Export for You|PS1]], DS)
* ''[[Dragon Quest II (Video Game)|Dragon Quest II]]: Pantheon of Evil Gods'' (NES, Super Famicom, GBC)
* ''[[Dragon Quest V]]: Hand of the Heavenly Bride'' ([[No Export for You|Super Famicom, PS2]], [[Remade for the Export|DS]])
* ''[[Dragon Quest III (Video Game)|Dragon Quest III]]: And Into the Legend...'' (NES, Super Famicom, GBC)
* ''[[Dragon Quest VI]]: Realms of Revelation'' ([[No Export for You|Super Famicom]], [[Remade for the Export|DS]])
* ''[[Dragon Quest IV (Video Game)|Dragon Quest IV]]: Chapters of the Chosen'' (NES, [[No Export for You|PS1]], DS)
* ''[[Dragon Quest VII]]: Warriors of Eden'' ([[PlayStation|PS1]])
* ''[[Dragon Quest V (Video Game)|Dragon Quest V]]: Hand of the Heavenly Bride'' ([[No Export for You|Super Famicom, PS2]], [[Remade for The Export|DS]])
* ''[[Dragon Quest VIII]]: Journey of the Cursed King'' ([[PlayStation 2]])
* ''[[Dragon Quest VI (Video Game)|Dragon Quest VI]]: Realms of Revelation'' ([[No Export for You|Super Famicom]], [[Remade for The Export|DS]])
* ''[[Dragon Quest IX]]: Sentinels of the Starry Skies'' (DS)
* ''[[Dragon Quest VII (Video Game)|Dragon Quest VII]]: Warriors of Eden'' ([[PS 1]])
* ''[[Dragon Quest X]]: The Wake of the Five Tribes Online'' (Wii, [[Wii U]], only in Japan)
* ''[[Dragon Quest VIII (Video Game)|Dragon Quest VIII]]: Journey of the Cursed King'' ([[PS 2]])
* ''[[Dragon Quest XI]]'' ([[PlayStation 4]], [[Nintendo Switch]], [[Nintendo 3DS]])
* ''[[Dragon Quest IX (Video Game)|Dragon Quest IX]]: Sentinels of the Starry Skies'' (DS)
* ''[[Dragon Quest X (Video Game)|Dragon Quest X]]: The Wake of the Five Tribes Online'' (Wii, [[Wii U]], Unreleased)
* ''Torneko's Mystery Dungeon''
* ''Torneko's Mystery Dungeon''
* ''[[Dragon Quest Monsters (Video Game)|Dragon Quest Monsters]]''
* ''[[Dragon Quest Monsters]]''
** ''[[Dragon Quest Monsters Joker 2 (Video Game)|Dragon Quest Monsters Joker 2]]''
** ''[[Dragon Quest Monsters: Joker 2]]''
* ''[[Dragon Quest Heroes Rocket Slime (Video Game)|Dragon Quest Heroes: Rocket Slime Adventures]]''
* ''[[Dragon Quest Heroes II]]''
* ''[[Dragon Quest Swords (Video Game)|Dragon Quest Swords]]''
* ''[[Dragon Quest Heroes: Rocket Slime|Dragon Quest Heroes: Rocket Slime Adventures]]''
* ''[[Dragon Quest Swords]]''
* ''[[Fortune Street (Video Game)|Fortune Street]]'' (aka ''Itadaki Street'' and ''Boom Street''), an investment board game series (think ''[[Monopoly]]''); later titles started featuring ''Dragon Quest'' characters and other franchises, some ([[No Export for You|PS2, PSP]]) crossing over with ''[[Final Fantasy]]'' and others ([[No Export for You|DS]], Wii) crossing with ''[[Super Mario]]''.
* ''[[Itadaki Street|Fortune Street]]'' (aka ''Itadaki Street'' and ''Boom Street''), an investment board game series (think ''[[Monopoly]]''); later titles started featuring ''Dragon Quest'' characters and other franchises, some ([[No Export for You|PS2, PSP]]) crossing over with ''[[Final Fantasy]]'' and others ([[No Export for You|DS]], Wii) crossing with ''[[Super Mario]]''.
* ''Monster Battle Road'' and its sequels, which are [[Arcade/Wii|Wii]] card-battle games. Basically Dragon Quest's version of ''[[Dissidia Final Fantasy]]''.
* ''Monster Battle Road'' and its sequels, which are [[Wii]] card-battle games. Basically Dragon Quest's version of ''[[Dissidia Final Fantasy]]''.

* ''Theatrhythm Dragon Quest '', a ''Dragon Quest'' version of rhythm game ''[[Theatrhythm Final Fantasy]]'' using the admittedly awesome soundtrack of the series.


A collection of some of the series' best [[Tear Jerker|Tear Jerkers]] can be found [[Dragon Quest (Video Game)/Tear Jerker|on its own page]].
A collection of some of the series' best [[Tear Jerker]]s can be found [[Dragon Quest/Tear Jerker|on their own page]].


