Converging Stream Weapon: Difference between revisions

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* The upgraded Slaver Disintegrator in Larry Niven's ''[[Ringworld]]'', also known as the [http://www.technovelgy.com/ct/content.asp?Bnum=208 Wunderland Treatymaker] which crosses two of them with [[Reverse the Polarity|reverse polarity.]] Specifically, one beam suppresses the charge of the electron, causing matter within it to acquire a large positive charge (and tear itself into dust). The other beam suppresses the charge of the proton. When both beams are used, there is a current flow.
* The upgraded Slaver Disintegrator in Larry Niven's ''[[Ringworld]]'', also known as the [http://www.technovelgy.com/ct/content.asp?Bnum=208 Wunderland Treatymaker] which crosses two of them with [[Reverse the Polarity|reverse polarity.]] Specifically, one beam suppresses the charge of the electron, causing matter within it to acquire a large positive charge (and tear itself into dust). The other beam suppresses the charge of the proton. When both beams are used, there is a current flow.
** [[Did Not Do the Research|The Slaver Disintegrator uses]] '''[[Did Not Do the Research|parallel]]''' [[Did Not Do the Research|beams.]] The current flow happens between the impact sites, [[There Is No Kill Like Overkill|adding]] [[Shock and Awe|electrocution]] [[There Is No Kill Like Overkill|to the localised disintegration effects]].
** [[Did Not Do the Research|The Slaver Disintegrator uses]] '''[[Did Not Do the Research|parallel]]''' [[Did Not Do the Research|beams.]] The current flow happens between the impact sites, [[There Is No Kill Like Overkill|adding]] [[Shock and Awe|electrocution]] [[There Is No Kill Like Overkill|to the localised disintegration effects]].
* The energy weapons in F.M. Busby's ''Rissa Kerguelen'' trilogy and its sequels and prequels use a pair of converging laser beams. They [https://en.wikipedia.org/wiki/Heterodyne heterodyne] at the point of convergence and produce a significantly greater effect than those beams could if '''not''' heterodyned. This has two disadvantages: First, if the gunner doesn't judge the range correctly, the heterodyne point may not be where it's needed. Second, prolonged shooting heats up the emitters, causing the heterodyne point to shift even if the aim isn't changed, so the gunner needs to estimate how much to compensate — they don't have a very good computer program for that. But a shooter who manages to keep "peak heterodyne" squarely on target can take the enemy apart in a hurry.


== [[Live Action TV]] ==
== [[Live Action TV]] ==
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** The Interstellar Alliance's Victory-class destroyers (which were based in part on stolen Vorlon technology) used beams sent from the three wingtips to the front to convert the entire ship into a massive [[Wave Motion Gun]].
** The Interstellar Alliance's Victory-class destroyers (which were based in part on stolen Vorlon technology) used beams sent from the three wingtips to the front to convert the entire ship into a massive [[Wave Motion Gun]].
* In ''[[Star Trek: The Next Generation]]'', the Federation developed a 'collimator beam' made of dozens of small phaser banks spread along the rim of a ship, the energy can be seen flowing along the surface of the Enterprise until it meets at one point, and then fires off from the point on the phaser bank row closest to the target.
* In ''[[Star Trek: The Next Generation]]'', the Federation developed a 'collimator beam' made of dozens of small phaser banks spread along the rim of a ship, the energy can be seen flowing along the surface of the Enterprise until it meets at one point, and then fires off from the point on the phaser bank row closest to the target.
** On ''[[Star Trek: Voyager]]'', Species 8472 has a [http://memory-alpha.org/en/wiki/Species_8472_planet_killer weapon consisting of several ships that acted like the Death Star when firing simultaneously].
** On ''[[Star Trek: Voyager]]'', Species 8472 has a [https://web.archive.org/web/20100412120349/http://memory-alpha.org/en/wiki/Species_8472_planet_killer weapon consisting of several ships that acted like the Death Star when firing simultaneously].
* The basic enemy fighter ship in ''Kara no Messeji: Ginga Taisen'' did this.
* The basic enemy fighter ship in ''Kara no Messeji: Ginga Taisen'' did this.
* Several ''[[Power Rangers]]'' weapons work by this, the first being the original Rangers' Power Cannon from season two (one barrel fires five energy balls... that turn into one much more Badass one.)
* Several ''[[Power Rangers]]'' weapons work by this, the first being the original Rangers' Power Cannon from season two (one barrel fires five energy balls... that turn into one much more Badass one.)

Latest revision as of 10:05, 13 April 2019

Fire at will, Commander!

