Disc One Nuke: Difference between revisions

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* To an extent ''[[Borderlands]]'', because of a [http://kotaku.com/5388050/borderlands-creative-boss-lives-up-to-his-loot-promises promise] to play with and give loot to anyone who proved they preordered the game. This resulted in many low level people getting guns they couldn't even ''use'' yet, though they could sell them for plenty of money.
* ''[[Metroid Prime]]'', at least the original, non-Players' Choice version, allows you to cheat the system and get the Space Jump Boots right as you land on Tallon IV. As a result, you can skip every single boss in the initial run of the Chozo Ruins except for the Incinerator Drone. It also allows skilled players to skip right through the Magmoor Caverns without the Varia Suit, a feat considered impossible otherwise. Basically, once you land on Tallon IV, you can snag the SJBs, speedily grab the weapons and Energy Tanks, and be in the Magmoor Caverns faster than you can say "Metroid".
* In ''[[Doom]] II: Hell on Earth'' if the player went backwards from where they started in the first level, they would find a [[Chainsaw Good|Chainsaw]], which is superior to both the fist and the pistol the player starts with. It is also possible to get the super shotgun in roughly the second level, lasting well throughout the game. It is even possible to find the [[BFGBig Freaking Gun]]-9000 relatively early in the game.
 
 
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* In ''[[RuneScape]]'', grinding your mining and smithing levels while selling off the goods gets you not only a good amount of cash, but also some very powerful weapons and armor—and since the enemies around the first couple of towns generally don't aggro on sight, it's easy for your fighting levels to be too low to use said weapons and armor. Likewise, grinding your fishing and cooking stats can give you lots of powerful food items for health recovery, enabling you to tank around monsters with a significantly higher danger rating.
* Formerly possible in ''zOMG!''—experience is tied to the rings, so at the time the game debuted it was possible to simply buy high-level rings off the Marketplace. [[Gaia Online]] staff quickly realized the many problems with this and locked the rings.
 
 
== Platform Game ==
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** The Paralyze skill, which normally has a medium probability of paralyzing an enemy for a few turns. The enemies in Hades Coast are ten to twenty levels higher than you when you first get access to the area, but they are all weak to paralysis and will be hit 100% of the time. This allows you to defeat them at no risk, gaining levels at an incredible rate.
** The Embrace skill is less powerful but obtained earlier than Paralyze. When used, it has a 100% chance of debuffing the opponent's stats and a low chance of inflicting other status effects (including ecstasy, which is functionally equivalent to paralysis). However, if you use it on an enemy twice the debuffs ''stack''. This similarly allows you to fight powerful enemies early on, though it requires more strategy since you can't completely shut them down like you can do with Paralyze.
* [[The Spiffing Brit]] has demonstrated on his [[YouTube]] channel how a player can vastly overpower a starting character in games like ''[[The Elder Scrolls V: Skyrim]]'' and ''[[Elden Ring]]'' simply by knowing [[Sequence Breaking|the right places in the game to visit early on]].
 
 
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* In ''[[SOCOM: U.S. Navy SEALs|SOCOM Fireteam Bravo 3]]'' on PSP, the OC-14 or [[AKA-47|RA-14]] mentioned above is also a relatively easy to get and useful gun. Although to get it you have to score 750 kills, but you can just bang away in the first mission or custom missions with the lowest difficulty. It uses 7.62x39 rounds which is abundant in the 3rd and last mission, kills with 3 body shots at most, and had better overall stats than the AK103 used by [[Elite Mooks]]. Plus, it also can be fitted with a silencer which the AK103 can't.
* An intrepid player can get a distressing amount of equipment within the first missions of the ''[[Crusader: No Remorse|Crusader]]'' games; notably, can usually acquire the shotgun and rocket launcher in the first mission of each with relative ease, while finding secret areas later in the game can result in the character being fully-armed and armored by halfway through the game.
* ''[[Gotcha Force]]'' has the Barrier Girl. She has a fairly quickly charging normal attack, a melee attack that drills opponents (so it does several rapid hits, good for juggling), and a fairly quick charged shot that she can use if the situation warrants. All of that would make her decent if not spectacular, except for the "barrier" part of her name. Said barrier is a shield that will simply absorb a decent amount of damage, and can be redeployed. Granted, it takes a while (unless [[Super Mode|Power Burst]] is active) for said barrier to recharge, but Barrier Girl is one of the more agile combatants - she's quick enough that she can strafe opponents without taking damage even without the shield. Even the wonky AI can abuse her ability to tank unless the player abuses the only early attacks that can chip the shield quickly (drilling attacks... like the one a Barrier Girl does in melee), and the computer can't handle them without breaking out the very powerful opponents using a [[Wave Motion Gun]] or a [[BFSBig Freaking Sword]].