Clock Tower (series): Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{quote|''Don't cry, Jennifer.''}}
{{quote|''Don't cry, Jennifer.''}}


Most Survival Horror games consist of you, your gun, absurdly copious amounts ammo, and a plague of zombies. Or ghosts. But the point is, you have a gun, or at the very least a crowbar or something.
Most [[Survival Horror]] games consist of you, your gun, absurdly copious amounts ammo and a plague of zombies. Or ghosts. But the point is, you have a gun, or at the very least a crowbar or something.


''Clock Tower'' doesn't work like that.
''Clock Tower'' doesn't work like that.
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If you want to live, you're going to have to keep your wits about you, and not do stupid things like play the piano noisily, or tempt fate by repeatedly returning to the scene of a [[Cat Scare]].
If you want to live, you're going to have to keep your wits about you, and not do stupid things like play the piano noisily, or tempt fate by repeatedly returning to the scene of a [[Cat Scare]].


The series has four games: ''Clock Tower'' for the [[Super Famicom]] in Japan, which featured an orphaned girl named Jennifer who is adopted along with her friends, but is pursued by Bobby Barrows, the manor's resident maniac with a huge pair of scissors. The second game (Known as ''Clock Tower 2'' in Japan and just ''Clock Tower'' else where, as the first game [[No Export for You|was never released outside of Japan]]) was a direct sequel a year later, when Scissorman reappears. The player can either continue to play as Jennifer or play as her (new) foster mother, and can also control a few other characters for certain parts of the game. The third game (''Clock Tower Ghost Head'' in Japan, ''Clock Tower II: The Struggle Within'' elsewhere) has nothing to do with the first two, and instead focused on a girl named <s>[[Macekre|Alyssa]]</s> Yu Midoshima with a ''boy'' split personality named <s>Bates</s> Sho. Who could use guns. [[Resident Evil|Against the zombies pursuing you.]] The fourth (and seemingly final) game, ''Clock Tower 3'', was for the PS2, and featured a different Alyssa who, upon returning home, found that her mother is missing. At least that one had Scissorman again.
The series has four games: ''Clock Tower'' for the [[Super Famicom]] in Japan, which featured an orphaned girl named Jennifer who is adopted along with her friends, but is pursued by Bobby Barrows, the manor's resident maniac with a huge pair of scissors. The second game (known as ''Clock Tower 2'' in Japan and just ''Clock Tower'' else where, as the first game [[No Export for You|was never released outside of Japan]]) was a direct sequel a year later, when Scissorman reappears. The player can either continue to play as Jennifer or play as her (new) foster mother, and can also control a few other characters for certain parts of the game. The third game (''Clock Tower Ghost Head'' in Japan, ''Clock Tower II: The Struggle Within'' elsewhere) has nothing to do with the first two, and instead focused on a girl named <s>[[Macekre|Alyssa]]</s> Yu Midoshima with a ''boy'' split personality named <s>Bates</s> Sho. Who could use guns. [[Resident Evil|Against the zombies pursuing you]]. The fourth (and seemingly final) game ''Clock Tower 3'' was for the PS2, and featured a different Alyssa who, upon returning home, found that her mother is missing. At least that one had Scissorman again.


Though not part of the series proper, ''[[Haunting Ground]]'' was initially developed to be a continuation of the series and shares the visual and play style of ''Clock Tower 3''.
Though not part of the series proper, ''[[Haunting Ground]]'' was initially developed to be a continuation of the series and shares the visual and play style of ''Clock Tower 3''.


Not to be confused with the trope, [[Clock Tower]].
Not to be confused with the trope [[Clock Tower]].


