Deverry: Difference between revisions

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* [[Continuity Lock Out]] - The author has written the books to be accessible for the first-time reader, but you need to read them a couple more times to understand '''how''' extensively each book is linked to the others. Sometimes ''many books in advance''.
* [[Culture Clash]] - Between the [[Proud Warrior Race Guy|Gel'da'thae]] and the alliance besieging Zakh Gral.
* [[Cursed Withwith Awesome]] - Nevyn's [[Who Wants to Live Forever?|endless life]] makes it possible for him to become a peerless master of magic, but after a few cycles of seeing others reincarnate, he begins to wonder whether he'll ever find the relief of death. Similarly, {{spoiler|Rhodry's transformation into a dragon makes him practically invulnerable, but drives him mad.}}
* [[Dragon Rider]] - Rhodry, eventually, but no psychic bond.
* [[The Fair Folk]] - The Guardians, but not the Elves.
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* [[Important Haircut]] - Jill, after leaving her home village with her father; Lilli (twice), first when running away from her mother, and later when mourning for {{spoiler|Branoic}}.
* [[Karma]] - Bad actions will have consequences in your next life, [[Call It Karma|if not earlier]]. The elven priests also tried to [[Invoked Trope|invoke]] it to justify their excesses.
* [[Lie to Thethe Beholder]] - The illusion Evandar placed on Dalla. Worked on all humans but not elves.
* [[Literary Agent Hypothesis]] - The narrator of the books is an 18th century Deverrian woman, though this is only made explicit at the end of the final book.
* [[Loads and Loads of Characters]] - There are four major time periods and seven minor ones, and over twenty characters who reincarnate in more than one of them. And then there are those characters who are only in one time period.
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* [[Hermetic Magic]] - The magic system is quite detailed, being based on the Kabbalistic system and then expanded with other sources.
* [[I Know Your True Name]] - Dragons, and the Guardians to a lesser degree.
* [[Magic Aa Is Magic A]] - Consistent to the degree that there's noticable repetition in different books when the characters build Bodies of Light or create Seals. The limitations of magic are also clearly shown, affect the story and are commented upon by the dweomerworkers.
* [[Mind Manipulation]] - A important part of the Dweomer power set. Often done through the victim's aura.
** [[Brainwashing for Thethe Greater Good]] - Nevyn on Rhodry, Dallandra on Verrarc; in both cases to protect someone.
** [[Charm Person]] - Often described as "spinning" the target's aura.
** [[Deprogram]] - Rhodry is lucky and gets his memories back. Camdel, not so much...
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* [[Shapeshifting]] - Much more natural to elven dweomermasters, but at least humans can learn it as well. {{spoiler|The "Water" race, Dwergi, also have some form of shapeshifting.}}
** [[Animorphism]] - Mortal practitioners have the ability to transform into a single animal, which is a reflection of their inner nature.
** [[The Mind Is a Plaything of Thethe Body]] - Jill (Hawk) once almost attacks Dallandra (Linnet.. sorta) when both are shifted.
** [[Shapeshifter Mode Lock]] - In ''The Silver Mage''
** [[Shapeshifter Baggage]] - Averted; most shifters either return to where they shifted, or have a bag to carry clothes in.