{{franchisetropes}}
----
* [[After the End]]: In a sense. ''Dragon Quest VII'' started out on the only land mass on the planet that was not destroyed by the demon lord. You do get to restore them though.
=== This series provides examples of: ===
* [[Added Alliterative Appeal]]: The subtitles on the DS releases (IV-VI remakes and IX)
* [[After the End]]: In a sense. ''VII'' started out on the only land mass on the planet that was not destroyed by the demon lord. You do get to restore them, though.
* [[AI Roulette]]: One of the givens of the series.
* [[AI Roulette]]: One of the givens of the series.
* {{spoiler|[[Alas, Poor Villain]]}}: In ''[[Dragon Quest III]]'', {{spoiler|Dragonlord is implied by some to be the child of the Queen Dragon, a GOOD dragon, who actually created the ball of light to help defeat Zoma and restore peace to Alefgard. Not only did she die in giving birth to him, he was likely to have been corrupted by Zoma in some fashion (Zoma did note to Loto that he would have his revenge)}}.
** {{spoiler|Somehow, the Dragonlord had a descendant of his own, as seen in ''[[Dragon Quest II]]'', but outside of living alone in a castle, he's perfectly normal, even hoping that one day he and the heroes can be friends. In that sense, it seems only the Dragonlord himself is corrupted. Unfortunately, that does kind of make it hard for his descendant to show himself without scaring people}}.
*** Many years after ''[[Dragon Quest II]]'', in ''[[Dragon Quest Monsters]] Caravan Heart'', {{spoiler|he is resurrected along with Alefgard. Rubiss put a seal on his castle though. Judging by what the dragon guardian of his castle says, it seems the Dragonlord was probably going to be revived free of his corruption. However, due to the efforts of [[The Chessmaster]]/[[Bonus Boss]] and his interference, he ended up RE-corrupted before he could be revived properly, causing him to go on a blind rage on Kiefer's party, due to their involvement with the orbs of Loto. If they didn't kill them, he would have likely gone berserk on the world. The poor guy cannot get a break}}...
** {{spoiler|Again in ''Caravan Heart'', the ghost of the green dragon guarding Lady Lora also counts. Like the dead in early ''[[Dragon Quest]]'' games, he could no longer see or hear, but remained faithful to the Dragonlord in his mission to guard Lady Lora. It's rather tragic to see, especially after you are forced to fight him if you talk to him}}.
* [[Alchemy Is Magic]]
* [[Alchemy Is Magic]]
* [[Alcohol Hic]]: Happens in the series (especially in the remakes) when you talk to guys who are drunk in pubs. There is also one time in ''IV'' when you talk to a drunken guy outside the bar in Endor at night, and he feels like he's not "[[Spoonerism|wurring my slurds or anything]]".
* [[Alcohol Hic]]: Happens in the series (especially in the remakes) when you talk to guys who are drunk in pubs. There is also one time in ''Dragon Quest IV'' when you talk to a drunken guy outside the bar in Endor at night, and he feels like he's not "[[Spoonerism|wurring my slurds or anything]]."
* [[The Alcoholic]]: Kalderasha, a "drunk Russian" stereotype.
* [[The Alcoholic]]: Kalderasha, a "drunk Russian" stereotype.
* [[All in A Row]]: All main installments except ''VIII'' (it was brought back in ''IX'') and the ''[[Dragon Quest Monsters (Video Game)|Dragon Quest Monsters]]'' games before ''Joker'' show all active party members on the screen when traveling by walking.
* [[All in a Row]]: All main installments except ''Dragon Quest VIII'' (it was brought back in ''Dragon Quest IX'') and the ''[[Dragon Quest Monsters]]'' games before ''Joker'' show all active party members on the screen when traveling by walking.
* [[Alliteration]]: The subtitles on the DS releases (''Dragon Quest IV''-''Dragon Quest VI'' remakes and ''Dragon Quest IX'').
* [[Always Chaotic Evil]]: Notably [[Averted Trope|averted]] by many monsters in the series.
* [[Always Check Behind the Chair]]: hidden items in barrels, pots, hanging bags, drawers, coffins, crosses, just lying on the floor...
* [[Always Check Behind the Chair]]: hidden items in barrels, pots, hanging bags, drawers, coffins, crosses, just lying on the floor...
* [[Ambidextrous Sprite]]: Awesomely averted for all games except the original, Famicom version of [[Dragon Quest I (Video Game)|Dragon Quest I]]. Updating the sprites was one of the things that they did for the US version.
* [[Ambidextrous Sprite]]: Awesomely averted for all games except the original, Famicom version of ''[[Dragon Quest I]]''. Updating the sprites was one of the things that they did for the US version.
* [[Ancestral Weapon]]: Erdrick/Loto's Sword is the most powerful weapon in [[Dragon Quest I (Video Game)|Dragon Quest I]]. The sword is also in [[Dragon Quest II (Video Game)|Dragon Quest II]], but it is nowhere near being the strongest weapon in the game.
* [[Ancestral Weapon]]: Erdrick/Loto's Sword is the most powerful weapon in ''[[Dragon Quest I]]''. The sword is also in ''[[Dragon Quest II]]'', but it is nowhere near being the strongest weapon in the game.
** {{spoiler|It makes a sneaky appearance in 9, as well, right before the last boss, as the "Rusty Blade". Fixing it -- easily done if you [[Guide Dang It|know how]] (or if you've done the DLC quests that include the recipes) -- makes said last boss... still [[Nintendo Hard]].}}
** {{spoiler|It makes a sneaky appearance in ''Dragon Quest IX'', as well, right before the last boss, as the "Rusty Blade". Fixing it -- easily done if you [[Guide Dang It|know how]] (or if you've done the DLC quests that include the recipes) -- makes said last boss... still [[Nintendo Hard]]}}.
* [[And I Must Scream]]: {{spoiler|The player character}} is stuck as a statue for several years in ''DQV'', as is {{spoiler|his wife.}}
* [[And I Must Scream]]: {{spoiler|The player character}} is stuck as a statue for several years in ''Dragon Quest V'', as is {{spoiler|his wife}}.
** Happens to two towns in VII. {{spoiler|The first time, you don't arrive fast enough to revert them, as they had been exposed to the elements for too long. The second time, the last survivor from the first town arrives in time to help.}}
** Happens to two towns in ''Dragon Quest VII''. {{spoiler|The first time, you don't arrive fast enough to revert them, as they had been exposed to the elements for too long. The second time, the last survivor from the first town arrives in time to help}}.
** The entire population of Trodain was turned into lifeless vines by the sceptre's curse in VIII.
** The entire population of Trodain was turned into lifeless vines by the sceptre's curse in ''Dragon Quest VIII''.
* [[And Now for Someone Completely Different]]: ''IV''. In the last chapter (of the original; the remakes added an extra chapter and a prologue chapter), the hero (of which you name before the game starts) has to travel the world and [[Character Magnetic Team|assemble them all]]. You can even switch back and forth between party members in battle once you secure the wagon.
* [[And Now for Someone Completely Different]]: ''Dragon Quest IV''. In the last chapter (of the original; the remakes added an extra chapter and a prologue chapter), the hero (of which you name before the game starts) has to travel the world and [[Character-Magnetic Team|assemble them all]]. You can even switch back and forth between party members in battle once you secure the wagon.
* [[An Ice Person]]: Borya of ''Dragon Quest IV'' specializes in ice-based magic, like "Crack" and "Crackle".
* [[Animated Armor]]
* [[Animated Armor]]: A recurring enemy type, frequently capable of summoning healslimes or their variants.
* [[Artifact of Death]]: In the first Dragon Quest game, there was a chance of you getting Cursed Belts and Cursed Necklaces from certain chests. They did nothing except strangle you, yet bizarrely they sold very well.
* [[Artifact of Death]]: In the first ''Dragon Quest'' game, there was a chance of you getting Cursed Belts and Cursed Necklaces from certain chests. They did nothing except strangle you, yet bizarrely they sold very well.
** Bondage, S&M, etc...
** Bondage, S&M, etc...
* [[Artifact of Doom]]: The sceptre Dhoulmagus steals in ''VIII'' is {{spoiler|possessed by Rhapthorne}}. The Golden Claw in DQ3 and a few other games is also somewhat evil -- it increases your encounter rate to 100%, meaning you end up in a random encounter every single step until you get rid of it.
* [[Artifact of Doom]]: The sceptre Dhoulmagus steals in ''Dragon Quest VIII'' is {{spoiler|possessed by Rhapthorne}}. The Golden Claw in ''Dragon Quest III'' and a few other games is also somewhat evil: it increases your encounter rate to 100%, meaning you end up in a random encounter every single step until you get rid of it.
** The golden claw isn't that bad in the original NES game: if you can escape the dungeon, you can sell it with no problems by instantly teleporting to any city, and you can run from battles just as easily as before. In the [[Game Boy]] remake, it didn't just raise the encounter rate to 100%, it also disabled running from battles. As if that's not bad enough, it sold for much, much less than the original game. As a tradeoff, however, the whole 100% encounter rate only applies to the pyramid itself once the Golden Claw is taken in this version. Escaping the Pyramid and bringing the Claw with you does not affect any other area at all (and it makes a good weapon for fighters).
** The golden claw isn't that bad in the original NES game: if you can escape the dungeon, you can sell it with no problems by instantly teleporting to any city, and you can run from battles just as easily as before. In the [[Game Boy]] remake, it didn't just raise the encounter rate to 100%, it also disabled running from battles. As if that's not bad enough, it sold for much, much less than the original game. As a tradeoff, however, the whole 100% encounter rate only applies to the pyramid itself once the Golden Claw is taken in this version. Escaping the Pyramid and bringing the Claw with you does not affect any other area at all (and it makes a good weapon for fighters).
* [[Artistic License Economics]]: Gold Golems.
* [[Artistic License Economics]]: Gold Golems.
* [[Author Appeal]]: Yuji Horii is a compulsive gambler which is why games in the series often feature a gambling mini-game or few. (And the fact that you can only save in the town's churches make it so that going out on the field/into the dungeons would feel more like a gamble.)
* [[Author Appeal]]: Yuji Horii is a compulsive gambler which is why games in the series often feature a gambling mini-game or few (and the fact that you can only save in the town's churches make it so that going out on the field/into the dungeons would feel more like a gamble).
* [[Authority Equals Asskicking]]: Several heroes are royalty, among them ''II'''s heirs to Midenhall, Cannock, and Moonbrooke; Tsarevna Alena of Zamoksva in ''IV''; {{spoiler|the entire royal family of Gotha in ''V''; and the Prince of Somnia in ''VI''}}.
* [[Authority Equals Asskicking]]: Several heroes are royalty, among them ''Dragon Quest II'''s heirs to Midenhall, Cannock and Moonbrooke; Tsarevna Alena of Zamoksva in ''Dragon Quest IV''; {{spoiler|the entire royal family of Gotha in ''Dragon Quest V''; and the Prince of Somnia in ''Dragon Quest VI''}}.
** [[Asskicking Equals Authority]]: The hero of ''I'' [[Standard Hero Reward|marries into the royal family]] because of his heroics; a status which is then passed on to his descendants in ''II''.
** [[Asskicking Equals Authority]]: The hero of ''Dragon Quest I'' [[Standard Hero Reward|marries into the royal family]] because of his heroics; a status which is then passed on to his descendants in ''Dragon Quest II''.
* [[Awesome Moment of Crowning]]: ''III'', after the first boss; also a sort of [[Nonstandard Game Over]].
* [[Awesome Moment of Crowning]]: ''Dragon Quest III'', after the first boss; also a sort of [[Nonstandard Game Over]].
* [[Badass Family]]: In ''V'', you are not just the son of a king, but your party later in the game also consists of you, your wife, your children and your pets.
* [[Badass Family]]: In ''Dragon Quest V'', you are not just the son of a king, but your party later in the game also consists of you, your wife, your children and your pets.
** The heroes of ''II'' also count; they're all cousins (all descended from the hero of ''I'' and Princess Gwaelin/Lora).
** The heroes of ''Dragon Quest II'' also count; they're all cousins (all descended from the hero of ''Dragon Quest I'' and Princess Gwaelin/Lora).
* [[Battle Aura]]: Tension, starting with ''VIII''.
* [[Battle Aura]]: Tension, starting with ''Dragon Quest VIII''.
** And [[Heroic Mime|the Hero]] even [[Expy|goes]] [[Dragon Ball (Manga)|Super Saiyajin]]!.
** And [[Heroic Mime|the Hero]] even [[Expy|goes]] [[Dragon Ball|Super Saiyajin]]!.
** It kind of makes sense since the Artist for the series is [[Akira Toriyama]] after all.
** It kind of makes sense since the artist for the series is [[Akira Toriyama]] after all.
* [[Battle Bikini]]: Jessica has plenty of them. This goes as far back as ''DQ3'', where you could find "revealing bikinis" or "battle bikinis" that would change the character sprite. They were actually somewhat useful, as they increased your character's dodge rate by a LOT -- and affected the AI, to boot.
* [[Battle Bikini]]: Jessica has plenty of them. This goes as far back as ''Dragon Quest III'', where you could find "revealing bikinis" or "battle bikinis" that would change the character sprite. They were actually somewhat useful, as they increased your character's dodge rate by a LOT... and affected the AI, to boot.
* [[Beef Gate]]: Death awaits beyond bridges for the insufficiently-leveled.
* [[Beef Gate]]: Death awaits beyond bridges for the insufficiently-leveled.
* [[Betting Minigame]]: The casinos and Monster Arenas, starting from the second game.
* [[Betting Minigame]]: The casinos and Monster Arenas, starting from the second game.
* [[Big Damn Heroes]]: Happens all the time in ''VII'', as you save over a dozen lands from destruction, just in time. ([[Subverted]] in a few worlds.)
* [[Big Damn Heroes]]: Happens all the time in ''Dragon Quest VII'', as you save over a dozen lands from destruction, just in time ([[Subverted]] in a few worlds).
* [[Black Mage]]: Excusing for the moment the fact that almost all characters count, the Mage class in ''Dragon Quest III'', ''Dragon Quest VI'' and ''Dragon Quest IX'' all specialize in offensive spells. Barbara from ''Dragon Quest VI'' and Jessica Albert from ''Dragon Quest VIII'' count.
* [[Black Mage]]
* [[Blob Monster]]: The slimes are certainly the cutest examples of this trope.
* [[Blob Monster]]: The slimes are certainly the cutest examples of this trope.
* [[Bonus Boss]]: The Dragovian Trials from ''Dragon Quest VIII''.
* [[Bonus Boss]]: The Dragovian Trials from ''Dragon Quest VIII''.
** Also Divinegon and Grand Dragon in the DQ III remakes (although Grand Dragon might be GBC exclusive). Both bosses can be challenged multiple times, and will require excessive [[Level Grinding]] to defeat. Very, very few people have even fought Grand Dragon anyways, as it involves a massive spiked brick wall of a [[Collection Sidequest]] (see entry below). Defeating Grand Dragon rewards you with the game's [[Infinity Plus One Sword]] that all classes can equip.
** Also Divinegon and Grand Dragon in the ''Dragon Quest III'' remakes (although Grand Dragon might be GBC exclusive). Both bosses can be challenged multiple times, and will require excessive [[Level Grinding]] to defeat. Very, very few people have even fought Grand Dragon anyways, as it involves a massive spiked brick wall of a [[Collection Sidequest]] (see entry below). Defeating Grand Dragon rewards you with the game's [[Infinity+1 Sword]] that all classes can equip.
** Also in ''[[Dragon Quest V (Video Game)|Dragon Quest V]]'' with the Epilogue Boss, Estark (who previously appeared as a major boss in ''IV'').
** Also in ''[[Dragon Quest V]]'' with the Epilogue Boss, Estark (who previously appeared as a major boss in ''Dragon Quest IV'').
** And in ''VII'', you fight [[God]].
** And in ''Dragon Quest VII'', you fight [[God]].
** ''IX'', having an immense amount of post-game content, tops them all. These include five post-game quests with bosses, twelve grotto bosses, and thirteen legacy bosses from previous games: {{spoiler|The [[Final Boss]] of ''every previous main DQ game'', the [[Disc One Final Boss]] of III, VI, and VIII, a major boss of IV that is also the aforementioned Epilogue Boss of V, and VI's ultimate Bonus Boss.}}
** ''Dragon Quest IX'', having an immense amount of post-game content, tops them all. These include five post-game quests with bosses, twelve grotto bosses, and thirteen legacy bosses from previous games: {{spoiler|the [[Final Boss]] of ''every previous main Dragon Quest game'', the [[Disc One Final Boss]] of ''Dragon Quest III'', ''Dragon Quest VI'' and ''Dragon Quest VIII'', a major boss of ''Dragon Quest IV'' that is also the aforementioned Epilogue Boss of ''Dragon Quest V'', and ''Dragon Quest VI'''s ultimate [[Bonus Boss]]}}.
* [[Brainwashed and Crazy]]: Several characters in ''DQ8'', after Rhapthorne is released... including a ''dog!''
* [[Brainwashed and Crazy]]: Several characters in ''Dragon Quest VIII'', after Rhapthorne is released... including a ''dog!''
* [[Breaking the Fourth Wall]]: In the GBC remake of ''DQ3'', [[God]] addresses you, the player, for your personal information at the start of a new game.
* [[Breaking the Fourth Wall]]: In the GBC remake of ''Dragon Quest III'', [[God]] addresses you, the player, for your personal information at the start of a new game.
* [[But Thou Must]]: The [[Trope Namer|famous words]] of Princess Gwaelin/Lora from the original version of ''DQ1'', but it pops up in other games, too.
* [[But Thou Must!]]: The [[Trope Namer|famous words]] of Princess Gwaelin/Lora from the original version of ''Dragon Quest I'', but it pops up in other games too.
* [[Catch Phrase]]: Yangus' "[[Stock British Phrases|COR BLIMEY]]!" and Dhoulmagus' "Such a pity..."
* [[Catch Phrase]]: Yangus' "[[Stock British Phrases|COR BLIMEY]]!" and Dhoulmagus' "Such a pity...".
* [[Chest Monster]]: Not to mention [[Everything Trying to Kill You|pots, and books, and other things...]]
* [[Chest Monster]]: Not to mention [[Everything Trying to Kill You|pots, books and other things...]]
