Disconnected Side Area: Difference between revisions

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* In ''[[Halo 2]]'''s Delta Halo, you can see the buildings from the next level, Regret, fairly early on, but unless you [[Sequence Breaking|find a hard-to-reach shortcut]], you'll be going the long way around. Similarly, at the beginning of Uprising, you can see the area where The Great Journey takes place, but the only way down is through a long [[Space-Filling Path]], and [[No Sidepaths No Exploration No Freedom|there are no shortcuts this time]]. High Charity consists mainly of previously inaccessable side areas of the previous level, Gravemind, which were also visible in earlier cutscenes. Earlier, the Banshee combat sequence at the end of The Arbiter gives you previews of the outdoor parts of The Oracle, the next level.
* The only way to get to the library area in ''[[Resident Evil]]'' is to take the elevator from the basement, unless you get the passcode from Barry as Jill. This [[Dungeon Bypass|bypass]] is in fact required to get the best ending in that scenario.
** The sewage disposal area in ''[[Resident Evil 2 (Video Game)|RE2]]'' is only accessible through air ducts, as the doorway in is shuttered.
** This trope occurs throughout the series in spades. Some areas don't even appear on the map until later.
* ''[[VVVVVV]]'' has a few of the "sneak previews of a later level" variety: