Door to Before: Difference between revisions

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** ''[[Half-Life 2 (Video Game)|Half-Life 2]]'' has at least a couple doors that are blocked because there's a couch or something keeping them from opening. When you get to the other side, you can gravity-punt it out of the way.
** The most blatant comes early in the original, where you fight many soldiers and go outside just because one security guard who could have opened a door didn't think to grab a shotgun while being attacked. Oh, and there is a scientist near this shotgun who could've helped, or at least pushed a button while his buddy scientist screamed at him to do it.
** This concept is referred to as a "loop" in game design, at least by Valve. This section of the Valve Developer Community (a wiki for using Source's Hammer level editor) explains the reasons for using them, and advantages/disadvantages of their use. [[http://developer.valvesoftware.com/wiki/Loops_<!-- 28level_design29%28level_design%29 Link.]] -->
* The training level in ''[[Nox]]''. The ogre village level is an odd example of a search-and-rescue mission that ''does'' have a [[Door to Before]] -- namely, the front gate that can only be opened from the inside.
* Numerous examples in ''Killer7''.
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[[Category:Sublime Rhyme]]
[[Category:Door To Before]]
[[Category:Trope]][[Category:Pages with comment tags]]