Destroyable Items: Difference between revisions

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** ''[[Knights of the Old Republic]] II'', by the same people, too. Only without the AoE issues.
* The [[X-COM]] series plays this trope pretty heavily, along with destroyable terrain. Items even have different amounts of 'hit points' and a few are explosive in their own right.
** Most frustratingly, the enemy [[UF OsUFOs]] are packed with valuable equipment to salvage and research, all of which is ridiculously delicate/explosive.
* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' had the Caverns, a level where Bond had to gain access to a complex and [[Made of Explodium|for some reason explosive]] communications system surrounded by guards. If you went in shooting, the guards would usually line themselves up behind the computers before returning fire, blowing the system to hell. As it was ''very'' difficult to stealth your way to that point, you had to be able to take out the guards without damaging the equipment right next to them and before they destroyed it themselves.
* In ''[[Prince of Persia]] 2'', dropping a [[Temporary Platform|loose tile]] on top of a potion will destroy it. It's all too easy to destroy the [[Heart Container|large potion]] in level 10 this way.