{{tropelist}}
{{tropelist}}
* [[Abandoned Hospital]]: ''The Struggle Within'''s second part takes place in one. You also first confront the Scissortwins from ''3'' in one.
* [[Abandoned Hospital]]: ''The Struggle Within'''s second part takes place in one. You also first confront the Scissortwins from ''Clock Tower 3'' in one.
* [[Action Commands]]: The Panic button. If an enemy catches up to you, the button has to be pressed rapidly to escape death.
* [[Action Commands]]: The Panic button. If an enemy catches up to you, the button has to be pressed rapidly to escape death.
* [[Androcles' Lion]]: If Jennifer frees a crow she encounters while wandering the manor, then one of the endings will involve a whole murder of them coming to her rescue.
* [[Androcles' Lion]]: If Jennifer frees a crow she encounters while wandering the manor, then one of the endings will involve a whole murder of them coming to her rescue.
* [[And Your Reward Is Clothes]]: The unlockable outfit in ''3''.
* [[And Your Reward Is Clothes]]: The unlockable outfit in ''Clock Tower 3''.
** The second game and ''Ghost Head'' also feature unlockable outfits.
** The second game and ''Ghost Head'' also feature unlockable outfits.
* [[Anyone Can Die]]: Well, it ''is'' a [[Survival Horror]] series...
* [[Anyone Can Die]]: Well, it ''is'' a [[Survival Horror]] series...
** The second game also features a counter for how many people survive the game out of ten. The most you can achieve is seven. {{spoiler|Because Edward is Scissorman, Kay is always murdered, and either Harris or Prof. Barton is the decoy Scissorman.}}
** The second game also features a counter for how many people survive the game out of ten. The most you can achieve is seven. {{spoiler|Because Edward is Scissorman, Kay is always murdered, and either Harris or Prof. Barton is the decoy Scissorman}}.
* [[Audio Adaptation]]: Each game from the second onward has its own drama CD. The first two are just adaptions of their respective games, while the third is a [[Prequel]] about the protagonist's mother, Nancy.
* [[Audio Adaptation]]: Each game from the second onward has its own drama CD. The first two are just adaptions of their respective games, while the third is a [[Prequel]] about the protagonist's mother Nancy.
* [[Awesome Yet Impractical]]: The reason why you can't stick to Sho/Bates. Although he's one bad dude and can use guns, he's really a psycho and won't use ''mundane'' objects.
* [[Awesome Yet Impractical]]: The reason why you can't stick to Sho/Bates. Although he's one bad dude and can use guns, he's really a psycho and won't use ''mundane'' objects.
* [[Ax Crazy]]
* [[Ax Crazy]]
* [[BFS]]: The weapon used by the [[Final Boss]] of ''3''.
* [[BFS]]: The weapon used by the [[Final Boss]] of ''Clock Tower 3''.
* [[Bittersweet Ending]]: Most of the good endings are this.
* [[Bittersweet Ending]]: Most of the good endings are this.
* [[British Accents]]: ''3''. As [[Let's Play|The Dark Id]] put it, "Everyone is British with a capital 'Blimey.'"
* [[British Accents]]: ''Clock Tower 3''. As [[Let's Play|The Dark Id]] put it, "Everyone is British with a capital 'Blimey.'"
* [[Captain Ersatz]]: Scissorman is ''very'' similar to the character Cropsy from the slasher movie ''The Burning''. Even using a similar weapon.
* [[Captain Ersatz]]: Scissorman is ''very'' similar to the character Cropsy from the slasher movie ''The Burning''. Even using a similar weapon.
* [[Cat Scare]]: In ''The First Fear'', there's two boxes in which either a black cat or Bobby can pop out.
* [[Cat Scare]]: In ''The First Fear'', there's two boxes in which either a black cat or Bobby can pop out.
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* [[Cultural Translation]]: The third game had its title changed, characters were given American-sounding names and the location was changed from Osaka, Japan to Salinas, California.
* [[Cultural Translation]]: The third game had its title changed, characters were given American-sounding names and the location was changed from Osaka, Japan to Salinas, California.
* [[Cutting Off the Branches]]: While Anne or Laura could survive in the first game, the second establishes Jennifer as the [[Sole Survivor]] of their ordeal.
* [[Cutting Off the Branches]]: While Anne or Laura could survive in the first game, the second establishes Jennifer as the [[Sole Survivor]] of their ordeal.
* [[Dangerous Sixteenth Birthday]]: More specifically, the Rooders in ''3'' have dangerous 15th birthdays.
* [[Dangerous Sixteenth Birthday]]: More specifically, the Rooders in ''Clock Tower 3'' have dangerous 15th birthdays.
* [[Danger Takes a Backseat]]: One of the endings in the first game.
* [[Danger Takes a Backseat]]: One of the endings in the first game.
* [[Death Is a Slap on The Wrist]]: Met an unfortunate [[Game Over|Dead End]]? Got an ending you didn't like? No problem, just hit Continue at the main menu and it never happened.
* [[Death Is a Slap on The Wrist]]: Met an unfortunate [[Game Over|Dead End]]? Got an ending you didn't like? No problem, just hit Continue at the main menu and it never happened.
** Though if you're already {{spoiler|in the caves}}, you have no choice but to take whatever ending you got.
** Though if you're already {{spoiler|in the caves}}, you have no choice but to take whatever ending you got.
* [[Diabolus Ex Machina]]: The second and third games have only a few endings between them that ''don't'' use this trope.
* [[Diabolus Ex Machina]]: The second and third games have only a few endings between them that ''don't'' use this trope.
* [[Difficulty Spike]]: The Dark Id [http://lparchive.org/Clock-Tower-3/Update%2035/35-chart.jpg mentioned this] ''perfectly'' in his playthrough of ''3'', because the final boss not only has the health of nearly every boss you fought so far in the game ''combined'', but can also whip out an attack that kills you instantly.
* [[Difficulty Spike]]: The Dark Id [http://lparchive.org/Clock-Tower-3/Update%2035/35-chart.jpg mentioned this] ''perfectly'' in his playthrough of ''Clock Tower 3'' because the final boss not only has the health of nearly every boss you fought so far in the game ''combined'', but can also whip out an attack that kills you instantly.
* [[Disney Villain Death]]: {{spoiler|Bobby and Mary in the ending S of the first game.}}
* [[Disney Villain Death]]: {{spoiler|Bobby and Mary in the ending S of the first game}}.
* [[Distress Call]]: You get one from your mother at the beginning of ''3'', and you can try (and fail) to send one in both 1 and 2.
* [[Distress Call]]: You get one from your mother at the beginning of ''Clock Tower 3'', and you can try (and fail) to send one in both ''Clock Tower 1'' and ''Clock Tower 2''.
* [[Downer Ending]]: The bad endings.
* [[Downer Ending]]: The bad endings.
* [[Drop in Nemesis]]
* [[Drop in Nemesis]]
* [[Dropped a Bridge on Him|Dropped A Samurai Suit On Her]]: Ending G in ''The Struggle Within''.
* [[Dropped a Bridge on Him|Dropped A Samurai Suit On Her]]: Ending G in ''The Struggle Within''.
* [[Dude, Where's My Reward?]]: Your reward for exorcising all the ghosts in ''3''? Absolutely nothing, not even an acknowledgment that you did so.
* [[Dude, Where's My Reward?]]: Your reward for exorcising all the ghosts in ''Clock Tower 3''? Absolutely nothing, not even an acknowledgment that you did so.
* [[Enfant Terrible]]: Bobby in the first, {{spoiler|Edward}} in the second and Chinatsu/Stephanie in the third.
* [[Enfant Terrible]]: Bobby in the first, {{spoiler|Edward}} in the second, and Chinatsu/Stephanie in the third.
* [[Ephebophile]]:
* [[Ephebophile]]:
