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{{Multiple Works Need Separate Pages}}
[[File:mw_2_logo_-_jpeg_on_black_jpg_jpgcopy.jpg|frame|The "[[Call of Duty]]" is only on the box for brand awareness.]]
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** Enemy chatter is delivered in original languages (Arabic, Russian and Portuguese). There are also some sentences uttered by Kamarov's men in ''Blackout'' mission in the first game.
** In addition, the drunk Russian in "Crew Expendable" says "Drink to health, Captain!" right before you shoot him.
** And Nikolai drops a [https://web.archive.org/web/20120415014445/http://callofduty.wikia.com/wiki/The_Enemy_of_My_Enemy/Trivia rather foul-mouthed tirade] at Makarov's and
** All the French from the Paris mission in ''Modern Warfare 3'' is more than convincing, as is the German from "Scorched Earth".
* [[Bittersweet Ending]]: The third game. {{spoiler|Makarov has finally paid for what he's done and the war's come to an end, but nearly everyone who worked to get that far, including Soap and Yuri, are dead, and the world still had to fight a war in which millions of people died, essentially, for nothing. London is devastated in the chemical attacks and most of the European capitals suffered a similar fate}}.
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* [[Black Mesa Commute]]:
** Many of the levels start with a quick helicopter ride to the starting area. It's possible to shoot, but doing so is a waste of ammo so you're pretty clearly just supposed to kick back and hum The Ride Of The Valkyries.
** In ''Modern Warfare'''s
** Continues in ''Modern Warfare 2'', when the game opens with the player at an American base in Afghanistan, where he trains some local militia, runs an obstacle course, and can walk around and observe the other soldiers.
* [[Blinded by the Light]]: Flashbang grenades, the resident [[Trick Bomb]]s.
* [[Blind Idiot Translation]]: The Japanese version has multiple translation issues, especially the eponymous line in "No Russian". Instead of being translated to the Japanese equivalent of "Do not speak any Russian
* [[Bolivian Army Ending]]: In ''Modern Warfare 3'': {{spoiler|Sandman and the rest of the delta team stay behind to allow the others to escape, fending off a large amount of soldiers. To make matters worse, the diamond mine collapses on them}}.
* [[Book Ends]]:
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* [[Brits With Battleships]]
* [[But Thou Must!]]:
** In ''Modern Warfare 2'', {{spoiler|the
** The politically correct German version, however, turns this into "But Thou Must Not" {{spoiler|by NOT allowing you to shoot civilians despite this [[Completely Missing the Point|being the whole point]] of the level (you get a [[Game Over]] for that). Considering that you still can't shoot your "allies", there's nothing much to do for you throughout the first half of the level, except perhaps shooting the skylights for the particle effects}}.
** Also, thou must reach the top of the White House to prevent the bombing run, even though when you get there there's already at least four other soldiers signaling, one from the same position as you, and Ramirez doesn't have any further role in the plot. So you could have died anywhere along the way and achieved the same result.
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*** That in itself is a shoutout to the fanbase, with whom the dogs had a rather... tenuous relationship in ''Call of Duty 4''.
{{quote|'''Soap:''' I hate dogs...}}
*** {{spoiler|Price}}'s lines during this level also reference many of Captain MacMillan's in "All Ghillied Up
** ''Modern Warfare 2''{{'}}s final level is one huge homage to ''Call of Duty 4''{{'}}s final level. Both have "game" in the title ("[[Game Over]]" and "Endgame"), both involve a vehicular chase (in
** ''Modern Warfare 2''{{'}}s Ghost is a callback to Gaz from ''Modern Warfare 1''. He's voiced by the same actor, you never see his face behind his skull and his name is "Ghost". As in dead.
** Once you {{spoiler|rescue Price from the Gulag}}, Soap immediately {{spoiler|hands over his M1911}}.
*** "This belongs to you, sir."
**** And then said M1911 is {{spoiler|1=given back to Soap after his death in ''Modern Warfare 3''}}.
** After {{spoiler|Makarov orders the nuclear bombing of Al-Asad's capital in a flashback}}, Yuri comments "This wasn't war, this was madness." which is a virtual callback to Chernov's line "This is not war. This is murder!" in ''World at War''.
** Price's conversation with Baseplate/MacMillan in ''Modern Warfare 3'' is a callback all the way to the first mission (chronologically) in the entire ''Modern Warfare'' franchise,
{{quote|'''Price:''' It was Makarov. The bastard slipped through my fingers in Sierra Leone. What does MI-6 know?
'''Baseplate:''' (sighs) You're on everyone's shit-list, John. There's no way I could get you clearance.
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** The family briefly seen in England is named Davis, the same as ''[[Call of Duty]] 2'''s British [[Player Character]].
** In the first SAS mission in ''Modern Warfare 3'', you have two invulnerable NPCs with you: Wallcroft and Griffin. If these two names have an inkling of familiarity to them, they were part of the assault team in the first SAS mission in ''Call of Duty 4'', and they were also generic names for British soldiers in ''Call of Duty 2''.
** ''Modern Warfare 2''{{'}}s multi-player map "Wasteland" has an identical layout to that of ''Call of Duty 2''{{'}}s "Brecourt" map, combined with the general appearance and atmosphere of ''Modern Warfare 1''{{'}}s Chernobyl missions.
* [[The Cavalry]]:
** Normally, the extraction copter has a squad of soldiers inside it that immediately pours out and begins shooting anything that moves. This is normally when you're in a tight spot, as in the second part of the Pripyat sniping mission in ''Modern Warfare''.
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** {{spoiler|Arguably, Makarov was ''hired'' by Shepherd to kill Allen and precipitate an invasion of the US by Russia. He certainly seems to think it would happen at the end}}...
** Arguably, the entire series focuses on Price and his efforts to outmaneuver the [[Big Bad]] of each game. {{spoiler|Although he's not the one to finish off Zakhaev or Shepherd, it's only because of his intervention that Soap manages to kill either. His [[Arch Enemy]] Makarov, however, dies by Price's own hand}}.
* [[Climb, Slip, Hang, Climb]]: The beginning of "Cliffhanger" from ''Modern Warfare 2''.
* [[Cluster F-Bomb]]: Nikolai gives one, [[Bilingual Bonus|in Russian]], to Makarov's men and {{spoiler|Shadow Company}} in ''The Enemy of My Enemy'':
{{quote|'''Nikolai:''' Holy shit! No, I'm really not paid enough for this job! The missiles alone cost so much! Your mother! Cunt!}}
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* [[Danger Deadpan]]: A lot of them in ''Modern Warfare'' and ''Modern Warfare 2''.
* [[Darker and Edgier]]:
** ''Modern Warfare'' was a [[Darker and Edgier]] version of the rest of the ''[[Call of Duty]]'', while ''World at War'' went down the [[Bloodier and Gorier]] route for World War II with the Pacific Campaign, as well as a very graphic take on the Eastern Front. ''Modern Warfare 2'' took it further, what with {{spoiler|[[Washington
** It makes a comeback in ''Modern Warfare 3'' when {{spoiler|you play a dad on vacation with his family, filming your little daughter. Suddenly, a truck parks near where your daughter was playing and detonates, releasing a chemical agent all over the city}}.
* [[Deadly Lunge]]: Com-fucking-mando (Pro).
* [[Death by Disfigurement]]: Subverted with {{spoiler|Zakhaev's assassination attempt. Turns out "shock and blood loss" didn't take care of him as expected}}.
* [[Death From Above]]:
** The levels
** A selectable 25 [[Kill Streak]] in ''Modern Warfare 2'' multi-player drops a tac nuke, winning the game for whoever achieved the streak, regardless of score. That is, if you have it. Other kill streak rewards do this to a lesser degree by calling in Predator UAVs with missiles, Harrier Jets, helicopters or an AC-130 'Spectre' Gunship.
** One of the Spec Ops levels in ''Modern Warfare 2'' involves one player as a Blackhawk door gunner clearing a path for a second player on the ground, and another is basically the first game's [[Death From Above]] with the second player taking the place of the SAS team. However, in both cases, the player on the ground is no more durable than he normally would be, and friendly fire is not disabled.
