Donkey Kong Jungle Beat: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Companion Cube]]: Apparently, the director [http://www.n-sider.com/articleview.php?articleid=420 considers the banana a character].
* [[Companion Cube]]: Apparently, the director [http://www.n-sider.com/articleview.php?articleid=420 considers the banana a character].
* [[Cutscene Drop]]: Blatantly.
* [[Cutscene Drop]]: Blatantly.
* [[Damn You Muscle Memory]]: Going from the Bongos to New Play control, back flipping is about the only thing that's easier.
* [[Damn You, Muscle Memory!]]: Going from the Bongos to New Play control, back flipping is about the only thing that's easier.
* [[Dual Boss]]: Double Tusk
* [[Dual Boss]]: Double Tusk
* [[Dumb Muscle]]: Donkey Kong.
* [[Dumb Muscle]]: Donkey Kong.
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* [[Hailfire Peaks]]: The kingdoms in general, most notably the Cherry Kingdom.
* [[Hailfire Peaks]]: The kingdoms in general, most notably the Cherry Kingdom.
* [[Harmless Electrocution]]: The ninja monkeys on storm hill who jump into the air and raise their swords in the middle of a thunderstorm still have to be finished off by Donkey Kong after they are shocked.
* [[Harmless Electrocution]]: The ninja monkeys on storm hill who jump into the air and raise their swords in the middle of a thunderstorm still have to be finished off by Donkey Kong after they are shocked.
* [[Huge Rider Tiny Mount]]: DK and the Helibirds, although the birds do tire out.
* [[Huge Rider, Tiny Mount]]: DK and the Helibirds, although the birds do tire out.
* [[Hyperspace Arsenal]]: A few enemies but none are more apparent than the ninjapes.
* [[Hyperspace Arsenal]]: A few enemies but none are more apparent than the ninjapes.
* [[Infinite One Ups]]: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of [[Infinite One Ups]] in [[Donkey Kong]] history, short of the rope trick in "Misty Mine" from the original ''[[Donkey Kong Country]]''. After reaching the water's edge near the start, don't collect any bananas. swim until you get to the small island, and perform as many aerial combos off the right shore before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!
* [[Infinite One Ups]]: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of [[Infinite One Ups]] in [[Donkey Kong]] history, short of the rope trick in "Misty Mine" from the original ''[[Donkey Kong Country]]''. After reaching the water's edge near the start, don't collect any bananas. swim until you get to the small island, and perform as many aerial combos off the right shore before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!
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* [[Lethal Lava Land]]
* [[Lethal Lava Land]]
* [[Level Ate]]: Sweet Paradise
* [[Level Ate]]: Sweet Paradise
* [[Lions and Tigers And Humans Oh My]]: The [http://img193.imageshack.us/img193/8797/scr1262225204.png Chopperbird] is the only human character in the game.
* [[Lions and Tigers And Humans, Oh My!]]: The [http://img193.imageshack.us/img193/8797/scr1262225204.png Chopperbird] is the only human character in the game.
* [[Make Me Wanna Shout]]: Donkey Kong while using the squirrel parachute and Helibirds.
* [[Make Me Wanna Shout]]: Donkey Kong while using the squirrel parachute and Helibirds.
* [[Minecart Madness]]: The Hoofer stages.
* [[Minecart Madness]]: The Hoofer stages.
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* [[One Up]]: In the Wii version, since it is much easier to die and beats are less common.
* [[One Up]]: In the Wii version, since it is much easier to die and beats are less common.
* [[Powerup Mount]]: Hoofer and Orco.
* [[Powerup Mount]]: Hoofer and Orco.
* [[Rapid Fire Fisticuffs]]
* [[Rapid-Fire Fisticuffs]]
* [[Recurring Riff]] / [[Leitmotif]]
* [[Recurring Riff]] / [[Leitmotif]]
* [[Shock and Awe]]: The hog bosses.
* [[Shock and Awe]]: The hog bosses.
* [[Slippy Slidey Ice World]]: You even ''ice skate'' through them instead of running.
* [[Slippy-Slidey Ice World]]: You even ''ice skate'' through them instead of running.
* [[Smashing Hallway Traps of Doom]]: Unlike many other games, being smashed isn't instantly fatal, Donkey Kong's strong enough to push the walls back apart at the cost of some beats. Not true in the new play control version though.
* [[Smashing Hallway Traps of Doom]]: Unlike many other games, being smashed isn't instantly fatal, Donkey Kong's strong enough to push the walls back apart at the cost of some beats. Not true in the new play control version though.
* [[Spikes of Doom]]: Besides the prickles and thorns common to Donkey Kong games there are also ice formations, sharp crystals, spiny fish and even some fury mammals that serve as them. Subverted in the clock level, where the spikes can't hurt you because they are in the background.
* [[Spikes of Doom]]: Besides the prickles and thorns common to Donkey Kong games there are also ice formations, sharp crystals, spiny fish and even some fury mammals that serve as them. Subverted in the clock level, where the spikes can't hurt you because they are in the background.

Revision as of 05:25, 26 January 2014

Donkey Kong Jungle Beat is a Platform Game starring Donkey Kong, made by Nintendo for the Nintendo Gamecube (and later released on the Wii). Although superficially similar to the Donkey Kong Country series, the game has little to do with Rare's stint with the character, notable in that it features none of the characters introduced in The Nineties. Be that as it may, some elements from Donkey Kong Country, such as riding animals and collecting scattered coins and bananas, do feature in the game.

The storyline is minimal: A kingdom of small monkeys living in the jungle have had their bananas stolen by a group of evil kings, so they call on the big ape to retrieve them and teach the baddies a lesson on their behalf. Collecting scattered bananas increases Donkey Kong's stamina; as an interesting feature, the more elaborate the acrobatics he uses to reach them, the more stamina they're worth. The stamina comes in handy at the end of every other stage, as Donkey Kong faces off with one of the evil kings.

The original GameCube release had Donkey Kong's moves controlled via a set of bongo peripherals normally used to play the Donkey Konga rhythm games. Said control scheme works much better than it sounds. Meanwhile, the Wii release used more traditional platforming controls, making use of actual buttons and the control stick, but also mimicking the bongo controls to some degree. All of this naturally makes for a very interesting and unusual gaming experience.

Due to its unusually high amount of brutal (albeit bloodless) violence, it became the first game to be rated E10+.


Tropes: