Call of Duty: Modern Warfare: Difference between revisions

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[[File:mw_2_logo_-_jpeg_on_black_jpg_jpgcopy.jpg|frame|The "[[Call of Duty]]" is only on the box for brand awareness.]]
 
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** Enemy chatter is delivered in original languages (Arabic, Russian and Portuguese). There are also some sentences uttered by Kamarov's men in ''Blackout'' mission in the first game.
** In addition, the drunk Russian in "Crew Expendable" says "Drink to health, Captain!" right before you shoot him.
** And Nikolai drops a [https://web.archive.org/web/20120415014445/http://callofduty.wikia.com/wiki/The_Enemy_of_My_Enemy/Trivia rather foul-mouthed tirade] at Makarov's and {{spoiler|Shepherd's}} goons in "The Enemy of My Enemy"... in Russian, of course.
** All the French from the Paris mission in ''Modern Warfare 3'' is more than convincing, as is the German from "Scorched Earth".
* [[Bittersweet Ending]]: The third game. {{spoiler|Makarov has finally paid for what he's done and the war's come to an end, but nearly everyone who worked to get that far, including Soap and Yuri, are dead, and the world still had to fight a war in which millions of people died, essentially, for nothing. London is devastated in the chemical attacks and most of the European capitals suffered a similar fate}}.
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* [[Black Mesa Commute]]:
** Many of the levels start with a quick helicopter ride to the starting area. It's possible to shoot, but doing so is a waste of ammo so you're pretty clearly just supposed to kick back and hum The Ride Of The Valkyries.
** In ''Modern Warfare'''s '"The Coup'", when Al-Fulani is driven through the streets of the city to his execution. [[Controllable Helplessness|And you're watching through his eyes]].
** Continues in ''Modern Warfare 2'', when the game opens with the player at an American base in Afghanistan, where he trains some local militia, runs an obstacle course, and can walk around and observe the other soldiers.
* [[Blinded by the Light]]: Flashbang grenades, the resident [[Trick Bomb]]s.
* [[Blind Idiot Translation]]: The Japanese version has multiple translation issues, especially the eponymous line in "No Russian". Instead of being translated to the Japanese equivalent of "Do not speak any Russian,", it ended up as "Kill the Russians".
* [[Bolivian Army Ending]]: In ''Modern Warfare 3'': {{spoiler|Sandman and the rest of the delta team stay behind to allow the others to escape, fending off a large amount of soldiers. To make matters worse, the diamond mine collapses on them}}.
* [[Book Ends]]:
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* [[Brits With Battleships]]
* [[But Thou Must!]]:
** In ''Modern Warfare 2'', {{spoiler|the '"No Russian'" level, even though you are heavily armed the game prevents you from trying to thwart the terrorist attack by giving you a game over and telling you that you must go along with the massacre should you try and shoot the terrorists}}.
** The politically correct German version, however, turns this into "But Thou Must Not" {{spoiler|by NOT allowing you to shoot civilians despite this [[Completely Missing the Point|being the whole point]] of the level (you get a [[Game Over]] for that). Considering that you still can't shoot your "allies", there's nothing much to do for you throughout the first half of the level, except perhaps shooting the skylights for the particle effects}}.
** Also, thou must reach the top of the White House to prevent the bombing run, even though when you get there there's already at least four other soldiers signaling, one from the same position as you, and Ramirez doesn't have any further role in the plot. So you could have died anywhere along the way and achieved the same result.
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*** That in itself is a shoutout to the fanbase, with whom the dogs had a rather... tenuous relationship in ''Call of Duty 4''.
{{quote|'''Soap:''' I hate dogs...}}
*** {{spoiler|Price}}'s lines during this level also reference many of Captain MacMillan's in "All Ghillied Up.". Specifically "Don't do anything stu-pid", "gooooodnight". and "this one's mine".
** ''Modern Warfare 2''{{'}}s final level is one huge homage to ''Call of Duty 4''{{'}}s final level. Both have "game" in the title ("[[Game Over]]" and "Endgame"), both involve a vehicular chase (in CoD4''Call of Duty 4'', the player is being chased in a truck; in ''Modern Warfare 2'', the player is doing the chasing in a boat); both involve said vehicle being destroyed and the player ({{spoiler|Soap}} in both levels) being wounded, and then even more badly injured; and both involve {{spoiler|Soap}} desperately using an emergency weapon (pistol in ''Call of Duty 4'', knife in ''Modern Warfare 2'') to kill the [[Big Bad]] before he kills {{spoiler|Price}}.
** ''Modern Warfare 2''{{'}}s Ghost is a callback to Gaz from ''Modern Warfare 1''. He's voiced by the same actor, you never see his face behind his skull and his name is "Ghost". As in dead.
** Once you {{spoiler|rescue Price from the Gulag}}, Soap immediately {{spoiler|hands over his M1911}}.
*** "This belongs to you, sir."
**** And then said M1911 is {{spoiler|1=given back to Soap after his death in ''Modern Warfare 3''}}.
** After {{spoiler|Makarov orders the nuclear bombing of Al-Asad's capital in a flashback}}, Yuri comments "This wasn't war, this was madness." which is a virtual callback to Chernov's line "This is not war. This is murder!" in ''World at War''.
** Price's conversation with Baseplate/MacMillan in ''Modern Warfare 3'' is a callback all the way to the first mission (chronologically) in the entire ''Modern Warfare'' franchise, '"All Ghillied Up"/"One Shot, One Kill'":
{{quote|'''Price:''' It was Makarov. The bastard slipped through my fingers in Sierra Leone. What does MI-6 know?
'''Baseplate:''' (sighs) You're on everyone's shit-list, John. There's no way I could get you clearance.
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** The family briefly seen in England is named Davis, the same as ''[[Call of Duty]] 2'''s British [[Player Character]].
** In the first SAS mission in ''Modern Warfare 3'', you have two invulnerable NPCs with you: Wallcroft and Griffin. If these two names have an inkling of familiarity to them, they were part of the assault team in the first SAS mission in ''Call of Duty 4'', and they were also generic names for British soldiers in ''Call of Duty 2''.
** ''Modern Warfare 2''{{'}}s multi-player map "Wasteland" has an identical layout to that of ''Call of Duty 2''{{'}}s "Brecourt" map, combined with the general appearance and atmosphere of ''Modern Warfare 1''{{'}}s Chernobyl missions.
* [[The Cavalry]]:
** Normally, the extraction copter has a squad of soldiers inside it that immediately pours out and begins shooting anything that moves. This is normally when you're in a tight spot, as in the second part of the Pripyat sniping mission in ''Modern Warfare''.
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** {{spoiler|Arguably, Makarov was ''hired'' by Shepherd to kill Allen and precipitate an invasion of the US by Russia. He certainly seems to think it would happen at the end}}...
** Arguably, the entire series focuses on Price and his efforts to outmaneuver the [[Big Bad]] of each game. {{spoiler|Although he's not the one to finish off Zakhaev or Shepherd, it's only because of his intervention that Soap manages to kill either. His [[Arch Enemy]] Makarov, however, dies by Price's own hand}}.
* [[Climb, Slip, Hang, Climb]]: The beginning of "Cliffhanger" from ''Modern Warfare 2''.
* [[Cluster F-Bomb]]: Nikolai gives one, [[Bilingual Bonus|in Russian]], to Makarov's men and {{spoiler|Shadow Company}} in ''The Enemy of My Enemy'':
{{quote|'''Nikolai:''' Holy shit! No, I'm really not paid enough for this job! The missiles alone cost so much! Your mother! Cunt!}}
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* [[Danger Deadpan]]: A lot of them in ''Modern Warfare'' and ''Modern Warfare 2''.
* [[Darker and Edgier]]:
** ''Modern Warfare'' was a [[Darker and Edgier]] version of the rest of the ''[[Call of Duty]]'', while ''World at War'' went down the [[Bloodier and Gorier]] route for World War II with the Pacific Campaign, as well as a very graphic take on the Eastern Front. ''Modern Warfare 2'' took it further, what with {{spoiler|[[Washington DCD.C.]] becoming a war zone, with the White House taken over}} and the infamous playable "terrorist" level. The [[Moral Guardians]] were not amused.
** It makes a comeback in ''Modern Warfare 3'' when {{spoiler|you play a dad on vacation with his family, filming your little daughter. Suddenly, a truck parks near where your daughter was playing and detonates, releasing a chemical agent all over the city}}.
* [[Deadly Lunge]]: Com-fucking-mando (Pro).
* [[Death by Disfigurement]]: Subverted with {{spoiler|Zakhaev's assassination attempt. Turns out "shock and blood loss" didn't take care of him as expected}}.
* [[Death From Above]]:
** The levels ''"[[Exactly What It Says on the Tin|Death From Above]]''" and most of ''"Shock and Awe''" in ''Modern Warfare 1'', as well as the gameplay moments where you can call in airstrikes and/or artillery barrages.
** A selectable 25 [[Kill Streak]] in ''Modern Warfare 2'' multi-player drops a tac nuke, winning the game for whoever achieved the streak, regardless of score. That is, if you have it. Other kill streak rewards do this to a lesser degree by calling in Predator UAVs with missiles, Harrier Jets, helicopters or an AC-130 'Spectre' Gunship.
** One of the Spec Ops levels in ''Modern Warfare 2'' involves one player as a Blackhawk door gunner clearing a path for a second player on the ground, and another is basically the first game's [[Death From Above]] with the second player taking the place of the SAS team. However, in both cases, the player on the ground is no more durable than he normally would be, and friendly fire is not disabled.
** The ''"Iron Lady''" mission in ''Modern Warfare 3''.
* [[Death in All Directions]]: ''Modern Warfare'' frequently has the enemies constantly throwing grenades at you on [[Idiosyncratic Difficulty Levels|Veteran]] [[Harder Than Hard|difficulty]]. Averted in ''Modern Warfare 2'', although now they sometimes resort to flashbang grenades instead.
* [[Death Is Dramatic]]: Averted. None of the playable characters that die in the series ever get a meaningful last moment with their friends or a heartfelt speech. {{spoiler|Sgt. Jackson}} gets blown up by a nuke and is left all alone in a ruined city to die in agony making all of his accomplishments meaningless. {{spoiler|Roach}} is shot in the gut by his commanding officer {{spoiler|Shepherd}} and burned to death. {{spoiler|Soap}} probably the closet thing to a main protagonist in the whole series bleeds out after an explosion and doesn't get to say any meaningful last words as his friends desperately try and fail to keep him alive. Played somewhat straight in the level "Down Thethe Rabbit Hole", where {{spoiler|Sandman}} and his team all sacrifice themselves to allow Price and Yuri to escape with the Russian President.
* [[Determinator]]:
** Soap, who doesn't let {{spoiler|having just gone over a frickin' waterfall or being stabbed stop him when he's after Shepherd; even after the aforementioned stabbing, Soap still pulls himself across the ground toward a gun while Shepherd and Price duke it out. When the gun is kicked away, Soap resorts to pulling the knife out of his gut and throwing it into Shepherd's head}}.
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** Captain Price in ''Modern Warfare 3'', who will stop at nothing to hunt down Makarov.
** Special mention has to go to Makarov, who survives {{spoiler|being shot dead center in the chest three times and then being strangled. It's only once he gets tossed down a glass ceiling and hung by a zipline does he finally die, and spends a good thirty seconds flailing when the force should have broken his neck}}.
* [[Department of Redundancy Department]]: The South American arms dealer that Task Force 141 chases in Rio is known to the men as "Alex the Red". This is said by Shepherd after he dramatically gives the man's real name as "Alejandro Rojas,", which, in English, means... "Alex Red". Doubles as an [[Incredibly Lame Pun]].
* [[Didn't See That Coming]]: Played straight and averted at the same time in the third game when {{spoiler|Yuri got punched down a staircase by Price. Yuri obviously did not expect Price to punch him or else it would not have worked so simply. The player, however, probably saw it coming from a mile away, not just because Soap planted the seeds of doubt about Yuri within Price moments earlier but because [[Chronic Backstabbing Disorder|betrayal isn't exactly unheard of in a ''Call of Duty'' game]]}}.
* [[Dirty Coward]]: For all of his showboating and grand speeches about a new era to lead his country, Al-Asad proves himself to be a coward among cowards. It probably doesn't help that he was little more than a pawn of the Ultranationalists, as {{spoiler|he wasn't even the one who ordered the nuclear detonation}}.