** The
* [[Death in All Directions]]: ''Modern Warfare'' frequently has the enemies constantly throwing grenades at you on [[Idiosyncratic Difficulty Levels|Veteran]] [[Harder Than Hard|difficulty]]. Averted in ''Modern Warfare 2'', although now they sometimes resort to flashbang grenades instead.
* [[Death Is Dramatic]]: Averted. None of the playable characters that die in the series ever get a meaningful last moment with their friends or a heartfelt speech. {{spoiler|Sgt. Jackson}} gets blown up by a nuke and is left all alone in a ruined city to die in agony making all of his accomplishments meaningless. {{spoiler|Roach}} is shot in the gut by his commanding officer {{spoiler|Shepherd}} and burned to death. {{spoiler|Soap}} probably the closet thing to a main protagonist in the whole series bleeds out after an explosion and doesn't get to say any meaningful last words as his friends desperately try and fail to keep him alive. Played somewhat straight in the level "Down
* [[Determinator]]:
** Soap, who doesn't let {{spoiler|having just gone over a frickin' waterfall or being stabbed stop him when he's after Shepherd; even after the aforementioned stabbing, Soap still pulls himself across the ground toward a gun while Shepherd and Price duke it out. When the gun is kicked away, Soap resorts to pulling the knife out of his gut and throwing it into Shepherd's head}}.
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** Captain Price in ''Modern Warfare 3'', who will stop at nothing to hunt down Makarov.
** Special mention has to go to Makarov, who survives {{spoiler|being shot dead center in the chest three times and then being strangled. It's only once he gets tossed down a glass ceiling and hung by a zipline does he finally die, and spends a good thirty seconds flailing when the force should have broken his neck}}.
* [[Department of Redundancy Department]]: The South American arms dealer that Task Force 141 chases in Rio is known to the men as "Alex the Red". This is said by Shepherd after he dramatically gives the man's real name as "Alejandro Rojas
* [[Didn't See That Coming]]: Played straight and averted at the same time in the third game when {{spoiler|Yuri got punched down a staircase by Price. Yuri obviously did not expect Price to punch him or else it would not have worked so simply. The player, however, probably saw it coming from a mile away, not just because Soap planted the seeds of doubt about Yuri within Price moments earlier but because [[Chronic Backstabbing Disorder|betrayal isn't exactly unheard of in a ''Call of Duty'' game]]}}.
* [[Dirty Coward]]: For all of his showboating and grand speeches about a new era to lead his country, Al-Asad proves himself to be a coward among cowards. It probably doesn't help that he was little more than a pawn of the Ultranationalists, as {{spoiler|he wasn't even the one who ordered the nuclear detonation}}.
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** There are many more of these sequences in ''Modern Warfare 2''. The most notable examples: {{spoiler|Roach is nearly blown up by a mortar, but survives it... just long enough to get shot in the chest and killed off for real. A little later, Soap is slammed over the head, stabbed in the stomach, and stamped on the face all in a row. None of these actually kill him}}.
** And, most notably, when the defense of downed aircraft {{spoiler|ends with blinding flash}}. Some time later, we learn that {{spoiler|Pvt. Ramirez hasn't met the fate of Sgt. Jackson from the first game}}.
* [[Fluffy the Terrible]]: Taskforce-141, which includes some of the best of the best of both US and British Special Forces, gives its members codenames which include "Taco" and "Worm". Special mention goes to our hero "Soap" MacTavish. This tends to actually be the case with most military members. A callsign is bestowed upon you, not picked by you, and it is not usually because of your proudest moment. [[Nightmare Fuel|Soap]]. Do you think that "Honey Badger" is a bad name? [https://web.archive.org/web/20131126224400/http://www.badassoftheweek.com/honeybadger.html Think again].
* [[Foreshadowing]]:
** There's actually a decent amount of this regarding {{spoiler|General Shepherd's [[Face Heel Turn]]}}.
** More subtly, in "Game Over
** Also, towards the end of "Of Their Own Accord", you can hear [[Mission Control|Overlord]] ordering every unit in the city to "get the hell out of there!" {{spoiler|before the nuclear missile Price launches in the next level hits}}.
** The end of the ''Modern Warfare 3'' mission "Persona Non Grata" briefly shows some rather elaborate tattoos on Yuri's arm. {{spoiler|They're from back when he was an Ultranationalist}}. When his face first appears in the intro to the same level, a {{spoiler|''Call of Duty 4''-era Ultranationalist with a gas mask}} is briefly shown in the background. Yuri was {{spoiler|a ''Call of Duty 4''-era Ultranationalist}}.
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* [[Gameplay Ally Immortality]]:
** Only for major characters, whereas [[New Meat]] dies just as easily as the protagonist.
** A mixed bag in the case of Task Force 141
* [[Viewers are Morons|Gamers Are Morons]]: The primary justification for switching to IWnet was that it's "more accessible" than opening a server list and clicking on a server.
* [[Gatling Good]]:
** You [[Best Level Ever|know]] the part in
** In ''Modern Warfare 3'', you can wield Gatling guns on helicopters, tanks, and a remote controlled vehicle armed with a gatling gun and a grenade launcher.
* [[Gene Hunt Interrogation Technique]]: Rojas and Waraabe's interrogations head into this territory. Rojas's involves a car battery, power tools, cigarettes and a plunger. Waraabe's consists of threatening to poison him with a nerve gas, then when he talks giving him a gas mask. {{spoiler|Then shooting him}}.
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* [[Grenade Spam]]: Quite possibly the [[Trope Namer]]. Certainly the [[Trope Codifier]] and [[Ur Example]].
* [[Griefer]]: "Boosting" is when players using outside voice chat on opposing sides would kill each other for the 25 killstreak Nuke with minimal deaths in the same location utilizing Tactical Insertions. [http://www.youtube.com/watch?v=_NITwwUHwy4 Booster Justice] is the most well known response to this tactic.
* [[The Gump]]: In ''Modern Warfare 3'', it turns out that Yuri {{spoiler|1=was there when Zakhaev's arm was shot off, watched the nuke go off in
** {{spoiler|Makarov himself gets this treatment for most of that scene as well, showing him as the driver that got Zakhaev safely away after he was shot, and as the one who ''detonated'' Al-Asad's nuke}}.
* [[Gun Accessories]]: So very many of them; gun customization is half the fun in multi-player.
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** In ''Modern Warfare 2'', where you can get dual weapons in Story and Spec Ops Mode and unlock them in Multi-player. And you can get ''dual [[More Dakka|Desert Eagles]]''. Dual Desert Eagles as '[[More Dakka]]'? Please. Dual P90s (there's a reason it's called a "bullet hose") with the "Rapid Fire" or "Extended Mags" attachments. ''That's'' [[More Dakka]].
** Dual lever action shotguns are an infamous example. This particular combination ended up being one of the iconic multi-player "wrongs", alongside the Javelin and infinite glitches, noob tubing and knifing, to the point that when Infinity Ward finally released a patch to reduce their effectiveness, hackers promptly got to work trying to circumvent it.
** In
* [[Guns Are Worthless]]: One of the more popular multi-player setups in ''Modern Warfare 2'' is Marathon/Lightweight/Commando. The high movement speed works with lag to make the user very difficult to hit, while Commando effectively renders the user invulnerable for a brief period when stabbing and allows him to stab people from farther away than usual.
** Oddly inverted with an unfixed bug in ''Call of Duty 4'': attaching a suppressor to the G3 causes knife stabs initiated with it to take upwards of a second to register, by which time it's entirely possible for your target to move out of the way or just knife you first.
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** The ending of the mission "One Shot, One Kill" has you and {{spoiler|a paralyzed-from-the-waist-down}} Captain MacMillan defending a fairground in Pripyat against an endless spawn of baddies until the helicopter arrives to get you out of there.
