Deconstruction Game: Difference between revisions

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In order to qualify, a single part of the game at the minimum must take at least one single trope, mechanic, or gimmick, and either explore it exhaustively to the possible point of [[Mind Screw]], or play it far too simple and flat to be taken seriously. Typically they rely heavily on their nature as a parody to be entertaining, but on rare occasions they're fun to play as well. They often make use of [[Playing the Player]].
In order to qualify, a single part of the game at the minimum must take at least one single trope, mechanic, or gimmick, and either explore it exhaustively to the possible point of [[Mind Screw]], or play it far too simple and flat to be taken seriously. Typically they rely heavily on their nature as a parody to be entertaining, but on rare occasions they're fun to play as well. They often make use of [[Playing the Player]].
{{examples}}


{{examples}}
== [[Action Adventure]] ==
== [[Action Adventure]] ==
* ''[[Shadow of the Colossus]]'': [[Boss Battle|Boss Battles]]. The game is almost nothing but boss fights, and what little bit of plot the game has makes most players question whether they're really doing the right thing by killing them.
* ''[[Shadow of the Colossus]]'': [[Boss Battle]]s. The game is almost nothing but boss fights, and what little bit of plot the game has makes most players question whether they're really doing the right thing by killing them.


== [[Adventure Game]] ==
== [[Adventure Game]] ==
* ''[[Harvester]]'': A deconstruction of [[Evil Is Cool]] and [[Video Game Cruelty Potential]], not through heavy-handed [[Video Game Cruelty Punishment]], but through a heavy-handed ending that asks, [[What the Hell, Player?]]
* ''[[Harvester]]'': A deconstruction of [[Evil Is Cool]] and [[Video Game Cruelty Potential]], not through heavy-handed [[Video Game Cruelty Punishment]], but through a heavy-handed ending that asks, [[What the Hell, Player?]]
* ''[[Meta]]'': Amateur adventure game design.
* ''[[META]]'': Amateur adventure game design.
* ''[[Flower, Sun, and Rain]]'': Sidequests, convenient puzzles, event flags and adventure game mechanics in general. The game, [[No Fourth Wall|and often even the characters]], will deliberately waste your time while your actual mission is to stop a terrorist from blowing up a plane. No one's really clear on why you need to solve math puzzles at every turn, either, but they seem to accept it as normal. In the end, your reward is mostly [[This Loser Is You|mockery]].
* ''[[Flower, Sun, and Rain]]'': Sidequests, convenient puzzles, event flags and adventure game mechanics in general. The game, [[No Fourth Wall|and often even the characters]], will deliberately waste your time while your actual mission is to stop a terrorist from blowing up a plane. No one's really clear on why you need to solve math puzzles at every turn, either, but they seem to accept it as normal. In the end, your reward is mostly [[This Loser Is You|mockery]].


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== [[Interactive Fiction]] ==
== [[Interactive Fiction]] ==
* ''+=3'': Standard intfic assumptions
* ''[[+=3]]'': Standard intfic assumptions
* ''[[Video Game/In The End|In The End]]'': {{spoiler|[[Unwinnable by Design]]}}
* ''[[In the End]]'': {{spoiler|[[Unwinnable by Design]]}}
* ''[[Video Game/Ramses|Ramses]]'': [[But Thou Must!]]
* ''[[Ramses]]'': [[But Thou Must!]]
* ''[[Video Game/Rematch|Rematch]]'': [[Trial and Error Gameplay]]
* ''[[Rematch]]'': [[Trial and Error Gameplay]]
* ''[[Spider and Web]]'': {{spoiler|[[Second Person Narration]]}}
* ''[[Spider and Web]]'': {{spoiler|[[Second Person Narration]]}}


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* ''[http://www.kongregate.com/games/raitendo/you-only-live-once You Only Live Once]'': Platformers in the vein of Mario.
* ''[http://www.kongregate.com/games/raitendo/you-only-live-once You Only Live Once]'': Platformers in the vein of Mario.
* ''[[Level Up (video game)|Level Up]]'': Leveling up in games.
* ''[[Level Up (video game)|Level Up]]'': Leveling up in games.
* ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]] [http://www.youtube.com/watch?v=QXu75Gytj58 OmoChao Edition]'': [[Stop Helping Me!]] (This game actually has added challenge -- you have to avoid everything that triggers Omochao's comments as much as possible for [[Rank Inflation]], and for [[Speed Run]] enthusiasts, there's the fact that the timer won't freeze whenever Omochao speaks.)
* ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]] [http://www.youtube.com/watch?v=QXu75Gytj58 OmoChao Edition]'': [[Stop Helping Me!]] (This game actually has added challenge—you have to avoid everything that triggers Omochao's comments as much as possible for [[Rank Inflation]], and for [[Speed Run]] enthusiasts, there's the fact that the timer won't freeze whenever Omochao speaks.)