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** There are many more of these sequences in ''Modern Warfare 2''. The most notable examples: {{spoiler|Roach is nearly blown up by a mortar, but survives it... just long enough to get shot in the chest and killed off for real. A little later, Soap is slammed over the head, stabbed in the stomach, and stamped on the face all in a row. None of these actually kill him}}.
** And, most notably, when the defense of downed aircraft {{spoiler|ends with blinding flash}}. Some time later, we learn that {{spoiler|Pvt. Ramirez hasn't met the fate of Sgt. Jackson from the first game}}.
* [[Fluffy the Terrible]]: Taskforce-141, which includes some of the best of the best of both US and British Special Forces, gives its members codenames which include "Taco" and "Worm". Special mention goes to our hero "Soap" MacTavish. This tends to actually be the case with most military members. A callsign is bestowed upon you, not picked by you, and it is not usually because of your proudest moment. [[Nightmare Fuel|Soap]]. Do you think that "Honey Badger" is a bad name? [https://web.archive.org/web/20131126224400/http://www.badassoftheweek.com/honeybadger.html Think again].
* [[Foreshadowing]]:
** There's actually a decent amount of this regarding {{spoiler|General Shepherd's [[Face Heel Turn]]}}.
** More subtly, in "Game Over!", black birds (presumably ravens) can be seen when the helicopter first comes into view. {{spoiler|That helicopter then blows up the bridge you're going over for extract, sealing Gaz and Griggs's fates}}.
** Also, towards the end of "Of Their Own Accord", you can hear [[Mission Control|Overlord]] ordering every unit in the city to "get the hell out of there!" {{spoiler|before the nuclear missile Price launches in the next level hits}}.
** The end of the ''Modern Warfare 3'' mission "Persona Non Grata" briefly shows some rather elaborate tattoos on Yuri's arm. {{spoiler|They're from back when he was an Ultranationalist}}. When his face first appears in the intro to the same level, a {{spoiler|''Call of Duty 4''-era Ultranationalist with a gas mask}} is briefly shown in the background. Yuri was {{spoiler|a ''Call of Duty 4''-era Ultranationalist}}.
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* [[Gameplay Ally Immortality]]:
** Only for major characters, whereas [[New Meat]] dies just as easily as the protagonist.
** A mixed bag in the case of Task Force 141 --: certain men are almost guaranteed to die, although it is possible to prevent this, while other operators are outright Redshirts; on the other hand, during "Loose Ends" both Ozone and Scarecrow have this ''until'' you plant the DSM. {{spoiler|Makarov's partners during "No Russian"}} also are almost guaranteed to die, and if you somehow manage to prevent this will actually stop and disappear at the end of the level.
* [[Viewers are Morons|Gamers Are Morons]]: The primary justification for switching to IWnet was that it's "more accessible" than opening a server list and clicking on a server.
* [[Gatling Good]]:
** You [[Best Level Ever|know]] the part in CoD4''Call of Duty 4''. Also, ''Modern Warfare 2'' seems to be in love with this trope. Gatling guns as sentry guns, Gatling guns on helicopters, Gatling guns on planes, player-used Gatling guns, Gatling guns on SUVs, Gatling guns on Humvees, about the only thing a Gatling gun isn't attached to is [[Tank Goodness|tanks]] or being as a [[BFGBig Freaking Gun]]. This is a bit of [[Truth in Television|truth in video games]], as Humvees, helicopters, planes, and even SUVs can be equipped with Gatling guns. There are in fact real-life SUVs with Gatling gun roof-turrets exactly like the ones that {{spoiler|Shadow Company}} use.
** In ''Modern Warfare 3'', you can wield Gatling guns on helicopters, tanks, and a remote controlled vehicle armed with a gatling gun and a grenade launcher.
* [[Gene Hunt Interrogation Technique]]: Rojas and Waraabe's interrogations head into this territory. Rojas's involves a car battery, power tools, cigarettes and a plunger. Waraabe's consists of threatening to poison him with a nerve gas, then when he talks giving him a gas mask. {{spoiler|Then shooting him}}.
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* [[Grenade Spam]]: Quite possibly the [[Trope Namer]]. Certainly the [[Trope Codifier]] and [[Ur Example]].
* [[Griefer]]: "Boosting" is when players using outside voice chat on opposing sides would kill each other for the 25 killstreak Nuke with minimal deaths in the same location utilizing Tactical Insertions. [http://www.youtube.com/watch?v=_NITwwUHwy4 Booster Justice] is the most well known response to this tactic.
* [[The Gump]]: In ''Modern Warfare 3'', it turns out that Yuri {{spoiler|1=was there when Zakhaev's arm was shot off, watched the nuke go off in MW1''Modern Warfare 1'', and was supposed to join Makarov in the "No Russian" airport massacre, but Makarov gut-shot him in the underground parking lot after Yuri had a change of heart. Yuri even managed to crawl up to the main terminal and was steps behind Makarov, Private Allen et al., trying to stop them before passing out from his injuries}}.
** {{spoiler|Makarov himself gets this treatment for most of that scene as well, showing him as the driver that got Zakhaev safely away after he was shot, and as the one who ''detonated'' Al-Asad's nuke}}.
* [[Gun Accessories]]: So very many of them; gun customization is half the fun in multi-player.
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** In ''Modern Warfare 2'', where you can get dual weapons in Story and Spec Ops Mode and unlock them in Multi-player. And you can get ''dual [[More Dakka|Desert Eagles]]''. Dual Desert Eagles as '[[More Dakka]]'? Please. Dual P90s (there's a reason it's called a "bullet hose") with the "Rapid Fire" or "Extended Mags" attachments. ''That's'' [[More Dakka]].
** Dual lever action shotguns are an infamous example. This particular combination ended up being one of the iconic multi-player "wrongs", alongside the Javelin and infinite glitches, noob tubing and knifing, to the point that when Infinity Ward finally released a patch to reduce their effectiveness, hackers promptly got to work trying to circumvent it.
** In ''"Down Thethe Rabbit Hole''", Grinch dual wields Desert Eagles... ''at two different targets''.
* [[Guns Are Worthless]]: One of the more popular multi-player setups in ''Modern Warfare 2'' is Marathon/Lightweight/Commando. The high movement speed works with lag to make the user very difficult to hit, while Commando effectively renders the user invulnerable for a brief period when stabbing and allows him to stab people from farther away than usual.
** Oddly inverted with an unfixed bug in ''Call of Duty 4'': attaching a suppressor to the G3 causes knife stabs initiated with it to take upwards of a second to register, by which time it's entirely possible for your target to move out of the way or just knife you first.
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** The ending of the mission "One Shot, One Kill" has you and {{spoiler|a paralyzed-from-the-waist-down}} Captain MacMillan defending a fairground in Pripyat against an endless spawn of baddies until the helicopter arrives to get you out of there.
** "Wolverines!" in ''Modern Warfare 2'' features a sequence where you have to defend a restaurant containing a VIP from Russian soldiers, who will climb onto the roof from two separate ladders while you're supposed to have a sentry gun pointed elsewhere.
** "Loose Ends" has you holding a mountain estate while a portable hard drive with the worst transfer speeds ''ever'' takes anywhere from twenty-eight hours to four minutes to perform a file dump. It actually only takes around five minutes, but the file transfer status shown on the HUD makes you wonder why the manufacturer's building hardware for TF141. It doesn't help that fellow TF141 operator Scarecrow, the main NPC guard for the portable hard drive, simply stands next to it in a ''de facto'' hallway and fires towards the front door despite his complete lack of cover or even concealment, while the layout of the ground floor allows two or three routes for enemy troops to reach the DSM. Fortunately, two of those routes merge directly in front of his fire arc, and the enemy helicopter-inserted troops ''can'' be interdicted, (i.e. shooting them down once they fast rope down or even shooting down the helicopter in midair).
** The end parts of ''"Iron Lady''" and ''"Down the Rabbit Hole''" has you holding out for a couple of minutes protecting a VIP while evac arrives.
* [[Homage]]:
** Zakhaev's son's tracksuit is a homage to ''[[Behind Enemy Lines]]''.
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== India to Quebec ==
* [[Identical Grandson]]: ''Modern Warfare'''s Captain Price looks just like (right down to the [[Porn Stache|righteous mustache]]) Captain Price in ''Call of Duty 2'' who looked like Captain Price in ''Call of Duty''. [[Fullmetal Alchemist (manga)|The Price Mustache has been passed down the Price line for generations]]! Also, Sgt. Reznov in ''World at War'' is an ancestor of Zakhaev from ''Modern Warfare''. As this seems to be a theme of the series, identical names could carry the same weight even if one of the characters in question is never shown by his face: Dimitri Petrenko is both the Red Army player-character in ''World at War'' and the Loyalist medic trying to revive {{spoiler|Price}} at the end of ''Modern Warfare''. Also, Foley, who was present in the first game, makes a reappearance in ''Modern Warfare 2''. However, the first Foley was white and a captain while the ''Modern Warfare 2'' version is black and a sergeant. His go-to guy, Ramirez, was in ''United Offensive'' as a sergeant.
* [[Idiosyncratic Difficulty Levels]]: Recruit, Regular, Hardened and Veteran. ''Modern Warfare 2'' suggests these translate to "Very Easy", "Easy", "Normal" and "Hard", respectively, due to the exclusion of "Recruit" from the difficulty list in Spec Ops.
* [[Implacable Man]]:
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* [[In Medias Res]]: The series as a whole begins in the midst of a Russian civil war [[Twenty Minutes Into the Future|in 2011]]. We are never given any explanation as to the causes of this situation, but needless to say, it serves as a catalyst for [[It Got Worse|everything else that happens]]. Each of the later games similarly begins in the middle of one ongoing war or another, with the context of what's going on getting explained as you go along.
* [[Instant Death Bullet]]:
** Subverted;: sometimes in campaign, if shot once in the leg, enemies will crawl around or draw their guns when downed. With the Last Stand perk, someone taking will receive a chance for payback by drawing their sidearm while downed. With the Final Stand deathstreak, your character will draw ''their primary weapon'', and if they manage to survive long enough, will be able to pick themselves up and return to the fight.
** Watching two players with Last Stand incap each other at the same time, and then begin wildly trying to finish the other off with their sidearms first is awesome.
*** Hilarity ensues if one of them has Final Stand, wins, then gets up in time to kill the loser when he comes back for revenge.
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* [[Invaded States of America]]: Russia invades the United States as revenge for what they thought was a terrorist attack on their soil sponsored by the United States.
* [[Invulnerable Civilians]]:
** Averted. The level "The Coup" in CoD4''Call of Duty 4'' shows civilians fleeing from and subsequently being gunned down by Al-Asad's soldiers.
** Part of "Takedown" in ''Modern Warfare 2'' has civilians fleeing the battle between your unit and Rojas's militia, and said civilians will be killed if they're caught in the crossfire. Killing too many yourself is a [[Nonstandard Game Over]]; in "O Cristo Redentor" (a Special Ops mission using this map), each difficulty has a certain number of acceptable civilian casualties.
** Also averted ''hard'' in "No Russian", where {{spoiler|killing civilians, or at least allowing it to happen, is part of the entire point of the mission}}.
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** Shown in ''Call of Duty 4'', where Price is beating the crap out of Al-Asad for info.
** Done ''twice'' in the {{spoiler|1=Rio missions. In "Takedown", you capture Rojas's right-hand man, and MacTavish and Ghost torture him for info. In the next mission, you can see a post-torture Rojas chained to a wall with a power drill, car battery, cigarettes, etc, on a table nearby. Making this doubly creepy is that MacTavish apparently just tortured Rojas in a public street}}. Much of the creepiness of the latter is undone by the hilarious presence of a ''plunger'' next to him, however. They plunged the information out of him! Plunger + Torture session = [[wikipedia:Abner Louima|fridge horror]]. [[Doctor Who/Recap/S27/E06 Dalek|Maybe they threatened to sucker him to death]]?
** Sandman beats up Volk at the end of ''"Bag and Drag''", and he is presumably interrogated after ''"Iron Lady''". They following exchange happens in the next mission.
{{Quote|'''Price''': Did our man talk?