* [[Childhood Friend Romance]]: Bianca, possibly, in DQV. The game gives you the option of marrying the other woman, Flora, but it [[Video Game Cruelty Punishment|makes you feel like a right bastard]] for it, since marrying Bianca not only {{spoiler|allows your romantic rival to marry his own Victorious Childhood Friend, Flora}}, but {{spoiler|actually saves Bianca's father's life}} Also the threat that if you don't, {{spoiler|she'll have to get work as an abused barmaid}}.
* [[Childhood Friend Romance]]: Bianca, possibly, in ''Dragon Quest V''. The game gives you the option of marrying the other woman Flora, but it [[Video Game Cruelty Punishment|makes you feel like a right bastard]] for it, since marrying Bianca not only {{spoiler|allows your romantic rival to marry his own [[Victorious Childhood Friend]] Flora}}, but {{spoiler|actually saves Bianca's father's life}}. Also the threat that if you don't, {{spoiler|she'll have to get work as an abused barmaid}}.
** The punishment is only in the [[Super Famicom]] version. The PS2 and DS versions changed it so players won't feel guilty picking Nera or Debora.
** The punishment is only in the [[Super Famicom]] version. The PS2 and DS versions changed it so players won't feel guilty picking Nera or Debora.
* [[Chokepoint Geography]]: The swamp cave in the first game.
* [[Chokepoint Geography]]: The swamp cave in the first game.
* [[Collection Sidequest]]: Required to gain access to Dragon Quest III GBC remake's second half of a [[Bonus Dungeon]] and ultimately [[Bonus Boss]] Grand Dragon. The sidequest spans throughout the entire game, as it involves collecting [[Randomly Drops|randomly dropped medals]] from almost every monster in the game, ''including bosses''. This may be considered a [[Guide Dang It]], as there are a few monsters whose encounter rate is so low that one may never run into said monster during a regular playthrough. Oh, and did I already mention that those medals randomly drop?
* [[Collection Sidequest]]: Required to gain access to ''Dragon Quest III'' GBC remake's second half of a [[Bonus Dungeon]] and ultimately [[Bonus Boss]] Grand Dragon. The sidequest spans throughout the entire game, as it involves collecting [[Randomly Drops|randomly dropped medals]] from almost every monster in the game, ''including bosses''. This may be considered a [[Guide Dang It]], as there are a few monsters whose encounter rate is so low that one may never run into said monster during a regular playthrough. Oh, and did I already mention that those medals randomly drop?
* [[Crisis Crossover]]: The Monster Battle Road series as seen in [http://www.youtube.com/watch?v=GKhVIej4hnE this video].
* [[Crisis Crossover]]: The Monster Battle Road series as seen in [http://www.youtube.com/watch?v=GKhVIej4hnE this video].
* [[Crystal Dragon Jesus]]: The Catholic motif for the churches, priests, and nuns.
* [[Crystal Dragon Jesus]]: The Catholic motif for the churches, priests and nuns.
** In ''DQV'', the Dragon King is an ''actual'' [[Crystal Dragon Jesus]], a [[Physical God]] {{spoiler|who sometimes takes the form of a human.}}
** In ''Dragon Quest V'', the Dragon King is an ''actual'' [[Crystal Dragon Jesus]], a [[Physical God]] {{spoiler|who sometimes takes the form of a human}}.
** Also, the gender of the deity was changed--the original games had him addressed directly as "God" or "the Lord", but in the remakes they worship a Goddess instead. Presumably this was to avoid offending people. In [[Dragon Quest IX (Video Game)|Dragon Quest IX]], the deity is male again, and referred to as "The Almighty". The reason for the change is unknown, except perhaps the fact that God actually ''appears'' in the game (and is very much male). He ''also'' appears in [[Dragon Quest VII (Video Game)|Dragon Quest VII]] as a [[Bonus Boss]] and is male in that game as well. This game has not been remade yet, but in ''[[Dragon Quest Monsters Joker 2 (Video Game)|Dragon Quest Monsters Joker 2]]'', his English name is the rather appropriate Numen (look it up).
** Also, the gender of the deity was changed—the original games had him addressed directly as "God" or "the Lord", but in the remakes they worship a Goddess instead. Presumably this was to avoid offending people. In ''[[Dragon Quest IX]]'', the deity is male again, and referred to as "The Almighty". The reason for the change is unknown, except perhaps the fact that God actually ''appears'' in the game (and is very much male). He ''also'' appears in ''[[Dragon Quest VII]]'' as a [[Bonus Boss]] and is male in that game as well. This game has not been remade yet, but in ''[[Dragon Quest Monsters: Joker 2]]'', his English name is the rather appropriate Numen (look it up).
* [[Cursed With Awesome]]: The hero from the eighth game was cursed as a kid, but in turn, this prevents him from being affected by any ''other'' curses, even those in-game.
* [[Cursed with Awesome]]: The hero from the eighth game was cursed as a kid, but in turn, this prevents him from being affected by any ''other'' curses, even those in-game.
* [[Cute Bruiser]]: Alena
* [[Cute Bruiser]]: Alena.
* [[Dangerous Sixteenth Birthday]]: ''III'' begins on your hero's sixteenth birthday with the king officially assigning you to pick up where your [[Disappeared Dad]] left off. ''IV'' also has the hero's journey begin at sixteen (actually eighteen), though [[Doomed Hometown|that wasn't what your]] [[Hidden Elf Village|Hidden Village]] ''[[Doomed Hometown|planned]]''... Played with in ''V'', as horrible things started happening to the hero when he was '''six''', and he didn't really start fighting back until he was sixteen.
* [[Dangerous Sixteenth Birthday]]: ''Dragon Quest III'' begins on your hero's sixteenth birthday with the king officially assigning you to pick up where your [[Disappeared Dad]] left off. ''Dragon Quest IV'' also has the hero's journey begin at sixteen (actually eighteen), though [[Doomed Hometown|that wasn't what your]] [[Hidden Elf Village|Hidden Village]] ''[[Doomed Hometown|planned]]''... Played with in ''Dragon Quest V'', as horrible things started happening to the hero when he was '''six''', and he didn't really start fighting back until he was sixteen.
* [[Delusions of Eloquence]]: Yangus from ''DQ8''
* [[Delusions of Eloquence]]: Yangus from ''Dragon Quest VIII''.
* [[Did You Just Have Sex]]: ''V'', presumably sometime after the marriage.
* [[Did You Just Have Sex?]]: ''Dragon Quest V'', presumably sometime after the marriage.
** {{spoiler|Your son is the legendary hero!}}
** {{spoiler|Your son is the legendary hero}}!
* [[Did You Just Punch Out Cthulhu]]: In many of the games, notably in ''DQV'', you go more or less invade Hell, kick [[Satan]]'s behind, and [[Like a Badass Out of Hell|escape unscathed.]] ''DQVI'' also has an optional sidequest where you basically beat up Satan, and then he kills the [[Big Bad]] for you.
* [[Did You Just Punch Out Cthulhu?]]: In many of the games, notably in ''Dragon Quest V'', you go more or less invade Hell, kick [[Satan]]'s behind, and [[Like a Badass Out of Hell|escape unscathed]]. ''Dragon Quest VI'' also has an optional sidequest where you basically beat up Satan, and then he kills the [[Big Bad]] for you.
* [[Dirty Coward]]: Prince Charmles from ''[[Dragon Quest VIII (Video Game)|Dragon Quest VIII]]'', [[Meaningful Name|appropriately named]] "Prince Charmless" in-game because he really is [[The Scrappy|that much of a loser]].
* [[Dirty Coward]]: Prince Charmles from ''[[Dragon Quest VIII]]'', [[Meaningful Name|appropriately named]] "Prince Charmless" in-game because he really is [[The Scrappy|that much of a loser]].
* [[Doppelganger Spin]]: Linguar's specialty
* [[Doppelganger Spin]]: Linguar's specialty.
* [[Encounter Bait]]: The "Whistle" ability.
* [[Encounter Bait]]: The "Whistle" ability.
* [[Encounter Repellant]]
* [[Encounter Repellant]]
* [[Endless Corridor]]: The looping stairway in Charlock Castle.
* [[Endless Corridor]]: The looping stairway in Charlock Castle.
* [[Everythings Better With Princesses]]: In just about every other game. Special mention goes to Alena, who joins your party and is easily the strongest physical fighter of her game.
* [[Everything's Better with Princesses]]: In just about every other game. Special mention goes to Alena, who joins your party and is easily the strongest physical fighter of her game.
* [[Evolutionary Levels]]: Psaro and his minions from ''[[Dragon Quest IV (Video Game)|Dragon Quest IV]]'' are after the Secret of Evolution so that they can build an all-powerful monster army to subjugate the world. This research also extends to [[Suddenly Voiced|giving animals the ability to talk]].
* [[Evolutionary Levels]]: Psaro and his minions from ''[[Dragon Quest IV]]'' are after the Secret of Evolution so that they can build an all-powerful monster army to subjugate the world. This research also extends to [[Suddenly Voiced|giving animals the ability to talk]].
* [[Exclusively Evil]]: Notably [[Averted Trope|averted]] by many monsters in the series.
* [[Expy]]: The Celestrians of ''IX'' are quite similar to the Zenithians of the [[Dragon Quest IV (Video Game)|Zenith]][[Dragon Quest V (Video Game)|ian tr]][[Dragon Quest VI (Video Game)|ilogy]]: [[Winged Humanoid]] [[Our Angels Are Different|Angel-like beings]] living on a [[Floating Continent]] who regard mortals as somewhat pitifully weak creatures, though naturally there are [[Star Crossed Lovers|exceptions]] to that. {{spoiler|Both also suffer some major [[Pride Before a Fall]], though the Zenithians' takes place between ''IV'' and ''V''.}}
* [[Expy]]: The Celestrians of ''Dragon Quest IX'' are quite similar to the Zenithians of the [[Dragon Quest IV|Zenith]][[Dragon Quest V|ian tr]][[Dragon Quest VI|ilogy]]: [[Winged Humanoid]] [[Our Angels Are Different|Angel-like beings]] living on a [[Floating Continent]] who regard mortals as somewhat pitifully weak creatures, though naturally, there are [[Star-Crossed Lovers|exceptions]] to that. {{spoiler|Both also suffer some major [[Pride Before a Fall]], though the Zenithians' takes place between ''Dragon Quest IV'' and ''Dragon Quest V''}}.
* [[Fairy Battle]]: Torneko's chapter in ''Dragon Quest IV''
* [[Face Design Shield]]: The Boss, Tempest, and Slime shields.
* [[Face Design Shield]]: The Boss, Tempest and Slime shields.
* [[Fairy Battle]]: Torneko's chapter in ''Dragon Quest IV''.
* [[Fanfare]]: [[Awesome Music (Sugar Wiki)|The Overture]] heard at the start of each game.
* [[Fanfare]]: [[Awesome Music (Sugar Wiki)|The Overture]] heard at the start of each game.
* [[Fetch Quest]]
* [[Fetch Quest]]
* [[Fiery Redhead]]: A common design theme - there's [[Cute Bruiser|Alena]] in ''IV'', [[Laser Guided Amnesia|Ashlynn]] in ''VI'', [[Tsundere|Maribel]] in ''VII'' and [[Ms. Fanservice|Jessica]] in ''VIII''. ''IX'' also has this as a design choice; interestingly, however, the usual dark orange favored by the designers isn't available -- instead, ''IX'' features a very '''{{color|maroon|r}}''' {{color|maroon|r}}.
* [[Fiery Redhead]]: A common design theme: there's [[Cute Bruiser|Alena]] in ''Dragon Quest IV'', [[Laser-Guided Amnesia|Ashlynn]] in ''Dragon Quest VI'', [[Tsundere|Maribel]] in ''Dragon Quest VII'', and [[Ms. Fanservice|Jessica]] in ''Dragon Quest VIII''. ''Dragon Quest IX'' also has this as a design choice; interestingly, however, the usual dark orange favored by the designers isn't available... instead, ''Dragon Quest IX'' features a very '''{{color|maroon|rich}}''' {{color|maroon|red}}.
* [[First Law of Tragicomedies]]: Several games start off with a fairly light and comedic tone, then get progressively darker (particularly near the end of the plot).
* [[First Law of Tragicomedies]]: Several games start off with a fairly light and comedic tone, then get progressively darker (particularly near the end of the plot).
* [[Floating Continent]]: Zenithia
* [[Floating Continent]]: Zenithia.
* [[Funetik Aksent]]: ''DQIV DS'' (and, to a thankfully lesser extent, ''DQV DS'') uses several different dialects for characters from different regions of the world. ''DQVIII'' did it first, though.
* [[Funetik Aksent]]: ''Dragon Quest IV DS'' (and, to a thankfully lesser extent, ''Dragon Quest V DS'') uses several different dialects for characters from different regions of the world. ''Dragon Quest VIII'' did it first though.
** Actually, ''all'' of them had this in the original Japanese script, as characters from different towns would speak in different Japanese regional accents. ''DQVIII'' was the first to do this for the English translation as well.
** Actually, ''all'' of them had this in the original Japanese script, as characters from different towns would speak in different Japanese regional accents. ''Dragon Quest VIII'' was the first to do this for the English translation as well.
* [[Gaiden Game]]: Games centering on Torneko from ''DQ4'', Yangus from ''DQ8'', ''Rocket Slime'', and the ''[[Mon|Monsters]]'' series.
* [[Gaiden Game]]: Games centering on Torneko from ''Dragon Quest IV'', Yangus from ''Dragon Quest VIII'', ''Rocket Slime'', and the ''[[Mon]]sters'' series.
* [[Gainaxing]]: Jessica of ''DQ8'', to an almost absurd degree. Depending on the camera angle it can distract from almost anything else occurring or being said on screen.
* [[Gainaxing]]: Jessica of ''Dragon Quest VIII'', to an almost absurd degree. Depending on the camera angle, it can distract from almost anything else occurring or being said on screen.
* [[Game Favored Gender]]: Since ''[[Dragon Quest III]]'', female characters tend to enjoy a larger selection of armor and accessories than their male counterparts. They may run into class restrictions, but it's not unusual to run into several points in a given game where the best armor currently available is a dress, skirt or robe, barring men from using them. By contrast, male-exclusive items tend to be more jokey, like boxer shorts.
* [[Giant Space Flea From Nowhere]]: The series is ''horrible'' about doing this to the ''final bosses'' of the games; the only ones who can make legitimate claims to not pulling this in some form are the third, fourth, seventh, eighth, and ninth games. The content of the various games is lousy with fleas, as well.
* [[Giant Space Flea From Nowhere]]: The series is ''horrible'' about doing this to the ''final bosses'' of the games; the only ones who can make legitimate claims to not pulling this in some form are the first, third, fourth, seventh, eighth and ninth games. The content of the various games is lousy with fleas, as well.
** The first ''Dragon Quest'' game did this in the original Japanese text, by forcing you to fight the Dragon Lord/DracoLord's giant pet dragon after killing him. The English translation and further remakes changed it so that the Dragon Lord ''turns into'' the giant dragon.
** The third and sixth also avert this trope, although this was originally a spoiler, especially in regards to 3, which was the [[Trope Codifier]] for the use of [[Your Princess Is in Another Castle]] in video games. {{spoiler|You didn't think Baramos was the only Archfiend, and Murdaw was the only Demon Lord, did you?}}
** The third and sixth also avert this trope, although this was originally a spoiler, especially in regards to ''Dragon Quest III'', which was the [[Trope Codifier]] for the use of [[Your Princess Is in Another Castle]] in video games. {{spoiler|You didn't think Baramos was the only Archfiend, and Murdaw was the only Demon Lord, did you}}?
** The original English translation of ''[[Dragon Quest II (Video Game)|Dragon Quest II]]'' is one of the all-time ''worst'' offenders of this trope, to the point that it almost makes [[Final Fantasy IX (Video Game)|Necron]] look like less of an [[Ass Pull]]. Hargon is played as the [[Big Bad]] for the entire game. When you finally kill him, he throws a demon named Malroth (Sidoh in the Japanese version) at you who turns out to be infinitely harder. Absolutely ''nothing'' in the entire game even so much as hints at Malroth's presence, with the exception of a quest item named Eye of Malroth (that has absolutely nothing to do with demons), and it's never fully explained exactly what the hell Malroth is or why you need to kill him right now (aside from the fact that he's trying to kill ''you''). In the Japanese translation and remakes, it's revealed that Malroth is the god that Hargon and his cult worshiped. This still doesn't change the fact that Malroth is a huge Giant Space Flea, though.
** The original English translation of ''[[Dragon Quest II]]'' is one of the all-time ''worst'' offenders of this trope, to the point that it almost makes [[Final Fantasy IX|Necron]] look like less of an [[Ass Pull]]. Hargon is played as the [[Big Bad]] for the entire game. When you finally kill him, he throws a demon named Malroth (Sidoh in the Japanese version) at you who turns out to be infinitely harder. Absolutely ''nothing'' in the entire game even so much as hints at Malroth's presence, with the exception of a quest item named Eye of Malroth (that has absolutely nothing to do with demons), and it's never fully explained exactly what the hell Malroth is or why you need to kill him right now (aside from the fact that he's trying to kill ''you''). In the Japanese translation and remakes, it's revealed that Malroth is the god that Hargon and his cult worshiped. This still doesn't change the fact that Malroth is a huge Giant Space Flea though.
** ''DQV'' had this in its original version since Nimzo isn't even mentioned until late in the game. The DS remake rectifies this somewhat by namedropping him, at least in incidental NPC chat, far earlier.
** ''Dragon Quest V'' had this in its original version since Nimzo isn't even mentioned until late in the game. The DS remake rectifies this somewhat by namedropping him, at least in incidental NPC chat, far earlier.
** The seventh game mostly avoided this with [[Big Bad]] Orgodemir, who is set up from the very beginning and is ultimately responsible for every single bad thing to happen to every place you've been (although you're mostly dealing with the effects of his villainy at first), although many lesser bosses you face turn out to be space fleas.
** The seventh game mostly avoided this with [[Big Bad]] Orgodemir, who is set up from the very beginning and is ultimately responsible for every single bad thing to happen to every place you've been (although you're mostly dealing with the effects of his villainy at first), although many lesser bosses you face turn out to be space fleas.
* [[God Is Evil]]: A very rare JRPG example that almost completely subverts the trope. In fact, in ''Dragon Quest IX'', {{spoiler|a [[Genre Savvy]] player might well think that there's a lot of ''really obvious'' setting up for "God", as the Celestians understand it, to be the major villain of the entire game. The truth of the matter is... substantially more complicated}}.
* [[Game Favored Gender]]: Since ''[[Dragon Quest III (Video Game)|Dragon Quest III]]'', female characters tend to enjoy a larger selection of armor and accessories than their male counterparts. They may run into class restrictions, but it's not unusual to run into several points in a given game where the best armor currently available is a dress, skirt or robe, barring men from using them. By contrast, male-exclusive items tend to be more jokey, like boxer shorts.
** Seems to be played straight in ''[[Dragon Quest VII]]''. {{spoiler|Except it's actually Demon Lord Orgodemir posing as God. When God actually ''does'' show up as the [[Bonus Boss]], he turns out to be a pretty decent guy}}.
* [[God Is Evil]]: A very rare JRPG example that almost completely subverts the trope. In fact, in DQIX, {{spoiler|a [[Genre Savvy]] player might well think that there's a lot of ''really obvious'' setting up for "God", as the Celestians understand it, to be the major villain of the entire game. The truth of the matter is... substantially more complicated.}}
* [[Good Morning, Crono]]: Your Mother wakes you up in the beginning of ''Dragon Quest III''.
** Seems to be played straight in ''[[Dragon Quest VII (Video Game)|Dragon Quest VII]]''. {{spoiler|Except it's actually Demon Lord Orgodemir posing as God. When God actually ''does'' show up as the [[Bonus Boss]], he turns out to be a pretty decent guy.}}
* [[The Goomba]]: Slimes are usually the first, and easiest, enemies you face in these games. That just applies to the standard slime though. Except in ''Dragon Quest VI'', where there's an even weaker variant of the slime, and the standard slime doesn't appear until about an hour later (a subtle hint to the game's plot twist; {{spoiler|"true" slimes only appear in the real world}}).
* [[Good Morning Crono]]: Your Mother wakes you up in the beginning of ''DQIII''
* [[Gotta Catch Them All]]: The ''Dragon Quest Monsters'' series, although ''Dragon Quest V'' and ''Dragon Quest VI'' both had monster catching as well, years before ''[[Pokémon]]''.
* [[The Goomba]]: Slimes are usually the first, and easiest, enemies you face in these games. That just applies to the standard slime though. Except in ''DQ6'', where there's an even weaker variant of the slime and the standard slime doesn't appear until about an hour later (a subtle hint to the game's plot twist; {{spoiler|"true" slimes only appear in the real world}}).
* [[Gratuitous Foreign Language]]: Morrie from the NA version of ''Dragon Quest VIII'' peppers his speech with Italian words. A slime version of him runs the Tank Battles in ''Dragon Quest Heroes: Rocket Slime''.
* [[Gotta Catch Them All]]: The ''Monsters'' series, although ''DQ5'' and ''DQ6'' both had monster catching as well, years before [[Pokémon]].
* [[Gratuitous Foreign Language]]: Morrie from the NA version of ''DQ8'' peppers his speech with Italian words. A slime version of him runs the Tank Battles in ''DQH: Rocket Slime''.
** In the DS remake of the fourth game, characters often use Russian words in the second chapter and French words in the fourth chapter.
** In the DS remake of the fourth game, characters often use Russian words in the second chapter and French words in the fourth chapter.
*** Bishop Ladja speaks in gratuitous Russian in ''[[Dragon Quest V (Video Game)|Dragon Quest V]]''. Gядйdмдsтзя Йiмzф дlsф dфзs тнis, дйd тдlкs щiтн д Яцssiдй дlрндьзт fфям фf lззтspздк.
*** Bishop Ladja speaks in gratuitous Russian in ''[[Dragon Quest V]]''. Gядйdмдsтзя Йiмzф дlsф dфзs тнis, дйd тдlкs щiтн д Яцssiдй дlрндьзт fфям фf lззтspздк.
* [[Groundhog Day Loop]]: Featured in one town in ''DQ7''.
* [[Groundhog Day Loop]]: Featured in one town in ''Dragon Quest VII''.
* [[Guest Star Party Member]]: Several in ''Dragon Quest IV''.
* [[Guest Star Party Member]]: Several in ''Dragon Quest IV''.
* [[Happily Married]]: Dragon Quest V main protagonist.
* [[Happily Married]]: ''Dragon Quest V'' main protagonist.
* [[Hello Insert Name Here]]: A series standard for the main characters. Yuji Horii has even stated that it's one of the series' essential elements.
* [[Hello, Insert Name Here]]: A series standard for the main characters. Yuji Horii has even stated that it's one of the series' essential elements.
** [[Canon Name]]: A few get named in other material: the ''IV'' heroes are Solo and Sofia and the ''V'' hero is Madason in postgame cameos for the DS remake of ''VI'' (though Solo and Sofia's names came from the manual from a previous remake of ''IV''), and the ''VI'' and ''VII'' heroes are named Botsu and Arus in manga adaptations. Also, ''II'''s Prince of Cannock and Princess of Moonbrooke, whose names were randomized originally, were given true names in other games: "Cookie" and "Pudding" in Japanese editions of ''[[Fortune Street (Video Game)|Fortune Street]]''; "Princeton" and "Princessa" in the English version of ''IX''.
** [[Canon Name]]: A few get named in other material: the ''Dragon Quest IV'' heroes are Solo and Sofia, the ''Dragon Quest V'' hero is Madason in postgame cameos for the DS remake of ''Dragon Quest VI'' (though Solo and Sofia's names came from the manual from a previous remake of ''Dragon Quest IV''), and the ''Dragon Quest VI'' and ''Dragon Quest VII'' heroes are named Botsu and Arus in manga adaptations. Also, ''Dragon Quest II'''s Prince of Cannock and Princess of Moonbrooke, whose names were randomized originally, were given true names in other games: "Cookie" and "Pudding" in Japanese editions of ''[[Itadaki Street|Fortune Street]]''; "Princeton" and "Princessa" in the English version of ''Dragon Quest IX''.
* [[Heroic Mime]]: The Hero of every game. In ''DQ5'', you get to hear the hero speak a few lines when he {{spoiler|comes back to your childhood via [[Time Travel]] to exchange the fake [[MacGuffin]] for the real one}}.
* [[Heroic Mime]]: The Hero of every game. In ''Dragon Quest V'', you get to hear the hero speak a few lines when he {{spoiler|comes back to your childhood via [[Time Travel]] to exchange the fake [[MacGuffin]] for the real one}}.
** The hero of the first game has a few lines after defeating the final boss, when he rejects the offer to take the place of the King of Alefgard.
** The hero of the first game has a few lines after defeating the final boss, when he rejects the offer to take the place of the King of Alefgard.
* [[Hopeless Boss Fight]]: Marquis de Léon in Chapter 4 of ''DQIV''.
* [[Hopeless Boss Fight]]: Marquis de Léon in Chapter 4 of ''Dragon Quest IV''.
** ''DQVII'' has this as well.
** ''Dragon Quest VII'' has this as well.
** So does ''DQV''.
** So does ''Dragon Quest V''.
** And also ''DQIX'' twice when {{spoiler|your mentor Aquila defeats you and takes the fyggs you took hours to collect}} and {{spoiler|Corvus, the [[Big Bad]] of the game, proceeds to instantly kill the main character before commencing his [[Evil Plan]]}}.
** And also ''Dragon Quest IX'' twice when {{spoiler|your mentor Aquila defeats you and takes the fyggs you took hours to collect}} and {{spoiler|Corvus, the [[Big Bad]] of the game, proceeds to instantly kill the main character before commencing his [[Evil Plan]]}}.
* [[Improbable Age]]: ''Dragon Quest V'' starts off the protagonist as six years old. He gets treated as such, and it shows in other things such as being unable to read signs, but this obviously does not stop him from donning Plate Armor and wielding a Broadsword to considerable effect.
* [[An Ice Person]]: Borya of ''DQIV'' specializes in ice-based magic, like "Crack" and "Crackle".
* [[Improbable Age]]: Dragon Quest V starts off the protagonist as six years old. He gets treated as such, and it shows in other things such as being unable to read signs, but this obviously does not stop him from donning Plate Armor and wielding a Broadsword to considerable effect.
** Not to mention you're forced into [[Happily Married|marriage]] at 16 years old.
** Not to mention you're forced into [[Happily Married|marriage]] at 16 years old.
* [[Improbable Weapon User]]: Astraea's Abacus is one of the most powerful weapons available in Torneko's chapter of ''DQ4''. An ''abacus''!
* [[Improbable Weapon User]]: Astraea's Abacus is one of the most powerful weapons available in Torneko's chapter of ''Dragon Quest IV''. An ''abacus''!
* [[In Universe Game Clock]]: ''[[Dragon Quest III (Video Game)|Dragon Quest III]]'' introduced a day/night cycle. Sleeping at an inn would always take you to morning, and there were also spells and items that would change it from day to night or back. This continues on in ''DQIV''.
* [[In-Universe Game Clock]]: ''[[Dragon Quest III]]'' introduced a day/night cycle. Sleeping at an inn would always take you to morning, and there were also spells and items that would change it from day to night or back. This continues on in ''Dragon Quest IV''.
** ''[[Dragon Quest VIII (Video Game)|Dragon Quest VIII]]'' has a day-night cycle of about a half-hour. However, the player can circumvent this with most inns: going to an inn in the middle of the night has you wake up at dawn, and going to an inn during daylight gives you the option of sleeping until the next morning or only until evening.
** ''[[Dragon Quest VIII]]'' has a day-night cycle of about a half-hour. However, the player can circumvent this with most inns: going to an inn in the middle of the night has you wake up at dawn, and going to an inn during daylight gives you the option of sleeping until the next morning or only until evening.
* [[Inevitable Tournament]]: The fourth game, {{spoiler|though it's actually a ruse by Psaro the Manslayer to get Alena away from her castle so he can reduce it to smithereens. It's not clear why he needed to lure her away, though; she's strong, but not THAT strong}}. Also, an important focus of the ''Monsters'' series.
* [[Inevitable Tournament]]: The fourth game, {{spoiler|though it's actually a ruse by Psaro the Manslayer to get Alena away from her castle so he can reduce it to smithereens. It's not clear why he needed to lure her away though; she's strong, but not THAT strong}}. Also, an important focus of the ''Dragon Quest Monsters'' series.
* [[Instant Plunder Just Add Pirates]]: The Pirate job class.
* [[Instant Plunder, Just Add Pirates]]: The Pirate job class.
* [[Intentional Engrish for Funny]]: This is the most noticeable trait of the Russian accents in the DS remake of ''IV''.
* [[Intentional Engrish for Funny]]: This is the most noticeable trait of the Russian accents in the DS remake of ''Dragon Quest IV''.
* [[Interchangeable Antimatter Keys]]: Both the door and key disappear when unlocked in the first game. Averted in all other games.
* [[Interchangeable Antimatter Keys]]: Both the door and key disappear when unlocked in the first game. Averted in all other games.
* [[Item Crafting]]: Many of the games have this in the form of Alchemy.
* [[Item Crafting]]: Many of the games have this in the form of Alchemy.
* [[Jack of All Trades]]: The second game avoided the tendency of RPGs to make the main character fit this role, instead giving it to the second party member out of the three.
* [[Jack of All Trades]]: The second game avoided the tendency of RPGs to make the main character fit this role, instead giving it to the second party member out of the three.
** Additionally, the hero in each game ''may'' be a jack-of-all-trades by the end of the game, but he's almost always a healer type, assuming there's no job system. While he can and does get the most damaging spells in the game (Zap, Kazap, and (sigh) Kazapple), they are prohibitively expensive, and his physical power and healing spells are always more useful.
** Additionally, the hero in each game ''may'' be a jack-of-all-trades by the end of the game, but he's almost always a healer type, assuming there's no job system. While he can and does get the most damaging spells in the game (Zap, Kazap and (sigh) Kazapple), they are prohibitively expensive, and his physical power and healing spells are always more useful.
* [[Jerkass]]: Prince Charmles from ''DQ8'' is a walking embodiment.
* [[Jerkass]]: Prince Charmles from ''Dragon Quest VIII'' is a walking embodiment.
* [[Just Add Water]]: Alchemy in ''DQ8'' and breeding/synthesis in the ''Monsters'' series
* [[Just Add Water]]: Alchemy in ''Dragon Quest VIII'', and breeding/synthesis in the ''Dragon Quest Monsters'' series.
* [[Just a Stupid Accent]]: The [[Poirot Speak]]-using characters in the DS remake of DQIV are never actually seen speaking the languages the words they use are from.
* [[Just a Stupid Accent]]: The [[Poirot Speak]]-using characters in the DS remake of ''Dragon Quest IV'' are never actually seen speaking the languages the words they use are from.
* [[Kleptomaniac Hero]]: Ever since the introduction of openable drawers and pots and whatnot around-about ''DQV'', the series has gotten a hair infamous for this. Nobody ever seems to care, either.
* [[Kleptomaniac Hero]]: Ever since the introduction of openable drawers and pots and whatnot around-about ''Dragon Quest V'', the series has gotten a hair infamous for this. Nobody ever seems to care, either.
* [[Lady Land]]: A "queendom" in ''DQIV''. Referred to in the English localization of the DS version as "[[Wonder Woman|Femiscyra]]", it's chock full of [[Hot Amazon|Hot Amazons]]... One of whom makes it very clear [[All Amazons Want Hercules|what kind of guy she's after]].
* [[Lady Land]]: A "queendom" in ''Dragon Quest IV''. Referred to in the English localization of the DS version as "[[Wonder Woman|Femiscyra]]", it's chock full of [[Hot Amazon]]s... One of whom makes it very clear [[All Amazons Want Hercules|what kind of guy she's after]].
** But who show you respect if you play the female protagonist.
** But who show you respect if you play the female protagonist.
* [[Lazy Backup]]: Played straight by some, averted by others, especially the immensely useful system in ''DQV'' where your [[Mon]] and characters not in the active party would jump out to fight for you if the entire main party was knocked out. Interestingly, since only the main character can interact with others, if you enter a town with the hero unconscious, one of his party members (even his pet panther!) would drag him off to get revived.
* [[Lazy Backup]]: Played straight by some, averted by others, especially the immensely useful system in ''Dragon Quest V'' where your [[Mon]] and characters not in the active party would jump out to fight for you if the entire main party was knocked out. Interestingly, since only the main character can interact with others, if you enter a town with the hero unconscious, one of his party members (even his pet panther!) would drag him off to get revived.
* [[Lethal Joke Item]]: The Naughty/Sexy Underwear, an "armor" item for the girls that appeared through some iterations of the series; although the joke is only in the nature of the item, its effects and atributes are generally great, making it a great equip. Also due the blatant name, and its implication for the wearer venturing the land in nothing more than a sexy lingerie, the item is widely referred in [[Rule 34|Fanarts]] and [[Doujinshi]].
* [[Lethal Joke Item]]: The Naughty/Sexy Underwear, an "armor" item for the girls that appeared through some iterations of the series; although the joke is only in the nature of the item, its effects and atributes are generally great, making it a great equip. Also due the blatant name, and its implication for the wearer venturing the land in nothing more than a sexy lingerie, the item is widely referred in [[Rule 34|Fanarts]] and [[Doujinshi]].
* [[Level Grinding]]: Varies between games, but the original was the worst of the bunch when it came to this.
* [[Level Grinding]]: Varies between games, but the original was the worst of the bunch when it came to this.
** Although this trope can be averted -- the [[Useless Useful Spell|buff and debuff spells]] such as the ones that increase defense, mute the enemy, etc etc actually work quite well in most of the games in the series. If you don't use these spells you will have to [[Level Grinding|grind]] quite a bit to just overpower the fights. Smarter, not Harder, and all that.
** Although this trope can be averted: the [[Useless Useful Spell|buff and debuff spells]] such as the ones that increase defense, mute the enemy, etc, etc., actually work quite well in most of the games in the series. If you don't use these spells, you will have to [[Level Grinding|grind]] quite a bit to just overpower the fights. Smarter, not Harder, and all that.
* [[Licked By the Dog]]: The hero of ''DQV'', by a wild Killer Panther. {{spoiler|It turns out to be Saber (or whatever you named him), his and Bianca's pet "kitty" from childhood.}} Ironically, the people think that it means he planned the whole thing, but they later forgive him.
* [[Licked by the Dog]]: The hero of ''Dragon Quest V'', by a wild Killer Panther. {{spoiler|It turns out to be Saber (or whatever you named him), his and Bianca's pet "kitty" from childhood}}. Ironically, the people think that it means he planned the whole thing, but they later forgive him.
* [[Locked Door]]: Finding the keys are a major part of each game.
* [[Locked Door]]: Finding the keys are a major part of each game.
* [[Magic Knight]]: The hero from every game in the main series is one of these, mostly of [[The Paladin]] variety (being the best or second-best healer in the game)... except the second one. The main character in that game can't use a single spell; instead, the role of [[Magic Knight]] is played by his cousin, the Prince of Cannock.
* [[Magic Knight]]: The hero from every game in the main series is one of these, mostly of [[The Paladin]] variety (being the best or second-best healer in the game)... except the second one. The main character in that game can't use a single spell; instead, the role of [[Magic Knight]] is played by his cousin, the Prince of Cannock.
** The main character being a [[Magic Knight]] descends from the set-up of the first game, where the character ''had'' to be something of the [[Jack of All Stats]] and do everything since he was solo the entire time.
** The main character being a [[Magic Knight]] descends from the set-up of the first game, where the character ''had'' to be something of the [[Jack of All Stats]] and do everything since he was solo the entire time.
* [[The Man Behind the Man]]: ''Lots!'' Malroth behind Hargon ([[Giant Space Flea From Nowhere|sort of]]) in II. Zoma behind Baramos in III. {{spoiler|Aamon behind Psaro in IV.}} Nimzo behind Ladja in V. Mortamor behind Murdaw (and many others) in VI. {{spoiler|Rhapthorne behind Dhoulmagus in VIII. Corvus behind Godwyn in IX.}}
* [[The Man Behind the Man]]: ''Lots!'' Malroth behind Hargon ([[Giant Space Flea From Nowhere|sort of]]) in ''Dragon Quest II''. Zoma behind Baramos in ''Dragon Quest III''. {{spoiler|Aamon behind Psaro in ''Dragon Quest IV''}}. Nimzo behind Ladja in ''Dragon Quest V''. Mortamor behind Murdaw (and many others) in ''Dragon Quest VI''. {{spoiler|Rhapthorne behind Dhoulmagus in ''Dragon Quest VIII''. Corvus behind Godwyn in ''Dragon Quest IX''}}.
* [[Market Based Title]]: As mentioned above, TSR owned the trademark to the name ''Dragon Quest'' for many years, forcing the series to be released as ''Dragon Warrior'' in America until the eighth installment.
* [[Market-Based Title]]: As mentioned above, TSR owned the trademark to the name ''Dragon Quest'' for many years, forcing the series to be released as ''Dragon Warrior'' in America until the eighth installment.
* [[Mascot Mook]]: The Slime family, including...
* [[Mascot Mook]]: The Slime family, including...
** [[Metal Slime]]: The [[Trope Namers]], with no less than seven examples in the series -- the Metal Slime, the Liquid Metal Slime, the Metal King Slime, the Metal Kaiser Slime, the Gold/Gem Slime, the Darkonium Slime, and the [[Nigh Invulnerable]] Platinum King Jewel.
** [[Metal Slime]]: The [[Trope Namers]], with no less than seven examples in the series: the Metal Slime, the Liquid Metal Slime, the Metal King Slime, the Metal Kaiser Slime, the Gold/Gem Slime, the Darkonium Slime and the [[Nigh Invulnerable]] Platinum King Jewel.
* [[Minigame Zone]]: Most of the later games include a casino where you can win large quantities of cash and powerful equipment.
* [[Minigame Zone]]: Most of the later games include a casino where you can win large quantities of cash and powerful equipment.
* [[Mithril]]
* [[Mithril]]
* [[Monster Arena]]: Starting with ''[[Dragon Quest III (Video Game)|Dragon Quest III]]''. Later games even have subquests of you having to recruit monster gladiators for your teams.
* [[Monster Arena]]: Starting with ''[[Dragon Quest III]]''. Later games even have subquests of you having to recruit monster gladiators for your teams.
* [[Monster Clown]]: Dhoulmagus
* [[Monster Clown]]: Dhoulmagus.
* [[Monster Compendium]]:
* [[Monster Compendium]]:
** The Big Book of Beasts in the DS remakes of ''[[Dragon Quest IV (Video Game)|IV]]'', ''[[Dragon Quest V (Video Game)|V]]'', and ''[[Dragon Quest VI (Video Game)|VI]]'' shows number of enemies defeated for each enemy beaten, what kinds of items received from them, and attack animations.
** The Big Book of Beasts in the DS remakes of ''[[Dragon Quest IV]]'', ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' shows number of enemies defeated for each enemy beaten, what kinds of items received from them, and attack animations.
** The monster list in ''[[Dragon Quest VIII (Video Game)|Dragon Quest VIII]]'' shows models and character animations for every enemy type defeated. Filling it up by defeating at least one of every monster, including bosses, nets the player a secret item that can prevent random encounters.
** The monster list in ''[[Dragon Quest VIII]]'' shows models and character animations for every enemy type defeated. Filling it up by defeating at least one of every monster, including bosses, nets the player a secret item that can prevent random encounters.
** The defeated monster list in ''[[Dragon Quest IX (Video Game)|Dragon Quest IX]]'' shows models, animations, number defeated, and items received from each monster type defeated, along with flavor text. The thief vocation's skill "Eye for Trouble" reveals a second page of flavor text for each monster observed using the ability along with revealing both possible item drops regardless of which items the player has attained from the monster.
** The defeated monster list in ''[[Dragon Quest IX]]'' shows models, animations, number defeated, and items received from each monster type defeated, along with flavor text. The thief vocation's skill "Eye for Trouble" reveals a second page of flavor text for each monster observed using the ability along with revealing both possible item drops regardless of which items the player has attained from the monster.
* [[Monster Town]]: ''Dragon Quest VIII'' has one, with the beginnings of one appearing way back in ''IV''.
* [[Monster Town]]: ''Dragon Quest VIII'' has one, with the beginnings of one appearing way back in ''Dragon Quest IV''.
* [[Moses in The Bullrushes]]: ''DQVIII'' has one of these, too.
* [[Moses in the Bulrushes]]: ''Dragon Quest VIII'' has one of these too.
* [[Mushroom Man]]: Humanoid fungi appear as monsters.
* [[Mushroom Man]]: Humanoid fungi appear as monsters.
* [[The Musical]]: A musical was made in the early nineties featuring JPOP group SMAP playing the characters.
* [[The Musical]]: A musical was made in the early nineties featuring JPOP group SMAP playing the characters.
* [[Mythology Gag]]: Boatloads in ''IX''. Player characters from previous games appear and there is armor based on their clothes, and major bosses from previous games appear as [[Bonus Boss|Bonus Bosses]].
* [[Mythology Gag]]: Boatloads in ''Dragon Quest IX''. Player characters from previous games appear, and there is armor based on their clothes, and major bosses from previous games appear as [[Bonus Boss]]es.
* [[Names to Run Away From Really Fast]]: Balzack, and his evolved form, Ba'''''a'''''lzack.
* [[Names to Run Away From Really Fast]]: Balzack, and his evolved form, Ba'''''a'''''lzack.
* [[Nice Job Breaking It Hero]]: Marcello in ''Dragon Quest VIII'' {{spoiler|subjugates the [[Big Bad]] and attempts to take power out of the hands of the nobles and church. Then the heroes come and beat him up, freeing the [[Big Bad]] and, by a lucky coincidence, allowing the [[Big Bad]] to reach his own body, thus regaining his full power}}. Whoops.
* [[Nice Job Breaking It, Hero]]: Marcello in ''Dragon Quest VIII'' {{spoiler|subjugates the [[Big Bad]] and attempts to take power out of the hands of the nobles and church. Then the heroes come and beat him up, freeing the [[Big Bad]] and, by a lucky coincidence, allowing the [[Big Bad]] to reach his own body, thus regaining his full power}}. Whoops.
* [[Nonstandard Game Over]]: Say yes to the DracoLord in the first one. The GBC remake lessens it by making it [[All Just a Dream]].
* [[Nonstandard Game Over]]: Say yes to the DracoLord in the first one. The GBC remake lessens it by making it [[All Just a Dream]].
* [[Nuns N Rosaries]]: The church elements strongly resemble the Catholic church.
* [[Nuns-N-Rosaries]]: The church elements strongly resemble the Catholic church.
* [[One Winged Angel]]: It would actually be easier to list the final bosses that ''don't'' do this (to date, only Malroth in II and Zoma in III have no [[One Winged Angel]] form). Dhoulmagus gets special mention for being a {{spoiler|mid boss}} that does this.
* [[One-Winged Angel]]: It would actually be easier to list the final bosses that ''don't'' do this (to date, only Malroth in ''Dragon Quest II'' and Zoma in ''Dragon Quest III'' have no [[One-Winged Angel]] form). Dhoulmagus gets special mention for being a {{spoiler|mid boss}} that does this.
** Orgodemir of ''[[Dragon Quest VII (Video Game)|Dragon Quest VII]]'' is an interesting case. The first time you fight him he plays this trope straight. The second time he ''inverts'' the trope, as he goes from his [[One Winged Angel]] form to his ''normal'' form, and then further changes into a hybrid of the two forms.
** Orgodemir of ''[[Dragon Quest VII]]'' is an interesting case. The first time you fight him, he plays this trope straight. The second time, he ''inverts'' the trope, as he goes from his [[One-Winged Angel]] form to his ''normal'' form, and then further changes into a hybrid of the two forms.
* [[Only One Name]]: It's easier to name characters that have last names in the series than ones that don't.
* [[Only One Name]]: It's easier to name characters that have last names in the series than ones that don't.
* [[Only Six Faces]]: The character designs of [[Akira Toriyama]] often resemble each other and even with his other character designs from [[Dragon Ball (Manga)|his]] [[Chrono Trigger (Video Game)|other]] [[Doctor Slump (Manga)|works]].
* [[Only Six Faces]]: The character designs of [[Akira Toriyama]] often resemble each other and even with his other character designs from [[Dragon Ball|his]] [[Chrono Trigger|other]] [[Doctor Slump|works]].
* [[Orichalcum]]
* [[Orichalcum]]
* [[Party in My Pocket]]: ''VIII'' and ''[[Dragon Quest Monsters (Video Game)|Dragon Quest Monsters]]: Joker'' use this trope. In ''VIII'' only the protagonist (or the next character listed if he's dead) is shown when walking and ''Joker'' only shows the protagonist.
* [[Party in My Pocket]]: ''Dragon Quest VIII'' and ''[[Dragon Quest Monsters]]: Joker'' use this trope. In ''Dragon Quest VIII'', only the protagonist (or the next character listed if he's dead) is shown when walking, and ''Dragon Quest Monsters: Joker'' only shows the protagonist.
* [[Pet Baby Wild Animal]]: Saber, the <ref> Great Sabrecat</ref> from ''DQ5''. Differs from the usual in that {{spoiler|it's the villain who does the [[Shoo the Dog]] bit to turn him feral, but years later he recognizes his old master and rejoins him for the rest of the game}}.
* [[Pet Baby Wild Animal]]: Saber, the <ref>Great Sabrecat.</ref> from ''Dragon Quest V''. Differs from the usual in that {{spoiler|it's the villain who does the [[Shoo the Dog]] bit to turn him feral, but years later, he recognizes his old master and rejoins him for the rest of the game}}.
* [[Physical God]]: The Dragon God / "King" of the Zenithia trilogy; he sometimes disguises himself as a human.
* [[Physical God]]: The Dragon God/"King" of the Zenithia trilogy; he sometimes disguises himself as a human.
* [[Pimped Out Dress]]: Quite a few, particularly Medea's wedding dress in ''VIII''.
* [[Pimped-Out Dress]]: Quite a few, particularly Medea's wedding dress in ''Dragon Quest VIII''.
* [[Playboy Bunny]]: One of the most common character images in the series.
* [[Playboy Bunny]]: One of the most common character images in the series.
** If you have a female character in ''III'', you can actually ''play'' as one by equipping the outfit--which turns out to be very effective armor. The sprite even changes!
** If you have a female character in ''Dragon Quest III'', you can actually ''play'' as one by equipping the outfit... which turns out to be very effective armor. The sprite even changes!
*** From the beginning of ''III'', you can recruit a female [[Joke Character|Goof-Off/Jester]] as a party member, whose sprite ''is'' a playboy bunny.
*** From the beginning of ''Dragon Quest III'', you can recruit a female [[Joke Character|Goof-Off/Jester]] as a party member, whose sprite ''is'' a playboy bunny.
** Jessica's bunny outfit in [[Dragon Quest VIII (Video Game)|Dragon Quest VIII]].
** Jessica's bunny outfit in ''[[Dragon Quest VIII]]''.
** [[Dragon Quest IX (Video Game)|Dragon Quest IX]] has Bunny Ears, a Bunny Tail, Stiletto Heels, and different bustiers (some of which can be made through alchemy), as well as the [[NPC]] harlequin Bunny Girls.
** ''[[Dragon Quest IX]]'' has Bunny Ears, a Bunny Tail, Stiletto Heels, and different bustiers (some of which can be made through alchemy), as well as the [[NPC]] harlequin Bunny Girls.
* [[Power Nullifier]]: In III onward, but most annoyingly in V- ("Boss X sends a disruptive wave of energy!" "All party stats are returned to normal." * groan* At least some of your [[Mon]] can do it, too.)
** In fact, you ''have'' to be able to do it in order to remove the "Bounce" spell-deflecting field around the final boss of ''V''. Good thing using the {{spoiler|Zenithian Sword}} as an item will have the same effect. And since it's plot-relevant, you can't miss that item.
* [[Poirot Speak]]: In the DS remake of the the fourth game, characters in the second and fourth chapters often use Russian and French equivalents of simple words such as "yes" and "no".
* [[Poirot Speak]]: In the DS remake of the the fourth game, characters in the second and fourth chapters often use Russian and French equivalents of simple words such as "yes" and "no".
* [[Power Nullifier]]: In ''Dragon Quest III'' onward, but most annoyingly in ''Dragon Quest V'': "Boss X sends a disruptive wave of energy!" "All party stats are returned to normal." *groan* At least some of your [[Mon]] can do it too.
* [[Prequel]]: {{spoiler|1=''DQIII'' in the Erdrick trilogy and ''DQVI'' for the Zenithia trilogy.}}
** In fact, you ''have'' to be able to do it in order to remove the "Bounce" spell-deflecting field around the final boss of ''Dragon Quest V''. Good thing using the {{spoiler|Zenithian Sword}} as an item will have the same effect. And since it's plot-relevant, you can't miss that item.
* [[Prequel]]: {{spoiler|1=''Dragon Quest III'' in the Erdrick trilogy, and ''Dragon Quest VI'' for the Zenithia trilogy}}.
* [[Pretty in Mink]]: A fair number of armor and character designs have fur.
* [[Pretty in Mink]]: A fair number of armor and character designs have fur.
* [[Prince Charmless]]: Charmles from ''VIII'' often is mispronounced this way, at least in the English language versions.
* [[Prince Charmless]]: Charmles from ''Dragon Quest VIII'' often is mispronounced this way, at least in the English language versions.
* [[Punny Name]]: A lot of the monsters, particularly in the DS games.
* [[Punny Name]]: A lot of the monsters, particularly in the DS games.
* [[Random Effect Spell]]: Chance, across the series.
* [[Random Effect Spell]]: Chance, across the series.
* [[Rebellious Princess]]: Alena from ''DQ4''
* [[Relax O Vision]]: Jessica's Puff-puff special ability in ''DQ8'', which, um... well, [[Marshmallow Hell|let's just say only Jessica can use this]]. Actually a long-standing [[Running Gag]] -- each game has had a "puff-puff" scene in some way or another.
* [[Requisite Royal Regalia]]: Like most [[RPG|RPGs]], crowns are used as armor, but in these games, so can the crown of the [[King Mook|king slime]].
** The King Metal Slime Helmet, found only in [[The Very Definitely Final Dungeon]] of ''DQV'' and only if you landed in the right place for the sliding floor puzzle, is the best helmet in the game. It's even better than the [[The Chosen One|Legendary Hero]]'s Helmet, so it's best to equip it on {{spoiler|your son, said Hero}}.
* [[Rare Candy]]: The stat-boosting seeds, found in drawers, pots, hanging sacks and nearly everywhere else.
* [[Rare Candy]]: The stat-boosting seeds, found in drawers, pots, hanging sacks and nearly everywhere else.
* [[Real Men Wear Pink]]: The manly knight Ragnar of ''DQIV'' has brilliant all-pink armor.
* [[Real Men Wear Pink]]: The manly knight Ragnar of ''Dragon Quest IV'' has brilliant all-pink armor.
* [[Rebellious Princess]]: Alena from ''Dragon Quest IV''.
* [[Red String of Fate]]: Mentioned during the [[Playable Epilogue]] of DQV.
* [[Red String of Fate]]: Mentioned during the [[Playable Epilogue]] of ''Dragon Quest V''.
* [[Roma]]: Meena and Maya in ''DQIV''. Though they might be stereotypically a fortune-teller and a dancer, the game at least gives a nod to realism by making their family Indian.
* [[Relax-O-Vision]]: Jessica's Puff-puff special ability in ''Dragon Quest VIII'', which, um... well, [[Marshmallow Hell|let's just say only Jessica can use this]]. Actually a long-standing [[Running Gag]]: each game has had a "puff-puff" scene in some way or another.
* [[Running Gag]]: In DQVIII, King Trode will pop up and make a comment when the team least expects to see him, always prompting a "COR BLIMEY!" from Yangus. [[Lampshade Hanging|Lampshaded]] late in the game, when Trode shows up at Tyran Gully, and Yangus starts to say his line, but then stops and says [[Overused Running Gag|he's getting sick of that old bit]].
* [[Requisite Royal Regalia]]: Like most [[RPG]]s, crowns are used as armor, but in these games, so can the crown of the [[King Mook|king slime]].
** [[Dragon Quest V (Video Game)|Dragon Quest V]] have a few slimes appear on maps. They're willing to tell you that they're not bad slimes and demand you to not attack them. They also usually give you some tips in return.
** The King Metal Slime Helmet, found only in [[The Very Definitely Final Dungeon]] of ''Dragon Quest V'' and only if you landed in the right place for the sliding floor puzzle, is the best helmet in the game. It's even better than the [[The Chosen One|Legendary Hero]]'s Helmet, so it's best to equip it on {{spoiler|your son, said Hero}}.
* [[Roma]]: Meena and Maya in ''Dragon Quest IV''. Though they might be stereotypically a fortune-teller and a dancer, the game at least gives a nod to realism by making their family Indian.
* [[Running Gag]]: In ''Dragon Quest VIII'', King Trode will pop up and make a comment when the team least expects to see him, always prompting a "COR BLIMEY!" from Yangus. [[Lampshade Hanging|Lampshaded]] late in the game, when Trode shows up at Tyran Gully, and Yangus starts to say his line, but then stops and says [[Overused Running Gag|he's getting sick of that old bit]].
** ''[[Dragon Quest V]]'' have a few slimes appear on maps. They're willing to tell you that they're not bad slimes and demand you to not attack them. They also usually give you some tips in return.
* [[Saintly Church]]: The Churches of the unnamed deity.
* [[Saintly Church]]: The Churches of the unnamed deity.
* [[Samus Is a Girl]]: Depending on your choice in the GBC remake of ''DQIII'', it is possible to discover that {{spoiler|Loto}} was a girl.
* [[Samus Is a Girl]]: Depending on your choice in the GBC remake of ''Dragon Quest III'', it is possible to discover that {{spoiler|Loto}} was a girl.
* [[Schizo Tech]]: Despite otherwise being in a standard medieval, high fantasy setting, robot enemies are a staple of the series. Some places also have technology that shouldn't exist yet, including slot machines.
* [[Schizo-Tech]]: Despite otherwise being in a standard medieval, high fantasy setting, robot enemies are a staple of the series. Some places also have technology that shouldn't exist yet, including slot machines.
** [[Dragon Quest IX (Video Game)|Dragon Quest IX]] also features a steam train, which, to be fair, can fly and was created by God himself.
** ''[[Dragon Quest IX]]'' also features a steam train, which, to be fair, can fly and was created by God himself.
* [[Sealed Evil in A Can]]: Rhapthorne, Orgodemir, etc.