** "Wolverines!" in ''Modern Warfare 2'' features a sequence where you have to defend a restaurant containing a VIP from Russian soldiers, who will climb onto the roof from two separate ladders while you're supposed to have a sentry gun pointed elsewhere.
** "Loose Ends" has you holding a mountain estate while a portable hard drive with the worst transfer speeds ''ever'' takes anywhere from twenty-eight hours to four minutes to perform a file dump. It actually only takes around five minutes, but the file transfer status shown on the HUD makes you wonder why the manufacturer's building hardware for TF141. It doesn't help that fellow TF141 operator Scarecrow, the main NPC guard for the portable hard drive, simply stands next to it in a ''de facto'' hallway and fires towards the front door despite his complete lack of cover or even concealment, while the layout of the ground floor allows two or three routes for enemy troops to reach the DSM. Fortunately, two of those routes merge directly in front of his fire arc, and the enemy helicopter-inserted troops ''can'' be interdicted
** The end parts of
* [[Homage]]:
** Zakhaev's son's tracksuit is a homage to ''[[Behind Enemy Lines]]''.
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== India to Quebec ==
* [[Identical Grandson]]: ''Modern Warfare'''s Captain Price looks just like (right down to the [[Porn Stache|righteous mustache]]) Captain Price in ''Call of Duty 2'' who looked like Captain Price in ''Call of Duty''. [[Fullmetal Alchemist (manga)|The Price Mustache has been passed down the Price line for generations]]! Also, Sgt. Reznov in ''World at War'' is an ancestor of Zakhaev from ''Modern Warfare''. As this seems to be a theme of the series, identical names could carry the same weight even if one of the characters in question is never shown by his face: Dimitri Petrenko is both the Red Army player-character in ''World at War'' and the Loyalist medic trying to revive {{spoiler|Price}} at the end of ''Modern Warfare''. Also, Foley, who was present in the first game, makes a reappearance in ''Modern Warfare 2''. However, the first Foley was white and a captain while the ''Modern Warfare 2'' version is black and a sergeant. His go-to guy, Ramirez, was in ''United Offensive'' as a sergeant.
* [[Idiosyncratic Difficulty Levels]]: Recruit, Regular, Hardened and Veteran. ''Modern Warfare 2'' suggests these translate to "Very Easy", "Easy", "Normal" and "Hard", respectively, due to the exclusion of "Recruit" from the difficulty list in Spec Ops.
* [[Implacable Man]]:
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* [[In Medias Res]]: The series as a whole begins in the midst of a Russian civil war [[Twenty Minutes Into the Future|in 2011]]. We are never given any explanation as to the causes of this situation, but needless to say, it serves as a catalyst for [[It Got Worse|everything else that happens]]. Each of the later games similarly begins in the middle of one ongoing war or another, with the context of what's going on getting explained as you go along.
* [[Instant Death Bullet]]:
** Subverted
** Watching two players with Last Stand incap each other at the same time, and then begin wildly trying to finish the other off with their sidearms first is awesome.
*** Hilarity ensues if one of them has Final Stand, wins, then gets up in time to kill the loser when he comes back for revenge.
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* [[Invaded States of America]]: Russia invades the United States as revenge for what they thought was a terrorist attack on their soil sponsored by the United States.
* [[Invulnerable Civilians]]:
** Averted. The level "The Coup" in
** Part of "Takedown" in ''Modern Warfare 2'' has civilians fleeing the battle between your unit and Rojas's militia, and said civilians will be killed if they're caught in the crossfire. Killing too many yourself is a [[Nonstandard Game Over]]; in "O Cristo Redentor" (a Special Ops mission using this map), each difficulty has a certain number of acceptable civilian casualties.
** Also averted ''hard'' in "No Russian", where {{spoiler|killing civilians, or at least allowing it to happen, is part of the entire point of the mission}}.
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** Shown in ''Call of Duty 4'', where Price is beating the crap out of Al-Asad for info.
** Done ''twice'' in the {{spoiler|1=Rio missions. In "Takedown", you capture Rojas's right-hand man, and MacTavish and Ghost torture him for info. In the next mission, you can see a post-torture Rojas chained to a wall with a power drill, car battery, cigarettes, etc, on a table nearby. Making this doubly creepy is that MacTavish apparently just tortured Rojas in a public street}}. Much of the creepiness of the latter is undone by the hilarious presence of a ''plunger'' next to him, however. They plunged the information out of him! Plunger + Torture session = [[wikipedia:Abner Louima|fridge horror]]. [[Doctor Who/Recap/S27/E06 Dalek|Maybe they threatened to sucker him to death]]?
** Sandman beats up Volk at the end of
{{Quote|'''Price''': Did our man talk?
'''Sandman''': They always talk.}}
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** It's played straight with Roach and the absurd amount of abuse he endures to that the rest of TF141 either avoids or is killed by. He nearly falls to his death after missing a jump between cliffs, then doesn't make a subsequent jump and gets knocked out from the fall, flees a horde of angry gunmen on foot while unarmed after waking up and with no support at all (he to literally jump off of a rooftop ''again'', this time into the air from even higher up, towards a flexible ladder suspended below a helicopter), has part of a gulag collapse on him, {{spoiler|gets punched in the face by Price}}, survives a minefield ambush, and holds out for several minutes against ongoing siege with only small arms and claymore mines, and ''still'' manages to sally from the building and break through. {{spoiler|He only dies after being clipped by a mortar blast -- from which he wakes up and is still able to aim and fire a weapon -- being shot in the stomach with a high-caliber handgun, and ''being set on fire''}}.
** After his long career in the ''Call of Duty'' series, {{spoiler|Price}} [[Sealed Badass in a Can|comes back from the gulag]] and unflinchingly does some really crazy shit no one was ready for. His bill for stopping a war and killing the [[Big Bad]] is very high.
* [[Melee a Trois]]: The airplane graveyard level features a
* [[Mercy Invincibility]]: The "Pain Killer" [[Consolation Prize|Deathstreak perk]] in ''Modern Warfare 2'', except it's simply increased health for the first ten seconds after respawning. Unfortunately less than completely effective, as while spawn-camping is not necessarily rampant nor possible, spawn-kills are very possible, ''especially'' from player-controlled air support. However, by using Pain Killer in conjunction with a cleverly and secretively deployed Tactical Insertion, a savvy player can pop up metres away from the enemy position reloaded and packing a huge health boost.
* [[Military Alphabet]]: Military game. Natch.
* [[Misblamed]]: "No Russian" in ''Modern Warfare 2''. The general consensus, before release, is puzzlement at an already wildly popular, M-rated game series going the [[Rated "M" for Money]] route, some even demanding that Infinity Ward should remove it from the game. The game allows the player to choose to skip it right at the outset or during the mission, which does not count towards any Achievements/Trophies or towards the completion percentage, and no one would even [[Moral Guardians|think about making that demand of a book or a movie]]. The idea that they're doing it for the sake of the narrative barely seemed to cross ''anyone's'' mind. To quote [http://www.destructoid.com/why-i-will-support-modern-warfare-2-153852.phtml Destructoid]
{{quote|Brad Rice argues that such a harrowing scene takes the will to fight out of him, that it makes him question if such a fight is worth the lives as stake. I can only see that as statement in ''favor'' of the game, rather than in condemnation of it. That a game could so powerfully affect Rice's state of mind, simply through watching it passively, is quite an amazing achievement if you ask me. Perhaps Infinity Ward hopes to raise and possibly answer the questions Brad throws up -- is such sacrifice worth it? Should we fight such dirty battles for the greater good? How much loss of civilian life is acceptable in the name of American security?}}
* [[Mismatched Eyes]]: It's very difficult to notice, but Makarov has a green left eye and blue right eye.