'''Sandman''': They always talk.}}
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** It's played straight with Roach and the absurd amount of abuse he endures to that the rest of TF141 either avoids or is killed by. He nearly falls to his death after missing a jump between cliffs, then doesn't make a subsequent jump and gets knocked out from the fall, flees a horde of angry gunmen on foot while unarmed after waking up and with no support at all (he to literally jump off of a rooftop ''again'', this time into the air from even higher up, towards a flexible ladder suspended below a helicopter), has part of a gulag collapse on him, {{spoiler|gets punched in the face by Price}}, survives a minefield ambush, and holds out for several minutes against ongoing siege with only small arms and claymore mines, and ''still'' manages to sally from the building and break through. {{spoiler|He only dies after being clipped by a mortar blast -- from which he wakes up and is still able to aim and fire a weapon -- being shot in the stomach with a high-caliber handgun, and ''being set on fire''}}.
** After his long career in the ''Call of Duty'' series, {{spoiler|Price}} [[Sealed Badass in a Can|comes back from the gulag]] and unflinchingly does some really crazy shit no one was ready for. His bill for stopping a war and killing the [[Big Bad]] is very high.
* [[Melee a Trois]]: The airplane graveyard level features a 3three-way shootout between the player, Makarov's men, and Shadow Company. Though Makarov's men and Shadow Company are rather eager to ignore each other and focus on the player instead.
* [[Mercy Invincibility]]: The "Pain Killer" [[Consolation Prize|Deathstreak perk]] in ''Modern Warfare 2'', except it's simply increased health for the first ten seconds after respawning. Unfortunately less than completely effective, as while spawn-camping is not necessarily rampant nor possible, spawn-kills are very possible, ''especially'' from player-controlled air support. However, by using Pain Killer in conjunction with a cleverly and secretively deployed Tactical Insertion, a savvy player can pop up metres away from the enemy position reloaded and packing a huge health boost.
* [[Military Alphabet]]: Military game. Natch.
* [[Misblamed]]: "No Russian" in ''Modern Warfare 2''. The general consensus, before release, is puzzlement at an already wildly popular, M-rated game series going the [[Rated "M" for Money]] route, some even demanding that Infinity Ward should remove it from the game. The game allows the player to choose to skip it right at the outset or during the mission, which does not count towards any Achievements/Trophies or towards the completion percentage, and no one would even [[Moral Guardians|think about making that demand of a book or a movie]]. The idea that they're doing it for the sake of the narrative barely seemed to cross ''anyone's'' mind. To quote [http://www.destructoid.com/why-i-will-support-modern-warfare-2-153852.phtml Destructoid];:
{{quote|Brad Rice argues that such a harrowing scene takes the will to fight out of him, that it makes him question if such a fight is worth the lives as stake. I can only see that as statement in ''favor'' of the game, rather than in condemnation of it. That a game could so powerfully affect Rice's state of mind, simply through watching it passively, is quite an amazing achievement if you ask me. Perhaps Infinity Ward hopes to raise and possibly answer the questions Brad throws up -- is such sacrifice worth it? Should we fight such dirty battles for the greater good? How much loss of civilian life is acceptable in the name of American security?}}
* [[Mismatched Eyes]]: It's very difficult to notice, but Makarov has a green left eye and blue right eye.
* [[Monumental Damage]]:
** {{spoiler|Look no further to Washington D.C.}}.
** Part of ''Modern Warfare 3'' takes place in Paris. What more do you have to say? The New York Stock Exchange also gets quite a beating; but the Statue of Liberty and the Freedom Tower seem to be intact. The Hamburg City Hall gets hit by a few missiles, but remains standing with only superfacial damage. The church in Prague seems to be a stand in for the Saint Nicholas Church, but is not an actual recreation. But it also gets blown up {{spoiler|with you inside.}}. The Diamond Mine in Siberia also exist in [[Real Life]], but it's not really a monument. The Louvre in Paris was also hit by chemical attacks, but it is unclear what type of structural damage it suffers.
* [[Moral Dissonance]]: Subverted in ''Modern Warfare 2''. {{spoiler|It initially looks like Price fired the nuke at Washington to wipe out the invading Russians, but instead he detonates it in the air, setting off an EMP which turns the tide for the Americans... albeit at the cost of their own electronics too.}}. {{spoiler|[[Double Subversion|It also destroys the ISS and everybody on it.]]}}.
* [[More Dakka]]: They really didn't tone down the dakka. In many ways there's even MORE in ''MW2Modern Warfare 2''.
** The Akimbo weapons are the best examples, especially machine pistols or submachine guns. Light machine guns also count. You can also use the "double tap" perk from the first game, which doubles any gun's firing rate.
* [[Motive Rant]]: {{spoiler|Shepherd}} gives one after {{spoiler|stabbing Soap in the chest and pulling out his revolver}}.
{{quote|{{spoiler|"Five years ago, I lost 30,000 men in the blink of an eye... ''and the world just [[Precision F-Strike|fuckin']] watched''. But after today, there will be no shortage of patriots, no shortage of volunteers. I know you understand."}}}}
* [[Multinational Team]]: Task Force 141, as well as the "Joint Operation" team from near the end of COD4''Call of Duty 4''. The COD4''Call of Duty 4'' team is made up of SAS and USMC Force Recon, TF141 is made up of US, British, Australian and Canadian special forces, and modeled on real-life special operations task forces operating in Iraq, Afghanistan and probably elsewhere.
** Of course {{spoiler|1=TF141 ends up being [[Red Shirts]] and cannon-fodder for Shepherd's plans, with only two Brits left and everyone else either dead or completely unaware of what Shepherd did.}}.
* [[Mythology Gag]]:
** In the intro to the final mission in ''MW2Modern Warfare 2'', it becomes clear that Price is carrying three weapons, one of which is his pistol. This is a rather crafty joke about his origins; he's such an old hand, he still has his ''CoD1Call of Duty 1'' dedicated pistol slot, which contains the same incorrect-for-his-country M1911!
** Price himself is taken directly from the original ''[[Call of Duty]]'' right down to his facial hair; slightly less well-known is that a Captain Foley and Major Sheppard showed up back in the first game too. Ramirez waited until ''United Offensive'', when he turned up as a sergeant. Death in the CoD universe apparently works on the honour system.
** In the first Russian mission of the original "''[[Call of Duty]]"'', you (as Alexei) team up with a sniper named Borodin to take out German MG nests. In the Red Square mission right after, you team up with a Sgt. Makarov to flank another MG nest.
* [[Nerf]]: The Model 1887 shotgun. All shotguns in the online mode lose reach and accuracy when used in akimbo. [[Game Breaker|The Model 1887 shotgun lacked this reduction]]. It was fixed, though, in subsequent patches, turning it from a [[Game Breaker]] to a regular gun, and then to a [[Joke Item|Joke Gun]].
* [[Never Bring a Knife to A Fist Fight]]: The start of the {{spoiler|General Shepherd}} fight, where he defeats Soap despite the latter having a knife.
* [[Never Speak Ill of the Dead]]: Invoked by the Ultranationalists in ''Modern Warfare 2'' to diabolical effect;: after Zakhaev is killed, they portray him as a hero and martyr gunned down by evil Americans, and gain control of Russia as a result.
* [[New Meat]]:
** Soap starts off like this in ''Modern Warfare'', as he's whisked off to his first mission hours after reporting to Captain Price on his first day in the Regiment. Ironic to be treated so, considering that he'd had gone through and passed [[wikipedia:United Kingdom Special Forces Selection|Selection]]. The reason Price seems to have no respect for Soap at the beginning of the game is because he doesn't seem to believe that [[Painting the Fourth Wall|a guy like]] [[Player Character|Soap]] ''could'' pass Selection. Suffice to say, Soap [[Asskicking Equals Authority|proves his worth.]].
** Ironically, there's a new minor character in MW2''Modern Warfare 2'' called "Meat" who accompanies you and Royce in the Brazilian ''favela''. {{spoiler|He dies first}}.
** Roach doesn't get the same treatment, as he's already an operator from whichever parent unit he was in before TF141, but he may be a relatively new member of the 141.
* [[Next Sunday A.D.]]: Price's attempted assassination of Zakhaev took place in 1996. ''Modern Warfare'' and ''Modern Warfare 2'' take place in 2011 and 2016, respectively. ''Modern Warfare 3'' is also mostly late 2016, with the final level taking place after New Year's Day.
* [[Nice Job Breaking It, Hero]]:
** In ''Modern Warfare 2'', the current [[Big Bad]]'s reign of terror is attributed to the fact that, without the previous game's [[Big Bad]], no one is around to "keep him in check.". As it turns out, {{spoiler|"No Russian" was a [[Batman Gambit]];: Makarov knew all along the player was a spy, and kills him at the end so the Russians will find the body and blame it on America, touching off a war.}}.
** {{spoiler|1=Essentially what Captain MacMillan says after you kill the lone dog in the ruins, right before you get swarmed by a ton of dogs that will most likely kill the good Captain}}.
** In the third game, {{spoiler|Price, Yuri and Soap all travel to Russia to attack a location they all believe is Makarov's safehouse, with the help of Kamarov (from the first game}}. However, this plan goes awry when {{spoiler|Makarov reveals that he knew Kamarov was a mole and knew what they were planning all along, then tries to kill the whole team with planted explosives, resulting in Yuri being injured and Soap and Kamarov dying}}.
* [[Nintendo Hard]]:
** Veteran difficulty. Crazy accurate baddies, your aim is thrown off moreso and the screen bloodied more quickly when you get hit, no blindfiring, painfully short time limits... Ouch. It's so hard, it could be called ''[[I Wanna Be the Guy|I Wanna Be The Soldier]]''. Technically, all the combat in the ''Modern Warfare'' games are short-to-medium range. Assault rifles can generally hit a small window from ''a thousand feet away''. Veteran isn't just hard. It's realistic.
** The ''Call of Duty'' franchise's Veteran mode is truly [[Nintendo Hard]]: The Next Generation. The ferris wheel stage in COD4''Call of Duty 4'' was quite literally the only case where the only chance of survival came from acting like a devil or a moron, as in abandoning the sniper and rushing enemies with an AK-47. The only solution which worked was hiding in a one-person booth the entire time while grenades came by the DOZENS every second.
** ''Modern Warfare 2'' is mostly better about it. The more 'special' sequences in the game where you must go though it in a particularly different manner than the rest of the game tended to be still enraging, though. You will probably still die at least once every level, so get used to that fact.
* [[No-Holds-Barred Beatdown]]:
** {{spoiler|Shepherd}} beating the ''hell'' out of both {{spoiler|Price and Soap}} in the climax of ''Modern Warfare 2'', ''by himself.''.
** At the end of ''Modern Warfare 3'', {{spoiler|Price delivers one to Makarov. It's immensely satisfying}}.
* [[No Arc in Archery]]: No bullet-drop, but Granada will still arc.
* [[No Communities Were Harmed]]:
** Played straight in the missions '"Wolverines!'" and '"Exodus'" taking place in "Northeastern Virginia". Averted once you get to {{spoiler|Washington DCD.C}}.
** The Oasis Hotel, "Arabian Pennisula" at the end of MW3''Modern Warfare 3'', is obviously modeled on the Burj Al Arab Hotel in Dubai.
* [[No Good Deed Goes Unpunished]]: theThe American protagonist {{spoiler|dies because, after saving a downed chopper pilot, he isn't far enough away when the nuke blows}}.
* [[Nominal Importance]]:
** Every friendly soldier has a name. Members of the [[Redshirt Army]] have randomly-selected ones. [[Redshirt Army|Don't bother learning them.]].
** A somewhat mixed bag in the case of Task Force 141.
* [[Nonstandard Game Over]]:
** When you get killed by a grenade ("Watch for the grenade danger indicator") or accidentally shoot one of your teammates ("Friendly fire will not be tolerated!").
** Also, the trailer for ''Modern Warfare 2'' shows {{spoiler|1=Captain MacTavish}} being gunned down if the player fails to rescue him.
** Same goes for {{spoiler|letting one's target (i.e. Faust or Shepherd) get away, and Price dying if you fail to crawl for Shepherd's revolver, then to retrieve and finally throw the knife from your chest at Shepherd}}.
* [[Noodle Incident]]:
{{quote|'''Price:''' Not so fast. Remember Beirut? You're with us.
'''Kamarov:''' Hm... I guess I owe you one.
'''Gaz:''' Bloody right you do. }}
* [[No One Gets Left Behind]]:
** [[Rocks Fall, Everyone Dies|Deconstructed hard]] for the Americans in ''"Shock and Awe''" from the first game.
** Played straight in "Blackout" (and paid back with interest throughout the rest of the series) and "One Shot, One Kill" (even though [[Memetic Badass|MacMillan]] would have been fine no matter what you did).