* [[Sealed Evil in a Can]]: Rhapthorne, Orgodemir, etc.
* [[Sequential Boss]]: Dragonlord, Hargon/Malroth, Dhoulmagus...
* [[Sequential Boss]]: Dragonlord, Hargon/Malroth, Dhoulmagus...
* [[Shapeshifter Guilt Trip]]: In ''DQ5'', a shapeshifting monster poses as {{spoiler|your mother, as the High Priestess of the [[Church of Evil]]}}.
* [[Shapeshifter Guilt Trip]]: In ''Dragon Quest V'', a shapeshifting monster poses as {{spoiler|your mother, as the High Priestess of the [[Church of Evil]]}}.
* [[Silent Protagonist]]: Most, but not all, of the heroes. In ''DQV'', you do get to hear the hero speak once, when {{spoiler|you speak to the suspiciously similar-looking man outside the church in your [[Doomed Hometown]], who examines your [[MacGuffin]]}}.
* [[Silent Protagonist]]: Most, but not all, of the heroes. In ''Dragon Quest V'', you do get to hear the hero speak once, when {{spoiler|you speak to the suspiciously similar-looking man outside the church in your [[Doomed Hometown]], who examines your [[MacGuffin]]}}.
* [[Shout Out]]: ''[[Dragon Quest Heroes Rocket Slime (Video Game)|Dragon Quest Heroes Rocket Slime]]'' contains shout outs to other [[Square Enix]]-published series, such as a Platypunk ally named Ducktor Cid (a reference to the recurring character name in ''[[Final Fantasy]]'') and the hero goes up against a tank with a treant-like apperance called Chrono Twigger (an obvious reference to ''[[Chrono Trigger (Video Game)|Chrono Trigger]]''), whose in-game logo even resembles the ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'' logo. These two are notable because the series referenced were formerly Square series, whereas ''Dragon Quest'' was an Enix series. It also has a shoutout to TMNT in Tokyo Tom, and one Tank called DQ Swords, subtitled "The Revolution is coming, Whee!"
* [[Shout-Out]]: ''[[Dragon Quest Heroes: Rocket Slime]]'' contains shout outs to other [[Square Enix]]-published series, such as a Platypunk ally named Ducktor Cid (a reference to the recurring character name in ''[[Final Fantasy]]''), and the hero goes up against a tank with a treant-like apperance called Chrono Twigger (an obvious reference to ''[[Chrono Trigger]]''), whose in-game logo even resembles the ''[[Chrono Trigger]]'' logo. These two are notable because the series referenced were formerly Square series, whereas ''Dragon Quest'' was an Enix series. It also has a shoutout to ''Teenage Mutant Ninja Turtles'' in Tokyo Tom, and one Tank called ''Dragon Quest'' Swords, subtitled "The Revolution is coming, Whee!".
** In addition, the two mercenaries from Torneko's chapter in ''DQ 4'' have been named "Laurel" and "Hardie" in the DS remake (named Laurent and Strom in the NES localization).
** In addition, the two mercenaries from Torneko's chapter in ''Dragon Quest IV'' have been named "Laurel" and "Hardie" in the DS remake (named Laurent and Strom in the NES localization).
** Do all the revisted locales and battles from the first Monsters game count?
** Do all the revisted locales and battles from the first Monsters game count?
* [[Sole Entertainment Option]]: Most games have exactly one (sometimes two) casino in the world.
* [[Smash Mook]]: Loads of different types.
* [[Smash Mook]]: Loads of different types.
* [[Sole Entertainment Option]]: Most games have exactly one (sometimes two) casino in the world.
* [[Spoiled Brat]]: Charmles in ''VIII''.
* [[Spoiled Brat]]: Charmles in ''Dragon Quest VIII''.
** Also Prince Harry {{spoiler|when he's young, the 10 years of slavery made him more laid back and optimistic ("We're locked up... I guess we can rest now!" or something like that)}} in ''V'', and later {{spoiler|his son}}.
** Also Prince Harry: {{spoiler|when he's young, the 10 years of slavery made him more laid back and optimistic ("We're locked up... I guess we can rest now!" or something like that)}} in ''Dragon Quest V'', and later {{spoiler|his son}}.
* [[Sprite Polygon Mix]]: ''DQ7'', ''DQ9'', and the remakes of 4, 5, and 6.
* [[Sprite Polygon Mix]]: ''Dragon Quest VII'', ''Dragon Quest IX'', and the remakes of ''Dragon Quest IV'', ''Dragon Quest V'' and ''Dragon Quest VI''.
* [[Squishy Wizard]]: The Wizard class in ''DQ3'', Borya in ''DQ4''
* [[Squishy Wizard]]: The Wizard class in ''Dragon Quest III'', Borya in ''Dragon Quest IV''
** Jessica from VIII too. Not just literally, either. Well, she's a wizard, and, er, ''parts'' of her are squishy...
** Jessica from ''Dragon Quest VIII'' too. Not just literally, either. Well, she's a wizard, and, er, ''parts'' of her are squishy...
* [[Take That]]: The remake of ''IV'', especially, seems to direct one at [[Final Fantasy VII (Video Game)|Sephiroth]].
* [[Take That]]: The remake of ''Dragon Quest IV'', especially, seems to direct one at [[Final Fantasy VII|Sephiroth]].
* [[Tank Goodness]]: A big part of ''DQ Heroes: Rocket Slime''
* [[Tank Goodness]]: A big part of ''Dragon Quest Heroes: Rocket Slime''.
* [[Those Two Guys]]: Alena's retainers, Kiryl the priest and Borya the wizard.
* [[Those Two Guys]]: Alena's retainers, Kiryl the priest and Borya the wizard.
* [[Timey Wimey Ball]]: In ''[[Dragon Quest III (Video Game)|Dragon Quest III]]'', where a city is destroyed during the night but intact and apparently in the past during the day; you need to use this trick to {{spoiler|obtain one of the Orbs you need to awaken Lamia}}. Also, one of the more complicated examples in ''[[Dragon Quest V (Video Game)|Dragon Quest V]]'', {{spoiler|as a child, you find a glowing golden orb which does not seem terribly important. Later, you show it to a random traveler. Still later, [[The Dragon]] crushes it so you can never use it against him. Then, after the [[Time Skip]], you find a fake orb and use a magic painting to go back in time to exchange balls with your younger self, which means that that traveller you showed the gold orb to was you (though you could tell that by his clothes the first time you met him) thus meaning that [[The Dragon]] destroyed the fake.}}
* [[Timey-Wimey Ball]]: In ''[[Dragon Quest III]]'', where a city is destroyed during the night, but intact and apparently in the past during the day; you need to use this trick to {{spoiler|obtain one of the Orbs you need to awaken Lamia}}. Also, one of the more complicated examples in ''[[Dragon Quest V]]'', {{spoiler|as a child, you find a glowing golden orb which does not seem terribly important. Later, you show it to a random traveler. Still later, [[The Dragon]] crushes it so you can never use it against him. Then, after the [[Time Skip]], you find a fake orb and use a magic painting to go back in time to exchange balls with your younger self, which means that that traveller you showed the gold orb to was you (though you could tell that by his clothes the first time you met him), thus meaning that [[The Dragon]] destroyed the fake}}.
** The entire plot of ''[[Dragon Quest VII (Video Game)|Dragon Quest VII]]'' can be summed up with this trope.
** The entire plot of ''[[Dragon Quest VII]]'' can be summed up with this trope.
* [[Trick Boss]]: Balzack in the fourth chapter of ''[[Dragon Quest IV (Video Game)|Dragon Quest IV]]''. At first, he is immune to all attacks, and the party needs to use [[Green Rocks|a special item]] to render him vulnerable. After Balzack is defeated, Marquis de Léon, the ''real'' boss of that chapter, storms in and [[Hopeless Boss Fight|immediately wipes the floor with your party]]. You get to fight Marquis de Léon again in Chapter 5, but this time he's beatable.
* [[Trick Boss]]: Balzack in the fourth chapter of ''[[Dragon Quest IV]]''. At first, he is immune to all attacks, and the party needs to use [[Green Rocks|a special item]] to render him vulnerable. After Balzack is defeated, Marquis de Léon, the ''real'' boss of that chapter, storms in and [[Hopeless Boss Fight|immediately wipes the floor with your party]]. You get to fight Marquis de Léon again in Chapter 5, but this time he's beatable.
* [[Two Guys and A Girl]]: ''Dragon Quest II'' and the second chapter in ''Dragon Quest IV''.
* [[Two Guys and a Girl]]: ''Dragon Quest II'' and the second chapter in ''Dragon Quest IV''.
* [[Unfortunate Names]]: '''Balzack?!''' It ''is'' the name of a French author, however (although it's spellt Balzac).
* [[Unfortunate Names]]: '''Balzack?!''' It ''is'' the name of a French author, however (although it's spellt Balzac).
* [[Unknown Rival]]: It's not necessarily a rivalry, but some Western ''[[Final Fantasy]]'' fans won't give ''Dragon Quest'' the attention they probably should. Try to explain to one of them why they should try playing a ''Dragon Quest'' game. They just scoffed and ignored you, didn't they?
* [[Ur Example]]: Of just about every JRPG trope in existence. No, really, [[Older Than They Think|just about every one.]] Even [[Final Fantasy]] (the first of which came out a scant 2 months before [[Dragon Quest III (Video Game)|Dragon Quest]] '''[[Dragon Quest III (Video Game)|III]]''') has callbacks to ''Dragon Quest'' titles. Amusingly, given the length and influence of the series, it could also be called the [[Trope Maker]] and [[Trope Codifier]] for quite a few of them, too.
* [[Ur Example]]: Of just about every JRPG trope in existence. No, really, [[Older Than They Think|just about every one]]. Even ''[[Final Fantasy]]'' (the first of which came out a scant 2 months before ''[[Dragon Quest III|Dragon Quest]]'' '''[[Dragon Quest III|III]]''') has callbacks to ''Dragon Quest'' titles. Amusingly, given the length and influence of the series, it could also be called the [[Trope Maker]] and [[Trope Codifier]] for quite a few of them too.
* [[Useless Useful Spell]]: Averted. [[Standard Status Effects|Death, Sleep, Silence, and the like]] are much more effective when used by your party than they have any right to be -- even on bosses. The party AI is usually good about using those to slow down an enemy's assault instead of spamming high-damage and high-cost magic attacks. Ironically, most American gamers ''expect'' this trope so much that Dragon Quest has a history of being [[Nintendo Hard]] and requiring lots of [[Level Grinding]] -- which it does, if you don't use the [[Useless Useful Spell|Useless Useful Spells]].
* [[Useless Useful Spell]]: Averted. [[Standard Status Effects|Death, Sleep, Silence and the like]] are much more effective when used by your party than they have any right to be... even on bosses. The party AI is usually good about using those to slow down an enemy's assault instead of spamming high-damage and high-cost magic attacks. Ironically, most American gamers ''expect'' this trope so much that ''Dragon Quest'' has a history of being [[Nintendo Hard]] and requiring lots of [[Level Grinding]]... which it does, if you don't use the [[Useless Useful Spell]]s.
* [[Weapon of X Slaying]]: Various examples, such as metal claws (extra damage vs. [[Metal Slime]]) or the dragonsbane sword (extra damage vs. dragons).
* [[Weapon of X-Slaying]]: Various examples, such as metal claws (extra damage vs. [[Metal Slime]]) or the dragonsbane sword (extra damage vs. dragons).
* [[Well Intentioned Extremist]]: [[Dragon Quest IV (Video Game)|Dragon Quest IV]]'s Psaro the Manslayer.
* [[Well-Intentioned Extremist]]: ''[[Dragon Quest IV]]'''s Psaro the Manslayer.
* [[Whip It Good]]: Several characters throughout the series use it, and one was one of the strongest weapons in the Game Boy Color remake of ''[[Dragon Quest III (Video Game)|Dragon Quest III]]''.
* [[Whip It Good]]: Several characters throughout the series use it, and one was one of the strongest weapons in the Game Boy Color remake of ''[[Dragon Quest III]]''.
* [[White Haired Pretty Boy]]: Psaro, and the protagonist of ''DQM: Joker''
* [[White-Haired Pretty Boy]]: Psaro, and the protagonist of ''Dragon Quest Monsters: Joker''.
* [[White Mage]]: The Priest class.
* [[White Mage]]: The Priest class.
* [[Whole Plot Reference]]: Basically, the entire sequence in the fairy world in ''V'' is one big [[Shout Out]] to ''[[The Chronicles of Narnia|The Lion, the Witch and the Wardrobe]]''. However, despite what it [[Big Lipped Alligator Moment|might seem like]], it ''does'' become important much later.
* [[Whole-Plot Reference]]: Basically, the entire sequence in the fairy world in ''Dragon Quest V'' is one big [[Shout-Out]] to ''[[The Chronicles of Narnia|The Lion, the Witch and the Wardrobe]]''. However, despite what it [[Non Sequitur Scene|might seem like]], it ''does'' become important much later.
* [[With This Herring]]: The series tends to do this quite a bit... "You are the prophesied hero foretold to save our kingdom from doom! And so I bequeath you this modest stick, a burlap sack, and some lint I found under my pillow. God be with you!"
* [[With This Herring]]: The series tends to do this quite a bit... "You are the prophesied hero foretold to save our kingdom from doom! And so I bequeath you this modest stick, a burlap sack, and some lint I found under my pillow. God be with you!"
** Which makes ''V'''s subversion so much nicer: {{spoiler|"You aren't the prophesied hero... but your wife will give birth to him, after you grow up!"}} You don't even get to ''see'' the stick/sack/lint part of the game, since {{spoiler|your children rescue you on their own}}.
** Which makes ''Dragon Quest V'''s subversion so much nicer: {{spoiler|"You aren't the prophesied hero... but your wife will give birth to him, after you grow up!"}} You don't even get to ''see'' the stick/sack/lint part of the game, since {{spoiler|your children rescue you on their own}}.
* [[World of Badass]]: According to this video: http://www.youtube.com/watch?v=odKPdhiY46s&feature=related
* [[World of Badass]]: According to this video: http://www.youtube.com/watch?v=odKPdhiY46s&feature=related
* [[Wretched Hive]]: Pickham
* [[Wretched Hive]]: Pickham.
* [[Ye Olde Butcherede Englishe]]: Only the first two games in the [[Woolseyism|original US localizations]], though they for the most part were good about their grammar. The team that took over the localization of ''Dragon Quest VIII'' is British-based, and a more modern version of [[Ye Olde Butcherede Englishe]] shows up. Cor Blimey! In addition, the DS remake of ''Dragon Quest IV'' has the Zenithians speak in [[Ye Olde Butcherede Englishe]].
* [[Ye Olde Butcherede Englishe]]: Only the first two games in the [[Woolseyism|original US localizations]], though they for the most part were good about their grammar. The team that took over the localization of ''Dragon Quest VIII'' is British-based, and a more modern version of [[Ye Olde Butcherede Englishe]] shows up. Cor Blimey! In addition, the DS remake of ''Dragon Quest IV'' has the Zenithians speak in [[Ye Olde Butcherede Englishe]].
** This was removed for presumably space reasons in the Game Boy Color remakes of the first two, which were released on the same cartridge, as [[Ye Olde Butcherede Englishe]] takes up precious bits.
** This was removed for presumably space reasons in the Game Boy Color remakes of the first two, which were released on the same cartridge, as [[Ye Olde Butcherede Englishe]] takes up precious bits.
* [[You Killed My Father]]: Dragon Quest V, Bishop Ladja was responsible for the hero's father Pankraz's death. Although the hero is a [[Silent Protagonist]], to the player its obviously [[Its Personal|personal]] and eventually [[Best Served Cold|the payback is returned.]]
* [[You Killed My Father]]: In ''Dragon Quest V'', Bishop Ladja was responsible for the hero's father Pankraz's death. Although the hero is a [[Silent Protagonist]], to the player, its obviously [[It's Personal|personal]] and eventually [[Best Served Cold|the payback is returned]].
* [[Your Princess Is in Another Castle]]: ''Dragon Quest VIII'' makes you ''think'' you've won the game {{spoiler|after beating Dhoulmagus}}, but the party notices something is amiss when the King's and princess' curses aren't immediately broken. In ''Dragon Quest 3'', you beat the [[Big Bad]] Baramos, start in on the victory celebration, only to have the '''real''' big bad, Zoma, mock you for celebrating too early. Cue [[Extended Gameplay]].
* [[Your Princess Is in Another Castle]]: ''Dragon Quest VIII'' makes you ''think'' you've won the game {{spoiler|after beating Dhoulmagus}}, but the party notices something is amiss when the King's and princess' curses aren't immediately broken. In ''Dragon Quest III'', you beat the [[Big Bad]] Baramos, start in on the victory celebration, only to have the '''real''' big bad, Zoma, mock you for celebrating too early. Cue [[Extended Gameplay]].
** Done with '''style''' in the recently fan-translated ''Dragon Quest Monsters: Caravan Heart'': {{spoiler|You beat the [[Big Bad]], causing him to flee the (good) High Demon Lord [[Body Snatcher|he was possessing]], only... [[Never Found the Body|he ... fled... right?]] [[It Got Worse|Whoops.]] After the credits, you see the 4 other (good) Demon Lords who helped you out throughout the game floating in the darkness... then the darkness sprouts a [[Nightmare Fuel|hideous face]]. Cue the hero having to run screaming back to the Alternate Universe to sort that little mess out...}})
** Done with '''style''' in the recently fan-translated ''Dragon Quest Monsters: Caravan Heart'': {{spoiler|you beat the [[Big Bad]], causing him to flee the (good) High Demon Lord [[Body Snatcher|he was possessing]], only... [[Never Found the Body|he ... fled... right?]] [[It Got Worse|Whoops]]. After the credits, you see the 4 other (good) Demon Lords who helped you out throughout the game floating in the darkness... then the darkness sprouts a [[Nightmare Fuel|hideous face]]. Cue the hero having to run screaming back to the [[Alternate Universe]] to sort that little mess out}}...
** ''Dragon Quest VII'' also did this with panache: {{spoiler|After you've restored all the islands/continents that the Demon Lord sealed away and solved all the pressing crises in each location, you finally track down the Demon Lord himself and defeat him in combat, ensuring peace and prosperity for the newly restored world...except you haven't even gotten to Disc 2 yet.}}
** ''Dragon Quest VII'' also did this with panache: {{spoiler|after you've restored all the islands/continents that the Demon Lord sealed away and solved all the pressing crises in each location, you finally track down the Demon Lord himself and defeat him in combat, ensuring peace and prosperity for the newly restored world... except you haven't even gotten to Disc 2 yet}}.


