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{{trope}}
{{Video Game Examples Need Sorting}}
[[File:when-storm-
{{quote|''"Yeah, take that flowers. And you too, patch of dirt."''|'''[[Zero Punctuation|Yahtzee]]''' reviewing [[Minecraft]]}}
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As the inclusion of [[Ragdoll Physics]] becomes commonplace, expect this to increase, as objects can suddenly become extremely useful as weapons. If destructible objects are useful only to show off how awesome the physics engine is, then you've discovered an example of [[Wreaking Havok]].
[[Crate Expectations]] is this as applied to the most commonplace prop. [[Kung Shui]] is a close relative that this trope often wishes to emulate. Not to be confused with [[Destroyable Items]], which is a game mechanic which allows you to accidentally destroy things you'd rather not have destroyed.
{{examples}}
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** Except for that one level in the second game, [[Guide Dang It|where you got the clear gem for killing all the boxes, and the blue one for not killing any]].
* All harmless animals in [[Blizzard Entertainment]] games may be attacked and killed. ''[[Warcraft]] 2'' brought this to new heights when one could repeatedly click on a critter and have the critter ''explode'' in a bloody mess.
** ''[[
** Some crafty ''[[
* This is subverted in a handful of ''[[The Legend of Zelda]]'' games, where not only are the chickens indestructible, but attacking them repeatedly will cause them to [[Video Game Cruelty Punishment|summon an army of doom chickens]] that will [http://www.vgcats.com/comics/?strip_id=52 hunt you down and kill you].
** In ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'', however, attacking the chickens would force you to take control of it for a short duration. This was not so much a deterrent as ''totally freaking awesome''.
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** ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'' has Link face the consequences of this at one point. In the Lumpy Pumpkin bar, there's a breakable chandelier with a Piece of Heart on it. Break it and the bar owner makes you do a mini-quest to pay it off. The game also chastises you for looking through other people's cupboards.
* In ''[[World of Warcraft]]'', the recently-introduced Achievement system contains a challenge to kill 15 turkeys in three minutes; players who complete the achievement are (in a brilliantly-staged tribute to the Zelda chickens) mobbed by a horde of angry turkeys.
* In ''[[Deus Ex]]'', the landscape is dotted with wooden crates containing [[Power-Up|Power Ups]]; for ease of opening these, the player is provided with a crowbar... which is used to, you guessed it, smash them to pieces. ''Deus Ex'' also contains chairs, which may be picked up, carried, thrown, used as weapons, climbed on to reach out-of-the-way places... but not sat in, except in [[
** With a high-level Microfibral Muscle augmentation, you can use literally any physics object in the game as a one-hit nonlethal KO. There's a video lurking around Youtube of the player knocking out Manderley by hitting him over the head with the American flag next to his desk.
** If you walk over a cat, it becomes hostile and if you do it again, it dies. Rats die the first time you step on them.
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** Similarly ''Star Wars: Jedi Power Battles'' gave you points for destroying things which were used to level up at the end of the stage. Since the third power for each stage required a lot of points, it was often necessary to destroy everything in sight to get it. Seeing Jedi systematically trash every computer console on a Trade Federation vessel is weird enough, but when you go to Theed, you burn down all of Amidala's plants and break all her windows.
** ''Lego Batman'' works much the same as the ''Star Wars'' version. As noted elsewhere on this wiki, Vandalism = Heroism.
* NCSoft's ''[[City of Heroes|City of Villains]]'' game features Mayhem Missions, instances where characters actually get bonus time for mission completion by destroying objects ranging from parking meters to SWAT vans. Newspaper vending machines, payphone kiosks and parking meters all dispense coinage when destroyed, but most other objects
** In the fullness of time, this led to the other half of the game, ''[[City of Heroes]]'', getting similar mission (Safeguard) with a similar mechanic. The catch? Being a hero, you actually ''lose'' time if you let the computer-controlled baddies break too much scenery. Instead, you gain time by busting waves of vandals that mindlessly destroy scenery, and side missions.