== [[Role Playing Game]] ==
== [[Role-Playing Game]] ==
* The Modron dungeon in ''[[Planescape: Torment]]'': Dungeon crawlers in general. Complete with enemies who don't know their motivation and leave items like, "A goody!"
* The Modron dungeon in ''[[Planescape: Torment]]'': Dungeon crawlers in general. Complete with enemies who don't know their motivation and leave items like, "A goody!"
* ''[[Bioshock]]'' deconstructs several gameplay mechanics as part of a [[Genre Deconstruction]] of Shooter-RPG hybrids (such as ''[[System Shock]]'' and ''[[Deus Ex]]''). [[Mission Control]], [[Notice This]] and [[But Thou Must!]] are a product of {{spoiler|being under [[Trigger Phrase]]-induced mind control}}, and [[Death Is a Slap on The Wrist]] because {{spoiler|you're the son of Andrew Ryan and the game's ressurrection devices are keyed to your genetic code as a result (thus making you the perfect puppet to carry out the whims of the [[Big Bad]])}}.
* ''[[BioShock (series)|BioShock]]'' deconstructs several gameplay mechanics as part of a [[Genre Deconstruction]] of Shooter-RPG hybrids (such as ''[[System Shock]]'' and ''[[Deus Ex]]''). [[Mission Control]], [[Notice This]] and [[But Thou Must!]] are a product of {{spoiler|being under [[Trigger Phrase]]-induced mind control}}, and [[Death Is a Slap on The Wrist]] because {{spoiler|you're the son of Andrew Ryan and the game's resurrection devices are keyed to your genetic code as a result (thus making you the perfect puppet to carry out the whims of the [[Big Bad]])}}.
* ''[[Recettear: An Item Shop's Tale]]''. Item shops.
* ''[[Recettear: An Item Shop's Tale]]''. Item shops and.
* ''[[Progress Quest]]'': [[RPG|RPGs]] that assign players randomly generated quests. The game automates grinding and fetch quests which is all the game is.
* ''[[Progress Quest]]'': [[RPG]]s that assign players randomly generated quests. The game automates grinding and fetch quests -- which are all the game 'is''.
* ''[[Ginormo Sword]]'': Arguably, grinding and the emphasis on weapon upgrades.
* ''[[Ginormo Sword]]'': Arguably, grinding and the emphasis on weapon upgrades.
* ''[[Yume Nikki]]'': Exploration and sandbox gameplay. The entire game is a [[Beautiful Void]] and there is no plot to speak of, which has prompted elaborate [[Fanon]] and [[Wild Mass Guessing]] on behalf of the players, in an attempt to invest the game with externalised meaning.
* ''[[Yume Nikki]]'': Exploration and sandbox gameplay. The entire game is a [[Beautiful Void]] and there is no plot to speak of, which has prompted elaborate [[Fanon]] and [[Wild Mass Guessing]] on behalf of the players, in an attempt to invest the game with externalised meaning.
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* ''[[Devil Survivor]]'': [[Mons]] games. As in, how would something like ''[[Pokémon]]'' play out in a more realistic setting? Answer: Poorly.
* ''[[Devil Survivor]]'': [[Mons]] games. As in, how would something like ''[[Pokémon]]'' play out in a more realistic setting? Answer: Poorly.
* ''[http://www.nekogames.jp/g.html?gid=PRM Parameters]'' is all about distilling an RPG to its purest bare-bones form: all the enemies and quests are represented by simple boxes and numbers and all you need to do is to click repeatedly on them. [[Affectionate Parody|It manages to be pretty enjoyable nonetheless.]]
* ''[http://www.nekogames.jp/g.html?gid=PRM Parameters]'' is all about distilling an RPG to its purest bare-bones form: all the enemies and quests are represented by simple boxes and numbers and all you need to do is to click repeatedly on them. [[Affectionate Parody|It manages to be pretty enjoyable nonetheless.]]
* ''[[NieR]]'': [[Protagonist-Centered Morality]] and {{spoiler|[[Dark Is Evil]]. Especially given how there are no real enemies in the game, with the "Shades" being the actual humans and the supposed "humans" being their intended vessels. Not to mention that the supposed [[Big Bad]] is [[Not So Different]] to the protagonist but with conflicting goals and the closest thing the game has to an actual villain has been dead for ''centuries''}}. It also deconstruct the concept of dungeons and the absurdity of the rules most RPG have.
* ''[[Undertale]]'': EXP, LV, saving and reloading are actual, relevant plot points. Also, it brutally deconstructs [[100% Completion]] on its Genocide route, where not only the game kepps giving you the [[You Bastard]] treatment with every step you takes on the extermination of friendly and quirky game characters, {{Spoiler|actually murdering every killable character irrevocably ruins your next playthroughs}}.