** Both Nolan (26) and Harris (35) are in love with Jennifer, who is only 15. In Nolan's case it's more like he's charmed by her while Harris has an [[Stalker with a Crush|unhealthy infatuation]]. The game does take place in Norway though, where the age of consent is 16.
** Both Nolan (26) and Harris (35) are in love with Jennifer, who is only 15. In Nolan's case, it's more like he's charmed by her while Harris has an [[Stalker with a Crush|unhealthy infatuation]]. The game does take place in Norway though, where the age of consent is 16.
** Also, in ''3'', it's '''strongly''' implied that the [[Big Bad]] is motivated a rather unwholesome, obsessive interest in the teenaged main character. {{spoiler|For extra creepy, he turns out to be the lead character's grandfather.}}
** Also, in ''Clock Tower 3'', it's '''strongly''' implied that the [[Big Bad]] is motivated a rather unwholesome, obsessive interest in the teenaged main character. {{spoiler|For extra creepy, he turns out to be the lead character's grandfather}}.
* [[Evil Gloating]]: Every villain in ''3''. Sometimes for ten seconds, sometimes for five minutes.
* [[Evil Gloating]]: Every villain in ''Clock Tower 3''. Sometimes for ten seconds, sometimes for five minutes.
* [[Evil Tower of Ominousness]]: The titular clock tower, although the one in ''3'' is the only one that's all that ominous.
* [[Evil Tower of Ominousness]]: The titular clock tower, although the one in ''Clock Tower 3'' is the only one that's all that ominous.
* [[Fake Boss]]: The second game in Helen's scenario, this is {{spoiler|Professor Barton, who was masquerading as Scissorman.}} If you haven't found the Door Spell by this point in the game, Helen concludes he was the real culprit and the game ends.
* [[Fake Boss]]: The second game in Helen's scenario, this is {{spoiler|Professor Barton, who was masquerading as Scissorman}}. If you haven't found the Door Spell by this point in the game, Helen concludes he was the real culprit, and the game ends.
* [[Fake Difficulty]]: ''3'' has this at times, with the panic mode being the biggest offender.
* [[Fake Difficulty]]: ''Clock Tower 3'' has this at times, with the panic mode being the biggest offender.
** Interestingly, the rest of the series doesn't have any major [[Fake Difficulty]] besides enemies sometimes appearing without warning.
** Interestingly, the rest of the series doesn't have any major [[Fake Difficulty]] besides enemies sometimes appearing without warning.
* [[Fan Remake]]: One of ''The First Fear'' titled ''Remothered'' is in progress.
* [[Fan Remake]]: One of ''The First Fear'' titled ''Remothered'' is in progress.
* [[Fetch Quest]]: The fourth game has enough of these with such frequency, designed with such clear malevolence towards the player, as to render the game almost unplayably aggravating.
* [[Fetch Quest]]: The fourth game has enough of these with such frequency, designed with such clear malevolence towards the player, as to render the game almost unplayably aggravating.
* [[Final Girl]]: Arguably subverted, in that there's usually at least one character left alive, other than the heroine, at the end. Then again, the canon ending for the first game only has Jennifer left alive, so it's played straight as well.
* [[Final Girl]]: Arguably subverted, in that there's usually at least one character left alive, other than the heroine, at the end. Then again, the canon ending for the first game only has Jennifer left alive, so it's played straight as well.
** Only for the sequel to subvert ''that'' too. {{spoiler|<s>Edward</s> Dan was the other survivor.}}
** Only for the sequel to subvert ''that'' too. {{spoiler|<s>Edward</s> Dan was the other survivor}}.
* [[Five-Bad Band]]: The Subordinates in the third game can be seen like this:
* [[Five-Bad Band]]: The Subordinates in the third game can be seen like this:
** {{spoiler|Dick Hamilton}} as the [[Big Bad]].
** {{spoiler|Dick Hamilton}} as the [[Big Bad]].
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** Scissortwins are the [[Evil Genius]].
** Scissortwins are the [[Evil Genius]].
* [[Game Mod]]: A [http://www.zophar.net/utilities/sneslevel/clock-tower-text-edit.html text editor] is available for the first game.
* [[Game Mod]]: A [http://www.zophar.net/utilities/sneslevel/clock-tower-text-edit.html text editor] is available for the first game.
* [[He Who Fights Monsters]]: {{spoiler|Barton in the second game. Starts out studying Scissorman and then ends up being a fake one in Helen's scenario.}}
* [[He Who Fights Monsters]]: {{spoiler|Barton in the second game. Starts out studying Scissorman and then ends up being a fake one in Helen's scenario}}.
* [[Hyperspace Arsenal]]: Played straight mostly, but cruelly averted for a single fetch quest in ''3'', where only one of three emblems can be picked up at any one time, making what could have been a two minute diversion into an eight minute reason to play a different game.
* [[Hyperspace Arsenal]]: Played straight mostly, but cruelly averted for a single fetch quest in ''Clock Tower 3'', where only one of three emblems can be picked up at any one time, making what could have been a two minute diversion into an eight minute reason to play a different game.
* [[I'll Kill You!]]: Used a few times.
* [[I'll Kill You!]]: Used a few times.
** ''The First Fear'':
** ''The First Fear'':
{{quote|'''Parrot:''' IKEELYOU, IKEELYOU!}}
{{quote|'''Parrot:''' IKEELYOU, IKEELYOU!}}
** ''3'':
** ''Clock Tower 3'':
{{quote|'''Scissorwoman:''' I'll KILL YOU!}}
{{quote|'''Scissorwoman:''' I'll KILL YOU!}}
* [[Immune to Bullets]]: Scissorman is shown to be immune to bullets in the second game, mostly due to the fact that he uses his scissors as a shield.
* [[Immune to Bullets]]: Scissorman is shown to be immune to bullets in the second game, mostly due to the fact that he uses his scissors as a shield.
* [[Implacable Man]]: Your stalkers just. Won't. '''Die'''.
* [[Implacable Man]]: Your stalkers just. Won't. '''Die'''.
* [[Improbable Weapon User]]: In ''3'', Sledgehammer wields a hammer that appears larger than your heroine, Corroder has a sulfuric acid-firing...device, Chopper has axes that he can throw like boomerangs or somehow fuse together and throw like a boomerang, the Scissortwins have two blades that they hold together to emulate scissors, the final boss has a Final Fantasy-esque broadsword, and your heroine uses magical arrows appearing out of nowhere which she fires using a magical bow (minus a magical bowstring, mind you) that sprouts from a vial of holy water.
* [[Improbable Weapon User]]: In ''Clock Tower 3'', Sledgehammer wields a hammer that appears larger than your heroine, Corroder has a sulfuric acid-firing... device, Chopper has axes that he can throw like boomerangs or somehow fuse together and throw like a boomerang, the Scissortwins have two blades that they hold together to emulate scissors, the final boss has a ''[[Final Fantasy]]''-esque broadsword, and your heroine uses magical arrows appearing out of nowhere which she fires using a magical bow (minus a magical bowstring, mind you) that sprouts from a vial of holy water.
** Then there's the giant scissors that the first two Scissormen use.
** Then there's the giant scissors that the first two Scissormen use.
* [[Infant Immortality]]: Averted; sometimes children are killed, sometimes they're the killer.
* [[Infant Immortality]]: Averted: sometimes children are killed, sometimes they're the killer.
** Although played straight in ''Ghost Head''. After Stephanie/Chinatsu is stabbed in the chest, she's mentioned to be expected to make a full recovery in the beginning of the next stage.
** Although played straight in ''Ghost Head''. After Stephanie/Chinatsu is stabbed in the chest, she's mentioned to be expected to make a full recovery in the beginning of the next stage.
* [[Interface Screw]]: When Alyssa goes into Panic Mode.
* [[Interface Screw]]: When Alyssa goes into Panic Mode.
* [[Ironic Nursery Tune]]: Little John From the Big Castle from the second game.
* [[Ironic Nursery Tune]]: Little John From the Big Castle from the second game.
* [[Jigsaw Puzzle Plot]]
* [[Jigsaw Puzzle Plot]]
* [[Keet]]: Dennis from ''3''. In his first scene, he ''climbs through Alyssa's window'' and rolls around on her bed, for starters.
* [[Keet]]: Dennis from ''Clock Tower 3''. In his first scene, he ''climbs through Alyssa's window'' and rolls around on her bed, for starters.
* [[Kill'Em All]]: Don't expect your favorite characters to survive to the end. If they do, they'll probably die during it.
* [[Kill'Em All]]: Don't expect your favorite characters to survive to the end. If they do, they'll probably die during it.
* [[The Killer Becomes the Killed]]: In every good ending.