*** [[Evil Is Cool|Safeguard missions are still not even half as fun as Mayhem missions]].
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* An early [[First-Person Shooter]] called ''[[Rise of the Triad]]'' was one of the first, if not the first, to have destructible objects, down to the coins you could either pick up in order to gain a life, or simply blow up to have a chance to get a bonus at the end of the level.
* ''[[Duke Nukem]] 3D'', coming about a year later, was one of the big popularizers of the trope for FPSes.
* The ''[[
* Possible in ''[[The Elder Scrolls]]: Oblivion'': you can attack and knock around pretty much anything in a shop and the shopkeeper won't mind. Pick anything up, however, and you'll have all of Tamriel's police force on you.
** Try blasting a library's worth of books with a fireball-type spell with an attack radius. Books go everywhere. Tons of fun in the Mage Guild. Just make sure there aren't any NPCs in range first.
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* The ''[[Sly Cooper]]'' series gives you coins for smashing things. More interestingly, there are multiple missions where you are required to 'ransack' (smash) objects in order to find some key item.
** "When the plan goes wrong, always fall back on the Golden Rule: break stuff."
** ''[[The Simpsons Hit
* In the ''[[Ratchet and Clank]]'' series, you can get bolts from destroying lots of the scenery (computer screens, cameras and all kinds of stuff). Some skill-points are rewarded for destroying ALL possible scenery.
** There's also a skill point for taking out the spring-mounted Captain Qwark automaton on Metropolis in game 1... which requires anti-tank weaponry. {{spoiler|Considering Qwark is revealed to be working against you in the storyline, it's really very satisfying reducing it to spare parts}}.
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* Most placeables in the environment for ''Hellgate: London'' are destructible. While they occasionally drop money or items, players actually get Achievement Points if they destroy enough.
* Played straight in the ''[[Shadow Hearts]]'' prequel ''Koudelka'', where a few of the random encounters are against possessed sets of chairs and tables.
* Thanks to Digital Molecular Matter, which can accurately model substances, ''[[Star Wars]]: [[The Force Unleashed]]'' has some of the most satisfying
** Subverted at some windows near the end. Every window in the entire game (before the laser tunnel) sucks all enemies within reach into space. In the last stage: window force pushes YOU to the other side of the room.
* ''[[Saints Row]]'' has plenty of destructible scenery. But alas the accursed telephone pole will not come down.
* A good majority of the scenery in the ''[[Gungrave]]'' series can be destroyed. Fire hydrants, boxes, chairs, alarm lights, cars, signs, and then some. In fact, busting up inanimate objects is crucial to building the Demolition Shot
** Even funnier is if you've seen the full version of the original game's cover
* Comparatively few objects can be destroyed in ''Fable'', but you can break windows. And then get arrested for vandalism.
** There was a mini-game of sorts to kicking chickens. A nasty nickname for the hero is "chicken chaser" and the more you up your Strength skill, the farther your chickens will fly.
** In ''Fable 2'' there are plenty of boxes and barrels to destroy, but they're all empty. One of the loading screens even tells you so, asking who would be silly enough to put any valuables in them.
* In ''[[Psychonauts]]'', most items can be hit, thrown, or set on fire. This is actually useful, since any enemy that bumps into flaming scenery catches on fire, and any other enemies that bump into ''them'' will then also burst into flames. Throwing objects is also the only way to defeat some enemies. An in-character example would be Sasha Nein, who hates Tiffany Lamps and uses them as target practice within his mind.
* Stay with me here: while blowing stuff up is a major factor of any RTS game, usually it's the other guy's troops. ''[[
* Of course, there's always [[Portal (series)|Portal]], where there is actually an achievement for destroying all 33 destroyable security cameras on the walls throughout the Aperture Science testing areas. Because of the virtually non-existent clutter in the game, this is one of the few things that actually has a visible impact on the game world (in a material sense, given that you cannot destroy anything else... and even taking the cameras out doesn't destroy them, it just dislodges them from the wall, rendering them unusable by GLaDOS. But maybe, she [[Xanatos Gambit|wanted you to all along...?]]
** In [[Portal 2]], we get video monitors as well, with an achievement for destroying all of them as well. These are a bit more rewarding than the cameras in that you receive rather humorous complaints from the person shown on the screen.
