Category:Stealth Based Game: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (categories and general cleanup)
m (Mass update links)
Line 1: Line 1:
{{IndexTrope}}
{{IndexTrope}}
{{quote|''"Hiding from your enemies? [[It Will Never Catch On|That's not a game!]]"''|'''Anecdotal response to [[Hideo Kojima]]'s original proposal for the original [[Metal Gear 1987 (Video Game)|Metal Gear]]'''}}
{{quote|''"Hiding from your enemies? [[It Will Never Catch On|That's not a game!]]"''|'''Anecdotal response to [[Hideo Kojima]]'s original proposal for the original [[Metal Gear 1987|Metal Gear]]'''}}


In most computer games the player's character is powerful enough to mow down enemies left and right. They don't have to worry about setting alarms off, or enemy reinforcements being summoned. (True, there are occasionally levels where you have to be a bit careful, but those are specifically scripted.)
In most computer games the player's character is powerful enough to mow down enemies left and right. They don't have to worry about setting alarms off, or enemy reinforcements being summoned. (True, there are occasionally levels where you have to be a bit careful, but those are specifically scripted.)


In a [[Stealth Based Game]], the player's character is simply too weak to survive a head to head confrontation with his enemies most of the time. Either it's too easy to die, or you can't carry enough ammo, or there is some other reason. Just running away from enemies like in [[Pacman]] isn't enough to count as a stealth-based game; you need to be actively hiding from them.
In a [[Stealth Based Game]], the player's character is simply too weak to survive a head to head confrontation with his enemies most of the time. Either it's too easy to die, or you can't carry enough ammo, or there is some other reason. Just running away from enemies like in [[Pac-Man]] isn't enough to count as a stealth-based game; you need to be actively hiding from them.


Whatever it is though, they've got to be careful, stick to the shadows, kill silently, and only when necessary. And they better hide the bodies well because [[Conveniently Timed Guard|someone]] is going to stumble over them otherwise.
Whatever it is though, they've got to be careful, stick to the shadows, kill silently, and only when necessary. And they better hide the bodies well because [[Conveniently Timed Guard|someone]] is going to stumble over them otherwise.


The different types of stealth used can be broken up as such, though many are often hybrids.
The different types of stealth used can be broken up as such, though many are often hybrids.
* Line Of Sight Breaking: Horizontally or [[No Peripheral Vision|vertically]], stay out of view. (''[[Metal Gear Solid (Video Game)|Metal Gear Solid]]'' and ''[[Metal Gear Solid 2 (Video Game)|Metal Gear Solid 2]]'', horizontal) (''[[Assassin's Creed (Video Game)|Assassin's Creed]]'', vertical)
* Line Of Sight Breaking: Horizontally or [[No Peripheral Vision|vertically]], stay out of view. (''[[Metal Gear Solid]]'' and ''[[Metal Gear Solid 2 Sons of Liberty|Metal Gear Solid 2]]'', horizontal) (''[[Assassin's Creed]]'', vertical)
* Moving Through Shadows: Avoiding the light, creating darkness to move through. (''[[Thief (Video Game)|Thief]]'', ''[[Splinter Cell (Video Game)|Splinter Cell]]'', partly ''[[Hitman]]'')
* Moving Through Shadows: Avoiding the light, creating darkness to move through. (''[[Thief (series)|Thief]]'', ''[[Tom Clancy's Splinter Cell|Splinter Cell]]'', partly ''[[Hitman]]'')
* Hidden In Plain Sight: As part of the crowd or as part of the scenery. (''[[Hitman]]'' and ''[[Assassin's Creed (Video Game)|Assassin's Creed]]'', crowd) (''[[Metal Gear Solid 3 (Video Game)|Metal Gear Solid 3]]'' and ''[[Metal Gear Solid 4 (Video Game)|Metal Gear Solid 4]]'', scenery)
* Hidden In Plain Sight: As part of the crowd or as part of the scenery. (''[[Hitman]]'' and ''[[Assassin's Creed]]'', crowd) (''[[Metal Gear Solid 3 Snake Eater|Metal Gear Solid 3]]'' and ''[[Metal Gear Solid 4 Guns of the Patriots|Metal Gear Solid 4]]'', scenery)


A [[Stealth Based Game]] is to a [[Third-Person Shooter]] as a real spy is to [[James Bond]]. The [[Ur Example|Ur Examples]] of the Stealth Game genre are [[wikipedia:005|005]] and [[Castle Wolfenstein (Video Game)|Castle Wolfenstein]], the [[Trope Maker|Trope Makers]] are [[Metal Gear 1987 (Video Game)|Metal Gear 1987]] and [[Metal Gear 2 (Video Game)|Metal Gear 2]], and the [[Trope Codifier|Trope Codifiers]] are [[Metal Gear Solid (Video Game)|Metal Gear Solid]] and [[Thief (Video Game)|Thief]] series.
A [[Stealth Based Game]] is to a [[Third-Person Shooter]] as a real spy is to [[James Bond]]. The [[Ur Example|Ur Examples]] of the Stealth Game genre are [[wikipedia:005|005]] and [[Castle Wolfenstein]], the [[Trope Maker|Trope Makers]] are [[Metal Gear 1987]] and [[Metal Gear 2 Solid Snake|Metal Gear 2]], and the [[Trope Codifier|Trope Codifiers]] are [[Metal Gear Solid]] and [[Thief (series)|Thief]] series.


For gameplay of this sort in other [[Video Game Genres]], see [[Stealth Based Mission]].
For gameplay of this sort in other [[Video Game Genres]], see [[Stealth Based Mission]].

Revision as of 20:12, 8 April 2014


"Hiding from your enemies? That's not a game!"
Anecdotal response to Hideo Kojima's original proposal for the original Metal Gear

In most computer games the player's character is powerful enough to mow down enemies left and right. They don't have to worry about setting alarms off, or enemy reinforcements being summoned. (True, there are occasionally levels where you have to be a bit careful, but those are specifically scripted.)

In a Stealth Based Game, the player's character is simply too weak to survive a head to head confrontation with his enemies most of the time. Either it's too easy to die, or you can't carry enough ammo, or there is some other reason. Just running away from enemies like in Pac-Man isn't enough to count as a stealth-based game; you need to be actively hiding from them.

Whatever it is though, they've got to be careful, stick to the shadows, kill silently, and only when necessary. And they better hide the bodies well because someone is going to stumble over them otherwise.

The different types of stealth used can be broken up as such, though many are often hybrids.

A Stealth Based Game is to a Third-Person Shooter as a real spy is to James Bond. The Ur Examples of the Stealth Game genre are 005 and Castle Wolfenstein, the Trope Makers are Metal Gear 1987 and Metal Gear 2, and the Trope Codifiers are Metal Gear Solid and Thief series.

For gameplay of this sort in other Video Game Genres, see Stealth Based Mission.

Pages in category "Stealth Based Game"

The following 85 pages are in this category, out of 85 total.