* [[Monumental Damage]]:
** {{spoiler|Look no further to Washington D.C
** Part of ''Modern Warfare 3'' takes place in Paris. What more do you have to say? The New York Stock Exchange also gets quite a beating; but the Statue of Liberty and the Freedom Tower seem to be intact. The Hamburg City Hall gets hit by a few missiles, but remains standing with only superfacial damage. The church in Prague seems to be a stand in for the Saint Nicholas Church, but is not an actual recreation. But it also gets blown up {{spoiler|with you inside
* [[Moral Dissonance]]: Subverted in ''Modern Warfare 2''. {{spoiler|It initially looks like Price fired the nuke at Washington to wipe out the invading Russians, but instead he detonates it in the air, setting off an EMP which turns the tide for the Americans... albeit at the cost of their own electronics too
* [[More Dakka]]: They really didn't tone down the dakka. In many ways there's even MORE in ''
** The Akimbo weapons are the best examples, especially machine pistols or submachine guns. Light machine guns also count. You can also use the "double tap" perk from the first game, which doubles any gun's firing rate.
* [[Motive Rant]]: {{spoiler|Shepherd}} gives one after {{spoiler|stabbing Soap in the chest and pulling out his revolver}}.
{{quote|{{spoiler|"Five years ago, I lost 30,000 men in the blink of an eye... ''and the world just [[Precision F-Strike|fuckin']] watched''. But after today, there will be no shortage of patriots, no shortage of volunteers. I know you understand."}}}}
* [[Multinational Team]]: Task Force 141, as well as the "Joint Operation" team from near the end of
** Of course
* [[Mythology Gag]]:
** In the intro to the final mission in ''
** Price himself is taken directly from the original ''[[Call of Duty]]'' right down to his facial hair; slightly less well-known is that a Captain Foley and Major Sheppard showed up back in the first game too. Ramirez waited until ''United Offensive'', when he turned up as a sergeant. Death in the CoD universe apparently works on the honour system.
** In the first Russian mission of the original
* [[Nerf]]: The Model 1887 shotgun. All shotguns in the online mode lose reach and accuracy when used in akimbo. [[Game Breaker|The Model 1887 shotgun lacked this reduction]]. It was fixed
* [[Never Bring a Knife to A Fist Fight]]: The start of the
* [[Never Speak Ill of the Dead]]: Invoked by the Ultranationalists in ''Modern Warfare 2'' to diabolical effect
* [[New Meat]]:
** Soap starts off like this in ''Modern Warfare'', as he's whisked off to his first mission hours after reporting to Captain Price on his first day in the Regiment. Ironic to be treated so, considering that he'd had gone through and passed [[wikipedia:United Kingdom Special Forces Selection|Selection]]. The reason Price seems to have no respect for Soap at the beginning of the game is because he doesn't seem to believe that [[Painting the Fourth Wall|a guy like]] [[Player Character|Soap]] ''could'' pass Selection. Suffice to say, Soap [[Asskicking Equals Authority|proves his worth
** Ironically, there's a new minor character in
** Roach doesn't get the same treatment, as he's already an operator from whichever parent unit he was in before TF141, but he may be a relatively new member of the 141.
* [[Next Sunday A.D.]]: Price's attempted assassination of Zakhaev took place in 1996. ''Modern Warfare'' and ''Modern Warfare 2'' take place in 2011 and 2016, respectively. ''Modern Warfare 3'' is also mostly late 2016, with the final level taking place after New Year's Day.
* [[Nice Job Breaking It, Hero]]:
** In ''Modern Warfare 2'', the current [[Big Bad]]'s reign of terror is attributed to the fact that, without the previous game's [[Big Bad]], no one is around to "keep him in check
** {{spoiler|1=Essentially what Captain MacMillan says after you kill the lone dog in the ruins, right before you get swarmed by a ton of dogs that will most likely kill the good Captain}}.
** In the third game, {{spoiler|Price, Yuri and Soap all travel to Russia to attack a location they all believe is Makarov's safehouse, with the help of Kamarov (from the first game}}. However, this plan goes awry when {{spoiler|Makarov reveals that he knew Kamarov was a mole and knew what they were planning all along, then tries to kill the whole team with planted explosives, resulting in Yuri being injured and Soap and Kamarov dying}}.
* [[Nintendo Hard]]:
** Veteran difficulty. Crazy accurate baddies, your aim is thrown off moreso and the screen bloodied more quickly when you get hit, no blindfiring, painfully short time limits... Ouch. It's so hard, it could be called ''[[I Wanna Be the Guy|I Wanna Be The Soldier]]''. Technically, all the combat in the ''Modern Warfare'' games are short-to-medium range. Assault rifles can generally hit a small window from ''a thousand feet away''. Veteran isn't just hard. It's realistic.
** The ''Call of Duty'' franchise's Veteran mode is truly [[Nintendo Hard]]: The Next Generation. The ferris wheel stage in
** ''Modern Warfare 2'' is mostly better about it. The more 'special' sequences in the game where you must go though it in a particularly different manner than the rest of the game tended to be still enraging
* [[No-Holds-Barred Beatdown]]:
** {{spoiler|Shepherd}} beating the ''hell'' out of both {{spoiler|Price and Soap}} in the climax of ''Modern Warfare 2'', ''by himself
** At the end of ''Modern Warfare 3'',
* [[No Arc in Archery]]: No bullet-drop, but Granada will still arc.
* [[No Communities Were Harmed]]:
** Played straight in the missions
** The Oasis Hotel, "Arabian Pennisula" at the end of
* [[No Good Deed Goes Unpunished]]:
* [[Nominal Importance]]:
** Every friendly soldier has a name. Members of the [[Redshirt Army]] have randomly-selected ones. [[Redshirt Army|Don't bother learning them
** A somewhat mixed bag in the case of Task Force 141.
* [[Nonstandard Game Over]]:
** When you get killed by a grenade ("Watch for the grenade danger indicator") or accidentally shoot one of your teammates ("Friendly fire will not be tolerated!").
** Also, the trailer for ''Modern Warfare 2'' shows {{spoiler|1=Captain MacTavish}} being gunned down if the player fails to rescue him.
** Same goes for {{spoiler|letting one's target (i.e. Faust or Shepherd) get away, and Price dying if you fail to crawl for Shepherd's revolver, then to retrieve and finally throw the knife from your chest at Shepherd}}.
* [[Noodle Incident]]:
{{quote|'''Price:''' Not so fast. Remember Beirut? You're with us.
'''Kamarov:''' Hm... I guess I owe you one.
'''Gaz:''' Bloody right you do.
* [[No One Gets Left Behind]]:
** [[Rocks Fall, Everyone Dies|Deconstructed hard]] for the Americans in
** Played straight in "Blackout" (and paid back with interest throughout the rest of the series) and "One Shot, One Kill" (even though [[Memetic Badass|MacMillan]] would have been fine no matter what you did).
** Averted in "Heat". [[Red Shirt|Mac]] is wounded and left behind (though some [[Dummied Out|leftover dialogue files]] suggest the player would have at least had the option of rescuing him), and Gaz also tries to motivate the player to fall back by suggesting he'll be left behind.
** Averted for {{spoiler|most of Team Metal (except Frost) in "Down the Rabbit Hole", who stay behind as they buy time for the helicopter to escape. Despite Price insisting that the helicopter stays for them. Notably, Sandman insists that Price and the helicopter do leave without them}}.
** Subverted in "Blood Brothers". {{spoiler|Soap is injured and you spend the entire mission getting him to safety, but as soon as you do he dies anyway
* [[Notice This]]: Important stuff/objectives are often glowing.
* [[Not So Different]]: Zakhaev and {{spoiler|Shepherd}}. They both think that their countries have become weak nations and they both want to make them strong again through bloody wars, which they think is the only way to make them strong again.
* [[Now You Tell Me]]: Subtly [[Played for Drama]] at the end of "Loose Ends". {{spoiler|Price tells you over radio not to trust Shepherd. Shepherd, meanwhile, is setting you on fire
* [[Nuke'Em]]:
** The ending of ''Call of Duty 4: Modern Warfare'', and in ''Modern Warfare 2'', if a player manages to achieve a very difficult 25 kill streak, a tactical nuke drops on the battlefield, killing all the players. The player who initiates the launch gets XP for the players it kills and has their team win. Think it as winning because it was launched on your terms.