** Averted in "Heat". [[Red Shirt|Mac]] is wounded and left behind (though some [[Dummied Out|leftover dialogue files]] suggest the player would have at least had the option of rescuing him), and Gaz also tries to motivate the player to fall back by suggesting he'll be left behind.
** Averted for {{spoiler|most of Team Metal (except Frost) in "Down the Rabbit Hole", who stay behind as they buy time for the helicopter to escape. Despite Price insisting that the helicopter stays for them. Notably, Sandman insists that Price and the helicopter do leave without them}}.
** Subverted in "Blood Brothers". {{spoiler|Soap is injured and you spend the entire mission getting him to safety, but as soon as you do he dies anyway.}}.
* [[Notice This]]: Important stuff/objectives are often glowing.
* [[Not So Different]]: Zakhaev and {{spoiler|Shepherd}}. They both think that their countries have become weak nations and they both want to make them strong again through bloody wars, which they think is the only way to make them strong again.
* [[Now You Tell Me]]: Subtly [[Played for Drama]] at the end of "Loose Ends". {{spoiler|Price tells you over radio not to trust Shepherd. Shepherd, meanwhile, is setting you on fire.}}.
* [[Nuke'Em]]:
** The ending of ''Call of Duty 4: Modern Warfare'', and in ''Modern Warfare 2'', if a player manages to achieve a very difficult 25 kill streak, a tactical nuke drops on the battlefield, killing all the players. The player who initiates the launch gets XP for the players it kills and has their team win. Think it as winning because it was launched on your terms.
** A [[What Could Have Been|forgotten, unused gametype]] appropriately titled "Global Thermonuclear War" has you holding down a nuke in the middle of the battlefield like Headquarters. When you capture it, it goes off like a normal nuke.
* [[Oh Crap]]:
** In multiplayer, your announcer is usually calm and collected;, but when the opposition rolls out a higher-end Killstreak, he loses it, though the Task Force 141 announcer is rather calm when an enemy AC-130 is called in.
** Price doesn't think someone like Soap could pass Selection for the Regiment. Hey, wait, you're playing Soap...
** The first game is known for the degree to which it uses this trope as a part of its anti-war themes. Throughout the game, you play as:
*** A dethroned president as he is manhandled, beaten and ultimately executed.
*** The gunner of an AC-130 gunship providing support to the main characters, showing how easy and detached the experience of killing may be.
*** A USMC Force Recon grunt who {{spoiler|gets blown up by a nuclear warhead}}. Then you {{spoiler|see through his eyes as he desperately crawls through the nuclear wasteland.}}.
*** A sniper in a flashback mission, which explores the origin of the [[Big Bad]].
*** An SAS operative {{spoiler|watching helplessly as his comrades are gunned down, then personally kills the [[Big Bad]]}}.
** A minor example in ''Modern Warfare 2'': when {{spoiler|Price opens the doors on the nuclear sub}} all the Ultranationalists will get the HELL out of there. This is even funnier when one of the Russians is most of the way up the ramp, and then immediately turns back around.
* [[One-Man Army]]: Averted... [[Artificial Stupidity|in theory.]].
* [[Out-Gambitted]]: Zig-zagged between Shepherd and Makarov. {{spoiler|Shepherd outgambits Makarov, then Makarov outgambits Shepherd, then it turns out that was part of Shepherd's plan, then Price throws a spanner in the works, then Shepherd uses that to outgambit Makarov further, then Price and Soap go on a [[Roaring Rampage of Revenge]] against Shepherd that may have been part of Makarov's plan. Then Makarov gets killed later.}}.
* [[Painting the Fourth Wall]]: In ''Modern Warfare 2'', {{spoiler|the between-mission briefing is at one point replaced with an "EMERGENCY BROADCAST" for several minutes.}}. In fact, ''every'' cutscene qualifies as this trope, they're presented as an information system displaying relevant details about the mission in an [[Rule of Cool|unrealistically efficient manner]] while the characters all talk over it off-screen, as if they're standing next to the player watching it. The {{spoiler|emergency broadcast}} cutscene just kicks it up a notch. These type of cutscenes were also used by Treyarch in their [[Quantum of Solace]] game.
** In one mission in ''Modern Warfare 2'', Soap mentions that he hates dogs, echoing the feeling of many players. {{spoiler|Captain Price}} says that they were nothing compared to {{spoiler|the ones in [[Continuity Nod|Pripyat]]}}.
* [[Parental Substitute]]: Implied between Soap and Price, who the former affectionately refers to as 'old man'.
* [[Personal Space Invader]]: The attack dogs and hyenas.
* [[Playing Both Sides]]: {{spoiler|1=General Shepherd and Makarov in ''MW2Modern Warfare 2''.}}.
* [[Playing Possum]]:
** In the single-player campaign, when critically wounded and grounded, some enemies will keep shooting at you with their sidearms. (Thisthis only applies if they only take a single bullet to the leg that drops them fully and manage to crawl away long enough to turn over and draw the sidearm, as opposed to simply staggering them; a subsequent hit would kill them.). In multiplayer, the "Last Stand" and "Final Stand" perks allows the player to do so, and in Special Ops the player(s) can do this... albeit it's not exactly "possum" against the AI.
** Played with near the end of "Endgame,", when {{spoiler|1=Soap starts staggering towards the Pave Low crash site;: as you reach it, a lone Shadow Company trooper lays on his back next to the wreckage, and as you get closer you realize that he's pointing his G18 machine pistol at you --... but after a few squeezes of the trigger just result in empty clicks, he tilts the weapon and takes an almost surprised or exhausted look at it before collapsing against dirt and rock behind him and going limp}}. Other than seeing his comrades' pitiful fate at the end of "Just Like Old Times,", possibly the only truly sad moment for {{spoiler|Shadow Company}}.
** If wounded but not killed near a wall or other object, enemy soldiers will sometimes fall against it and then prime a grenade, at which point they'll wait for the player or another enemy to move close and then drop it. They'll typically hold the grenade for about thirty seconds or so before passing out and dropping it anyway, and can be taken ut by shooting them in the leg or shoulder, which is usually exposed.
* [[Plot Armor]]: Any NPC who isn't scripted to die wears [[Plot Armor]].
* [[Powerful Pick]]: You use ice picks to climb at the beginning of an early mission. Soap later uses his to knock some enemies off a snowmobile.
* [[Precision F-Strike]]:
** {{spoiler|Shepherd}} at the end of ''Modern Warfare 2''.
** Also, Corporal Dunn during the MW2''Modern Warfare 2'' level "Second Sun" (well, a Precision ''S'' Strike, really); considering that he and his squadmates (including Ramirez/you) {{spoiler|were running for their lives as, thanks to an EMP, it was literally raining aircraft all around them}}.
** In ''"The Sins of the Father''", if Soap has 100% accuracy up to that point, Griggs will say "Oh Fuck" when Victor Zakhaev rams the guard tower. Otherwise, he says "Oh shit".
* [[The Present Day]]
* [[President Evil]]: Al-Asad.
* [[The President's Daughter]]: Appears in ''Modern Warfare 3''. {{spoiler|She's the daughter of the ''Russian'' president.}}.
* [[Press X to Die]]: The [[Big Red Button]] in ''Modern Warfare 2'''s {{spoiler|"Museum" level. It will make all the people in the exhibits in the room come alive and attack you.}}. They do warn you, though. Go up to the button and a little message will pop up on screen that tells you NOT to press the button.
* [[Press X to Not Die]]: After a dog knocks you down and rears its head back your throat, a message appears telling you to press the knife button when it lunges at you to bite, which will get your character to snap its neck if done correctly. Quite a few others are scattered throughout ''Modern Warfare 2''.
* [[Pretty Little Headshots]]: Oh so averted. Especially so in the cases of {{spoiler|Griggs and Gaz}}.
* [[Previous Player Character Cameo]]: Soap MacTavish of ''Modern Warfare'' is the [[Player Character]]'s CO in ''Modern Warfare 2''.
* [[Punched Across the Room]]: In MW3,''Modern Warfare 3'', {{spoiler|Yuri opens a door to a basement and gets punched down a flight of stairs by Price}}.
* [[Qurac]]:
** At least in ''Modern Warfare'', they don't bother naming the country. The pre-mission briefings show where in the Middle East various missions take place, but they take care to spread them over the geographic locations of several different real-life countries. And its overthrown president, Al-Fulani, is named the Arabic equivalent of "John Doe".
** The final mission in MW3''Modern Warfare 3'' takes place at the Oasis Hotel at the "Arabian Peninsula". Yet it's a dead ringer for the Burj Al-Arab Hotel in Dubai, UAE. Granted, IWInfinity Ward was probably trying not to get sued by the real Hotel, for suggesting they would {{spoiler|allow the most famous terrorist on Earth to just check in with 50 of his terrorist buddies}}.
** Averted in MW2,''Modern Warfare 2'' though, where you're fighting in Afghanistan. {{spoiler|But that's of little importance to the plot.}}.
 
== Romeo to Zulu ==
* [[Ranger]]: In ''Modern Warfare 2'', SGT Foley, CPL Dunn, PVT Ramirez, and PFC Allen are from the 1st Battalion, 75th Ranger Regiment (1/75).
* [[Rare Guns]]: Many of the old FPS standbys are present, but special mention goes to the "PM-9" (M-9) in the third game. An obscure, never exported, Japanese Uzi variant inexplicably appears in the hands of a Russian's henchmen in the Czech Republic and as a popular weapon in multiplayer.
* [[Rated "M" for Manly]]: Well, given the target demographic...
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** The third game is also colouful, except for Germany, where apparently real is washed out green.
* [[Realistic Diction Is Unrealistic]]: Several characters, especially Baseplate and War Pig, speak with a fair share of "uh"'s and other stumbling.
* [[Reasonable Authority Figure]]: Russian President Vorchevsky, who doesn't really want war with the United States. {{spoiler|However, he's not as in control of his military as he would wish, and early on in ''Modern Warfare 3'', he gets kidnapped by Makarov to derail the peace process.}}.
* [[Redemption Equals Death]]: {{spoiler|Yuri.}}.
* [[Red Herring]]: {{spoiler|1=In the cutscene preceding the '"Turbulence'" level in MW3''Modern Warfare 3'', Harkov's name is labelled 'inside man', implying that as the Russian President's bodyguard, he's actually working for Makarov. Nothing comes of this, however, as Makarov murders Harkov just like the other bodyguards at the end of that level.}}.
* [[Reds with Rockets]]
* [[Renegade Russian]]: Zakhaev and his protege Makarov.
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* [[Retcon]]: "Soap's Journal" indicates that "Mile High Club", [[The Stinger]] from the fourth game, was one of the first of Task Force 141's missions.
* [[Reverse Grip]]: The only way a knife may be held and used. Unless thrown.
* [[Revision]]: In the third game, it is revealed that {{spoiler|Yuri played a background role}} during several key events in the ''Modern Warfare'' timeline. He is first seen during the nuke deal held in the "[[Call Back|One Shot, One Kill]]" mission from the first game (where {{spoiler|he and Makarov are the ones who drive the injured Zakhaev to safety}}), as well as being present when {{spoiler|Makarov (standing in Al-Asad's safehouse) detonates the nuke in the "Shock Andand Awe" mission}}. He is then revealed to have been present during the "No Russian" mission in ''MW2Modern Warfare 2'' -: {{spoiler|Makarov shoots him in the stomach before he, Private Allen and the other Ultranationalists massacre the civilians in the airport. Yuri makes it to the lobby and witnesses the aftermath of the massacre before collapsing and being treated by paramedics}}.
* [[Roaring Rampage of Revenge]]: {{spoiler|In the final mission of ''Modern Warfare 3'', Price and Yuri don Juggernaut suits and shoot their way through a small army of terrorists on their way to kill Makarov.}}.
* [[Rocks Fall, Everyone Dies]]: The mission "Shock and Awe" in ''Modern Warfare'', in which {{spoiler|a nuke goes off, killing the American player character and his squad}}.
** In ''"All Ghillied Up''", if you ignore MacMillian and shoot the lone dog in the ruins, you get attacked by a pack of dogs which, if they kill him, will result in a [[Nonstandard Game Over]].
** Get a 25 Kill Streak in ''Modern Warfare 2'' Multiplayer and use the killstreak reward if you have it. This is what happens for everyone. But for whoever used the nuke, it's ''also'' a "I Win" button.
** ''Modern Warfare 3'' has a similar killstreak for making 25 kills in one life -: it still instantly kills everybody on the map, but it doesn't instantly win the game for the guy who called it in this time around.
* [[Rouge Angles of Satin]]: For God's sake, the General's name in ''MW2Modern Warfare 2'' is '''Shepherd''', not any of the following: Shepard, Sheperd, Shephard, Shepperd or Sheppard.
* [[RPG Elements]]:
** You get to "Create a Class", where you get to choose a primary weapon, sidearm (or [[More Dakka|Machine Pistol]], or [[Short-Range Shotgun|Shotgun]], or [[Awesome Yet Impractical|explosives Launcher]]), as well as Equipment, a special grenade, and three perks. And a [[Consolation Prize|deathstreak reward]]. It overlaps with [[Archive Panic]] quite a lot-, especially in ''Modern Warfare 2''.
** The ''Modern Warfare'' series actually has a unique system for it, though. Besides standard level ups, there is also a system where for each kill you get with a specific weapon, you get to unlock one of its many attachments. So get ten kills with the M4A1 in ''Modern Warfare 2'', and you get to attach a grenade launcher to it. However, if you decide to switch to a different assault rifle, you lose that attachment and must get ten kills for your new AR before you can attach a grenade launcher to it. (Fortunatelyfortunately, you don't lose the grenade launcher ''for'' the M4A1.).
* [[Rule of Cool]]: ''[[Call of Duty]] 4: Modern Warfare'' had its moments, but ''Modern Warfare 2'' goes into it far more with the ability to go [[Guns Akimbo]] with pistols, submachine guns, [[Sawn Off Shotgun|Sawn Off Shotguns]]; throwing knives; and a plot more concerned with [[HSQ]] rather then sensibility and seeming possible.
* [[Rule of Drama]]: Every helicopter in the series that comes to pick you up has about 30 seconds worth of fuel before having to leave you. No exceptions.
* [[Running Gag]]: An unbelievably subtle one. In the first mission of CoD''Call of Duty 4'' (F.N.G.), there are posters for "Porter Justice" movies on the wall. These reappear later in the game and in ''Modern Warfare 2'' (the Brazil missions, among others, I believe).
** Characters voiced by Craig Fairbrass complaining about their uncooperative backup.
*** Gaz in ''"Heat''":
{{quote|'''Sea Knight Pilot:''' Bravo-Six, the LZ is too hot! We cannot land at the farm! I repeat, we CANNOT land at the farm! We're picking up SAM sites all over these mountains!
'''Gaz:''' [[Sarcasm Mode|That's just great!]] Where the hell are they gonna land now?
'''Sea Knight Pilot:''' Bravo-Six, we're getting a lot of enemy radar signatures, we'll try to land closer to the bottom of the hill to avoid a lock-on.
'''Gaz:''' Oh, he's gotta be takin' the piss! We just busted our arses to get to this LZ and now they want us to go all the way back down?! }}
*** Again in ''"Game Over''". Although it's then subverted.
{{quote|'''Gaz:''' Baseplate this is Bravo Five! We are under heavy attack at the highway bridge at map grid 244352. Request helicopter gunship support! Over!
'''Baseplate:''' Workin' on it Bravo Five. Loyalists forces in the area may be able to assist but we cannot confirm at this time. Baseplate out.
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'''Sgt. Kamarov:''' Bravo Team, this is Sgt. Kamarov, I understand you and your men could use some help.
'''Gaz:''' It's bloody good to hear from you mate!
'''Sgt. Kamarov:''' Standby, we're almost there, ETA 3 minutes Kamarov out. }}
*** Ghost in ''"Takedown''":
{{quote|'''Ghost:''' Command, ready for dustoff. Send the chopper. Coordinates to fol- Bollocks! The skies are clear! Send the chopper now! Command's got their head up their arse. We're on our own.}}
*** Wallcroft in ''"Mind the Gap''":
{{quote|'''Wallcroft:''' Baseplate! Where's that backup?
'''Baseplate:''' Local police are arriving on scene. Bravo 2 will be on station in five minutes.
'''Wallcroft:''' Bollocks! Nothing takes five minutes! }}
* [[Sawn Off Shotgun]]: Which can be [[Guns Akimbo|dual wielded]]. [http://www.penny-arcade.com/comic/2009/11/30/ Tycho and Gabe agree;]: it's the mark of a cad.
* [[Schmuck Bait]]: The [[Big Red Button]] with the "Do NOT press X/Square/F" prompt in ''Modern Warfare 2'''s post-game museum. {{spoiler|It makes the exhibits come to life and attack you}}.
* [[Scenery Gorn]]:
** The nightime D.C. levels are breathtaking in how messed up the city looks.
** The {{spoiler|nuclear wasteland}} and Prypiat in the first game definitely count too.
** If you didn't shed a few [[Manly Tears]] over it, then turn in your passport, ''tovarisch'' ("comrade").
** In ''MW3Modern Warfare 3'', multiple European cities get torn apart by fighting. [[The City of Light|Paris]] tops it, with the {{spoiler|collapse of the [[Monumental Damage|Eiffel Tower]].}}.
* [[Sealed Badass in a Can|Sealed Badass In A Gulag]]
* [[See You in Hell]]: {{spoiler|Price and Makarov wish each other good luck this way after Shepherd double-crosses both. Price even asks to give his regards to Zakhaev, if Makarov gets there first}}.
* [[Sergeant Rock]]: Foley in ''Modern Warfare 2'' is willing to put his squad (and himself) at great personal risk to get the job done. For instance, refusing to pull back when ordered, so that they could continue to cover evacuating civilians, and ordering that a crippled Blackhawk be positioned to take out as many surface-to-air missile launchers as possible before it could go down; {{spoiler|he maintains his cool after the EMP starts causing aircraft to fall out of the sky, gets the squad under control, and continues to lead the squad through the rest of the Second Battle of Washington, D.C.}}. Sandman in ''Modern Warfare 3''.
* [[Sequel Difficulty Drop]]: In the single-player campaign, you can survive ''a lot'' more bullets in ''Modern Warfare 2'' compared to the first ''Modern Warfare'', especially on the Regular difficulty setting, and even noticeable on Veteran difficulty. This is balanced out somewhat by the sequel having more open levels giving the enemy many more opportunities to flank and ambush you, as well as having larger groups of enemies than in the first game.
* [[Sequel Difficulty Spike]]: ''Modern Warfare 3'', in contrast, is roughly on par with ''Modern Warfare 2'' on most difficulties, but is absolutely ''insane'' on Veteran difficulty, as you are given much less health than in previous games, combined with enemies that are suddenly psychic as well as given superhuman reflexes and perfect aim.
* [[Sequel Escalation]]: One of the ''themes'' of MW2''Modern Warfare 2'' is how crazy things have gotten due to the events of the first game. Yes, [[It Got Worse]] than {{spoiler|a nuke going off}}. There's an underlying theme about how you can't just shoot everything and hope to win.
* [[Serial Escalation]]:
** ''Modern Warfare 2'': {{spoiler|''Washington, DC,D.C. is turned into a war zone, with the White House and Washington Monument in ruins.''}}. The fact that it's clearly not {{spoiler|the [[Fallout|Capital]] [[A Nuclear Error|Wasteland]]}} is what makes it truly striking, with the {{spoiler|White House}} mostly intact, except for the enemy combatants occupying it and shooting at the American troops storming up the front lawn. The rest of {{spoiler|[[Washington DCD.C]]}}. is full-on [[Nightmare Fuel]], with fires breaking out everywhere, concertina wire strung out, Apache gunships in the air, and what looks like a casevac chopper taking off from the streets.
** There's also the matter of {{spoiler|character deaths. In ''Modern Warfare 4'', you get to watch Gaz and Griggs be shot and killed. Then in ''Modern Warfare 2'', you get to watch in first person as you and your friend are shot and burned. Then in ''Modern Warfare 3'', you spend a whole level watching [[The Hero|Soap]] fade, before a [[Hope Spot]] and then his death. Not fun.}}.
* [[Shell-Shock Silence]]: With the exception of small arms gunfire, any kind of explosion will make your character deaf for a few seconds if he was standing next to it. Tank guns, guided missiles, grenades... you name it.
* [[Shooting Gallery]]: The opening levels of both games.
* [[Shoot the Shaggy Dog]]:
** {{spoiler|Potentially MW''Modern Warfare 2;'': Shepherd's plan succeeded although you killed him, Soap and Price are fugitives, and the USA and Russia are about to start World War III.}}. Darned if there isn't a third installment. Let's not forget, everything Jackson and the USMC did in the original MW''Modern Warfare'' was rendered inconsequential when that nuke went off. Though to be fair, they *did* effectively demolish Al-Asad's war machine and regime to the point where he got desperate enough to do it, which considering the very heavy implications that he was a threat to the entire Middle East proves that [[Downer Ending|what happened]] [[Middle-Eastern Coalition|was preferable to the alternative.]]. Of course, that should tell you [[War Is Hell|something about the games in general....]]
** {{spoiler|In MW''Modern Warfare 3'', itsit's suggested the nuke would have gone off regardless of whether Al-Asad had been caught, Makarov's dialogue during Yuri's flashback gives the impression he had intended for the nuke to go off and kill as many Americans as possible in a trap. Its consistent with his actions in that game and his far reaching plans. Adds a delicious irony: Shepherd's alliance with the man who is responsible for killing his 30,000 soldiers is motivated by the lack of response from the world at their deaths.}}.
** Also the second game renders many of the first game's accomplishments moot, as more than one character mentions.
* [[Shoot the Television]]: The level "Charlie Don't Surf" in the first installment of the franchise has an achievement called "Your Show Sucks" for shooting or otherwise destroying all the televisions showing Al-Asad's speech.
* [[Short-Lived Aerial Escape]]: {{spoiler|Hunter 2-1's Blackhawk (and the accompanying SEAL team's Little Bird) in "Of Their Own Accord", General Shepherd's Pave Low in "Endgame", Makarov's Little Bird in "Dust to Dust".}}.
* [[Short-Range Long-Range Weapon]]: The main reason helicopters were considered overpowered in the original was because of the notoriously poor accuracy of the RPG-7 (the only real anti-vehicle weapon available), making it impossible to reliably hit anything beyond 5-10 meters. Of course, the splash damage meant that using it at that range was a [[Yet Another Stupid Death|bad idea]]. In real life, the RPG-7's range is... bad... compared to other launchers. In any case, ''inverted'' with the other weapons -: you can shoot across the map with a [[Sniper Pistol|pistol]], and hit far and away in large maps with assault rifles.
* [[Shot to the Heart]]: At one point in ''Modern Warfare 3'', you need to press X to do this to Soap.
* [[Shout-Out]]: Many, many references.
** ''[[Airplane!]]!'': - Beforebefore "Mile High Club":
{{quote|Gaz: "We're going deep and we're going hard."
SAS Soldier: "Surely you can't be serious."
Gaz: "I am serious. And don't call me Shirley." }}
** ''[[Alien (franchise)|Alien]]'' a ton of them in the freighter level: "I like to keep this for close encounters." "Check those corners!" "We - are - leaving!"
*** Price gets back at it in ''Modern Warfare 2''. "Whatever you're going to do, Soap, do it fast!"
*** A Ranger over the radio in "From Their Own Accord" also goes "We - are - leaving!".
*** While he never quotes him verbatim, pretty much everything Dunn says after {{spoiler|the EMP}} could be taken right out of Hudson's mouth.
** ''[[Apocalypse Now]]'': - Aa level named "Charlie Don't Surf" during a helicopter assault.
** ''[[Behind Enemy Lines]]'' -: Zakhaev's son wears a track suit almost identical to the one worn by Sasha.
** ''[[Black Hawk Down]]'' -: ''Modern Warfare'' has you landing to rescue a downed helo pilot in an obvious ''[[Black Hawk Down]]'' reference. {{spoiler|In ''Modern Warfare 2'', you are briefly trapped in a downed helo, and for that time re-enact the Shughart/Gordon scene from the same movie, complete with a "last magazine.". Fortunately, it doesn't end the same way.}}.
*** Plus, every single helicopter, no matter how it's shot, will go down the exact same way that Super 61 did.
*** ''Modern Warfare 3'' has {{spoiler|you and your highly trained special-forces friends visiting Somalia to get some information out of the local warlord. Another of your friends pilots a helicopter as support. It gets shot down, and then you have to rescue the pilot.}}.