== [[Shoot'Em Up]] ==
* ''[[Don Pachi]]'' series: [[One-Man Army]]. Which is made possibly only by {{spoiler|killing wave after wave of your own comrades, resulting in the ultimate soldier}}. And if you refuse to carry out your orders? [[Prepare to Die]].
* ''[[Thunder Force]] V'': The premise of a [[One-Man Army]] going up against [[A.I. Is a Crapshoot|a rogue AI menace]]. {{spoiler|Except that the AI in question's still loyal to humanity despite its compromised programming and deliberately left gaping holes for the protagonist to exploit, making it possible to go after said AI ''at all'' and deliver a [[Suicide by Cop]].}}


== [[Simulation Game]] ==
== [[Simulation Game]] ==
* ''Desert Bus'', from ''[[Penn & Teller]]'s Smoke and Mirrors'': [[Simulation Game|Simulation Games]]. The simulation aspect is carried so far that the game is somehow ''less fun'' than it would be to actually drive a bus through a desert.
* ''Desert Bus'', from ''[[Penn & Teller]]'s Smoke and Mirrors'': [[Simulation Game]]s. The simulation aspect is carried so far that the game is somehow ''less fun'' than it would be to actually drive a bus through a desert.


== [[Stealth Based Game]] ==
== [[Stealth Based Game]] ==
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== [[Survival Horror]] ==
== [[Survival Horror]] ==
* ''[[Nanashi no Game]]'' uses the cursed, nameless game to deconstruct RPGs. There's no battles to win, levels to grind or heroics to engage in -- you just walk around, talk to people and {{spoiler|collect hidden items that must be found to reach the good ending}}.
* ''[[Nanashi no Game]]'' uses the cursed, nameless game to deconstruct RPGs. There's no battles to win, levels to grind or heroics to engage in—you just walk around, talk to people and {{spoiler|collect hidden items that must be found to reach the good ending}}.


== [[Web Games]] ==
== [[Web Games]] ==
* ''[[Achievement Unlocked]]'': Achievements.
* ''[[Achievement Unlocked]]'': Achievements.
* ''[[Frog Fractions]]'' starts as an [[In Name Only]] [[Edutainment Game]], but quickly goes hilariously [[Off the Rails]].
** From the same author: ''[[Futilitris]]''.
* ''[[Upgrade Complete]]'': Upgrades.
* ''[[Upgrade Complete]]'': Upgrades.
** [http://armorgames.com/play/11028/upgrade-completer The sequel] addresses some things they forgot the first time around. You can now upgrade the part limit on your ship, among other things (including {{spoiler|[[Jump Scare|your heart rate]]}}).
** [http://armorgames.com/play/11028/upgrade-completer The sequel] addresses some things they forgot the first time around. You can now upgrade the part limit on your ship, among other things (including {{spoiler|[[Jump Scare|your heart rate]]}}).
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** Also, [[This Is the Only Level]].
** Also, [[This Is the Only Level]].
** Averted in [http://armorgames.com/play/11498/reimagine-the-game the threequel].
** Averted in [http://armorgames.com/play/11498/reimagine-the-game the threequel].
* [[Help the Hero]]: [[Grid Inventory]]
* ''[[Help the Hero]]'': [[Grid Inventory]]
* ''[http://www.videlectrix.com/racewalk.html 50k Racewalker]'': The same.
* ''[http://www.videlectrix.com/racewalk.html 50k Racewalker]'': The same.
* ''[[Steamshovel Harry]]'': [[Forced Tutorial|Forced Tutorials]]. {{spoiler|There is no game. The earth will be destroyed in fifteen minutes-- and that's how long the tutorials take!}}
* ''[[Steamshovel Harry]]'': [[Forced Tutorial]]s. {{spoiler|There is no game. The earth will be destroyed in fifteen minutes-- and that's how long the tutorials take!}}
* ''[http://www.venbrux.com/blog/?p=23 Execution]'' by Jesse Venbrux can be seen as a deconstruction of Flash "assassin" games. The only way to "win" is to quit. {{spoiler|Restarting after you've killed your target results in an "it's already too late" message and shows you the failure screen, ''even if you delete and reinstall the game''. This is because [[The Dev Team Thinks of Everything|the game records your loss in your computer's registry.]]}}
* ''[https://web.archive.org/web/20150210183918/http://www.venbrux.com/blog/?p=23 Execution]'' by Jesse Venbrux can be seen as a deconstruction of Flash "assassin" games. The only way to "win" is to quit. {{spoiler|Restarting after you've killed your target results in an "it's already too late" message and shows you the failure screen, ''even if you delete and reinstall the game''. This is because [[The Dev Team Thinks of Everything|the game records your loss in your computer's registry.]]}}
* ''Don't Shoot The Puppy'': [[Press X to Die]].
* ''[[Don't Shoot the Puppy]]'': [[Press X to Die]].
* ''[[The Stanley Parable]]'': Narrative and choice, along with several smaller aspects of games that promise an open world but confine you to a linear story progression.
* ''[[The Stanley Parable]]'': Narrative and choice, along with several smaller aspects of games that promise an open world but confine you to a linear story progression.
* ''[[QWOP]]'': [[Some Dexterity Required]].
* ''[[QWOP]]'': [[Some Dexterity Required]].
* Cow Clicker deconstructs the idea of social games like Farmville, by distilling it to just the simple mechanics. You have a cow, and you can click on it after set intervals. You can click on it more often by paying real world money. And you can post it on your Facebook feed and invite friends.
* ''[[Cow Clicker]]'' deconstructs the idea of social games like ''[[Farmville]]'', by distilling it to just the simple mechanics. You have a cow, and you can click on it after set intervals. You can click on it more often by paying real world money. And you can post it on your Facebook feed and invite friends.



