Category:First-Person Shooter: Difference between revisions

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{{IndexTrope}}
{{IndexTrope|wppage=First-person shooter}}
{{quote|''"The game is based mainly around shooting and is viewed from the first person perspective, and someone [[Shaped Like Itself|should really come up with a name for that.]]"''|'''[[Ben Croshaw|Ben "Yahtzee" Croshaw]]''' reviewing ''[[Call of Juarez]]: Bound in Blood'', ''[[Zero Punctuation]]''}}
{{quote|''"The game is based mainly around shooting and is viewed from the first person perspective, and someone [[Shaped Like Itself|should really come up with a name for that.]]"''|'''[[Ben Croshaw|Ben "Yahtzee" Croshaw]]''' reviewing ''[[Call of Juarez]]: Bound in Blood'', ''[[Zero Punctuation]]''}}


The [[First-Person Shooter]] is a popular form of [[Action Game]]. Its basic style of play is [[Exactly What It Says On the Tin|exactly what the name says:]] the perspective is first-person, through the eyes of the player character, and the action revolves around shooting.
The [[First-Person Shooter]] is a popular form of [[Action Game]]. Its basic style of play is [[Exactly What It Says on the Tin|exactly what the name says:]] the perspective is first-person, through the eyes of the player character, and the action revolves around shooting.


This is a game genre that was first widely popularized by id Software ([[Psmith Psyndrome|don't capitalize id]]) via ''[[Wolfenstein 3D (Video Game)|Wolfenstein 3D]]''. It actually had two potential sets of progenitors: there were ''[[Ultima Underworld]]'' and ''[[System Shock]]'', which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles, and then there were ''Wolfenstein 3D'', ''[[Doom (Video Game)|Doom]]'', and ''Duke Nukem 3D'' which had you shooting everything and ending each level by hitting the "exit" button. Game designers went with the latter for a while, but in recent years the genre has begun to shift towards the former, if slowly, with games like ''[[First Encounter Assault Recon (Video Game)|F.E.A.R.]]'' and ''[[Half Life]]''.
This game genre was first used in ''[[Maze War]]'', released in 1973 - this makes the genre both [[Older Than the NES]] and [[Older Than the Web]]. It was widely popularized by id Software ([[Psmith Psyndrome|don't capitalize id]]) via ''[[Wolfenstein 3D]]''. It actually had two potential sets of progenitors: there were ''[[Ultima Underworld]]'' and ''[[System Shock]]'', which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles, and then there were ''Wolfenstein 3D'', ''[[Doom (series)|Doom]]'', and ''Duke Nukem 3D'' which had you shooting everything and ending each level by hitting the "exit" button. Game designers went with the latter for a while, but in recent years the genre has begun to shift towards the former, if slowly, with games like ''[[F.E.A.R.]]'' and ''[[Half Life]]''.


See Also: [[Standard FPS Guns]] and [[Fackler Scale of FPS Realism]], Some [[Third-Person Shooter]]s have similar gameplay.
See Also: [[Standard FPS Guns]] and [[Fackler Scale of FPS Realism]], Some [[Third-Person Shooter]]s have similar gameplay.
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[[Category:Older Than the Web]]
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[[Category:First-Person Shooter]]

[[Category:Category:First-Person Shooter]]

Latest revision as of 17:28, 2 May 2022


"The game is based mainly around shooting and is viewed from the first person perspective, and someone should really come up with a name for that."

The First-Person Shooter is a popular form of Action Game. Its basic style of play is exactly what the name says: the perspective is first-person, through the eyes of the player character, and the action revolves around shooting.

This game genre was first used in Maze War, released in 1973 - this makes the genre both Older Than the NES and Older Than the Web. It was widely popularized by id Software (don't capitalize id) via Wolfenstein 3D. It actually had two potential sets of progenitors: there were Ultima Underworld and System Shock, which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles, and then there were Wolfenstein 3D, Doom, and Duke Nukem 3D which had you shooting everything and ending each level by hitting the "exit" button. Game designers went with the latter for a while, but in recent years the genre has begun to shift towards the former, if slowly, with games like F.E.A.R. and Half Life.

See Also: Standard FPS Guns and Fackler Scale of FPS Realism, Some Third-Person Shooters have similar gameplay.

Contrast Fixed Camera (in terms of perspective).

Pages in category "First-Person Shooter"

The following 200 pages are in this category, out of 263 total.

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