*** Sandman, the Delta sergeant himself, is a walking reference to Black Hawk Down, being voiced by William Fichtner.
*** When told that police help is five minutes away, Wallcroft responds that "nothing takes five minutes!".
** ''Collateral'': - Atat the beginning of Takedown, the main villain waxes two NPCs in a re-enactment of the "Hey homie, is that my briefcase?" scene.
** ''[[Command & Conquer]]'': - Thethe TF141 uniform from "Loose Ends" is nearly identical to that of GDI soldiers from ''Command & Conquer: Renegade''.
** ''[[Counter-Strike]]'': - Inin ''Modern Warfare 3'', the S.A.S. and G.I.G.N. special forces appear exactly like their depictions from ''Counter-Strike'' (noteable because this depiction is not necessarily reflective of their real-life appearance, especially in the case of the S.A.S., due to variances in equipment loadout and battle dress uniforms).
** ''[[Dr. Strangelove]]'' -: A level named "No Fighting In The War Room" in ''Call of Duty 4''.
** ''[[Fallout]] 3'' -: ''MW2Modern Warfare 2's''s damaged Washington Monument recalls the one in this game; both have exposed metal reinforcing rods, while the real monument is solid stone.
** ''[[Generation Kill]]'': - Thethe level in ''MW2Modern Warfare 2'' where you control the gun of a humvee is very similar to the end of the second episode, when the Marines of First Recon were shown being ambushed after leaving Nasiriyah. The sudden prevalence of the [[Military Alphabet]] compared to the first game, where no one ever even said "Oscar Mike,", could be attributed to ''[[Generation Kill]]'' as well.
*** And the fact that every enemy infantryman is a "foot mobile.".
*** Not to mention the Rangers' Humvees bearing a striking resemblance to the 1st Recon's "Ghetto Hoopties" right down to the "B[/]" identifier marking and the custom paint job the marines added themselves before the invasion.
** ''[[Lethal Weapon]]'': Shepherd's group is called "Shadow Company". The antagonists in the first ''Lethal Weapon'' were also called "Shadow Company".
** ''[[Mass Effect]]'' -: Shepherd is voiced by Lance Henriksen and is your overarching commander. Foley is voiced by Keith David and is your direct superior in the American campaign. With names, voices, and roles like that, it's too big to be a coincidence.
** ''[[Night at the Museum]]'' -: "An Evening with Infinity Ward" a bonus level that takes place in a museum, has most of the exhibits be real, live characters, although they only act out scenes from the missions, reminiscent of ''[[Night at the Museum]]''. [[Press X to Die|Pressing a button]] at the main desk will cause all of those said exhibits to stop being docile and attack you.
** ''[[Portal (series)|Portal]]'': - Thethe multiplayer title "Companion Crate"."
** ''[[Predator]]'': - Thethe mission "Of Their Own Accord", where you [[Memetic Mutation|get to tha choppa]].
** ''[[Pulp Fiction]]'': - Oneone of the achievements in ''Modern Warfare 2'' is called "[[Pulp Fiction|Royale With Cheese]]".
*** In the first ''Modern Warfare'', during "Crew Expendable", if the player strays too far from Price in the first cargo bay, a mook will leap out with a goddamn [[Hand Cannon]] and ambush you while screaming, pretty much exactly like the last of Brett's gang did in the movie. Making it better is that surviving the ambush is very hard -; in fact, almost a ''miracle''.
** ''[[Red Dawn]]'': - Oneone of the missions in ''Modern Warfare 2'' is titled "Wolverines!". The acheivement for beating the level on Veteran is ''[[Red Dawn]],'', as well.
** ''[[Rainbow Six]]'': - Thethe heartbeat sensor is a fictional device that first appeared in the ''Rainbow Six'' novel and video games. Also, Task Force 141 is very similar to Team RAINBOW in that they are both multinational teams of badass special forces soldiers.
** ''[[Rambo]]'': - Intn the ''Modern Warfare 3'' mission "Back Onon Thethe Grid", there is a part where you commandeer a .50 caliber machine gun mounted on a technical and use it to mow down waves of enemies. This mirrors a scene in the fourth ''Rambo'' movie.
** ''[[The Rock]]'': - Thethe Gulag mission is essentially a [[Whole-Plot Reference]] which also involves {{spoiler|breaking an SAS captain out of jail to stop a rogue American general motivated by others' callous disregard for his soldiers' lives}}. The shower room in the gulag is a recreation of a scene from the movie, and {{spoiler|using green flares to avert an air strike during ''Whiskey Hotel''}} references this movie as well.
*** It should be noted that Hans Zimmer did the music for both ''Modern Warfare 2'' and ''The Rock,'', which adds a bit of depth to this particular shout-out.
** ''[[Top Gun]]'': - Aa multiplayer title "Ghostrider", depicting a fighter plane.
** ''[[Splinter Cell]]'': - Inin "The Only Easy Day... Was Yesterday", you have to [[Splinter Cell|infiltrate an oil rig, and can later acquire a F2000 assault rifle]]. The title itself is a motto of the Navy SEALs.
** ''[[STALKER]]: Shadow of Chernobyl'': - Obviouslyobviously, the main influence for the Chernobyl level in the first ''MWModern Warfare''; the ''MWModern Warfare'' Chernobyl level visits many of the same locations, and as in ''STALKER'', the vehicle graveyards are shown to contain Mi-24 Hinds (the real ones don't).
** ''[[Star Wars]]'' -: ''This decryption code better be worth the [[Meaningful Name|price]] we paid...''
*** In the same mission, a suddenly missing patrol squad is blamed on [[A New Hope|a bad transmitter.]].
** ''[[Super Mario Brothers]]'': - Thethe emblem reward for getting ten kills in a row while having ''no'' killstreaks equipped (hence worth trying only for this) is an 8-bit image of Capt. Price that looks exactly like Mario's ''[[Super Mario Bros. (video game)|Super Mario Bros]]. 1'' sprite.
** ''[[Terminator]] 2'': - Therethere is a certain scene in ''Modern Warfare'' with Sgt. Paul Jackson entering a playground that looks eerily similar to the one seen in the dream sequence of ''[[Terminator]] 2''.
*** The Winchester 1887 shotgun is a reference to ''Terminator 2'', being [[Arnold Schwarzenegger|Arnie]]'s choice of gun for half the film;: the gun in the game is a replica of the T2 prop, including having an enlarged lever for easier spin-cocking. Going [[Guns Akimbo]] with them results in the character working the lever action by flipping the whole gun around on his finger like Arnie did.
** ''[[Transformers]]'': - Anan unlockable callsign title in ''Modern Warfare 2'' is "Transformer" and depicts a Pave Low;: it is unlocked for getting the game-winning kill by calling in a Pave Low as a killstreak reward (the challenge is also called "Transformer"). In [[Transformers (film)|the 2007 film]], Blackout transformed into a Pave Low.
** ''[[Tron]]'': - Callingcalling in 5 Tactical Nukes (a killstreak reward earned by amassing a 25 kill streak) unlocks a title with a [[Tron Lines]] background and the text "End of Line", the MCP's [[Verbal Tic]] from the movie.
** ''[[True Lies]]'': - Gettinggetting the game-winning kill with a Harrier unlocks the multiplayer title "[[True Lies|True Liar]]".
*** Also, the Prestige challenge for Harrier kills is called "You're Fired", the [[Pre-Mortem One-Liner]] from the movie.
** ''[[X-Men]]''/MyWayEntertainment: - Youryour trophy for killing your first [[Giant Mook]] in Special Ops: ''"I'm the Juggernaut..."''
** ''[[Children of Men]]'': - Thethe Prague level in the third game has a sequence which is heavily similar to this movie's apartment scene during the uprising.
** In ''Modern Warfare 2'', the restaurants are thinly-veiled [[Bland-Name Product]] versions of Taco Bell, TGI Friday's, Starbucks and Burger King.
** In the training mission for ''Modern Warfare 1'', you melee a watermelon, probably a reference to R. Lee Ermey's hate of watermelons.
** In-series example;: doesn't the attack on the {{spoiler|Whiskey Hotel}} seem a little familiar to storming the Reichstag in [[Call of Duty|previous installments]]?
* [[Shown Their Work]]:
** The AC-130 sequence is so spot on that it can fool ''actual'' AC-130 crew.
Line 706 ⟶ 708:
* [[The Slow Walk]]:
** The first half of "No Russian" locks you and your "allies" into doing this. Also briefly forced during the "Suspension" Special Ops mission, after a fighter jet-launched munition hits the side of the bridge, though eventually you're able to continue sprinting towards the second part of the fight.
** Juggernauts, which use the walking animation of your "allies" from "No Russian". They ''can'' charge at you, but only if you're far away, and even then, you're still faster than them. This is used to deliberate effect in the third game, when {{spoiler|Price and Yuri take their slow [[Unflinching Walk]] towards Makarov's safehouse while wearing the suits}}.
* [[Small Reference Pools]]: The only explanation possible for why the AK-47 is being used by modern Russian Federation forces.
** Before ''Modern Warfare 3'', the Dragunov SVD is also in its more well-known, wood-furniture version rather than the upgraded, synthetic SVD-M actually used by modern Russian forces.
* [[Sniper Pistol]]:
** Surprisingly, your pistols can reach a LONG way.
** The 1887 shotgun in ''Modern Warfare 2'' has been criticized for its unreasonably long range and accuracy. ([[Reality Is Unrealistic|Inin reality, shotguns are very accurate to about a hundred meters...]]). Thankfully, it is one of the last guns unlocked ''and'' has a shitty fire rate and reload time (compared to other shotguns), preventing most players from using it. The main reason for people hating on the 1887 is the fact that [[Short-Range Shotgun|every other shotgun is atrocious at range.]]. To the point that you can fire at someone across A ROOM and for some reason cause no damage whatsoever since all of your buckshot seems to have magically disappeared for no reason. The 1887 mysteriously lacks this problem. (Notnot to mention that the shotgun with the shortest barrel is somehow the most accurate when compared to even the M1014 which is one of the most accurate shotguns in use today...).
** Pretty much all guns that aren't shotguns can be effective at all ranges with enough skill to use them at exceedingly long ranges -: the bullets will hit whatever you aim at, with no bullet drop needing compensation for.
* [[Sniper Scope Sway]]:
** You can hold your breath to steady your aim for a few seconds, after which the sway will be even worse until you get your breath back. You can also use perks to extend how long you can hold your breath. The same is true of the thermal scope, while the ACOG scope has a lower zoom level and less sway, but you can't hold your breath.
** Changed around in ''Modern Warfare 3'' -: all weapon sights have sway of some degree, which becomes less severe when the player is crouched or laying down. Using the "Breath" weapon proficiency lets you hold your breath like with a sniper rifle to eliminate sway for a few seconds, while the "Stability" proficiency reduces the overall amount of sway.
* [[Sniping Mission]]:
** ''"All Ghillied Up''" and ''"One Shot, One Kill''" in ''Modern Warfare''.
** A few Spec Ops missions in ''Modern Warfare 2'' also are designed for sniping.
* [[Sniping the Cockpit]]: At one point, your character does this to a Havoc. Then Captain MacMillan does it to another one. Which almost crashes on top of him.
* [[Society Marches On]]:
** A dialogue between two background soldiers in ''Modern Warfare 2'' was clearly written before [[wikipedia:Don't Ask, Don't Tell Repeal Act of 2010|December 22, 2010]]. Not surprising, since MW2''Modern Warfare 2'' came out in November 2009.
{{quote|'''Soldier 1''': Hey man, [[Ho Yay|you still gay?]] ...Just kidding.
'''Soldier 2''': Don't ask, don't tell, man. }}
** Prior to "No Russian", a screen indicates that Makarov is now as much of a threat as Al-Qaeda. It was more devastating then, since Al-Qaeda has been on the decline of late.
* [[Somebody Else's Problem]]: {{spoiler|Shepherd's motivation in the sequel. After the nuclear explosion in the original murders forty-thousand American soldiers under his command, he is outraged at the apathetic response of the American people, which could only be exasperated by Russia's continued militarisation. In an attempt to motivate his own country to war and bring about a new generation of willing martyrs with which to battle foreign threats, he manipulates Makarov into sparking an invasion of the US mainland.}}.