** A [[What Could Have Been|forgotten, unused gametype]] appropriately titled "Global Thermonuclear War" has you holding down a nuke in the middle of the battlefield like Headquarters. When you capture it, it goes off like a normal nuke.
* [[Oh Crap]]:
** In multiplayer, your announcer is usually calm and collected
** Price doesn't think someone like Soap could pass Selection for the Regiment. Hey, wait, you're playing Soap...
** The first game is known for the degree to which it uses this trope as a part of its anti-war themes. Throughout the game, you play as:
*** A dethroned president as he is manhandled, beaten and ultimately executed.
*** The gunner of an AC-130 gunship providing support to the main characters, showing how easy and detached the experience of killing may be.
*** A USMC Force Recon grunt who
*** A sniper in a flashback mission, which explores the origin of the [[Big Bad]].
*** An SAS operative
** A minor example in ''Modern Warfare 2'': when
* [[One-Man Army]]: Averted... [[Artificial Stupidity|in theory
* [[Out-Gambitted]]: Zig-zagged between Shepherd and Makarov.
* [[Painting the Fourth Wall]]: In ''Modern Warfare 2'', {{spoiler|the between-mission briefing is at one point replaced with an "EMERGENCY BROADCAST" for several minutes
** In one mission in ''Modern Warfare 2'', Soap mentions that he hates dogs, echoing the feeling of many players. {{spoiler|Captain Price}} says that they were nothing compared to {{spoiler|the ones in [[Continuity Nod|Pripyat]]}}.
* [[Parental Substitute]]: Implied between Soap and Price, who the former affectionately refers to as 'old man'.
* [[Personal Space Invader]]: The attack dogs and hyenas.
* [[Playing Both Sides]]: {{spoiler|1=General Shepherd and Makarov in ''
* [[Playing Possum]]:
** In the single-player campaign, when critically wounded and grounded, some enemies will keep shooting at you with their sidearms
** Played with near the end of "Endgame
** If wounded but not killed near a wall or other object, enemy soldiers will sometimes fall against it and then prime a grenade, at which point they'll wait for the player or another enemy to move close and then drop it. They'll typically hold the grenade for about thirty seconds or so before passing out and dropping it anyway, and can be taken ut by shooting them in the leg or shoulder, which is usually exposed.
* [[Plot Armor]]: Any NPC who isn't scripted to die wears [[Plot Armor]].
* [[Powerful Pick]]: You use ice picks to climb at the beginning of an early mission. Soap later uses his to knock some enemies off a snowmobile.
* [[Precision F-Strike]]:
** {{spoiler|Shepherd}} at the end of ''Modern Warfare 2''.
** Also, Corporal Dunn during the
** In
* [[The Present Day]]
* [[President Evil]]: Al-Asad.
* [[The President's Daughter]]: Appears in ''Modern Warfare 3''.
* [[Press X to Die]]: The [[Big Red Button]] in ''Modern Warfare 2'''s {{spoiler|"Museum" level. It will make all the people in the exhibits in the room come alive and attack you
* [[Press X to Not Die]]: After a dog knocks you down and rears its head back your throat, a message appears telling you to press the knife button when it lunges at you to bite, which will get your character to snap its neck if done correctly. Quite a few others are scattered throughout ''Modern Warfare 2''.
* [[Pretty Little Headshots]]: Oh so averted. Especially so in the cases of
* [[Previous Player Character Cameo]]: Soap MacTavish of ''Modern Warfare'' is the [[Player Character]]'s CO in ''Modern Warfare 2''.
* [[Punched Across the Room]]: In
* [[Qurac]]:
** At least in ''Modern Warfare'', they don't bother naming the country. The pre-mission briefings show where in the Middle East various missions take place, but they take care to spread them over the geographic locations of several different real-life countries. And its overthrown president
** The final mission in
** Averted in
== Romeo to Zulu ==
* [[Ranger]]: In ''Modern Warfare 2'', SGT Foley, CPL Dunn, PVT Ramirez
* [[Rare Guns]]: Many of the old FPS standbys are present, but special mention goes to the "PM-9" (M-9) in the third game. An obscure, never exported, Japanese Uzi variant inexplicably appears in the hands of a Russian's henchmen in the Czech Republic and as a popular weapon in multiplayer.
* [[Rated "M" for Manly]]: Well, given the target demographic...
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** The third game is also colouful, except for Germany, where apparently real is washed out green.
* [[Realistic Diction Is Unrealistic]]: Several characters, especially Baseplate and War Pig, speak with a fair share of "uh"'s and other stumbling.
* [[Reasonable Authority Figure]]: Russian President Vorchevsky, who doesn't really want war with the United States.
* [[Redemption Equals Death]]: {{spoiler|Yuri
* [[Red Herring]]:
* [[Reds with Rockets]]
* [[Renegade Russian]]: Zakhaev and his protege Makarov.
Line 587 ⟶ 589:
* [[Retcon]]: "Soap's Journal" indicates that "Mile High Club", [[The Stinger]] from the fourth game, was one of the first of Task Force 141's missions.
* [[Reverse Grip]]: The only way a knife may be held and used. Unless thrown.
* [[Revision]]: In the third game, it is revealed that {{spoiler|Yuri played a background role}} during several key events in the ''Modern Warfare'' timeline. He is first seen during the nuke deal held in the "[[Call Back|One Shot, One Kill]]" mission from the first game (where {{spoiler|he and Makarov are the ones who drive the injured Zakhaev to safety}}), as well as being present when {{spoiler|Makarov (standing in Al-Asad's safehouse) detonates the nuke in the "Shock
* [[Roaring Rampage of Revenge]]: {{spoiler|In the final mission of ''Modern Warfare 3'', Price and Yuri don Juggernaut suits and shoot their way through a small army of terrorists on their way to kill Makarov
* [[Rocks Fall, Everyone Dies]]: The mission "Shock and Awe" in ''Modern Warfare'', in which {{spoiler|a nuke goes off, killing the American player character and his squad}}.
** In
** Get a 25 Kill Streak in ''Modern Warfare 2'' Multiplayer and use the killstreak reward if you have it. This is what happens for everyone. But for whoever used the nuke, it's ''also'' a "I Win" button.
** ''Modern Warfare 3'' has a similar killstreak for making 25 kills in one life
* [[Rouge Angles of Satin]]: For God's sake, the General's name in ''
* [[RPG Elements]]:
** You get to "Create a Class", where you get to choose a primary weapon, sidearm (or [[More Dakka|Machine Pistol]], or [[Short-Range Shotgun|Shotgun]], or [[Awesome Yet Impractical|explosives Launcher]]), as well as Equipment, a special grenade, and three perks. And a [[Consolation Prize|deathstreak reward]]. It overlaps with [[Archive Panic]] quite a lot
** The ''Modern Warfare'' series actually has a unique system for it, though. Besides standard level ups, there is also a system where for each kill you get with a specific weapon, you get to unlock one of its many attachments. So get ten kills with the M4A1 in ''Modern Warfare 2'', and you get to attach a grenade launcher to it. However, if you decide to switch to a different assault rifle, you lose that attachment and must get ten kills for your new AR before you can attach a grenade launcher to it
* [[Rule of Cool]]: ''[[Call of Duty]] 4: Modern Warfare'' had its moments, but ''Modern Warfare 2'' goes into it far more with the ability to go [[Guns Akimbo]] with pistols, submachine guns, [[Sawn Off Shotgun|Sawn Off Shotguns]]; throwing knives; and a plot more concerned with [[HSQ]] rather then sensibility and seeming possible.
* [[Rule of Drama]]: Every helicopter in the series that comes to pick you up has about 30 seconds worth of fuel before having to leave you. No exceptions.
* [[Running Gag]]: An unbelievably subtle one. In the first mission of
** Characters voiced by Craig Fairbrass complaining about their uncooperative backup.
*** Gaz in
{{quote|'''Sea Knight Pilot:''' Bravo-Six, the LZ is too hot! We cannot land at the farm! I repeat, we CANNOT land at the farm! We're picking up SAM sites all over these mountains!
