Double Jump: Difference between revisions

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{{trope}}
{{quote|''So you've found the Feather? Think "I want to go higher!" while jumping and try to jump again.''|'''Elder Xelpud''', ''[[La-Mulana]]''}}
|'''Elder Xelpud''', ''[[La-Mulana]]''}}
 
{{quote|"''Jump, then jump again. Sure it breaks the laws of physics, but so do most things I do.''''|[[Spider-Man]], ''Ultimate Spiderman (PS2)''}}
|[[Spider-Man]], ''Ultimate Spiderman (PS2)''}}
 
A weird example of video game [[Jump Physics]], the Double Jump is the ability to jump ''while'' you're still airborne from your first jump, thus gaining additional height or distance. Exactly how this is supposed to work is unclear; games that [[Justified Trope|justify]] it through [[Rocket Boots]], etc. are the rare exception. Even more rare are games that justify why you can't repeat the action indefinitely to achieve flight.
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** It's also worth noting that if he's close to an enemy or wall and tries to double jump, whether he has the move or not, he'll ''use the enemy/wall'' to double jump. One secret mission in ''3'' requires you to stay in the air for twenty seconds. This involved double jumping off enemies, walls, your ability, and almost always spamming your fire-pistols-to-fall-slower ability.
* ''[[Bayonetta]]'' temporarily forms butterfly wings when she double jumps, [[Justified]] as she's a witch..
* Of course, ''[[Star Wars]]: [[The Force Unleashed]]'', where the Secret Apprentice gets both a double jump and the air dash; some parts of the game (at least on [[PlayStationPlay Station 3]]/Xbox 360) require that you use both-though again, he is a powerful Force-Sensitive.
* ''[[Gotcha Force]]'' uses many different types for different characters. Most can triple- or quadruple-jump, and have infinite air-dashes. Machine, Girl, and Tank Borgs have a boost meter that's used for both jumping and air-dashing; they can't jump normally. Wing and Angel Borgs obviously have infinite jumps, but they're all incredibly small and not very useful for gaining height. Air and Fortress Borgs never jump, since they're always flying.
* In ''[[Shinobi]] III'', the player character, Joe Musashi, has this ability.
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=== Fighting Games ===
* All characters in ''[[Super Smash Bros.]]'' has can double jump. Most characters also have a special attack that can be used as a third jump, while still others can can jump several more times because they can fly.
* Several [[Capcom]] fighting games starting with ''[[X-Men (Comic Book)|X-Men]] Children of the Atom'', and the entire ''[[Marvel vs. Capcom]]'' series. The earliest double jumper in that series is probably Storm (justified in her case in that she already has the ability to fly).
* A standard ability in ''[[Guilty Gear]]''. Chipp, being a [[Ninja]], can ''triple''-jump. Even the [[Mighty Glacier]] Potemkin, who has so much muscle that he weighs 1000 pounds, can double jump. (but he can't run.)
** Sadly, his spiritual successor Iron Tager, can't do it.
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** In ''[[Sonic R]]'', double-jumping is Sonic's special ability.
*** Which will return in ''[[Sonic Colors]]''. In addition, Sonic can jump ''infinitely'' under water or with DS-exclusive burst wisp.
** In ''[[Sonic the Hedgehog (2006 (video game)||Sonic the Hedgehog 2006]]'', the titular hedgehog can buy a gem which makes him tiny. While he's like this, Sonic cannot stop moving, but he has an infinite jump, too.
** In the recent 2D Sonic platformers, including ''[[Sonic Advance]]'' 2, 3 and both ''[[Sonic Rush Series]]'' games, both Sonic and Blaze can perform a double jump, but only after being launched from a spring or similar device.
*** Blaze's animation somewhat justifies her double jump, as she appears to summon flames and uses them as jets. Yes, her double jump is bigger than Sonic's.
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** Also, starting with ''X2'', X gains the ability to use various air control abilities, including the ability to dash in mid-air. In X3, he can dash straight up. In ''X4'', he loses the straight-up dash, and instead gets the ability to hover. This continued until ''X7'', where X can now glide (which is as ''useless'' as it sounds), and ''X8'', where he gains the ability to do a smash jump, but no double jump (that's for Zero only).
** ''[[Mega Man Battle Network|Mega Man Network Transmission]]'' has a Battle Chip that allows you to jump in midair. But like all other Battle Chips, you were limited in the number of times you could use it per level.
** The Jet Mega Man armor in ''[[Rockman 6: Unique Harassment]]'' lets Mega Man jump four times in a row. This ability is used to skip hard parts in levels and used to find hidden areas in levels.
* ''[[Sly Cooper]]'' can double jump. In the third game, his buddy Bentley with the rocket wheelchair can upgrade to a ''quad'' jump.
* This is available as a [[Power-Up]] in ''[[Knytt Stories]]''.
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* Ratchet of ''[[Ratchet and Clank]]'' can do a salto in midair that is soon upgraded to include gliding afterwards (Clank helps with propellers/rocket engines).
** In Secret Agent Clank, Clank can double-jump and glide with the use of jet boots.
* ''[[The Fairly Odd ParentsOddParents]]'' video game ''Shadow Showdown'' actually [[Lampshadeslampshade]]s this trope: "Double Jump. That's right, forget everything you know about the laws of physics and jump again in mid-air."
** The first ''Oddparents'' game has Cosmo mention that double jumps "give you twice the height and only two-thirds the calories!"
* The double jump in the [[PS 360]] ''[[Prince of Persia]]'' is, interestingly enough, not actually a double-jump, nor can it be used at any time. If the player jumps toward a platform/column/beam/whatever that is out of the Prince's own abnormally large jump range, the screen begins to turn black and white telling the player they're about to fall. Hitting Elika's command button here causes her to use her magic powers to throw the Prince another jump length - but one's all you get.
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=== Role-Playing Games ===
* ''[[World of Warcraft]]'' got a few of these in Cataclysm: anyone playing a Goblin character can jump and then use the Goblin-only rocket boosters to jump again. Warriors and Hunters can use their Heroic Leap and Disengage abilities mid jump as well, which more closely resembles the original trope.
* In ''[[X -Men Legends]]'', Beast and Nightcrawler can double-jump. In the sequel, Beast is no longer playable and Nightcrawler has somehow lost the ability (pressing the jump button twice makes him teleport instead), but Toad now offers it.
* Amaterasu in ''[[Ōkami|Okami]]'' is capable of this. Considering that by the end of the game she can walk on water, summon lightning, water, ice, and fire, walk up walls, and make plants bloom, a Double Jump is really the least of her abilities.
** Considering that she's a goddess...
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=== Tabletop Games ===
* ''[[Dungeons & Dragons]]''
* The latest edition of ''[[Dungeons and Dragons]]'' gives Rogues the option of selecting a high-level power called "Cloud Leap", allowing them to make a pair of great leaps in succession. 3rd edition has the Sudden Leap maneuver. Remember, [[Charles Atlas Superpower|"non-magical" doesn't mean "physically possible".]]
** 3rd edition has the Sudden Leap maneuver. Remember, [[Charles Atlas Superpower|"non-magical" doesn't mean "physically possible".]]
** The latest4th edition of ''[[Dungeons and Dragons]]'' gives Rogues the option of selecting a high-level power called "Cloud Leap", allowing them to make a pair of great leaps in succession. 3rd edition has the Sudden Leap maneuver. Remember, [[Charles Atlas Superpower|"non-magical" doesn't mean "physically possible".]]
* In ''[[Exalted]]'', an Alchemical can get magitech implants that let them do this.
 
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=== Web Comics ===
* ''[[8-Bit Theater|Eight Bit Theater]]''{{'}}s Thief (after his class change to Ninja) once survived an outrageously long fall by double-jumping just before impact. Dragoon also survived falling off the underside of an island by using his jump attack while in mid-air, though he still needed to home in on a target.
* ''[[The Noob]]'' parodied it with hilariously bug-ridden ClicheQuest having exploit players call "[http://www.thenoobcomic.com/index.php?pos=comic/79/ arsemode]" and its increasingly elaborate variants - [http://thenoobcomic.com/comic/88/ Double], [http://thenoobcomic.com/comic/236/ Quantum] and [http://thenoobcomic.com/comic/348/ Group] arsemode. There's [http://thenoobcomic.com/comic/131/ more], of course:
{{quote|'''Raid leader''': Mages, put your pants on your heads! Rogues, goose step backwards! }}
 
== Web Original ==
* ''[[RWBY]]: Starting in Volume 4, both Blake and Sun demonstrate the ability to use the images/energy copies of themselves they can create to accomplish this by bouncing off them or using them to accelerate themselves in mid-air.
 
{{reflist}}
[[Category:Videogame Effects and Spells]]
[[Category:Video Game Physics]]
[[Category:Double Jump{{PAGENAME}}]]