Demonic Spiders/Video Games/Role-Playing Game: Difference between revisions

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* Nearly any monster can become this, depending on circumstances, when night falls in ''Mana Khemia: Alchemists of Al-Revis''. Ones that are already nasty can get boosted to the point where they become a [[Boss in Mook Clothing]]—without the usual rewards and fanfare the game attaches to such.
** One in particular is the side job where you have to fight 3 Kyuubis in the Japanese PSP version; item lock, no HP/SP healing and fast initiative will ensure you will lose. HARD.
* Many of ''[[Dragon Quest]]'''s [[Elite Mooks]] fit this: for example, the Demon Knight, who packs a heavy punch, is immune to magic, and has supreme dodging skills (real [[Nightmare Fuel]] those are); the Magiwyvern, who has a tendency to bludgeon you to death in your sleep; the Starwyvern, who has deadly flame breath, high HP and attack power, and Healmore (better use Stopspell and hope it works); Wizards, who possess Sleep and Hurtmore (potential [[One-Hit Kill]]) and are resistant to magic; and the [[Nigh Invulnerable]] Armored Knights (they have both Healmore and Hurtmore); and Red Dragons in the lower levels of [[The Very Definitely Final Dungeon]]. Red Dragons are the worst of the [[Elite Mooks]], as they have both Sleep and Healmore, and do the worst melee and fire breath damage out of all the monsters bar the Dragonlord himself.<br /><br />To make things even worse, by the time you face these guys, you're trying to save HP and MP for the big Dragonlord showdown, which means you cannot afford to waste time and magic fighting the [[Elite Mooks]] and you pretty much have to run from every one of them you encounter. Except sometimes you don't have the option—sometimes they'll ambush you and get in a free attack (usually Sleep or a nasty attack), or you'll get the dreaded "blocked in front" message if you try to run, leaving you open to the aforementioned free attack. Worst of all, the final bridge and marsh stretch before you enter the Dragonlord's great hall is CHOCK FULL of these things, and oftentimes just after you succeed in running from ''one'' of them, ''another'' will pop up before you've taken more than five steps, and any one of them could be the one that won't let you run. [[Nintendo Hard|Good luck— you'll need it!]]
:To make things even worse, by the time you face these guys, you're trying to save HP and MP for the big Dragonlord showdown, which means you cannot afford to waste time and magic fighting the [[Elite Mooks]] and you pretty much have to run from every one of them you encounter. Except sometimes you don't have the option—sometimes they'll ambush you and get in a free attack (usually Sleep or a nasty attack), or you'll get the dreaded "blocked in front" message if you try to run, leaving you open to the aforementioned free attack. Worst of all, the final bridge and marsh stretch before you enter the Dragonlord's great hall is CHOCK FULL of these things, and oftentimes just after you succeed in running from ''one'' of them, ''another'' will pop up before you've taken more than five steps, and any one of them could be the one that won't let you run. [[Nintendo Hard|Good luck— you'll need it!]]
** The various enemies in ''[[Dragon Quest VIII]]'' shaped like bells can not only level themselves up repeatedly, but call in reinforcements...who immediately call in ''more'' reinforcements that call in ''even more'' until you're dealing with 8 of them, at which point they unleash an attack that '''''[[Total Party Kill|INSTANTLY KILLS YOUR ENTIRE PARTY.]]''''' (How appropriate that said attack is to chime out the Game Over music from DQ1.)
** ''[[Dragon Quest II]]'' has several, but the most infamous example has to be the Gold Batboons/Bat Demons in the final area of the game. Those babies could potentially wipe out your entire party in one turn with their Sacrifice spell.