* [[The Killer Becomes the Killed]]: In every good ending.
* [[Kill It with Fire]]: Used occasionally. {{spoiler|Most notably, to kill Dan in the first game.}}
* [[Kill It with Fire]]: Used occasionally. {{spoiler|Most notably, to kill Dan in the first game}}.
* [[Kill the Cutie]]
* [[Kill the Cutie]]
* [[Laughing Mad]]: The Scissortwins make the Joker look like a man in a coma. And they never. Ever. Stop.
* [[Laughing Mad]]: The Scissortwins make the Joker look like a man in a coma. And they never. Ever. Stop.
* [[Let's Play]]: A notable one is [[The Dark Id]]'s Let's Play of ''Clock Tower 3''. While the original thread on [[Something Awful]] has been archived, you can still read it [http://lparchive.org/LetsPlay/ClockTower3/ here].
* [[Let's Play]]: A notable one is [[The Dark Id]]'s [[Let's Play]] of ''Clock Tower 3''. While the original thread on [[Something Awful]] has been archived, you can still read it [http://lparchive.org/LetsPlay/ClockTower3/ here].
* [[Love Makes You Evil]]: {{spoiler|Dick Hamilton/the Dark Gentleman/Lord Burroughs}}
* [[Love Makes You Evil]]: {{spoiler|Dick Hamilton/the Dark Gentleman/Lord Burroughs}}.
* [[Luke, I Am Your Father]]: {{spoiler|The main villain of ''3'', the Dark Gentleman, turns out to be main character Alyssa's grandfather.}}
* [[Luke, I Am Your Father]]: {{spoiler|The main villain of ''Clock Tower 3'', the Dark Gentleman, turns out to be main character Alyssa's grandfather}}.
* [[Madwoman in the Attic]]: {{spoiler|Dan in the basement}} in the first game.
* [[Madwoman in the Attic]]: {{spoiler|Dan in the basement}} in the first game.
* [[Mama Bear]]: {{spoiler|Mary Barrows loves her [[Eldritch Abomination|boys]] dearly and is not pleased when she finds out that her son Dan was killed by Jennifer}}.
* [[Mama Bear]]: {{spoiler|Mary Barrows loves her [[Eldritch Abomination|boys]] dearly and is not pleased when she finds out that her son Dan was killed by Jennifer}}.
* [[The Movie]]: A movie is being made, though it's been through [[Development Hell]] and back.
* [[The Movie]]: A movie is being made, though it's been through [[Development Hell]] and back.
** The most recent news is that it's based on ''The Struggle Within''.
** The most recent news is that it's based on ''The Struggle Within''.
* [[Multiple Endings]]: Every game except ''3'' has at least nine.
* [[Multiple Endings]]: Every game except ''Clock Tower 3'' has at least nine.
** To clarify: The first had 9, the second 10 and the third 13. The (currently) final game has only one.
** To clarify: the first had 9, the second had 10, and the third had 13. The (currently) final game has only one.
** To clarify further, a lot of the endings are just different ways of the lead characters getting killed. It's especially egregious in the third game; most of those 13 endings just show Alyssa/Yu getting murdered in different ways by the [[Creepy Child]].
** To clarify further, a lot of the endings are just different ways of the lead characters getting killed. It's especially egregious in the third game; most of those 13 endings just show Alyssa/Yu getting murdered in different ways by the [[Creepy Child]].
* [[New Game+]]: ''3'''s "Clear Mode", which made the game harder and allowed the player to [[And Your Reward Is Clothes|wear alternative clothes]].
* [[New Game+]]: ''Clock Tower 3'''s "Clear Mode", which made the game harder and allowed the player to [[And Your Reward Is Clothes|wear alternative clothes]].
* [[No Celebrities Were Harmed]]: Jennifer is modeled and named after Jennifer Corvino, [[The Danza|Jennifer Connelly's]] character in [[Dario Argento]]'s movie ''[[Phenomena (film)|Phenomena]]'', which the original game is loosely based on.
* [[No Celebrities Were Harmed]]: Jennifer is modeled and named after Jennifer Corvino, [[The Danza|Jennifer Connelly's]] character in [[Dario Argento]]'s movie ''[[Phenomena (film)|Phenomena]]'', which the original game is loosely based on.
* [[Nonstandard Game Over]]: Most bad endings in the series fall under this trope.
* [[Nonstandard Game Over]]: Most bad endings in the series fall under this trope.
* [[Nothing Is Scarier]]: Oh boy, ''and HOW''.
* [[Nothing Is Scarier]]: Oh boy, ''and HOW''.
* [[Not Quite Dead]]: One of the villains from the first game, who you see {{spoiler|[[Kill It with Fire|burst into flames]]}}, comes back in the second. He does it again in two of that game's bad endings.
* [[Not Quite Dead]]: One of the villains from the first game, who you see {{spoiler|[[Kill It with Fire|burst into flames]]}}, comes back in the second. He does it again in two of that game's bad endings.
* [[Novelization]]: There are two novels of the second game, one from Jennifer's side and the other from Helen's.
* [[Novelization]]: There are two novels of the second game, one from Jennifer's side and the other from Helen's.
* [[Offscreen Teleportation]]
* [[Offscreen Teleportation]]
* [[Overcrank]]: Near the end of the second game, when {{spoiler|Helen shoots Scissorman.}}
* [[Overcrank]]: Near the end of the second game, when {{spoiler|Helen shoots Scissorman}}.
* [[Panty Shot]]: Mainly in ''3'', you can see up Alyssa's skirt quite a lot.
* [[Panty Shot]]: Mainly in ''Clock Tower 3'', you can see up Alyssa's skirt quite a lot.
* [[Parental Incest]]: Averted in ''3'' with the aptly-named Dick Hamilton, who was so obsessed with his daughter that he ignored his wife, murdered his son-in-law, and abducted his daughter. Later, he transfers his obsession to his granddaughter, the heroine Alyssa, who's the very image of her mother. She manages to stop him though.
* [[Parental Incest]]: Averted in ''Clock Tower 3'' with the aptly-named Dick Hamilton, who was so obsessed with his daughter that he ignored his wife, murdered his son-in-law, and abducted his daughter. Later, he transfers his obsession to his granddaughter, the heroine Alyssa, who's the very image of her mother. She manages to stop him though.
* [[Perverse Puppet]]: There's one in the first game.
* [[Perverse Puppet]]: There's one in the first game.
* [[Pixel Hunt]]
* [[Pixel Hunt]]
* [[Point and Click Game]]: The first three.
* [[Point and Click Game]]: The first three.
* [[Press X to Not Die]]
* [[Press X to Not Die]]
* [[The Profiler]]: Professor Barton and all of his assistants are criminal psychologists working on the Clock Tower case. Slightly subverted in that Prof. Barton originally just views the Scissorman as "some nutjob."
* [[The Profiler]]: Professor Barton and all of his assistants are criminal psychologists working on the Clock Tower case. Slightly subverted in that Prof. Barton originally just views the Scissorman as "some nutjob".
* [[Psycho Strings]]: Used for effect when you uncover nasty things; for example, body parts in a meat locker.
* [[Psycho Strings]]: Used for effect when you uncover nasty things; for example, body parts in a meat locker.
** Also heard in ''3'''s Panic Mode music.
** Also heard in ''Clock Tower 3'''s Panic Mode music.
* [[Rank Inflation]]: Ending S is the best ending you can get in ''The First Fear''.
* [[Rank Inflation]]: Ending S is the best ending you can get in ''The First Fear''.
* [[Room Full of Crazy]]: In the first game, too many to count.
* [[Room Full of Crazy]]: In the first game, too many to count.
* [[Sanity Meter]]: ''3'''s panic meter, which goes up every time something (like a ghost or one of the Subordinates) surprises Alyssa. If it fills up all the way, she [[Interface Screw|panics]].
* [[Sanity Meter]]: ''Clock Tower 3'''s panic meter, which goes up every time something (like a ghost or one of the Subordinates) surprises Alyssa. If it fills up all the way, she [[Interface Screw|panics]].
** The first game had a panic meter too, but in the form of Jennifer's portrait. It didn't do much except make her more likely to be killed by traps and cause her to trip more often.
** The first game had a panic meter too, but in the form of Jennifer's portrait. It didn't do much except make her more likely to be killed by traps and cause her to trip more often.
* [[Schrödinger's Gun]]: In the first game, your friends are only considered to be dead by the game if you actually see proof of their death. {{spoiler|This has actual gameplay implications; it means that the only way to get the S-rank ending, where one of your friends survives, is to never ever investigate any strange sounds you hear and never look in any place where a body could be found, because if you do, the game will take the opportunity to declare one of them dead.}}
* [[Schrödinger's Gun]]: In the first game, your friends are only considered to be dead by the game if you actually see proof of their death. {{spoiler|This has actual gameplay implications: it means that the only way to get the S-rank ending, where one of your friends survives, is to never ever investigate any strange sounds you hear and never look in any place where a body could be found because if you do, the game will take the opportunity to declare one of them dead}}.
* [[Serial Killer]]: Most of the villains tend to be these.
* [[Serial Killer]]: Most of the villains tend to be these.
* [[Shmuck Bait]]: C'mon, {{spoiler|get in the car}}! Look, the keys are right there!
* [[Shmuck Bait]]: C'mon, {{spoiler|get in the car}}! Look, the keys are right there!
** Also in the first game, investigating certain things (like {{spoiler|a closed shower curtain}}, {{spoiler|a suit of armor}} or {{spoiler|a scream outside}}) triggers bad events (mainly, {{spoiler|the deaths of your friends}}).
** Also in the first game, investigating certain things (like {{spoiler|a closed shower curtain}}, {{spoiler|a suit of armor}} or {{spoiler|a scream outside}}) triggers bad events (mainly, {{spoiler|the deaths of your friends}}).
* [[Shoot the Shaggy Dog]]: The two worst and, more poignantly, two of the near-endgame endings in the first game. One ending in the second game in which {{spoiler|everyone dies horribly and Scissorman gets away scot free}}.
* [[Shoot the Shaggy Dog]]: The two worst and, more poignantly, two of the near-endgame endings in the first game. One ending in the second game in which {{spoiler|everyone dies horribly and Scissorman gets away scot free}}.
* ''[[Shotacon]]'': [[Word of God]] is that Kay from the second game {{spoiler|was a repressed pedophile and Edward was able to exploit these feelings to control her.}} This couldn't actually come up in game because of censorship laws.
* ''[[Shotacon]]'': [[Word of God]] is that Kay from the second game {{spoiler|was a repressed pedophile and Edward was able to exploit these feelings to control her}}. This couldn't actually come up in game because of censorship laws.
* [[Spell My Name with an "S"]]: Is it Barrows or Burroughs?<ref>[[Word of God|Hifumi Kouno]] once used ''Burrows'' in a response to a fan's e-mail, although that might have just been his translator.</ref> Laura or Rolla? Ann or Anne?
* [[Spell My Name with an "S"]]: Is it Barrows or Burroughs?<ref>[[Word of God|Hifumi Kouno]] once used ''Burrows'' in a response to a fan's e-mail, although that might have just been his translator.</ref> Laura or Rolla? Ann or Anne?
* [[Spiritual Successor]]: ''[[Haunting Ground]]'' is a spiritual successor to this series. At one point, it was intended to be an actual sequel, but the ''Clock Tower'' name was dropped during development.
* [[Spiritual Successor]]: ''[[Haunting Ground]]'' is a spiritual successor to this series. At one point, it was intended to be an actual sequel, but the ''Clock Tower'' name was dropped during development.
* [[Split Personality]]: In ''Ghost Head''/''The Struggle Within'', there's Yu/Alyssa and her male alter ego Sho/Bates.
* [[Split Personality]]: In ''Ghost Head''/''The Struggle Within'', there's Yu/Alyssa and her male alter ego Sho/Bates.
* [[Spooky Silent Library]]: The Library in the second game, especially with the threat of Scissorman, who happens to be inside the building too.
* [[Spooky Silent Library]]: The Library in the second game, especially with the threat of Scissorman, who happens to be inside the building too.
* [[Stairway to Heaven]]: May and her father ascend one in ''3'' after being put to rest.
* [[Stairway to Heaven]]: May and her father ascend one in ''Clock Tower 3'' after being put to rest.
* [[Stalker with a Crush]]: Harris from the second game is infatuated with Jennifer, so much that {{spoiler|[[Love Makes You Evil|he becomes the fake Scissorman in her route because the real one bribed him with the belief that he would have her if he did so]].}}
* [[Stalker with a Crush]]: Harris from the second game is infatuated with Jennifer, so much that {{spoiler|[[Love Makes You Evil|he becomes the fake Scissorman in her route because the real one bribed him with the belief that he would have her if he did so]]}}.
* [[Survival Horror]]
* [[Survival Horror]]
* [[There Are No Therapists]]: Averted in the second game; not only does Jennifer go into therapy after the events of the first game, her adoptive mother is an assistant to a therapist.
* [[There Are No Therapists]]: Averted in the second game: not only does Jennifer go into therapy after the events of the first game, her adoptive mother is an assistant to a therapist.
** {{spoiler|Though said therapist is one of two possible "fake Scissormen."}}
** {{spoiler|Though said therapist is one of two possible "fake Scissormen"}}.
* [[Time Travel]]: In ''3''.
* [[Time Travel]]: In ''Clock Tower 3''.
* [[Tomboy and Girly Girl]]: In ''The First Fear'', Jennifer's best friend is Lotte, the red-haired tomboy.
* [[Tomboy and Girly Girl]]: In ''The First Fear'', Jennifer's best friend is Lotte, the red-haired tomboy.
* [[Too Dumb to Live]]: {{spoiler|Sullivan}}
* [[Too Dumb to Live]]: {{spoiler|Sullivan}}.
* [[Trauma-Induced Amnesia]]: Jennifer understandably suffers from this after the events of ''The First Fear'', and spends the majority of the sequel remembering nothing other than running for her life from the sound of giant scissor blades scraping against each other.
* [[Trauma-Induced Amnesia]]: Jennifer understandably suffers from this after the events of ''The First Fear'', and spends the majority of the sequel remembering nothing other than running for her life from the sound of giant scissor blades scraping against each other.
* [[Updated Rerelease]]: The first game was later re-released as ''Clock Tower: The First Fear'' on the [[PlayStation]] and PC with minor additions.
* [[Updated Rerelease]]: The first game was later re-released as ''Clock Tower: The First Fear'' on the [[PlayStation]] and PC with minor additions.
* [[Vasquez Always Dies]]: While it is possible to save either Anne or Laura in the non-canonical [[Multiple Endings|S ending]], you can't save Lotte, Jennifer's [[Tomboy]] best friend.
* [[Vasquez Always Dies]]: While it is possible to save either Anne or Laura in the non-canonical [[Multiple Endings|S ending]], you can't save Lotte, Jennifer's [[Tomboy]] best friend.
** This is also true of {{spoiler|Kay}} from the second game.
** This is also true of {{spoiler|Kay}} from the second game.
* [[Villainous Harlequin]]: The Scissortwins of ''3''. Maybe a pair of [[Monster Clown|Monster Clowns]] if you happen to think they're scarier than most do.
* [[Villainous Harlequin]]: The Scissortwins of ''Clock Tower 3''. Maybe a pair of [[Monster Clown|Monster Clowns]] if you happen to think they're scarier than most do.
* [[Villainous Incest]]: Dick Hamilton towards both his daughter Nancy and granddaughter Alyssa (who looks like her mother). The Scissortwins to each other.
* [[Villainous Incest]]: Dick Hamilton towards both his daughter Nancy and granddaughter Alyssa (who looks like her mother). The Scissortwins to each other.
* [["Which Restroom?" Dilemma]]: Alyssa/Yu will refuse to enter the male restrooms. Bates/Sho (Alyssa/Yu's alternate male personality who shares her body) similarly will refuse to enter the female restrooms. You can make Bates/Sho examine the urinal to have him just sort of stare blankly at it for a moment.
* [["Which Restroom?" Dilemma]]: Alyssa/Yu will refuse to enter the male restrooms. Bates/Sho (Alyssa/Yu's alternate male personality who shares her body) similarly will refuse to enter the female restrooms. You can make Bates/Sho examine the urinal to have him just sort of stare blankly at it for a moment.