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* In the game ''[[Darkstone]]'', smashing crates and vases will usually reward you with gold, magic scrolls, and the occasional minor quest item. However, sometimes the objects are booby-trapped and explode when you smash them. There is a learnable skill which makes it easier to detect the booby-trapped crates/vases, and another skill which can enable you to disarm the traps, but your character's ability is based partly on class; only the Thief ever gets very good at it.
* In the ''[[X-COM]]'' series, destroying objects (and buildings) can be an important tactic since it [[Take Cover|denies cover to the enemy]] and often raises a smokescreen, which admittedly can also benefit the enemy. Entire farms and orchards (or a suburban neighbourhood) can be destroyed with impunity. The main use of High Explosive packs is to kill or injure a weak alien on the other side of a wall.
** It doesn't work quite as well in ''[[UFO:
** ''X-Com: Apocalypse'' counts property damage. You can reduce to rubble half of a building in a fight, but it means you owe a lot to its owner. Unless it was something that belongs to aliens or Cult of Sirius who will hate you anyway.
* Let's not forget ''[[Max Payne (series)|Max Payne]]''. The soda machines that spit out cans that can then be shot. In the original game, there is a scene where you are on an elevator with [[The Elevator From Ipanema|muzak playing]]. If you shoot the speaker, [[Breaking the Fourth Wall|Max says "Thank You"]].
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* In ''[[Metroid Prime]]'', the [[Shifting Sand Land|Chozo]] [[Temple of Doom|Ruins]] feature birds flying in the distance. They're pretty. They're majestic. They're docile. [[Video Game Cruelty Potential|They can be shot at]]. Doing so causes them to explode in a flurry of feathers. The Prime games also occasionally feature random bits of destructible scenery.
** In ''Deer Hunter 2005'', there are occasionally birds flying overhead. Since you can kill everything else in the game (rabbits, raccoons, and of course deer) it's tempting to take potshots at them - until you hit one, and are told that your score for that round has been cancelled because you just shot an endangered species.
* The ''[[X
* Bard's Tale on the Xbox has a barrel maker who catches the protagonist smashing his barrels. He offers to pay you for every barrel you smash afterwards. This is so everyone has to buy new barrels from him.
* The odd little game ''[[Whiplash]]'' has this as one of the main objectives: Bankrupt the evil corporation that used you as lab animals through the sheer cost of property damage.
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* ''[[Champions Online]]'' not only lets you break, blast, shoot, crush, stomp, or whatever to everything from crates to tanks, it also lets you pick them up if your strength stat is high enough. And then you can throw them at the baddies, too.
* The ''indestructible'' nature of most non-plot-related objects in older video games was parodied on a long-lost gaming website with the "[[Doom|Indestructable Crate]] vs The L-Shaped [[Tetris]] Block" challenge.
* Used in ''[[Phineas and Ferb]]'', which [[Statistically Speaking|led]] [[Averted Trope|to]] [[Sequence Breaking]] after Candace realized her hair dryer deconstructed [[Game Breaker|enemies]] and
{{quote|'''{{smallcaps| Phineas:}}''' Let's just follow the carnage.}}
* The Missing Link levels in the Monsters vs Aliens videogame.
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* ''[[Time Crisis]]: Crisis Zone''.
* The ''[[Twisted Metal]]'' series.
* ''[[Alone in
* In ''[[Medal of Honor]]: Frontline'' and ''Allied Assault'', in addition to [[Exploding Barrels|exploding barrels and crates]], certain destructible setpieces, [[Explosive Instrumentation|such as radios]], will [[Made of Explodium|explode]] and take out nearby [[
* [[College Saga]] goes from an [[Insurmountable Waist High Fence]] ("a huge chair blocks your path") to
* In the flash game ''[http://armorgames.com/play/12247/coinbox-hero Coinbox Hero]'', your adversary is as the title says, a ''coin box''. In addition to the standard method of jumping and hitting it, there are a variety of weapons you can buy to use against it.
** {{spoiler|Nuking it destroys it and creates [[Memetic Mutation|Nyan Cat]]. Seriously.}}
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{{reflist}}
[[Category:
[[Category:Video Game Tropes]]
[[Category:Furniture Tropes]]
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