Choose Your Own Adventure: Difference between revisions

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Success often depends on a combination of luck, possession of difficult to obtain items and sometimes manipulation of the entry number to reach an entry unavailable any other way. [[Lock and Key Puzzle|Lock And Key Puzzles]] abound. Sometimes these puzzles are so obscure and unintuitive they are [[Solve the Soup Cans]] puzzles.
 
The directed graph of entries for a book can contain alternate paths to the [[SchrodingerSchrödinger's Gun|same destination]], loops, and occasionally island entries unreachable from any legitimate point in the book. Sometimes these unreachable entries are used to humourly scold the reader for cheating. On rare occasions, these islands have included the best ending/only ending in which the PC survives, rendering the whole thing [[Unwinnable]].
 
Gamebooks are a rich vein of fantasy, science fiction and RPG tropes. Illustrations are a key element in setting the mood of a gamebook world. [[Second Person Narration]] is nearly universal.
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* ''Way Of Th eTiger'', written and illustrated by FF alumni is an especially well written series featuring a [[Ninja]]. Unlike many similar books, this series spends pages describing its world while telling an exciting and atmospheric story with a lot of variety that involves the player not only fighting but also have to deal diplomacy, politics and command strategy.
* ''[[Golden Dragon Fantasy Gamebooks]]'', a short but atmospheric series with a simple playing system.
* ''Endless Quest'' and ''Super Endless Quest'' (later ''Advanced Dungeons & Dragons Adventure Gamebooks'') were [[Dungeons and& Dragons|TSR's]] official lines of game books, and included novels set in the ''[[Dragonlance]]'' and ''[[Forgotten Realms]]'' continuities. Some early books even drew from TSR's non-fantasy games like ''[[Spy Fiction|Top Secret]]'', ''[[Gamma World]]'' and ''[[Space Opera|Star Frontiers]]''.
* ''[[Wizards, Warriors and You]]''.
* ''[[Give Yourself Goosebumps]]'', a spinoff of [[RL Stine]]'s ''[[Goosebumps]]'' novels. The "game over" endings were often as gruesome as they were creative, giving many young readers their first direct encounters with horrific imagery. These also have the unusual structure of having the story branch off into two distinct storylines completely cut off from each other, with an earlyish choice in each book determining which one the reader followed. This pivotal choice wasn't exactly pointed out either, so in the early stages of each book, the reader was left in suspense as to which choice would suddenly set them down a distinct path for the rest of the adventure.
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* ''[[Sonic the Hedgehog]]'' had a series at the height of his phenomenal popularity in the UK, written by the authors of the novel series but not belonging to that continuity. One was an [[Adaptation Expansion]] of the second [[Sega Genesis|Mega Drive]] game, in which Robotnik has built Metal Sonic to rampage around and destroy the real Sonic's reputation (any similarity to the plot of the nineteenth ''[[Lone Wolf]]'' book ''Wolf's Bane'', published the previous year, is entirely coincidental - the book, and sometimes Metal Sonic himself, still have the nickname "Hedgehog's Bane" in some circles) and Sonic has to hunt him down through the game's levels.
* ''Find Your Fate'' was a series of interactive books based almost entirely on licensed properties. There were books based on ''[[G.I. Joe]]'', ''[[Thundercats]]'', ''[[Transformers]]'', ''[[Jem]]'', [[James Bond]], ''[[Indiana Jones]]'', ''[[Doctor Who]]''...
** They weren't the only ones to do such a thing. ''Endless Quest'' (a series mainly set in the world of [[Dungeons and& Dragons]]) had books about [[Conan]] and [[Tarzan]], and ''Which Way Books'' had a pair of [[Star Trek]] books and a spinoff mini-series based on DC Comics heroes.
** The [[Hardy Boys]] and [[Nancy Drew]] also had their own choose-your-own [[Crossover]] series called "Be A Detective", which ran for six books.
* In ''Inside UFO 54-40'' the [[Golden Ending|best ending]] is [[Unwinnable by Design|deliberately unreachable]] through regular gameplay (or, as the game puts it, by "making a choice or following directions").
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* When ''[[Super Mario Bros. 2|Super Mario Advance]]'' was first released, a ''Choose Your Own Adventure'' book that corresponded with the game's events was released by Scholastic. Each of the four characters went through one of the various worlds on their own and came together to fight [[Big Bad|Wart]], and at the same time, it was something of a guide for advice.
** Following it were ones for ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|The Legend of Zelda Oracle Games]]'' and ''[[Wario Land]] 4''.
* The ''Panurgic Adventures'' series, of which the best known is ''[[Heart of Ice]]'', by Dave Morris (of ''[[The Fabled Lands|Fabled Lands]]'' fame). ''Heart of Ice'' is a slightly different take on [[After the End]]; inspired in part by Jack Vance's ''Dying Earth'', it's a quest set in a world where [[AIA.I. Is a Crapshoot|an insane AI]] has triggered global weather changes and turned the Sahara into a desert.
* The old Polish gamebook ''Dreszcz'' ("Shiver") from the 90s; it emulated ''[[Fighting Fantasy]]'', and is mostly memorable for being horribly error-ridden (and [[Unwinnable By Mistake]] many times over).
* ''[[Can YOU Survive the Zombie Apocalypse?]]'' is a more adult twist on the genre, and is [[Exactly What It Says on the Tin]] - your choices determine how well you do in the [[Zombie Apocalypse]].
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* As seen with ''Haircut'' above, link annotations in [[YouTube]] videos can be used to make CYOA videos like ''[http://www.youtube.com/watch?v=c3zJcMlqWZA A Heavy's 2fort Adventure]''.
* Mike Kayatta, of [[The Escapist]], created a ''[[Mass Effect]]'' [http://www.escapistmagazine.com/articles/view/features/9514-Pick-Your-Path-Mass-Effect Pick Your Own Adventure].
* [[Writing Dot Com.com]] has an entire section devoted to these, simply calling them "Interactives" and allowing the readers to not only choose their adventure, but add to it as well.