{{reflist}}
{{reflist}}
Line 288: Line 289:
[[Category:Nintendo DS]]
[[Category:Nintendo DS]]
[[Category:Wide Open Sandbox]]
[[Category:Wide Open Sandbox]]
[[Category:index]]
[[Category:Index]]
[[Category:Dragon Quest]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Dragon Quest]]
[[Category:DSiWare]]

Latest revision as of 17:10, 2 November 2021

A Slime draws near! Command?

An absurdly popular Japanese RPG series most recently in its eleventh incarnation, with a twelfth also announced. Before their merger, Dragon Quest was to Enix what Final Fantasy was to Squaresoft. While never as popular in the US as the Final Fantasy series (but even more popular than Final Fantasy in Japan; since the companies merged, needless to say, Square Enix owns the Japanese RPG scene), it's notable for its character art by Akira Toriyama of Dragon Ball fame. Most of its tropes, especially the battle screen, have been kept intact over the years.

Mostly due to the historical prevalence of console gaming over PC gaming in Japan, nearly all parodies of RPGs that show up in anime that aren't MMORPGs will reference Dragon Quest in some way.

The English localization of Dragon Quest VIII was noticeable for its solution to the regional accent issue: many of the characters speak in British dialects rather than American ones. Similarly, the US releases of Dragon Quest IV, Dragon Quest V, Dragon Quest VI and Dragon Quest IX on the DS are using regional dialects: there's a Russian town, a Scottish town, etc, etc. However, the localizers' love of puns is also a bit of a bother to some fans.

Sequels to the franchise are always released locally on Saturdays, which according to the company is to prevent the predictably huge turnout of fans from skipping school or work during launch days to pick them up. This fueled an urban legend inflating the real cause to be political pressure from local Japanese municipalities or that the release rule was an actual local law (although the Diet at the time did ask them to do something after a small boy was mugged and beaten during the Dragon Quest III launch; however, the delayed launches were entirely Enix's decision).

Few people know it but there was a Tabletop RPG called DragonQuest, whose trademark was the reason the Dragon Quest video game series was originally known as Dragon Warrior outside of Japan, until Square Enix finally acquired it for their series. Nothing to do with this show, it was bought out and buried by the owners of Dungeons & Dragons so it would not be a threat to their Merchandise-Driven empire.

For the manga and anime spinoff Dragon Quest: Dai no Daibouken (Dai's Great Adventure, translated into French and Spanish as Fly to avoid pronouncing "die"!), see the Dai no Daibouken page. The series that was dubbed as Dragon Warrior is at Dragon Quest: Legend of the Hero Abel.

Not to be confused with the novel DragonQuest or the My Little Pony: Friendship Is Magic episode of that name.

Also has a growing Awesome Music entry.

The Dragon Quest series includes:

A collection of some of the series' best Tear Jerkers can be found on their own page.