Revision as of 12:33, 30 May 2018

Don't cry, Jennifer.

Most Survival Horror games consist of you, your gun, absurdly copious amounts ammo and a plague of zombies. Or ghosts. But the point is, you have a gun, or at the very least a crowbar or something.

Clock Tower doesn't work like that.

With the exception of a few sequences in the third and fourth games, your character is an utterly helpless girl going up against an unstoppable creature bent on killing you.

In short, a slasher movie turned video game.

If you want to live, you're going to have to keep your wits about you, and not do stupid things like play the piano noisily, or tempt fate by repeatedly returning to the scene of a Cat Scare.

The series has four games: Clock Tower for the Super Famicom in Japan, which featured an orphaned girl named Jennifer who is adopted along with her friends, but is pursued by Bobby Barrows, the manor's resident maniac with a huge pair of scissors. The second game (known as Clock Tower 2 in Japan and just Clock Tower else where, as the first game was never released outside of Japan) was a direct sequel a year later, when Scissorman reappears. The player can either continue to play as Jennifer or play as her (new) foster mother, and can also control a few other characters for certain parts of the game. The third game (Clock Tower Ghost Head in Japan, Clock Tower II: The Struggle Within elsewhere) has nothing to do with the first two, and instead focused on a girl named Alyssa Yu Midoshima with a boy split personality named Bates Sho. Who could use guns. Against the zombies pursuing you. The fourth (and seemingly final) game Clock Tower 3 was for the PS2, and featured a different Alyssa who, upon returning home, found that her mother is missing. At least that one had Scissorman again.

Though not part of the series proper, Haunting Ground was initially developed to be a continuation of the series and shares the visual and play style of Clock Tower 3.

Not to be confused with the trope Clock Tower.