'''Gaz:''' [[Sarcasm Mode|That's just great!]] Where the hell are they gonna land now?
'''Sea Knight Pilot:''' Bravo-Six, we're getting a lot of enemy radar signatures, we'll try to land closer to the bottom of the hill to avoid a lock-on.
'''Gaz:''' Oh, he's gotta be takin' the piss! We just busted our arses to get to this LZ and now they want us to go all the way back down?!
*** Again in
{{quote|'''Gaz:''' Baseplate this is Bravo Five! We are under heavy attack at the highway bridge at map grid 244352. Request helicopter gunship support! Over!
'''Baseplate:''' Workin' on it Bravo Five. Loyalists forces in the area may be able to assist but we cannot confirm at this time. Baseplate out.
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'''Sgt. Kamarov:''' Bravo Team, this is Sgt. Kamarov, I understand you and your men could use some help.
'''Gaz:''' It's bloody good to hear from you mate!
'''Sgt. Kamarov:''' Standby, we're almost there, ETA 3 minutes Kamarov out.
*** Ghost in
{{quote|'''Ghost:''' Command, ready for dustoff. Send the chopper. Coordinates to fol- Bollocks! The skies are clear! Send the chopper now! Command's got their head up their arse. We're on our own.}}
*** Wallcroft in
{{quote|'''Wallcroft:''' Baseplate! Where's that backup?
'''Baseplate:''' Local police are arriving on scene. Bravo 2 will be on station in five minutes.
'''Wallcroft:''' Bollocks! Nothing takes five minutes!
* [[Sawn Off Shotgun]]: Which can be [[Guns Akimbo|dual wielded]]. [http://www.penny-arcade.com/comic/2009/11/30/ Tycho and Gabe agree
* [[Schmuck Bait]]: The [[Big Red Button]] with the "Do NOT press X/Square/F" prompt in ''Modern Warfare 2'''s post-game museum. {{spoiler|It makes the exhibits come to life and attack you}}.
* [[Scenery Gorn]]:
** The nightime D.C. levels are breathtaking in how messed up the city looks.
** The
** If you didn't shed a few [[Manly Tears]] over it, then turn in your passport, ''tovarisch'' ("comrade").
** In ''
* [[Sealed Badass in a Can|Sealed Badass In A Gulag]]
* [[See You in Hell]]: {{spoiler|Price and Makarov wish each other good luck this way after Shepherd double-crosses both. Price even asks to give his regards to Zakhaev, if Makarov gets there first}}.
* [[Sergeant Rock]]: Foley in ''Modern Warfare 2'' is willing to put his squad (and himself) at great personal risk to get the job done. For instance, refusing to pull back when ordered, so that they could continue to cover evacuating civilians, and ordering that a crippled Blackhawk be positioned to take out as many surface-to-air missile launchers as possible before it could go down; {{spoiler|he maintains his cool after the EMP starts causing aircraft to fall out of the sky, gets the squad under control, and continues to lead the squad through the rest of the Second Battle of Washington, D.C
* [[Sequel Difficulty Drop]]: In the single-player campaign, you can survive ''a lot'' more bullets in ''Modern Warfare 2'' compared to the first ''Modern Warfare'', especially on the Regular difficulty setting, and even noticeable on Veteran difficulty. This is balanced out somewhat by the sequel having more open levels giving the enemy many more opportunities to flank and ambush you, as well as having larger groups of enemies than in the first game.
* [[Sequel Difficulty Spike]]: ''Modern Warfare 3'', in contrast, is roughly on par with ''Modern Warfare 2'' on most difficulties, but is absolutely ''insane'' on Veteran difficulty, as you are given much less health than in previous games, combined with enemies that are suddenly psychic as well as given superhuman reflexes and perfect aim.
* [[Sequel Escalation]]: One of the ''themes'' of
* [[Serial Escalation]]:
** ''Modern Warfare 2'': {{spoiler|''Washington
** There's also the matter of
* [[Shell-Shock Silence]]: With the exception of small arms gunfire, any kind of explosion will make your character deaf for a few seconds if he was standing next to it. Tank guns, guided missiles, grenades... you name it.
* [[Shooting Gallery]]: The opening levels of both games.
* [[Shoot the Shaggy Dog]]:
** {{spoiler|Potentially
** {{spoiler|In
** Also the second game renders many of the first game's accomplishments moot, as more than one character mentions.
* [[Shoot the Television]]: The level "Charlie Don't Surf" in the first installment of the franchise has an achievement called "Your Show Sucks" for shooting or otherwise destroying all the televisions showing Al-Asad's speech.
* [[Short-Lived Aerial Escape]]:
* [[Short-Range Long-Range Weapon]]: The main reason helicopters were considered overpowered in the original was because of the notoriously poor accuracy of the RPG-7 (the only real anti-vehicle weapon available), making it impossible to reliably hit anything beyond 5-10 meters. Of course, the splash damage meant that using it at that range was a [[Yet Another Stupid Death|bad idea]]. In real life, the RPG-7's range is... bad... compared to other launchers. In any case, ''inverted'' with the other weapons
* [[Shot to the Heart]]: At one point in ''Modern Warfare 3'', you need to press X to do this to Soap.
* [[Shout-Out]]: Many, many references.
** ''[[Airplane!]]
{{quote|Gaz: "We're going deep and we're going hard."
SAS Soldier: "Surely you can't be serious."
Gaz: "I am serious. And don't call me Shirley."
** ''[[Alien (franchise)|Alien]]'' a ton of them in the freighter level: "I like to keep this for close encounters." "Check those corners!" "We - are - leaving!"
*** Price gets back at it in ''Modern Warfare 2''. "Whatever you're going to do, Soap, do it fast!"
*** A Ranger over the radio in "From Their Own Accord" also goes "We - are - leaving!".
*** While he never quotes him verbatim, pretty much everything Dunn says after {{spoiler|the EMP}} could be taken right out of Hudson's mouth.
** ''[[Apocalypse Now]]'':
** ''[[Behind Enemy Lines]]'
** ''[[Black Hawk Down]]''
*** Plus, every single helicopter, no matter how it's shot, will go down the exact same way that Super 61 did.
*** ''Modern Warfare 3'' has
*** Sandman, the Delta sergeant himself, is a walking reference to Black Hawk Down, being voiced by William Fichtner.
*** When told that police help is five minutes away, Wallcroft responds that "nothing takes five minutes!".
** ''Collateral'':
** ''[[Command & Conquer]]'':
** ''[[Counter-Strike]]'':
** ''[[Dr. Strangelove]]''
** ''[[Fallout]] 3''
** ''[[Generation Kill]]'':
*** And the fact that every enemy infantryman is a "foot mobile
*** Not to mention the Rangers' Humvees bearing a striking resemblance to the 1st Recon's "Ghetto Hoopties" right down to the "B[/]" identifier marking and the custom paint job the marines added themselves before the invasion.
** ''[[Lethal Weapon]]'': Shepherd's group is called "Shadow Company". The antagonists in the first ''Lethal Weapon'' were also called "Shadow Company".
** ''[[Mass Effect]]''
** ''[[Night at the Museum]]''
** ''[[Portal (series)|Portal]]'':
** ''[[Predator]]'':
** ''[[Pulp Fiction]]'':
*** In the first ''Modern Warfare'', during "Crew Expendable", if the player strays too far from Price in the first cargo bay, a mook will leap out with a goddamn [[Hand Cannon]] and ambush you while screaming, pretty much exactly like the last of Brett's gang did in the movie. Making it better is that surviving the ambush is very hard
** ''[[Red Dawn]]'':
** ''[[Rainbow Six]]'':
** ''[[Rambo]]'':
** ''[[The Rock]]'':
*** It should be noted that Hans Zimmer did the music for both ''Modern Warfare 2'' and ''The Rock
** ''[[Top Gun]]'':
** ''[[Splinter Cell]]'':
** ''[[STALKER]]: Shadow of Chernobyl'':
** ''[[Star Wars]]''
*** In the same mission, a suddenly missing patrol squad is blamed on [[A New Hope|a bad transmitter
** ''[[Super Mario Brothers]]'':
** ''[[Terminator]] 2'':
*** The Winchester 1887 shotgun is a reference to ''Terminator 2'', being [[Arnold Schwarzenegger|Arnie]]'s choice of gun for half the film
** ''[[Transformers]]'':
** ''[[Tron]]'':
** ''[[True Lies]]'':
*** Also, the Prestige challenge for Harrier kills is called "You're Fired", the [[Pre-Mortem One-Liner]] from the movie.