* [[Something Completely Different]]:
** Yuri, in MW3''Modern Warfare 3''. For the first time in the trilogy, you play as a Russian. A good guy, too.
** Harkov, Russian equivalent of Secret Service, also qualifies.
* [[Southern-Fried Private]]: Cpl. Dunn in MW2''Modern Warfare 2''.
* [[Space Does Not Work That Way]]: {{spoiler|The destruction of the space station by an [[Explosions in Space|apparent blast wave]] in ''Modern Warfare 2''. Nukes don't have the same effects in space that they do on Earth.}}.
* [[Spanner in the Works]]: In ''Modern Warfare 2'', the only thing that {{spoiler|Shepherd's [[Batman Gambit]]}} doesn't take into consideration is {{spoiler|Price breaking out, going "off the grid," and being willing to do ''anything'' to succeed}}. Unfortunately, as fate would have it the only difference it makes is ''accelerating'' {{spoiler|Shepherd's}} plans instead of stopping him.
* [[The Squad]]: Too many to count.
* [[Stay Frosty]]: Soap says this quite often in ''Modern Warfare 2'', Sgt Foley several times, and once by a Shadow Company trooper, to the point of absurdity.
* [[Stealth-Based Mission]]:
** The first parts of "Cliffhanger"," of "Contingency," and the (intended) entirety of "Evasion" (based off of "Contingency") in ''Modern Warfare 2''.
** ''"All Ghillied Up''" in ''Modern Warfare''. Later recreated in the ''Modern Warfare 2'' Special Ops map "Hidden".
* [[Stealth Pun]]: The snipers that are covering you in "Loose Ends" are named [[Killer Rabbit|Archer and Toad]].
* [[Sticky Bomb]]: Semtex grenades and C4.
* [[The Stinger]]: The bonus level ''"Mile High Club''" in ''Modern Warfare'', and the museum in ''Modern Warfare 2''.
* [[Storming the Castle]]:
** ''Modern Warfare 3'' has a literal one in "Stronghold", the achievement for beating it is even called Storm the Castle, and ends with one in "Dust to Dust".
** "The Gulag" in ''Modern Warfare 2'' also qualifies, bonus points for having once been a castle.
* [[Story-Driven Invulnerability]]: Zakhaev in the flashback mission, and the Hind gunship in the final mission, in ''Modern Warfare''. {{spoiler|(Thethe bridge goes down whether or not you connect with a shot against the Hind.)}}. However, it IS possible to, with timing and a foreknowledge (or just spamming rounds everywhere), to take out the RPG guy that {{spoiler|shoots down Deadly, the Cobra that's been covering you the entire mission. Rescuing the pilot is what got your helicopter caught in the nuke in the first place.}}. However, {{spoiler|Deadly will still crash}}, and instead of landing to help, your chopper will continue to fly off the map, ending with the game crashing.
* [[String Theory]]: Price has one in ''MW3Modern Warfare 3''.
* [[Suicide Mission]]: Occurs at the end of ''Modern Warfare 2''.
* [[Super Dickery]]: {{spoiler|Price appears to launch the nuke to demolish D.C., but he just used an EMP to destroy the Ultranationalists' air-support and transport. Unfortunately, this also destroys the International Space Station, kills a hapless astronaut in the wrong place at the wrong time, ''and'' might have brought down any American aircraft still in range when the EMP hit. To say nothing of anyone who had been on life support or a pacemaker, considering how the ''Modern Warfare'' EMP seems to work... heck, it even takes out the electronics of the American forces on the ground too, leaving you without any working optics or night-vision, and only spoken words within earshot for verbal communications, for the rest of "Second Sun"}}.
* [[Super Window Jump]]: Soap seems to like doing this. In MW2''Modern Warfare 2'', he tackles Rojas through a window, and in MW3''Modern Warfare 3'', he dives through one to escape a street full of enemies.
* [[Supporting Protagonist]]: Price is the real star of the ''Modern Warfare'' series {{spoiler|seeing as how he's the only character to live through each game}}. However, he's only playable twice: once in the first game as a flashback, and again in the last mission of ''Modern Warfare 3''.
* [[Suspiciously Similar Substitute]]: Ghost (in the second game) and Wallcroft (in the third game), who are voiced by the same person as {{spoiler|the deceased Gaz from the first game.}}. He also fulfills the same role as said character.
* [[Take That]]: In ''Modern Warfare 2'', the local militia are less than helpful, and it's up to the U.S. soldiers to do all the work. The first combat mission begins with a team of Army Rangers engaged in a pitched firefight with insurgents across a river, while the sole local militia ally present, instead of helping out, is calmly sitting behind cover eating a candy bar. Further down one can also spot a trio of Rangers looking at a cell phone. The entire sequence may be a reference to a similar scene in ''[[Generation Kill]]'', where the Marines were engaging an enemy force across a river, with only some of the Marines firing while the remainder stayed in cover, resting and eating while waiting to be rotated into combat or receive orders.
* [[Take the Wheel]]: In the second game, when Price and Soap escape the Shadow Company in a Jeep, and their driver gets hit by a stray bullet. This can be a very [[Unexpected Gameplay Change]], as you are thrust from [[Rail Shooter]] into [[Driving Game]] with no warning whatsoever.
* [[Take Your Time]]: Many missions feature countdowns, but one notable exception is when you're chasing Rojas in "Takedown.". Despite Ghost and Soap yelling frantically at you during the chase, you have as much time as you need to fight your way through the alleys.
* [[Taking You with Me]]:
** A bug which was once taking over MW2''Modern Warfare 2'' multiplayer involves players tricking the game into cooking a Javelin Anti-Tank missile. The second you die, it fires into the ground at your feet, killing everyone nearby. Fortunately for everyone ticked off about how a coding error turned half the players in any given match into running suicide bombs, the Javelin Glitch has been excised.
** "Of Their Own Accord" from MW2''Modern Warfare 2'' gave us this awesome line:
{{quote|Sgt. Foley: ''[after the helicopter is hit by a missile]'' Take us up! If we're going down, we're taking those SAM sites with us!}}
** And this is essentially the point of the MW1''Modern Warfare 1''/MW2''Modern Warfare 2'' perk/deathstreak "Martyrdom" (drop a grenade after you die) and the MW3''Modern Warfare 3'' perk "Dead Man's Hand" (detonate [[There Is No Kill Like Overkill|C4]] after you die).
* [[A Taste of Power]]:
** Sort of. The default classes in multiplayer have stuff that you won't be able to use off-the-bat after you gain class customization.
** Best example is from ''MW3Modern Warfare 3'': one of the default classes gives you a G36 (unlocked at level 42) as well as using the Overkill perk (level 47) to also start with a PP-90 (level 28).
* [[Technology Porn]]: ''Modern Warfare 3'' showcases some of the U.S. Military's latest toys, including an F-22 dropping JDAM GPS-guided bombs ([[Mecha Expansion Pack|they only got this ability later in their production life]]) in a cutscene and V-22 Ospreys, used in a mission to rescue the Vice President.
* [[Tempting Fate]]:
** In the Siberian Mine mission of ''Modern Warfare 3'', Grinch asks if the elevator they're in can go any faster. Not thirty seconds later it takes an RPG hit and plunges down the shaft.
** In ''Modern Warfare 2'', before "The Pit", Corporal Dunn comments that he wants some real action rather than just blocking positions for SEALS and Delta. A few days later, America is invaded by the Russians.
* [[Testosterone Poisoning]]: Viewer discretion is advised when looking directly at Captain MacTavish. Pregnant women, ''non''-pregnant women, all the geeks in high school, your average blue-collar worker, and Americans in general should all exercise caution when looking directly at Captain MacTavish. [[Overly Long Gag|If Captain MacTavish looks directly]] ''[[Overly Long Gag|back]]'' [[Overly Long Gag|at you, contact your local poison control immediately]].
* [[That's What I Would Do]]: How Price guesses Makarov's attack plan.
* [[Theme Tune Rap]]: Sgt. Griggs raps over the end credits of ''Modern Warfare''. Possibly an [[Expository Theme Tune]] as well.
* [[There Is No Kill Like Overkill]]: The Tactical Nuke killstreakkill-streak reward in MW2''Modern Warfare 2'', which instantly kills every player on the map and ends the game in victory for your team.
* [[This Is Sparta]]: Right before the last section of the last level, {{spoiler|Captain Price}} ends his speech with a simple "We. Will. Kill him.".
* [[Throw-Away Guns]]: Not only can the player drop his weapons to pick up others, he's often instructed by his superiors to do so.
* [[Throwing Your Sword Always Works]]:
** {{spoiler|This is how Soap kills Shepherd, using ''the knife lodged in his chest''}}.
** In ''"Down Thethe Rabbit Hole''", Sandman kills a charging Russian with his knife, and then throws it into another charging Russian. [[Justified Trope|Justified]] both times, as both of these characters are more than badass enough to pull it off.
* [[Title Confusion]]: ''"No Russian''" is often presumed to mean "don't kill any Russians," because Makarov and the Ultranationalists are themselves Russian, and the first line is Makarov doing a [[Title Drop]], using the phrase as an order to the player and his other lackies before the shooting starts. The airport, however, is ''in Russia,'', and as such, the people waiting in line to pass through the metal detectors before boarding outbound flights are most certainly Russian, barring a few tourists or businessmen returning home. "No Russian" means "don't speak any Russian, use English,", to disguise the fact that the attack is conducted by Russians {{spoiler|because Makarov intends to frame the United States for it}}. The ambiguity of this line is probably responsible for the infamous (in Japanese) mistranslation of this line in the Japanese version of the game as "Kill them, the Russians.". It's also a REALLY dark piece of metahumour: Makarov's crew mow down the civilians at a casual pace, without any sense of urgency until the armed forces arrive. There's ''"[[Incredibly Lame Pun|No Russian]]''" about with them...
* [[Title Drop]]:
** From General Shepherd in ''MW2Modern Warfare 2'': "Learning to use the tools of modern warfare is the difference between the prospering of your people and utter destruction."
** There's also a smaller one in that game: the main menu refers to the campaign mode as "For the Record", and {{spoiler|Price's first line during the loading screen for the last mission is "This is for the record."}}
** Gaz refers to "the sins of our fathers" in the intro for the level "The Sins of the Father".
** "[[Wham! Episode|Good, that's one less loose end]]".
** In ''"Just Like Old Times''", in the beginning, if you kill both of your guards ''and'' the dog, {{spoiler|Price}} will say "Just like old times.".
* [[Title In]]: Used to introduce every mission, except for one (''"Of Their Own Accord''"). In that mission, it is delayed until [[The Reveal]] when you leave the bunker and see {{spoiler|Washington D.C. in flames.}}.
* [[Token Minority]]:
** Sgt. Griggs.
** Not just him, Sgt. Jackson is also black, although it's hard to tell with the gloves. Also, Lt. Vasquez and Pvt. Ramirez are Hispanic, and the randomly generated Marines and Rangers have no fixed ethnicity, although they mostly lean towards white (which is [[Truth in Television]]) anyway.
** Partially subverted in ''Modern Warfare 2'' with Sgt Foley. You'll also find guys like Worm, Meat (sometimes?) and the driver from TF141 and a few randomly generated Rangers and Task Force members are black. (Unfortunatelyunfortunately, in "Takedown", {{spoiler|[[Black Dude Dies First|the driver is the first to go]]... albeit at the hands of another black dude}}, and Meat is always the second.). Also Faust and Warrabe are arguable Token minority Villains.
* [[Took a Level in Badass]]: Definitely {{spoiler|1=Soap, or should we say, ''Captain MacTavish''}} in ''Modern Warfare 2'', who as your team leader is now ''way'' more hardcore than he ever was in ''Call of Duty 4''. Like he had to take any. In the first game, just 4four days after entering the SAS, he took down 5five tanks and 8eight helis all by himself.
* [[Torture Always Works]]: "Did he talk?" "They always talk."
* [[Tranquil Fury]]: In the briefing for the penultimate mission of ''Modern Warfare 2'', {{spoiler|Soap angsts about how it's just him and Price up against Shepherd's entire Shadow Company. Price is simply checking inventory and explaining, ''in a voice so calm that it sends shivers down any player's spine'', that there's a certain satisfaction to knowing when you will die, and that Shepherd's number is up.}}.