Tropes used in Clock Tower (series) include:
  • Abandoned Hospital: The Struggle Within's second part takes place in one. You also first confront the Scissortwins from Clock Tower 3 in one.
  • Action Commands: The Panic button. If an enemy catches up to you, the button has to be pressed rapidly to escape death.
  • Androcles' Lion: If Jennifer frees a crow she encounters while wandering the manor, then one of the endings will involve a whole murder of them coming to her rescue.
  • And Your Reward Is Clothes: The unlockable outfit in Clock Tower 3.
    • The second game and Ghost Head also feature unlockable outfits.
  • Anyone Can Die: Well, it is a Survival Horror series...
    • The second game also features a counter for how many people survive the game out of ten. The most you can achieve is seven. Because Edward is Scissorman, Kay is always murdered, and either Harris or Prof. Barton is the decoy Scissorman.
  • Audio Adaptation: Each game from the second onward has its own drama CD. The first two are just adaptions of their respective games, while the third is a Prequel about the protagonist's mother Nancy.
  • Awesome Yet Impractical: The reason why you can't stick to Sho/Bates. Although he's one bad dude and can use guns, he's really a psycho and won't use mundane objects.
  • Ax Crazy
  • BFS: The weapon used by the Final Boss of Clock Tower 3.
  • Bittersweet Ending: Most of the good endings are this.
  • British Accents: Clock Tower 3. As The Dark Id put it, "Everyone is British with a capital 'Blimey.'"
  • Captain Ersatz: Scissorman is very similar to the character Cropsy from the slasher movie The Burning. Even using a similar weapon.
  • Cat Scare: In The First Fear, there's two boxes in which either a black cat or Bobby can pop out.
  • Chekhov's Gun: Several items in the second game, most notably the Demon Statue and a note in Jennifer's route which has the Door Spell written on it, are eventually used in some way to enable you to seal away Scissorman in the A and B endings.
    • Also, in the first game, the crows come to rescue Jennifer if she frees them.
  • Controllable Helplessness
  • Creepy Child
  • Creepy Twins: Bobby and Dan from The First Fear.
  • Crucified Hero Shot: Happens to Jennifer in the last part of Helen's route the second game. If you do everything before and after right, you'll be fine. Because if you don't...
  • Cultural Translation: The third game had its title changed, characters were given American-sounding names and the location was changed from Osaka, Japan to Salinas, California.
  • Cutting Off the Branches: While Anne or Laura could survive in the first game, the second establishes Jennifer as the Sole Survivor of their ordeal.
  • Dangerous Sixteenth Birthday: More specifically, the Rooders in Clock Tower 3 have dangerous 15th birthdays.
  • Danger Takes a Backseat: One of the endings in the first game.
  • Death Is a Slap on The Wrist: Met an unfortunate Dead End? Got an ending you didn't like? No problem, just hit Continue at the main menu and it never happened.
    • Though if you're already in the caves, you have no choice but to take whatever ending you got.
  • Diabolus Ex Machina: The second and third games have only a few endings between them that don't use this trope.
  • Difficulty Spike: The Dark Id mentioned this perfectly in his playthrough of Clock Tower 3 because the final boss not only has the health of nearly every boss you fought so far in the game combined, but can also whip out an attack that kills you instantly.
  • Disney Villain Death: Bobby and Mary in the ending S of the first game.
  • Distress Call: You get one from your mother at the beginning of Clock Tower 3, and you can try (and fail) to send one in both Clock Tower 1 and Clock Tower 2.
  • Downer Ending: The bad endings.
  • Drop in Nemesis
  • Dropped A Samurai Suit On Her: Ending G in The Struggle Within.
  • Dude, Where's My Reward?: Your reward for exorcising all the ghosts in Clock Tower 3? Absolutely nothing, not even an acknowledgment that you did so.
  • Enfant Terrible: Bobby in the first, Edward in the second, and Chinatsu/Stephanie in the third.
  • Ephebophile:
    • Both Nolan (26) and Harris (35) are in love with Jennifer, who is only 15. In Nolan's case, it's more like he's charmed by her while Harris has an unhealthy infatuation. The game does take place in Norway though, where the age of consent is 16.
    • Also, in Clock Tower 3, it's strongly implied that the Big Bad is motivated a rather unwholesome, obsessive interest in the teenaged main character. For extra creepy, he turns out to be the lead character's grandfather.
  • Evil Gloating: Every villain in Clock Tower 3. Sometimes for ten seconds, sometimes for five minutes.
  • Evil Tower of Ominousness: The titular clock tower, although the one in Clock Tower 3 is the only one that's all that ominous.
  • Fake Boss: The second game in Helen's scenario, this is Professor Barton, who was masquerading as Scissorman. If you haven't found the Door Spell by this point in the game, Helen concludes he was the real culprit, and the game ends.
  • Fake Difficulty: Clock Tower 3 has this at times, with the panic mode being the biggest offender.
    • Interestingly, the rest of the series doesn't have any major Fake Difficulty besides enemies sometimes appearing without warning.
  • Fan Remake: One of The First Fear titled Remothered is in progress.
  • Fetch Quest: The fourth game has enough of these with such frequency, designed with such clear malevolence towards the player, as to render the game almost unplayably aggravating.
  • Final Girl: Arguably subverted, in that there's usually at least one character left alive, other than the heroine, at the end. Then again, the canon ending for the first game only has Jennifer left alive, so it's played straight as well.
    • Only for the sequel to subvert that too. Edward Dan was the other survivor.
  • Five-Bad Band: The Subordinates in the third game can be seen like this:
  • Game Mod: A text editor is available for the first game.
  • He Who Fights Monsters: Barton in the second game. Starts out studying Scissorman and then ends up being a fake one in Helen's scenario.
  • Hyperspace Arsenal: Played straight mostly, but cruelly averted for a single fetch quest in Clock Tower 3, where only one of three emblems can be picked up at any one time, making what could have been a two minute diversion into an eight minute reason to play a different game.
  • I'll Kill You!: Used a few times.
    • The First Fear:

Parrot: IKEELYOU, IKEELYOU!

    • Clock Tower 3:

Scissorwoman: I'll KILL YOU!