** ''[[X-Men]]''/MyWayEntertainment:
** ''[[Children of Men]]'':
** In ''Modern Warfare 2'', the restaurants are thinly-veiled [[Bland-Name Product]] versions of Taco Bell, TGI Friday's, Starbucks and Burger King.
** In the training mission for ''Modern Warfare 1'', you melee a watermelon, probably a reference to R. Lee Ermey's hate of watermelons.
** In-series example
* [[Shown Their Work]]:
** The AC-130 sequence is so spot on that it can fool ''actual'' AC-130 crew.
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* [[The Slow Walk]]:
** The first half of "No Russian" locks you and your "allies" into doing this. Also briefly forced during the "Suspension" Special Ops mission, after a fighter jet-launched munition hits the side of the bridge, though eventually you're able to continue sprinting towards the second part of the fight.
** Juggernauts, which use the walking animation of your "allies" from "No Russian". They ''can'' charge at you, but only if you're far away, and even then, you're still faster than them. This is used to deliberate effect in the third game, when {{spoiler|Price and Yuri take their slow [[Unflinching Walk]] towards Makarov's safehouse while wearing the suits}}.
* [[Small Reference Pools]]: The only explanation possible for why the AK-47 is being used by modern Russian Federation forces.
** Before ''Modern Warfare 3'', the Dragunov SVD is also in its more well-known, wood-furniture version rather than the upgraded, synthetic SVD-M actually used by modern Russian forces.
* [[Sniper Pistol]]:
** Surprisingly, your pistols can reach a LONG way.
** The 1887 shotgun in ''Modern Warfare 2'' has been criticized for its unreasonably long range and accuracy
** Pretty much all guns that aren't shotguns can be effective at all ranges with enough skill to use them at exceedingly long ranges
* [[Sniper Scope Sway]]:
** You can hold your breath to steady your aim for a few seconds, after which the sway will be even worse until you get your breath back. You can also use perks to extend how long you can hold your breath. The same is true of the thermal scope, while the ACOG scope has a lower zoom level and less sway, but you can't hold your breath.
** Changed around in ''Modern Warfare 3''
* [[Sniping Mission]]:
**
** A few Spec Ops missions in ''Modern Warfare 2'' also are designed for sniping.
* [[Sniping the Cockpit]]: At one point, your character does this to a Havoc. Then Captain MacMillan does it to another one. Which almost crashes on top of him.
* [[Society Marches On]]:
** A dialogue between two background soldiers in ''Modern Warfare 2'' was clearly written before [[wikipedia:Don't Ask, Don't Tell Repeal Act of 2010|December 22, 2010]]. Not surprising, since
{{quote|'''Soldier 1''': Hey man, [[Ho Yay|you still gay?]] ...Just kidding.
'''Soldier 2''': Don't ask, don't tell, man.
** Prior to "No Russian", a screen indicates that Makarov is now as much of a threat as Al-Qaeda. It was more devastating then, since Al-Qaeda has been on the decline of late.
* [[Somebody Else's Problem]]:
* [[Something Completely Different]]:
** Yuri, in
** Harkov, Russian equivalent of Secret Service, also qualifies.
* [[Southern-Fried Private]]: Cpl. Dunn in
* [[Space Does Not Work That Way]]:
* [[Spanner in the Works]]: In ''Modern Warfare 2'', the only thing that {{spoiler|Shepherd's [[Batman Gambit]]}} doesn't take into consideration is {{spoiler|Price breaking out, going "off the grid," and being willing to do ''anything'' to succeed}}. Unfortunately, as fate would have it the only difference it makes is ''accelerating''
* [[The Squad]]: Too many to count.
* [[Stay Frosty]]: Soap says this quite often in ''Modern Warfare 2'', Sgt Foley several times, and once by a Shadow Company trooper, to the point of absurdity.
* [[Stealth-Based Mission]]:
** The first parts of "Cliffhanger",
**
* [[Stealth Pun]]: The snipers that are covering you in "Loose Ends" are named [[Killer Rabbit|Archer and Toad]].
* [[Sticky Bomb]]: Semtex grenades and C4.
* [[The Stinger]]: The bonus level
* [[Storming the Castle]]:
** ''Modern Warfare 3'' has a literal one in "Stronghold", the achievement for beating it is even called Storm the Castle, and ends with one in "Dust to Dust".
** "The Gulag" in ''Modern Warfare 2'' also qualifies, bonus points for having once been a castle.
* [[Story-Driven Invulnerability]]: Zakhaev in the flashback mission, and the Hind gunship in the final mission, in ''Modern Warfare''
* [[String Theory]]: Price has one in ''
* [[Suicide Mission]]: Occurs at the end of ''Modern Warfare 2''.
* [[Super Dickery]]: {{spoiler|Price appears to launch the nuke to demolish D.C., but he just used an EMP to destroy the Ultranationalists' air-support and transport. Unfortunately, this also destroys the International Space Station, kills a hapless astronaut in the wrong place at the wrong time, ''and'' might have brought down any American aircraft still in range when the EMP hit. To say nothing of anyone who had been on life support or a pacemaker, considering how the ''Modern Warfare'' EMP seems to work... heck, it even takes out the electronics of the American forces on the ground too, leaving you without any working optics or night-vision, and only spoken words within earshot for verbal communications, for the rest of "Second Sun"}}.
* [[Super Window Jump]]: Soap seems to like doing this. In
* [[Supporting Protagonist]]: Price is the real star of the ''Modern Warfare'' series {{spoiler|seeing as how he's the only character to live through each game}}. However, he's only playable twice: once in the first game as a flashback, and again in the last mission of ''Modern Warfare 3''.
* [[Suspiciously Similar Substitute]]: Ghost (in the second game) and Wallcroft (in the third game), who are voiced by the same person as
* [[Take That]]: In ''Modern Warfare 2'', the local militia are less than helpful, and it's up to the U.S. soldiers to do all the work. The first combat mission begins with a team of Army Rangers engaged in a pitched firefight with insurgents across a river, while the sole local militia ally present, instead of helping out, is calmly sitting behind cover eating a candy bar. Further down one can also spot a trio of Rangers looking at a cell phone. The entire sequence may be a reference to a similar scene in ''[[Generation Kill]]'', where the Marines were engaging an enemy force across a river, with only some of the Marines firing while the remainder stayed in cover, resting and eating while waiting to be rotated into combat or receive orders.
* [[Take the Wheel]]: In the second game, when Price and Soap escape the Shadow Company in a Jeep, and their driver gets hit by a stray bullet. This can be a very [[Unexpected Gameplay Change]], as you are thrust from [[Rail Shooter]] into [[Driving Game]] with no warning whatsoever.
* [[Take Your Time]]: Many missions feature countdowns, but one notable exception is when you're chasing Rojas in "Takedown
* [[Taking You with Me]]:
** A bug which was once taking over
** "Of Their Own Accord" from
{{quote|Sgt. Foley: ''[after the helicopter is hit by a missile]'' Take us up! If we're going down, we're taking those SAM sites with us!}}
** And this is essentially the point of the
* [[A Taste of Power]]:
** Sort of. The default classes in multiplayer have stuff that you won't be able to use off-the-bat after you gain class customization.
** Best example is from ''
* [[Technology Porn]]: ''Modern Warfare 3'' showcases some of the U.S. Military's latest toys, including an F-22 dropping JDAM GPS-guided bombs ([[Mecha Expansion Pack|they only got this ability later in their production life]]) in a cutscene and V-22 Ospreys, used in a mission to rescue the Vice President.