{{reflist}}
{{reflist}}
[[Category:Main/Deconstruction/2/Sandbox]]
[[Category:Meta Concepts]]
[[Category:Meta Concepts]]
[[Category:Deconstruction]]
[[Category:Deconstruction/Sandbox]]
[[Category:Deconstruction Game]]
[[Category:Deconstruction Game]]
[[Category:Deconstruction Tropes]]

Latest revision as of 18:11, 15 April 2021

A form of Deconstruction, which has apparently become a rising fad in flash games.

A deconstruction game is a game that deconstructs aspects of Video Games in general. At the minimum, it takes one aspect, and blows it up to such ridiculously exaggerated proportions that it simply becomes laughable, as if to make a point that "You can't make a game based just on this!" or with some, "If you enjoy games because of this one reason then you are an idiot!"

In order to qualify, a single part of the game at the minimum must take at least one single trope, mechanic, or gimmick, and either explore it exhaustively to the possible point of Mind Screw, or play it far too simple and flat to be taken seriously. Typically they rely heavily on their nature as a parody to be entertaining, but on rare occasions they're fun to play as well. They often make use of Playing the Player.

Examples of Deconstruction Game include:

Action Adventure

  • Shadow of the Colossus: Boss Battles. The game is almost nothing but boss fights, and what little bit of plot the game has makes most players question whether they're really doing the right thing by killing them.

Adventure Game

First-Person Shooter

Interactive Fiction

Platform Game

  • I Wanna Be the Guy: Difficulty / Unfair deaths
  • You Have to Burn The Rope: Portal. The game consists of a short hallway which serves as a tutorial, a boss fight, and a catchy theme song that plays over the credits. The song mocks the short length of the game, including suggesting that you just try playing it over again. There is no story given outside this, and there are only two characters (the player character and boss). And the theme song is longer than the game itself.
    • Arguably a failure, as it misses one important part of Portal -- the part after the furnace where the game stops telling you what to do.
  • You Only Live Once: Platformers in the vein of Mario.
  • Level Up: Leveling up in games.
  • Sonic the Hedgehog OmoChao Edition: Stop Helping Me! (This game actually has added challenge—you have to avoid everything that triggers Omochao's comments as much as possible for Rank Inflation, and for Speed Run enthusiasts, there's the fact that the timer won't freeze whenever Omochao speaks.)

Role-Playing Game

Shoot'Em Up

  • Don Pachi series: One-Man Army. Which is made possibly only by killing wave after wave of your own comrades, resulting in the ultimate soldier. And if you refuse to carry out your orders? Prepare to Die.
  • Thunder Force V: The premise of a One-Man Army going up against a rogue AI menace. Except that the AI in question's still loyal to humanity despite its compromised programming and deliberately left gaping holes for the protagonist to exploit, making it possible to go after said AI at all and deliver a Suicide by Cop.

Simulation Game

  • Desert Bus, from Penn & Teller's Smoke and Mirrors: Simulation Games. The simulation aspect is carried so far that the game is somehow less fun than it would be to actually drive a bus through a desert.

Stealth Based Game

Survival Horror

  • Nanashi no Game uses the cursed, nameless game to deconstruct RPGs. There's no battles to win, levels to grind or heroics to engage in—you just walk around, talk to people and collect hidden items that must be found to reach the good ending.

Web Games