* [[Trick Bomb]]: The flashbang grenade is [[Shell-Shock Silence]] and [[Blinded by the Light]] put together in one neat [[Sensory Overload|Sensory Overloading]] package. Just make sure you're not [[Hoist by His Own Petard|caught in the blast you've made]].
* [[Tricolours With Rusting Rockets]]
* [[The Unfettered]]: {{spoiler|Price}} comes back from the gulag a little crazy. He flat-out confronts Shepherd on if he's willing to do whatever it takes to win. {{spoiler|Then he launches a nuke at the country he was sprung to save, wreaking God knows how much hell to eventually turn the tide of the war.}}. He goes straight from that into becoming the world's most wanted man and embarking on a one-way trip to kill the [[Big Bad]]. {{spoiler|Shepherd might have had a blank check, but Price forgot his First Bank of Badass balance years ago and is ignoring all the calls from collections.}}.
{{quote|-''"The healthy human mind doesn't wake up in the morning thinking this is its last day on Earth. But I think that's a luxury. Not a curse."''}}
* [[Unexpected Gameplay Change]]: ''"All Ghillied Up''" and ''"[[Death From Above]]''" in ''Call of Duty 4''. Some of the levels in ''Modern Warfare 2'' also qualify.
* [[Universal Driver's License]]: Averted, in that you can either fire weapons from a vehicle but not drive it (both games) or the vehicles you can control are relatively simple to do so in real life (MW2''Modern Warfare 2'', using a snowmobile and a small boat; in both cases, you can only fire a small machine pistol).
* [[Unwitting Pawn]]: {{spoiler|Everyone but [[Spanner in the Works|Price]]}} in ''Modern Warfare 2'' is factored in {{spoiler|Shepherd}}'s [[Batman Gambit]].
* [[Up to Eleven]]:
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** '''''HOOAH!'''''
*** '''HEY! TROPERS ARE OSCAR MIKE!'''
*** According to the other wiki, hooah is Army talk for "anything other than no.". Which both explains why it's only the Army Rangers who say it, and why they say it constantly. '''Hooah!'''
*** Little known info: "Hooah" is actually derived from "HUA", which means "Heard, Understood, Acknowledged.".
**** Actually HUAA, "Heard, Understood, And Accepted.".
*** "Oscar-Mike" means "on the move", which makes sense to be said constantly considering how often you ''are'' on the move.
** OORAH! in the first game.
*** But this is the Marines version of Hooah, so it's to be expected as you play "Force Recon" Marines for part of the game.
** Well, known fact: Nono one actually knows where Hooah, Hoorah, or Oorah came from. Each branch has its theories, all of which contradict each other, and none have any proof.
*** Similar words are used in armed forces all over the word. Essentially, its a manly affirmative grunt, Hooah?
* [[Victory Pose]]: The very first thing {{spoiler|Price}} does {{spoiler|after having killed Makarov}}, in his own [[Badass]] fashion. {{spoiler|Without saying a word, he sits up, pulls out a cigar, and lights it.}}.
* [[Video Game Cruelty Potential]]: ''Modern Warfare 2'''s level, "No Russian". If you choose to play the level, what you do with the civilians is entirely up to you --... the game never gives you a single prompt to open fire.
* [[Video Game Cruelty Punishment]]: Killing civilians (in any mission other than "No Russian") results in a instant [[Nonstandard Game Over]]. ''Modern Warfare 2'' takes a somewhat realistic approach to this;: if you shoot a civilian that's been in your line-of-sight for more than a couple seconds, the game assumes you did it deliberately, and thus are a cold-blooded sociopath, and immediately fails you. However, if some dumb-ass civilian runs out in front of you from out of nowhere in the middle of a firefight, and you gun him down reflexively before having time to confirm whether or not he's armed, the game will rule the shooting as "excusable" and let you carry on the mission.
* [[Violent Glaswegian]]: Arguably [[Subverted Trope|subverted]] with Captain MacMillan -: he may be a man with a heavy Scottish accent in a military force, but his appearance in the game is of that of a sniper who tells ''you'' to stay cool and maintain stealth. Also subverted in ''Modern Warfare 2'' with Soap MacTavish ("let's get the 'ell outta hayah!"), who in addition to commanding you during the campaign is your supervisor on the [[Stealth-Based Mission]] "Acceptable Losses" on Spec Ops, and who will berate you should you fail to maintain the element of surprise in the mission. Except with knives. Almost any time Soap uses a knife, it gets creepy.
* [[Visual Pun]]: Kill a player that killed you in multiplayer gives you bonus XP, the words "Payback!" appearing on the screen, and dollar bills will fly out of the target of your payback.
* [[Walk It Off]]: Both games have a now-standard regenerating health model.
* [[War for Fun and Profit]]: Makarov and his men, even going so far to incite a war between Russia and the US.
* [[The War Room]]: theThe penultimate level in ''Modern Warfare''.
* [[Weaponized Animal]]: In Survival Mode in MW3''Modern Warfare 3'', on harder maps, attack dogs may have C4 strapped to them.
* [[Well-Intentioned Extremist]]: {{spoiler|Shepherd}}'s end goal is to snap average American citizens out of what he sees as willful ignorance towards how much sacrifice is necessary to maintain everything they take for granted, {{spoiler|giving him a near-endless supply of volunteers and the funds to load them out for bear with.}}. To say he does some extreme things to achieve this, crossing the [[Moral Event Horizon]] multiple times in hindsight, is an understatement.
* [[We Have Reserves]]:
{{quote|{{spoiler|"Since when does Shepherd care about danger close?" - Captain Price}}}}
* [[Wham! Episode]]:
** All games have at least one. ''Call of Duty 4'' has "Shock and Awe" and {{spoiler|the nuke and Jackson's death,}}, the first indication that the game really means business. ''Modern Warfare 2'' ups the ante with a seemingly endless string of these, but the biggest is probably {{spoiler|Shepherd's betrayal at the conclusion of "Loose Ends."}}.
** ''Modern Warfare 3'' has "Blood Brothers.". {{spoiler|Makarov's still one step ahead of you, and Soap dies after it looked like he was going to make it.}}. Also, there's {{spoiler|the little girl and her family dying in a terrorist attack.}}.
* [[Wham! Line]]:
** ''[[Title In|Of Their Own Accord:]] {{spoiler|[[Title In|Washington, D.C.]]}}.''
** Two from "Blood Brothers": "Captain Price, Hell awaits you" and "Yuri, my friend. You never should have come here."
* [[What Happened to the Mouse?]]:
** What exactly was in that briefcase in the panic room in ''Modern Warfare 2'', and who was the man there?
** Frost disappears after "Scorched Earth". There's no rhyme or reason as to why this is;: he just completely disappears after the mission and is never heard from or seen again. The Wiki says, however, that he is still alive. Aside from this, he just disappears and gets no closure in the story.
** Ramirez, Dunn, Foley, and Marshall are a borderline case. They were all still alive in ''[[MWModern Warfare 2]]'', but are not mentioned in ''[[MWModern Warfare 3]]''. Archer and Toad, the sniper team providing cover fire in ''"Loose Ends''", it's never revealed what happened to them. {{spoiler|Shadow Company can be heard saying "Watch for snipers on thermal" and "All targets destroyed", but they may have meant Makarov's men.}}.
* [[What the Hell, Player?]]:
** Shooting your own teammates will give you a [[Nonstandard Game Over]], giving you the message I"Friendly fire will not be tolerated!".
** In ''Modern Warfare 1,'', if you instigate a fire fight during the first sniper mission and survive, MacMillan will chew you out with comments like, "The word stealth doesn't mean much to you does it?" In some cases his beratement comes off as praise, such as "You lead a charmed life, Price."
** Going out of your way to shoot down a helicopter during a covert sniping mission will cause MacMillan to berate you for "showing off.".
** Crouching down in the back of the jeep for too long in the first game's final level causes Gaz to shout at you to get off your ass and shoot.
* [[World of Cardboard Speech]]: {{spoiler|Price}} gets two of these in the final two levels of ''MW2Modern Warfare 2''.
* [[World War III]]: The [http://www.youtube.com/user/CALLOFDUTY?v=coiTJbr9m04&feature=pyv&ad=13337861990&kw=COD2 trailer for MW3''Modern Warfare 3''] explicitly states this is where the series is headed, with scenes depicting the destruction of New York, fighting in the London Underground, guerrilla warfare in France, and urban warfare in Germany.
* [[Wretched Hive]]: The ''favelas'' of Rio de Janeiro, where hundreds of armed men are mobilized to hunt you down within minutes, rather reminiscent of ''Black Hawk Down''. This is actually [[Truth in Television]] to some extent: the Brazilian police rarely (if ever) enter the neighborhoods with anything less than fully armored SWAT teams because the gangs are so well equipped. And the SWAT teams that do get there [[The Elite Squad|have a skull/dagger/pistol emblem]] that pretty much symbolizes how much of a [[Badass Army]] you need to be to pull it off. One of the favelas was recently occupied -... with the handy assistance of the ''Navy''.
* [[Written by the Winners]]: {{spoiler|1=The main topic of Price's final monologues in ''MW2Modern Warfare 2''.}}. {{spoiler|And ends with [[An Aesop]] about why committing so much force against a foe backed into a corner with access to nuclear weapons is a bad thing.}}.
* [[Yanks With Tanks]]: Many of the missions involving the U.S.M.C. or U.S. Army feature this heavily. Particularly, the mission "War Pig" from the first game is all about this.
* [[You All Look Familiar]]:
** Despite being an militia presumably without a uniform, the Brazilian enemies in the sequel have very few variations in clothing and faces. Other enemies in the game are similar, but there are some which are just hard to tell, due to wearing face, mouth or eye covering clothing.
** Same goes for the African militias in ''Modern Warfare 3'', no matter what country they're from (for the record, Sierra Leone and Somalia are at ''opposite ends'' of the continent -... the former at the Atlantic Ocean coast, the latter bordered by the Indian Ocean).
* [[You Can Barely Stand]]: In all three games:
** The first game ends with a seemingly mortally wounded Captain Price tossing his sidearm to a likewise nearly dead Soap to deliver the final shots against [[Big Bad]] Zakhaev and his two bodyguards.
** The final battle in ''Modern Warfare 2'' has {{spoiler|a seriously injured Price and Soap taking on General Shepherd in a brutal hand-to-hand beatdown}}.
** The last level in ''Modern Warfare 3'' has {{spoiler|a severely injured Yuri telling Price to go on, and then (after Price crashes the escape helicopter) Makarov having the injured Price at his mercy, before the wounded Yuri returns to distract Makarov (and give Price the opening he needs to kill him)}}.
* [[You Can't Thwart Stage One]]:
** One of the storytelling issues with "No Russian.".
** Thank god for {{spoiler|1=[http://www.youtube.com/watch?v=THU2H5_nadQ video editing programs].}}.
** And they couldn't thwart the first/main stage of {{spoiler|Shepherd's plot, although they killed him}}.
** Or {{spoiler|Makarov's chemical attacks in Europe.}}.
* [[You Have Got to Be Kidding Me!]]: Griggs has a more colorful version when the door in the nuclear facility opens very slowly.
* [[You Have Outlived Your Usefulness]]: ''Modern Warfare 2'' is a rare example of this being done not to minions, but to [[Unwitting Pawn|Unwitting Pawns]]. In the third game, {{spoiler|Yuri becomes this when Makarov shoots him in the "Blood Brothers" flashback. Surprisingly, though, Yuri survives his injuries}}.
* [[You Have Researched Breathing]]:
** The "Tactical Knife" addon is merely a different pistol stance, with your left hand primed for quick stabs. Your character can only do this when holding a gun with this "addon,", once they pick up another handgun they will also ditch the associated knife, even though there is no reason to do this. Also, the benefits of some multiplayer Perks like Scavenger or Commando.
** The "Breath" proficiency in ''Modern Warfare 3'' is a literal version of this: it lets you hold your breath while aiming down the sights.
* [[You Should Have Died Instead]]: Price clearly feels this way {{spoiler|about Yuri after Soap dies in "Blood Brothers", even if he doesn't outright say it.}}.
* [[Zerg Rush]]:
** The main strategy of the Russians in the invasion of the USA.
** The ending of the Brazil missions in MW2''Modern Warfare 2'' has you rushed by a very angry crowd of gang members.
** It also happens if you shoot the wild dog in "All Ghillied Up". Should you survive, MacMillian is very understandably annoyed with you.
** What the Ultranationalist Inner Circle faction does in in ''Modern Warfare 3''.
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