The following tropes are common to many or all entries in the Dragon Quest franchise.
For tropes specific to individual installments, visit their respective work pages.
  • After the End: In a sense. Dragon Quest VII started out on the only land mass on the planet that was not destroyed by the demon lord. You do get to restore them though.
  • AI Roulette: One of the givens of the series.
  • Alas, Poor Villain: In Dragon Quest III, Dragonlord is implied by some to be the child of the Queen Dragon, a GOOD dragon, who actually created the ball of light to help defeat Zoma and restore peace to Alefgard. Not only did she die in giving birth to him, he was likely to have been corrupted by Zoma in some fashion (Zoma did note to Loto that he would have his revenge).
    • Somehow, the Dragonlord had a descendant of his own, as seen in Dragon Quest II, but outside of living alone in a castle, he's perfectly normal, even hoping that one day he and the heroes can be friends. In that sense, it seems only the Dragonlord himself is corrupted. Unfortunately, that does kind of make it hard for his descendant to show himself without scaring people.
      • Many years after Dragon Quest II, in Dragon Quest Monsters Caravan Heart, he is resurrected along with Alefgard. Rubiss put a seal on his castle though. Judging by what the dragon guardian of his castle says, it seems the Dragonlord was probably going to be revived free of his corruption. However, due to the efforts of The Chessmaster/Bonus Boss and his interference, he ended up RE-corrupted before he could be revived properly, causing him to go on a blind rage on Kiefer's party, due to their involvement with the orbs of Loto. If they didn't kill them, he would have likely gone berserk on the world. The poor guy cannot get a break...
    • Again in Caravan Heart, the ghost of the green dragon guarding Lady Lora also counts. Like the dead in early Dragon Quest games, he could no longer see or hear, but remained faithful to the Dragonlord in his mission to guard Lady Lora. It's rather tragic to see, especially after you are forced to fight him if you talk to him.
  • Alchemy Is Magic
  • Alcohol Hic: Happens in the series (especially in the remakes) when you talk to guys who are drunk in pubs. There is also one time in Dragon Quest IV when you talk to a drunken guy outside the bar in Endor at night, and he feels like he's not "wurring my slurds or anything."
  • The Alcoholic: Kalderasha, a "drunk Russian" stereotype.
  • All in a Row: All main installments except Dragon Quest VIII (it was brought back in Dragon Quest IX) and the Dragon Quest Monsters games before Joker show all active party members on the screen when traveling by walking.
  • Alliteration: The subtitles on the DS releases (Dragon Quest IV-Dragon Quest VI remakes and Dragon Quest IX).
  • Always Check Behind the Chair: hidden items in barrels, pots, hanging bags, drawers, coffins, crosses, just lying on the floor...
  • Ambidextrous Sprite: Awesomely averted for all games except the original, Famicom version of Dragon Quest I. Updating the sprites was one of the things that they did for the US version.
  • Ancestral Weapon: Erdrick/Loto's Sword is the most powerful weapon in Dragon Quest I. The sword is also in Dragon Quest II, but it is nowhere near being the strongest weapon in the game.
    • It makes a sneaky appearance in Dragon Quest IX, as well, right before the last boss, as the "Rusty Blade". Fixing it -- easily done if you know how (or if you've done the DLC quests that include the recipes) -- makes said last boss... still Nintendo Hard.
  • And I Must Scream: The player character is stuck as a statue for several years in Dragon Quest V, as is his wife.
    • Happens to two towns in Dragon Quest VII. The first time, you don't arrive fast enough to revert them, as they had been exposed to the elements for too long. The second time, the last survivor from the first town arrives in time to help.
    • The entire population of Trodain was turned into lifeless vines by the sceptre's curse in Dragon Quest VIII.
  • And Now for Someone Completely Different: Dragon Quest IV. In the last chapter (of the original; the remakes added an extra chapter and a prologue chapter), the hero (of which you name before the game starts) has to travel the world and assemble them all. You can even switch back and forth between party members in battle once you secure the wagon.
  • An Ice Person: Borya of Dragon Quest IV specializes in ice-based magic, like "Crack" and "Crackle".
  • Animated Armor: A recurring enemy type, frequently capable of summoning healslimes or their variants.
  • Artifact of Death: In the first Dragon Quest game, there was a chance of you getting Cursed Belts and Cursed Necklaces from certain chests. They did nothing except strangle you, yet bizarrely they sold very well.
    • Bondage, S&M, etc...
  • Artifact of Doom: The sceptre Dhoulmagus steals in Dragon Quest VIII is possessed by Rhapthorne. The Golden Claw in Dragon Quest III and a few other games is also somewhat evil: it increases your encounter rate to 100%, meaning you end up in a random encounter every single step until you get rid of it.
    • The golden claw isn't that bad in the original NES game: if you can escape the dungeon, you can sell it with no problems by instantly teleporting to any city, and you can run from battles just as easily as before. In the Game Boy remake, it didn't just raise the encounter rate to 100%, it also disabled running from battles. As if that's not bad enough, it sold for much, much less than the original game. As a tradeoff, however, the whole 100% encounter rate only applies to the pyramid itself once the Golden Claw is taken in this version. Escaping the Pyramid and bringing the Claw with you does not affect any other area at all (and it makes a good weapon for fighters).
  • Artistic License Economics: Gold Golems.
  • Author Appeal: Yuji Horii is a compulsive gambler which is why games in the series often feature a gambling mini-game or few (and the fact that you can only save in the town's churches make it so that going out on the field/into the dungeons would feel more like a gamble).
  • Authority Equals Asskicking: Several heroes are royalty, among them Dragon Quest II's heirs to Midenhall, Cannock and Moonbrooke; Tsarevna Alena of Zamoksva in Dragon Quest IV; the entire royal family of Gotha in Dragon Quest V; and the Prince of Somnia in Dragon Quest VI.
  • Awesome Moment of Crowning: Dragon Quest III, after the first boss; also a sort of Nonstandard Game Over.
  • Badass Family: In Dragon Quest V, you are not just the son of a king, but your party later in the game also consists of you, your wife, your children and your pets.
    • The heroes of Dragon Quest II also count; they're all cousins (all descended from the hero of Dragon Quest I and Princess Gwaelin/Lora).
  • Battle Aura: Tension, starting with Dragon Quest VIII.
  • Battle Bikini: Jessica has plenty of them. This goes as far back as Dragon Quest III, where you could find "revealing bikinis" or "battle bikinis" that would change the character sprite. They were actually somewhat useful, as they increased your character's dodge rate by a LOT... and affected the AI, to boot.
  • Beef Gate: Death awaits beyond bridges for the insufficiently-leveled.
  • Betting Minigame: The casinos and Monster Arenas, starting from the second game.
  • Big Damn Heroes: Happens all the time in Dragon Quest VII, as you save over a dozen lands from destruction, just in time (Subverted in a few worlds).
  • Black Mage: Excusing for the moment the fact that almost all characters count, the Mage class in Dragon Quest III, Dragon Quest VI and Dragon Quest IX all specialize in offensive spells. Barbara from Dragon Quest VI and Jessica Albert from Dragon Quest VIII count.
  • Blob Monster: The slimes are certainly the cutest examples of this trope.
  • Bonus Boss: The Dragovian Trials from Dragon Quest VIII.
    • Also Divinegon and Grand Dragon in the Dragon Quest III remakes (although Grand Dragon might be GBC exclusive). Both bosses can be challenged multiple times, and will require excessive Level Grinding to defeat. Very, very few people have even fought Grand Dragon anyways, as it involves a massive spiked brick wall of a Collection Sidequest (see entry below). Defeating Grand Dragon rewards you with the game's Infinity+1 Sword that all classes can equip.
    • Also in Dragon Quest V with the Epilogue Boss, Estark (who previously appeared as a major boss in Dragon Quest IV).
    • And in Dragon Quest VII, you fight God.
    • Dragon Quest IX, having an immense amount of post-game content, tops them all. These include five post-game quests with bosses, twelve grotto bosses, and thirteen legacy bosses from previous games: the Final Boss of every previous main Dragon Quest game, the Disc One Final Boss of Dragon Quest III, Dragon Quest VI and Dragon Quest VIII, a major boss of Dragon Quest IV that is also the aforementioned Epilogue Boss of Dragon Quest V, and Dragon Quest VI's ultimate Bonus Boss.
  • Brainwashed and Crazy: Several characters in Dragon Quest VIII, after Rhapthorne is released... including a dog!
  • Breaking the Fourth Wall: In the GBC remake of Dragon Quest III, God addresses you, the player, for your personal information at the start of a new game.
  • But Thou Must!: The famous words of Princess Gwaelin/Lora from the original version of Dragon Quest I, but it pops up in other games too.
  • Catch Phrase: Yangus' "COR BLIMEY!" and Dhoulmagus' "Such a pity...".
  • Chest Monster: Not to mention pots, books and other things...
  • Childhood Friend Romance: Bianca, possibly, in Dragon Quest V. The game gives you the option of marrying the other woman Flora, but it makes you feel like a right bastard for it, since marrying Bianca not only allows your romantic rival to marry his own Victorious Childhood Friend Flora, but actually saves Bianca's father's life. Also the threat that if you don't, she'll have to get work as an abused barmaid.
    • The punishment is only in the Super Famicom version. The PS2 and DS versions changed it so players won't feel guilty picking Nera or Debora.
  • Chokepoint Geography: The swamp cave in the first game.
  • Collection Sidequest: Required to gain access to Dragon Quest III GBC remake's second half of a Bonus Dungeon and ultimately Bonus Boss Grand Dragon. The sidequest spans throughout the entire game, as it involves collecting randomly dropped medals from almost every monster in the game, including bosses. This may be considered a Guide Dang It, as there are a few monsters whose encounter rate is so low that one may never run into said monster during a regular playthrough. Oh, and did I already mention that those medals randomly drop?
  • Crisis Crossover: The Monster Battle Road series as seen in this video.
  • Crystal Dragon Jesus: The Catholic motif for the churches, priests and nuns.
    • In Dragon Quest V, the Dragon King is an actual Crystal Dragon Jesus, a Physical God who sometimes takes the form of a human.
    • Also, the gender of the deity was changed—the original games had him addressed directly as "God" or "the Lord", but in the remakes they worship a Goddess instead. Presumably this was to avoid offending people. In Dragon Quest IX, the deity is male again, and referred to as "The Almighty". The reason for the change is unknown, except perhaps the fact that God actually appears in the game (and is very much male). He also appears in Dragon Quest VII as a Bonus Boss and is male in that game as well. This game has not been remade yet, but in Dragon Quest Monsters: Joker 2, his English name is the rather appropriate Numen (look it up).
  • Cursed with Awesome: The hero from the eighth game was cursed as a kid, but in turn, this prevents him from being affected by any other curses, even those in-game.
  • Cute Bruiser: Alena.
  • Dangerous Sixteenth Birthday: Dragon Quest III begins on your hero's sixteenth birthday with the king officially assigning you to pick up where your Disappeared Dad left off. Dragon Quest IV also has the hero's journey begin at sixteen (actually eighteen), though that wasn't what your Hidden Village planned... Played with in Dragon Quest V, as horrible things started happening to the hero when he was six, and he didn't really start fighting back until he was sixteen.
  • Delusions of Eloquence: Yangus from Dragon Quest VIII.
  • Did You Just Have Sex?: Dragon Quest V, presumably sometime after the marriage.
    • Your son is the legendary hero!
  • Did You Just Punch Out Cthulhu?: In many of the games, notably in Dragon Quest V, you go more or less invade Hell, kick Satan's behind, and escape unscathed. Dragon Quest VI also has an optional sidequest where you basically beat up Satan, and then he kills the Big Bad for you.
  • Dirty Coward: Prince Charmles from Dragon Quest VIII, appropriately named "Prince Charmless" in-game because he really is that much of a loser.
  • Doppelganger Spin: Linguar's specialty.
  • Encounter Bait: The "Whistle" ability.
  • Encounter Repellant
  • Endless Corridor: The looping stairway in Charlock Castle.
  • Everything's Better with Princesses: In just about every other game. Special mention goes to Alena, who joins your party and is easily the strongest physical fighter of her game.
  • Evolutionary Levels: Psaro and his minions from Dragon Quest IV are after the Secret of Evolution so that they can build an all-powerful monster army to subjugate the world. This research also extends to giving animals the ability to talk.
  • Exclusively Evil: Notably averted by many monsters in the series.
  • Expy: The Celestrians of Dragon Quest IX are quite similar to the Zenithians of the Zenithian trilogy: Winged Humanoid Angel-like beings living on a Floating Continent who regard mortals as somewhat pitifully weak creatures, though naturally, there are exceptions to that. Both also suffer some major Pride Before a Fall, though the Zenithians' takes place between Dragon Quest IV and Dragon Quest V.
  • Face Design Shield: The Boss, Tempest and Slime shields.
  • Fairy Battle: Torneko's chapter in Dragon Quest IV.
  • Fanfare: The Overture heard at the start of each game.
  • Fetch Quest
  • Fiery Redhead: A common design theme: there's Alena in Dragon Quest IV, Ashlynn in Dragon Quest VI, Maribel in Dragon Quest VII, and Jessica in Dragon Quest VIII. Dragon Quest IX also has this as a design choice; interestingly, however, the usual dark orange favored by the designers isn't available... instead, Dragon Quest IX features a very rich red.
  • First Law of Tragicomedies: Several games start off with a fairly light and comedic tone, then get progressively darker (particularly near the end of the plot).
  • Floating Continent: Zenithia.
  • Funetik Aksent: Dragon Quest IV DS (and, to a thankfully lesser extent, Dragon Quest V DS) uses several different dialects for characters from different regions of the world. Dragon Quest VIII did it first though.
    • Actually, all of them had this in the original Japanese script, as characters from different towns would speak in different Japanese regional accents. Dragon Quest VIII was the first to do this for the English translation as well.
  • Gaiden Game: Games centering on Torneko from Dragon Quest IV, Yangus from Dragon Quest VIII, Rocket Slime, and the Monsters series.
  • Gainaxing: Jessica of Dragon Quest VIII, to an almost absurd degree. Depending on the camera angle, it can distract from almost anything else occurring or being said on screen.
  • Game Favored Gender: Since Dragon Quest III, female characters tend to enjoy a larger selection of armor and accessories than their male counterparts. They may run into class restrictions, but it's not unusual to run into several points in a given game where the best armor currently available is a dress, skirt or robe, barring men from using them. By contrast, male-exclusive items tend to be more jokey, like boxer shorts.
  • Giant Space Flea From Nowhere: The series is horrible about doing this to the final bosses of the games; the only ones who can make legitimate claims to not pulling this in some form are the first, third, fourth, seventh, eighth and ninth games. The content of the various games is lousy with fleas, as well.
    • The third and sixth also avert this trope, although this was originally a spoiler, especially in regards to Dragon Quest III, which was the Trope Codifier for the use of Your Princess Is in Another Castle in video games. You didn't think Baramos was the only Archfiend, and Murdaw was the only Demon Lord, did you?
    • The original English translation of Dragon Quest II is one of the all-time worst offenders of this trope, to the point that it almost makes Necron look like less of an Ass Pull. Hargon is played as the Big Bad for the entire game. When you finally kill him, he throws a demon named Malroth (Sidoh in the Japanese version) at you who turns out to be infinitely harder. Absolutely nothing in the entire game even so much as hints at Malroth's presence, with the exception of a quest item named Eye of Malroth (that has absolutely nothing to do with demons), and it's never fully explained exactly what the hell Malroth is or why you need to kill him right now (aside from the fact that he's trying to kill you). In the Japanese translation and remakes, it's revealed that Malroth is the god that Hargon and his cult worshiped. This still doesn't change the fact that Malroth is a huge Giant Space Flea though.
    • Dragon Quest V had this in its original version since Nimzo isn't even mentioned until late in the game. The DS remake rectifies this somewhat by namedropping him, at least in incidental NPC chat, far earlier.
    • The seventh game mostly avoided this with Big Bad Orgodemir, who is set up from the very beginning and is ultimately responsible for every single bad thing to happen to every place you've been (although you're mostly dealing with the effects of his villainy at first), although many lesser bosses you face turn out to be space fleas.
  • God Is Evil: A very rare JRPG example that almost completely subverts the trope. In fact, in Dragon Quest IX, a Genre Savvy player might well think that there's a lot of really obvious setting up for "God", as the Celestians understand it, to be the major villain of the entire game. The truth of the matter is... substantially more complicated.
    • Seems to be played straight in Dragon Quest VII. Except it's actually Demon Lord Orgodemir posing as God. When God actually does show up as the Bonus Boss, he turns out to be a pretty decent guy.
  • Good Morning, Crono: Your Mother wakes you up in the beginning of Dragon Quest III.
  • The Goomba: Slimes are usually the first, and easiest, enemies you face in these games. That just applies to the standard slime though. Except in Dragon Quest VI, where there's an even weaker variant of the slime, and the standard slime doesn't appear until about an hour later (a subtle hint to the game's plot twist; "true" slimes only appear in the real world).
  • Gotta Catch Them All: The Dragon Quest Monsters series, although Dragon Quest V and Dragon Quest VI both had monster catching as well, years before Pokémon.
  • Gratuitous Foreign Language: Morrie from the NA version of Dragon Quest VIII peppers his speech with Italian words. A slime version of him runs the Tank Battles in Dragon Quest Heroes: Rocket Slime.
    • In the DS remake of the fourth game, characters often use Russian words in the second chapter and French words in the fourth chapter.
      • Bishop Ladja speaks in gratuitous Russian in Dragon Quest V. Gядйdмдsтзя Йiмzф дlsф dфзs тнis, дйd тдlкs щiтн д Яцssiдй дlрндьзт fфям фf lззтspздк.
  • Groundhog Day Loop: Featured in one town in Dragon Quest VII.
  • Guest Star Party Member: Several in Dragon Quest IV.
  • Happily Married: Dragon Quest V main protagonist.
  • Hello, Insert Name Here: A series standard for the main characters. Yuji Horii has even stated that it's one of the series' essential elements.
    • Canon Name: A few get named in other material: the Dragon Quest IV heroes are Solo and Sofia, the Dragon Quest V hero is Madason in postgame cameos for the DS remake of Dragon Quest VI (though Solo and Sofia's names came from the manual from a previous remake of Dragon Quest IV), and the Dragon Quest VI and Dragon Quest VII heroes are named Botsu and Arus in manga adaptations. Also, Dragon Quest II's Prince of Cannock and Princess of Moonbrooke, whose names were randomized originally, were given true names in other games: "Cookie" and "Pudding" in Japanese editions of Fortune Street; "Princeton" and "Princessa" in the English version of Dragon Quest IX.
  • Heroic Mime: The Hero of every game. In Dragon Quest V, you get to hear the hero speak a few lines when he comes back to your childhood via Time Travel to exchange the fake MacGuffin for the real one.
    • The hero of the first game has a few lines after defeating the final boss, when he rejects the offer to take the place of the King of Alefgard.
  • Hopeless Boss Fight: Marquis de Léon in Chapter 4 of Dragon Quest IV.
    • Dragon Quest VII has this as well.
    • So does Dragon Quest V.
    • And also Dragon Quest IX twice when your mentor Aquila defeats you and takes the fyggs you took hours to collect and Corvus, the Big Bad of the game, proceeds to instantly kill the main character before commencing his Evil Plan.
  • Improbable Age: Dragon Quest V starts off the protagonist as six years old. He gets treated as such, and it shows in other things such as being unable to read signs, but this obviously does not stop him from donning Plate Armor and wielding a Broadsword to considerable effect.
    • Not to mention you're forced into marriage at 16 years old.
  • Improbable Weapon User: Astraea's Abacus is one of the most powerful weapons available in Torneko's chapter of Dragon Quest IV. An abacus!
  • In-Universe Game Clock: Dragon Quest III introduced a day/night cycle. Sleeping at an inn would always take you to morning, and there were also spells and items that would change it from day to night or back. This continues on in Dragon Quest IV.
    • Dragon Quest VIII has a day-night cycle of about a half-hour. However, the player can circumvent this with most inns: going to an inn in the middle of the night has you wake up at dawn, and going to an inn during daylight gives you the option of sleeping until the next morning or only until evening.
  • Inevitable Tournament: The fourth game, though it's actually a ruse by Psaro the Manslayer to get Alena away from her castle so he can reduce it to smithereens. It's not clear why he needed to lure her away though; she's strong, but not THAT strong. Also, an important focus of the Dragon Quest Monsters series.
  • Instant Plunder, Just Add Pirates: The Pirate job class.
  • Intentional Engrish for Funny: This is the most noticeable trait of the Russian accents in the DS remake of Dragon Quest IV.
  • Interchangeable Antimatter Keys: Both the door and key disappear when unlocked in the first game. Averted in all other games.
  • Item Crafting: Many of the games have this in the form of Alchemy.
  • Jack of All Trades: The second game avoided the tendency of RPGs to make the main character fit this role, instead giving it to the second party member out of the three.
    • Additionally, the hero in each game may be a jack-of-all-trades by the end of the game, but he's almost always a healer type, assuming there's no job system. While he can and does get the most damaging spells in the game (Zap, Kazap and (sigh) Kazapple), they are prohibitively expensive, and his physical power and healing spells are always more useful.
  • Jerkass: Prince Charmles from Dragon Quest VIII is a walking embodiment.
  • Just Add Water: Alchemy in Dragon Quest VIII, and breeding/synthesis in the Dragon Quest Monsters series.
  • Just a Stupid Accent: The Poirot Speak-using characters in the DS remake of Dragon Quest IV are never actually seen speaking the languages the words they use are from.
  • Kleptomaniac Hero: Ever since the introduction of openable drawers and pots and whatnot around-about Dragon Quest V, the series has gotten a hair infamous for this. Nobody ever seems to care, either.
  • Lady Land: A "queendom" in Dragon Quest IV. Referred to in the English localization of the DS version as "Femiscyra", it's chock full of Hot Amazons... One of whom makes it very clear what kind of guy she's after.
    • But who show you respect if you play the female protagonist.
  • Lazy Backup: Played straight by some, averted by others, especially the immensely useful system in Dragon Quest V where your Mon and characters not in the active party would jump out to fight for you if the entire main party was knocked out. Interestingly, since only the main character can interact with others, if you enter a town with the hero unconscious, one of his party members (even his pet panther!) would drag him off to get revived.
  • Lethal Joke Item: The Naughty/Sexy Underwear, an "armor" item for the girls that appeared through some iterations of the series; although the joke is only in the nature of the item, its effects and atributes are generally great, making it a great equip. Also due the blatant name, and its implication for the wearer venturing the land in nothing more than a sexy lingerie, the item is widely referred in Fanarts and Doujinshi.
  • Level Grinding: Varies between games, but the original was the worst of the bunch when it came to this.
    • Although this trope can be averted: the buff and debuff spells such as the ones that increase defense, mute the enemy, etc, etc., actually work quite well in most of the games in the series. If you don't use these spells, you will have to grind quite a bit to just overpower the fights. Smarter, not Harder, and all that.
  • Licked by the Dog: The hero of Dragon Quest V, by a wild Killer Panther. It turns out to be Saber (or whatever you named him), his and Bianca's pet "kitty" from childhood. Ironically, the people think that it means he planned the whole thing, but they later forgive him.
  • Locked Door: Finding the keys are a major part of each game.
  • Magic Knight: The hero from every game in the main series is one of these, mostly of The Paladin variety (being the best or second-best healer in the game)... except the second one. The main character in that game can't use a single spell; instead, the role of Magic Knight is played by his cousin, the Prince of Cannock.
    • The main character being a Magic Knight descends from the set-up of the first game, where the character had to be something of the Jack of All Stats and do everything since he was solo the entire time.
  • The Man Behind the Man: Lots! Malroth behind Hargon (sort of) in Dragon Quest II. Zoma behind Baramos in Dragon Quest III. Aamon behind Psaro in Dragon Quest IV. Nimzo behind Ladja in Dragon Quest V. Mortamor behind Murdaw (and many others) in Dragon Quest VI. Rhapthorne behind Dhoulmagus in Dragon Quest VIII. Corvus behind Godwyn in Dragon Quest IX.
  • Market-Based Title: As mentioned above, TSR owned the trademark to the name Dragon Quest for many years, forcing the series to be released as Dragon Warrior in America until the eighth installment.
  • Mascot Mook: The Slime family, including...
    • Metal Slime: The Trope Namers, with no less than seven examples in the series: the Metal Slime, the Liquid Metal Slime, the Metal King Slime, the Metal Kaiser Slime, the Gold/Gem Slime, the Darkonium Slime and the Nigh Invulnerable Platinum King Jewel.
  • Minigame Zone: Most of the later games include a casino where you can win large quantities of cash and powerful equipment.
  • Mithril
  • Monster Arena: Starting with Dragon Quest III. Later games even have subquests of you having to recruit monster gladiators for your teams.
  • Monster Clown: Dhoulmagus.
  • Monster Compendium:
    • The Big Book of Beasts in the DS remakes of Dragon Quest IV, Dragon Quest V and Dragon Quest VI shows number of enemies defeated for each enemy beaten, what kinds of items received from them, and attack animations.
    • The monster list in Dragon Quest VIII shows models and character animations for every enemy type defeated. Filling it up by defeating at least one of every monster, including bosses, nets the player a secret item that can prevent random encounters.
    • The defeated monster list in Dragon Quest IX shows models, animations, number defeated, and items received from each monster type defeated, along with flavor text. The thief vocation's skill "Eye for Trouble" reveals a second page of flavor text for each monster observed using the ability along with revealing both possible item drops regardless of which items the player has attained from the monster.
  • Monster Town: Dragon Quest VIII has one, with the beginnings of one appearing way back in Dragon Quest IV.
  • Moses in the Bulrushes: Dragon Quest VIII has one of these too.
  • Mushroom Man: Humanoid fungi appear as monsters.
  • The Musical: A musical was made in the early nineties featuring JPOP group SMAP playing the characters.
  • Mythology Gag: Boatloads in Dragon Quest IX. Player characters from previous games appear, and there is armor based on their clothes, and major bosses from previous games appear as Bonus Bosses.
  • Names to Run Away From Really Fast: Balzack, and his evolved form, Baalzack.
  • Nice Job Breaking It, Hero: Marcello in Dragon Quest VIII subjugates the Big Bad and attempts to take power out of the hands of the nobles and church. Then the heroes come and beat him up, freeing the Big Bad and, by a lucky coincidence, allowing the Big Bad to reach his own body, thus regaining his full power. Whoops.
  • Nonstandard Game Over: Say yes to the DracoLord in the first one. The GBC remake lessens it by making it All Just a Dream.
  • Nuns-N-Rosaries: The church elements strongly resemble the Catholic church.
  • One-Winged Angel: It would actually be easier to list the final bosses that don't do this (to date, only Malroth in Dragon Quest II and Zoma in Dragon Quest III have no One-Winged Angel form). Dhoulmagus gets special mention for being a mid boss that does this.
    • Orgodemir of Dragon Quest VII is an interesting case. The first time you fight him, he plays this trope straight. The second time, he inverts the trope, as he goes from his One-Winged Angel form to his normal form, and then further changes into a hybrid of the two forms.
  • Only One Name: It's easier to name characters that have last names in the series than ones that don't.
  • Only Six Faces: The character designs of Akira Toriyama often resemble each other and even with his other character designs from his other works.
  • Orichalcum
  • Party in My Pocket: Dragon Quest VIII and Dragon Quest Monsters: Joker use this trope. In Dragon Quest VIII, only the protagonist (or the next character listed if he's dead) is shown when walking, and Dragon Quest Monsters: Joker only shows the protagonist.
  • Pet Baby Wild Animal: Saber, the [1] from Dragon Quest V. Differs from the usual in that it's the villain who does the Shoo the Dog bit to turn him feral, but years later, he recognizes his old master and rejoins him for the rest of the game.
  • Physical God: The Dragon God/"King" of the Zenithia trilogy; he sometimes disguises himself as a human.
  • Pimped-Out Dress: Quite a few, particularly Medea's wedding dress in Dragon Quest VIII.
  • Playboy Bunny: One of the most common character images in the series.
    • If you have a female character in Dragon Quest III, you can actually play as one by equipping the outfit... which turns out to be very effective armor. The sprite even changes!
      • From the beginning of Dragon Quest III, you can recruit a female Goof-Off/Jester as a party member, whose sprite is a playboy bunny.
    • Jessica's bunny outfit in Dragon Quest VIII.
    • Dragon Quest IX has Bunny Ears, a Bunny Tail, Stiletto Heels, and different bustiers (some of which can be made through alchemy), as well as the NPC harlequin Bunny Girls.
  • Poirot Speak: In the DS remake of the the fourth game, characters in the second and fourth chapters often use Russian and French equivalents of simple words such as "yes" and "no".
  • Power Nullifier: In Dragon Quest III onward, but most annoyingly in Dragon Quest V: "Boss X sends a disruptive wave of energy!" "All party stats are returned to normal." *groan* At least some of your Mon can do it too.
    • In fact, you have to be able to do it in order to remove the "Bounce" spell-deflecting field around the final boss of Dragon Quest V. Good thing using the Zenithian Sword as an item will have the same effect. And since it's plot-relevant, you can't miss that item.
  • Prequel: Dragon Quest III in the Erdrick trilogy, and Dragon Quest VI for the Zenithia trilogy.
  • Pretty in Mink: A fair number of armor and character designs have fur.
  • Prince Charmless: Charmles from Dragon Quest VIII often is mispronounced this way, at least in the English language versions.
  • Punny Name: A lot of the monsters, particularly in the DS games.
  • Random Effect Spell: Chance, across the series.
  • Rare Candy: The stat-boosting seeds, found in drawers, pots, hanging sacks and nearly everywhere else.
  • Real Men Wear Pink: The manly knight Ragnar of Dragon Quest IV has brilliant all-pink armor.
  • Rebellious Princess: Alena from Dragon Quest IV.
  • Red String of Fate: Mentioned during the Playable Epilogue of Dragon Quest V.
  • Relax-O-Vision: Jessica's Puff-puff special ability in Dragon Quest VIII, which, um... well, let's just say only Jessica can use this. Actually a long-standing Running Gag: each game has had a "puff-puff" scene in some way or another.
  • Requisite Royal Regalia: Like most RPGs, crowns are used as armor, but in these games, so can the crown of the king slime.
    • The King Metal Slime Helmet, found only in The Very Definitely Final Dungeon of Dragon Quest V and only if you landed in the right place for the sliding floor puzzle, is the best helmet in the game. It's even better than the Legendary Hero's Helmet, so it's best to equip it on your son, said Hero.
  • Roma: Meena and Maya in Dragon Quest IV. Though they might be stereotypically a fortune-teller and a dancer, the game at least gives a nod to realism by making their family Indian.
  • Running Gag: In Dragon Quest VIII, King Trode will pop up and make a comment when the team least expects to see him, always prompting a "COR BLIMEY!" from Yangus. Lampshaded late in the game, when Trode shows up at Tyran Gully, and Yangus starts to say his line, but then stops and says he's getting sick of that old bit.
    • Dragon Quest V have a few slimes appear on maps. They're willing to tell you that they're not bad slimes and demand you to not attack them. They also usually give you some tips in return.
  • Saintly Church: The Churches of the unnamed deity.
  • Samus Is a Girl: Depending on your choice in the GBC remake of Dragon Quest III, it is possible to discover that Loto was a girl.
  • Schizo-Tech: Despite otherwise being in a standard medieval, high fantasy setting, robot enemies are a staple of the series. Some places also have technology that shouldn't exist yet, including slot machines.
    • Dragon Quest IX also features a steam train, which, to be fair, can fly and was created by God himself.
  • Sealed Evil in a Can: Rhapthorne, Orgodemir, etc.
  • Sequential Boss: Dragonlord, Hargon/Malroth, Dhoulmagus...
  • Shapeshifter Guilt Trip: In Dragon Quest V, a shapeshifting monster poses as your mother, as the High Priestess of the Church of Evil.
  • Silent Protagonist: Most, but not all, of the heroes. In Dragon Quest V, you do get to hear the hero speak once, when you speak to the suspiciously similar-looking man outside the church in your Doomed Hometown, who examines your MacGuffin.
  • Shout-Out: Dragon Quest Heroes: Rocket Slime contains shout outs to other Square Enix-published series, such as a Platypunk ally named Ducktor Cid (a reference to the recurring character name in Final Fantasy), and the hero goes up against a tank with a treant-like apperance called Chrono Twigger (an obvious reference to Chrono Trigger), whose in-game logo even resembles the Chrono Trigger logo. These two are notable because the series referenced were formerly Square series, whereas Dragon Quest was an Enix series. It also has a shoutout to Teenage Mutant Ninja Turtles in Tokyo Tom, and one Tank called Dragon Quest Swords, subtitled "The Revolution is coming, Whee!".
    • In addition, the two mercenaries from Torneko's chapter in Dragon Quest IV have been named "Laurel" and "Hardie" in the DS remake (named Laurent and Strom in the NES localization).
    • Do all the revisted locales and battles from the first Monsters game count?
  • Smash Mook: Loads of different types.
  • Sole Entertainment Option: Most games have exactly one (sometimes two) casino in the world.
  • Spoiled Brat: Charmles in Dragon Quest VIII.
    • Also Prince Harry: when he's young, the 10 years of slavery made him more laid back and optimistic ("We're locked up... I guess we can rest now!" or something like that) in Dragon Quest V, and later his son.
  • Sprite Polygon Mix: Dragon Quest VII, Dragon Quest IX, and the remakes of Dragon Quest IV, Dragon Quest V and Dragon Quest VI.
  • Squishy Wizard: The Wizard class in Dragon Quest III, Borya in Dragon Quest IV
    • Jessica from Dragon Quest VIII too. Not just literally, either. Well, she's a wizard, and, er, parts of her are squishy...
  • Take That: The remake of Dragon Quest IV, especially, seems to direct one at Sephiroth.
  • Tank Goodness: A big part of Dragon Quest Heroes: Rocket Slime.
  • Those Two Guys: Alena's retainers, Kiryl the priest and Borya the wizard.
  • Timey-Wimey Ball: In Dragon Quest III, where a city is destroyed during the night, but intact and apparently in the past during the day; you need to use this trick to obtain one of the Orbs you need to awaken Lamia. Also, one of the more complicated examples in Dragon Quest V, as a child, you find a glowing golden orb which does not seem terribly important. Later, you show it to a random traveler. Still later, The Dragon crushes it so you can never use it against him. Then, after the Time Skip, you find a fake orb and use a magic painting to go back in time to exchange balls with your younger self, which means that that traveller you showed the gold orb to was you (though you could tell that by his clothes the first time you met him), thus meaning that The Dragon destroyed the fake.
  • Trick Boss: Balzack in the fourth chapter of Dragon Quest IV. At first, he is immune to all attacks, and the party needs to use a special item to render him vulnerable. After Balzack is defeated, Marquis de Léon, the real boss of that chapter, storms in and immediately wipes the floor with your party. You get to fight Marquis de Léon again in Chapter 5, but this time he's beatable.
  • Two Guys and a Girl: Dragon Quest II and the second chapter in Dragon Quest IV.
  • Unfortunate Names: Balzack?! It is the name of a French author, however (although it's spellt Balzac).
  • Unknown Rival: It's not necessarily a rivalry, but some Western Final Fantasy fans won't give Dragon Quest the attention they probably should. Try to explain to one of them why they should try playing a Dragon Quest game. They just scoffed and ignored you, didn't they?
  • Ur Example: Of just about every JRPG trope in existence. No, really, just about every one. Even Final Fantasy (the first of which came out a scant 2 months before Dragon Quest III) has callbacks to Dragon Quest titles. Amusingly, given the length and influence of the series, it could also be called the Trope Maker and Trope Codifier for quite a few of them too.
  • Useless Useful Spell: Averted. Death, Sleep, Silence and the like are much more effective when used by your party than they have any right to be... even on bosses. The party AI is usually good about using those to slow down an enemy's assault instead of spamming high-damage and high-cost magic attacks. Ironically, most American gamers expect this trope so much that Dragon Quest has a history of being Nintendo Hard and requiring lots of Level Grinding... which it does, if you don't use the Useless Useful Spells.
  • Weapon of X-Slaying: Various examples, such as metal claws (extra damage vs. Metal Slime) or the dragonsbane sword (extra damage vs. dragons).
  • Well-Intentioned Extremist: Dragon Quest IV's Psaro the Manslayer.
  • Whip It Good: Several characters throughout the series use it, and one was one of the strongest weapons in the Game Boy Color remake of Dragon Quest III.
  • White-Haired Pretty Boy: Psaro, and the protagonist of Dragon Quest Monsters: Joker.
  • White Mage: The Priest class.
  • Whole-Plot Reference: Basically, the entire sequence in the fairy world in Dragon Quest V is one big Shout-Out to The Lion, the Witch and the Wardrobe. However, despite what it might seem like, it does become important much later.
  • With This Herring: The series tends to do this quite a bit... "You are the prophesied hero foretold to save our kingdom from doom! And so I bequeath you this modest stick, a burlap sack, and some lint I found under my pillow. God be with you!"
    • Which makes Dragon Quest V's subversion so much nicer: "You aren't the prophesied hero... but your wife will give birth to him, after you grow up!" You don't even get to see the stick/sack/lint part of the game, since your children rescue you on their own.
  • World of Badass: According to this video: http://www.youtube.com/watch?v=odKPdhiY46s&feature=related
  • Wretched Hive: Pickham.
  • Ye Olde Butcherede Englishe: Only the first two games in the original US localizations, though they for the most part were good about their grammar. The team that took over the localization of Dragon Quest VIII is British-based, and a more modern version of Ye Olde Butcherede Englishe shows up. Cor Blimey! In addition, the DS remake of Dragon Quest IV has the Zenithians speak in Ye Olde Butcherede Englishe.
    • This was removed for presumably space reasons in the Game Boy Color remakes of the first two, which were released on the same cartridge, as Ye Olde Butcherede Englishe takes up precious bits.
  • You Killed My Father: In Dragon Quest V, Bishop Ladja was responsible for the hero's father Pankraz's death. Although the hero is a Silent Protagonist, to the player, its obviously personal and eventually the payback is returned.
  • Your Princess Is in Another Castle: Dragon Quest VIII makes you think you've won the game after beating Dhoulmagus, but the party notices something is amiss when the King's and princess' curses aren't immediately broken. In Dragon Quest III, you beat the Big Bad Baramos, start in on the victory celebration, only to have the real big bad, Zoma, mock you for celebrating too early. Cue Extended Gameplay.
    • Done with style in the recently fan-translated Dragon Quest Monsters: Caravan Heart: you beat the Big Bad, causing him to flee the (good) High Demon Lord he was possessing, only... he ... fled... right? Whoops. After the credits, you see the 4 other (good) Demon Lords who helped you out throughout the game floating in the darkness... then the darkness sprouts a hideous face. Cue the hero having to run screaming back to the Alternate Universe to sort that little mess out...
    • Dragon Quest VII also did this with panache: after you've restored all the islands/continents that the Demon Lord sealed away and solved all the pressing crises in each location, you finally track down the Demon Lord himself and defeat him in combat, ensuring peace and prosperity for the newly restored world... except you haven't even gotten to Disc 2 yet.
  1. Great Sabrecat.