  • Immune to Bullets: Scissorman is shown to be immune to bullets in the second game, mostly due to the fact that he uses his scissors as a shield.
  • Implacable Man: Your stalkers just. Won't. Die.
  • Improbable Weapon User: In Clock Tower 3, Sledgehammer wields a hammer that appears larger than your heroine, Corroder has a sulfuric acid-firing... device, Chopper has axes that he can throw like boomerangs or somehow fuse together and throw like a boomerang, the Scissortwins have two blades that they hold together to emulate scissors, the final boss has a Final Fantasy-esque broadsword, and your heroine uses magical arrows appearing out of nowhere which she fires using a magical bow (minus a magical bowstring, mind you) that sprouts from a vial of holy water.
    • Then there's the giant scissors that the first two Scissormen use.
  • Infant Immortality: Averted: sometimes children are killed, sometimes they're the killer.
    • Although played straight in Ghost Head. After Stephanie/Chinatsu is stabbed in the chest, she's mentioned to be expected to make a full recovery in the beginning of the next stage.
  • Interface Screw: When Alyssa goes into Panic Mode.
  • Ironic Nursery Tune: Little John From the Big Castle from the second game.
  • Jigsaw Puzzle Plot
  • Keet: Dennis from Clock Tower 3. In his first scene, he climbs through Alyssa's window and rolls around on her bed, for starters.
  • Kill'Em All: Don't expect your favorite characters to survive to the end. If they do, they'll probably die during it.
  • The Killer Becomes the Killed: In every good ending.
  • Kill It with Fire: Used occasionally. Most notably, to kill Dan in the first game.
  • Kill the Cutie
  • Laughing Mad: The Scissortwins make the Joker look like a man in a coma. And they never. Ever. Stop.
  • Let's Play: A notable one is The Dark Id's Let's Play of Clock Tower 3. While the original thread on Something Awful has been archived, you can still read it here.
  • Love Makes You Evil: Dick Hamilton/the Dark Gentleman/Lord Burroughs.
  • Luke, I Am Your Father: The main villain of Clock Tower 3, the Dark Gentleman, turns out to be main character Alyssa's grandfather.
  • Madwoman in the Attic: Dan in the basement in the first game.
  • Mama Bear: Mary Barrows loves her boys dearly and is not pleased when she finds out that her son Dan was killed by Jennifer.
  • The Movie: A movie is being made, though it's been through Development Hell and back.
    • The most recent news is that it's based on The Struggle Within.
  • Multiple Endings: Every game except Clock Tower 3 has at least nine.
    • To clarify: the first had 9, the second had 10, and the third had 13. The (currently) final game has only one.
    • To clarify further, a lot of the endings are just different ways of the lead characters getting killed. It's especially egregious in the third game; most of those 13 endings just show Alyssa/Yu getting murdered in different ways by the Creepy Child.
  • New Game+: Clock Tower 3's "Clear Mode", which made the game harder and allowed the player to wear alternative clothes.
  • No Celebrities Were Harmed: Jennifer is modeled and named after Jennifer Corvino, Jennifer Connelly's character in Dario Argento's movie Phenomena, which the original game is loosely based on.
  • Nonstandard Game Over: Most bad endings in the series fall under this trope.
  • Nothing Is Scarier: Oh boy, and HOW.
  • Not Quite Dead: One of the villains from the first game, who you see burst into flames, comes back in the second. He does it again in two of that game's bad endings.
  • Novelization: There are two novels of the second game, one from Jennifer's side and the other from Helen's.
  • Offscreen Teleportation
  • Overcrank: Near the end of the second game, when Helen shoots Scissorman.
  • Panty Shot: Mainly in Clock Tower 3, you can see up Alyssa's skirt quite a lot.
  • Parental Incest: Averted in Clock Tower 3 with the aptly-named Dick Hamilton, who was so obsessed with his daughter that he ignored his wife, murdered his son-in-law, and abducted his daughter. Later, he transfers his obsession to his granddaughter, the heroine Alyssa, who's the very image of her mother. She manages to stop him though.
  • Perverse Puppet: There's one in the first game.
  • Pixel Hunt
  • Point and Click Game: The first three.
  • Press X to Not Die
  • The Profiler: Professor Barton and all of his assistants are criminal psychologists working on the Clock Tower case. Slightly subverted in that Prof. Barton originally just views the Scissorman as "some nutjob".
  • Psycho Strings: Used for effect when you uncover nasty things; for example, body parts in a meat locker.
    • Also heard in Clock Tower 3's Panic Mode music.
  • Rank Inflation: Ending S is the best ending you can get in The First Fear.
  • Room Full of Crazy: In the first game, too many to count.
  • Sanity Meter: Clock Tower 3's panic meter, which goes up every time something (like a ghost or one of the Subordinates) surprises Alyssa. If it fills up all the way, she panics.
    • The first game had a panic meter too, but in the form of Jennifer's portrait. It didn't do much except make her more likely to be killed by traps and cause her to trip more often.
  • Schrödinger's Gun: In the first game, your friends are only considered to be dead by the game if you actually see proof of their death. This has actual gameplay implications: it means that the only way to get the S-rank ending, where one of your friends survives, is to never ever investigate any strange sounds you hear and never look in any place where a body could be found because if you do, the game will take the opportunity to declare one of them dead.
  • Serial Killer: Most of the villains tend to be these.
  • Shmuck Bait: C'mon, get in the car! Look, the keys are right there!
    • Also in the first game, investigating certain things (like a closed shower curtain, a suit of armor or a scream outside) triggers bad events (mainly, the deaths of your friends).
  • Shoot the Shaggy Dog: The two worst and, more poignantly, two of the near-endgame endings in the first game. One ending in the second game in which everyone dies horribly and Scissorman gets away scot free.
  • Shotacon: Word of God is that Kay from the second game was a repressed pedophile and Edward was able to exploit these feelings to control her. This couldn't actually come up in game because of censorship laws.
  • Spell My Name with an "S": Is it Barrows or Burroughs?[1] Laura or Rolla? Ann or Anne?
  • Spiritual Successor: Haunting Ground is a spiritual successor to this series. At one point, it was intended to be an actual sequel, but the Clock Tower name was dropped during development.
  • Split Personality: In Ghost Head/The Struggle Within, there's Yu/Alyssa and her male alter ego Sho/Bates.
  • Spooky Silent Library: The Library in the second game, especially with the threat of Scissorman, who happens to be inside the building too.
  • Stairway to Heaven: May and her father ascend one in Clock Tower 3 after being put to rest.
  • Stalker with a Crush: Harris from the second game is infatuated with Jennifer, so much that he becomes the fake Scissorman in her route because the real one bribed him with the belief that he would have her if he did so.
  • Survival Horror
  • There Are No Therapists: Averted in the second game: not only does Jennifer go into therapy after the events of the first game, her adoptive mother is an assistant to a therapist.
    • Though said therapist is one of two possible "fake Scissormen".
  • Time Travel: In Clock Tower 3.
  • Tomboy and Girly Girl: In The First Fear, Jennifer's best friend is Lotte, the red-haired tomboy.
  • Too Dumb to Live: Sullivan.
  • Trauma-Induced Amnesia: Jennifer understandably suffers from this after the events of The First Fear, and spends the majority of the sequel remembering nothing other than running for her life from the sound of giant scissor blades scraping against each other.
  • Updated Rerelease: The first game was later re-released as Clock Tower: The First Fear on the PlayStation and PC with minor additions.
  • Vasquez Always Dies: While it is possible to save either Anne or Laura in the non-canonical S ending, you can't save Lotte, Jennifer's Tomboy best friend.
    • This is also true of Kay from the second game.
  • Villainous Harlequin: The Scissortwins of Clock Tower 3. Maybe a pair of Monster Clowns if you happen to think they're scarier than most do.
  • Villainous Incest: Dick Hamilton towards both his daughter Nancy and granddaughter Alyssa (who looks like her mother). The Scissortwins to each other.
  • "Which Restroom?" Dilemma: Alyssa/Yu will refuse to enter the male restrooms. Bates/Sho (Alyssa/Yu's alternate male personality who shares her body) similarly will refuse to enter the female restrooms. You can make Bates/Sho examine the urinal to have him just sort of stare blankly at it for a moment.
  • Whole-Plot Reference: The first game is basically the plot to the horror movie Phenomena, even down to Jennifer having the same first name and looking very similar to the main character of said movie.
  • Who Wears Short Shorts?: Edward wears short shorts.
  • Yank the Dog's Chain: The A-rank ending for The First Fear, wherein Jennifer discovers one of her friends waiting for her at the top of the Clock Tower, and runs toward her... only for Mary to pop up and kill them right in front of her, before trying to kill her as well.

... Snip...

  1. Hifumi Kouno once used Burrows in a response to a fan's e-mail, although that might have just been his translator.