This is a heavy weapon which contains multiple smaller devices that send out a stream, beam, blast, etc.. Those all converge into a single stream, beam, blast, etc., that is more powerful than the sum of its parts.

Usually, the resulting stream goes in the logical direction—that is, in the direction produced by taking the average of the directions of the intersecting beams (although more advanced versions are able to swivel in any direction).

Besides Rule of Cool, this kind of weapon has grounding in conceptual mathematics. If lasers could add in the way vectors do, the result would be a laser of many times more magnitude than if it were simply fired from a single barrel (that is, the resultant beam travels several times faster than the speed of light). Fortunately for unexploded planets everywhere, this is not the case.

The inversion of this trope, where one attack splits into many, is Recursive Ammo or Spread Shot.

Compare All Your Powers Combined, Roboteching, Wave Motion Gun.

Examples of Converging Stream Weapon include:

Anime and Manga

Film

Literature

  • The upgraded Slaver Disintegrator in Larry Niven's Ringworld, also known as the Wunderland Treatymaker which crosses two of them with reverse polarity. Specifically, one beam suppresses the charge of the electron, causing matter within it to acquire a large positive charge (and tear itself into dust). The other beam suppresses the charge of the proton. When both beams are used, there is a current flow.
  • The energy weapons in F.M. Busby's Rissa Kerguelen trilogy and its sequels and prequels use a pair of converging laser beams. They heterodyne at the point of convergence and produce a significantly greater effect than those beams could if not heterodyned. This has two disadvantages: First, if the gunner doesn't judge the range correctly, the heterodyne point may not be where it's needed. Second, prolonged shooting heats up the emitters, causing the heterodyne point to shift even if the aim isn't changed, so the gunner needs to estimate how much to compensate — they don't have a very good computer program for that. But a shooter who manages to keep "peak heterodyne" squarely on target can take the enemy apart in a hurry.

Live Action TV

Video Games

  • Multiple Beam Cannon units from Command & Conquer 3 will sometimes do this.
    • The Ion Cannon also works in this manner. Unfortunately, this telegraphs the actual attack, enabling your enemy to sell all buildings in the target zone before the main blast occurs.
    • In Red Alert 3, the Athena bombardment vehicle features converging beams on its gun. Unusually, they emerge from the same point on the Athena and "sweep" towards to the target from the left, right, and top. Also, they're the targeting lasers - once they converge, the real weapon shoots down from orbit.
  • Xenosaga Episode I had the Rhine Maiden, a converging wave-motion gun comprising the Dammerung and four smaller vessels in formation.
  • StarCraft II's Void Ray is a new Protoss ship built by the Dark Templar which serves this purpose. The number of beams that converge actually increases over time, letting it be a much better weapon against targets that take a while to kill (though it's still damn good against infantry).
  • Wing Commander Prophecy was supposed to have the Tiamat dreadnought equipped with a version of the "fleet killer" plasma gun mounted in the Kraken, with the green glowing tips of the Tiamat's arms forming the beam, but technical difficulties prevented it from being implemented.
  • Bang: Gunship Elite has many weapons, one of which fires rapidfire bolts from the meeting point of three continuous beams that emanate from three prongs in front of the ship.
  • This looks to have been averted in Freespace 2 with the Sathanas dreadnought, which has four massive frontal arms, each with its own beam cannon. Until the end, when they're brought together to form a sort of wibbly wobbly Swirly Energy Thingy between the arms.
  • Many of the Polaris vessels in Escape Velocity Nova (most notably the Arachnid and Raven) do this with their pink fusion bolt thingies.

Western Animation

Real Life

  • Lasers sometimes have multiple sources, then focus them all together into one coherent beam on exit (particularly ones that are supposed to be stupidly powerful, but where mobility is not a concern, like in laboratories).
    • This is also the logic behind a phased array, we just can't do it with lasers... yet.
    • And a phased array laser would be called... you guessed it, a phaser!
  • An 'implosion bomb' uses multiple smaller explosions to set off the main charge.
  • Some radiotherapy devices used for treatment of highly localized brain tumors operate on this principle. The method is called "gamma knife radiotherapy". Basically, they send several hundred (usually over 200) narrow gamma ray beams into your head. Each beam is fairly weak and doesn't do much damage, but they all intersect where the tumor is located. * Sizzle!*
  • Though not a weapon, this is how inertial confinement fusion reactors are supposed to work - with hundreds of laser beams converging on a tiny spherical pellet of fuel, causing it to implode and ignite a fusion reaction.