* [[Tempting Fate]]:
** In the Siberian Mine mission of ''Modern Warfare 3'', Grinch asks if the elevator they're in can go any faster. Not thirty seconds later it takes an RPG hit and plunges down the shaft.
** In ''Modern Warfare 2'', before "The Pit", Corporal Dunn comments that he wants some real action rather than just blocking positions for SEALS and Delta. A few days later, America is invaded by the Russians.
* [[Testosterone Poisoning]]: Viewer discretion is advised when looking directly at Captain MacTavish. Pregnant women, ''non''-pregnant women, all the geeks in high school, your average blue-collar worker, and Americans in general should all exercise caution when looking directly at Captain MacTavish. [[Overly Long Gag|If Captain MacTavish looks directly]] ''[[Overly Long Gag|back]]'' [[Overly Long Gag|at you, contact your local poison control immediately]].
* [[That's What I Would Do]]: How Price guesses Makarov's attack plan.
* [[Theme Tune Rap]]: Sgt. Griggs raps over the end credits of ''Modern Warfare''. Possibly an [[Expository Theme Tune]] as well.
* [[There Is No Kill Like Overkill]]: The Tactical Nuke
* [[This Is Sparta]]: Right before the last section of the last level, {{spoiler|Captain Price}} ends his speech with a simple "We. Will. Kill him
* [[Throw-Away Guns]]: Not only can the player drop his weapons to pick up others, he's often instructed by his superiors to do so.
* [[Throwing Your Sword Always Works]]:
** {{spoiler|This is how Soap kills Shepherd, using ''the knife lodged in his chest''}}.
** In
* [[Title Confusion]]:
* [[Title Drop]]:
** From General Shepherd in ''
** There's also a smaller one in that game: the main menu refers to the campaign mode as "For the Record", and {{spoiler|Price's first line during the loading screen for the last mission is "This is for the record."}}
** Gaz refers to "the sins of our fathers" in the intro for the level "The Sins of the Father".
** "[[Wham! Episode|Good, that's one less loose end]]".
** In
* [[Title In]]: Used to introduce every mission, except for one (
* [[Token Minority]]:
** Sgt. Griggs.
** Not just him, Sgt. Jackson is also black, although it's hard to tell with the gloves. Also, Lt. Vasquez and Pvt. Ramirez are Hispanic, and the randomly generated Marines and Rangers have no fixed ethnicity, although they mostly lean towards white (which is [[Truth in Television]]) anyway.
** Partially subverted in ''Modern Warfare 2'' with Sgt Foley. You'll also find guys like Worm, Meat (sometimes?) and the driver from TF141 and a few randomly generated Rangers and Task Force members are black
* [[Took a Level in Badass]]: Definitely {{spoiler|1=Soap, or should we say, ''Captain MacTavish''}} in ''Modern Warfare 2'', who as your team leader is now ''way'' more hardcore than he ever was in ''Call of Duty 4''. Like he had to take any. In the first game, just
* [[Torture Always Works]]: "Did he talk?" "They always talk."
* [[Tranquil Fury]]: In the briefing for the penultimate mission of ''Modern Warfare 2'',
* [[Trick Bomb]]: The flashbang grenade is [[Shell-Shock Silence]] and [[Blinded by the Light]] put together in one neat [[Sensory Overload|Sensory Overloading]] package. Just make sure you're not [[Hoist by His Own Petard|caught in the blast you've made]].
* [[Tricolours With Rusting Rockets]]
* [[The Unfettered]]: {{spoiler|Price}} comes back from the gulag a little crazy. He flat-out confronts Shepherd on if he's willing to do whatever it takes to win.
{{quote|-''"The healthy human mind doesn't wake up in the morning thinking this is its last day on Earth. But I think that's a luxury. Not a curse."''}}
* [[Unexpected Gameplay Change]]:
* [[Universal Driver's License]]: Averted, in that you can either fire weapons from a vehicle but not drive it (both games) or the vehicles you can control are relatively simple to do so in real life (
* [[Unwitting Pawn]]: {{spoiler|Everyone but [[Spanner in the Works|Price]]}} in ''Modern Warfare 2'' is factored in {{spoiler|Shepherd}}'s [[Batman Gambit]].
* [[Up to Eleven]]:
Line 803 ⟶ 805:
** '''''HOOAH!'''''
*** '''HEY! TROPERS ARE OSCAR MIKE!'''
*** According to the other wiki, hooah is Army talk for "anything other than no
*** Little known info: "Hooah" is actually derived from "HUA", which means "Heard, Understood, Acknowledged
**** Actually HUAA, "Heard, Understood, And Accepted
*** "Oscar-Mike" means "on the move", which makes sense to be said constantly considering how often you ''are'' on the move.
** OORAH! in the first game.
*** But this is the Marines version of Hooah, so it's to be expected as you play "Force Recon" Marines for part of the game.
** Well
*** Similar words are used in armed forces all over the word. Essentially, its a manly affirmative grunt, Hooah?
* [[Victory Pose]]: The very first thing
* [[Video Game Cruelty Potential]]: ''Modern Warfare 2'''s level
* [[Video Game Cruelty Punishment]]: Killing civilians (in any mission other than "No Russian") results in a instant [[Nonstandard Game Over]]. ''Modern Warfare 2'' takes a somewhat realistic approach to this
* [[Violent Glaswegian]]: Arguably [[Subverted Trope|subverted]] with Captain MacMillan
* [[Visual Pun]]: Kill a player that killed you in multiplayer gives you bonus XP, the words "Payback!" appearing on the screen, and dollar bills will fly out of the target of your payback.
* [[Walk It Off]]: Both games have a now-standard regenerating health model.
* [[War for Fun and Profit]]: Makarov and his men, even going so far to incite a war between Russia and the US.
* [[The War Room]]:
* [[Weaponized Animal]]: In Survival Mode in
* [[Well-Intentioned Extremist]]: {{spoiler|Shepherd}}'s end goal is to snap average American citizens out of what he sees as willful ignorance towards how much sacrifice is necessary to maintain everything they take for granted, {{spoiler|giving him a near-endless supply of volunteers and the funds to load them out for bear with
* [[We Have Reserves]]:
{{quote|{{spoiler|"Since when does Shepherd care about danger close?" - Captain Price}}}}
* [[Wham! Episode]]:
** All games have at least one. ''Call of Duty 4'' has "Shock and Awe" and
** ''Modern Warfare 3'' has "Blood Brothers
* [[Wham! Line]]:
** ''[[Title In|Of Their Own Accord:]]
** Two from "Blood Brothers": "Captain Price, Hell awaits you" and "Yuri, my friend. You never should have come here."
* [[What Happened to the Mouse?]]:
** What exactly was in that briefcase in the panic room in ''Modern Warfare 2'', and who was the man there?
** Frost disappears after "Scorched Earth". There's no rhyme or reason as to why this is
** Ramirez, Dunn, Foley
* [[What the Hell, Player?]]:
** Shooting your own teammates will give you a [[Nonstandard Game Over]], giving you the message I"Friendly fire will not be tolerated!".
** In ''Modern Warfare 1
** Going out of your way to shoot down a helicopter during a covert sniping mission will cause MacMillan to berate you for "showing off
** Crouching down in the back of the jeep for too long in the first game's final level causes Gaz to shout at you to get off your ass and shoot.
* [[World of Cardboard Speech]]:
* [[World War III]]: The [http://www.youtube.com/user/CALLOFDUTY?v=coiTJbr9m04&feature=pyv&ad=13337861990&kw=COD2 trailer for
* [[Wretched Hive]]: The ''favelas'' of Rio de Janeiro, where hundreds of armed men are mobilized to hunt you down within minutes, rather reminiscent of ''Black Hawk Down''. This is actually [[Truth in Television]] to some extent: the Brazilian police rarely (if ever) enter the neighborhoods with anything less than fully armored SWAT teams because the gangs are so well equipped. And the SWAT teams that do get there [[The Elite Squad|have a skull/dagger/pistol emblem]] that pretty much symbolizes how much of a [[Badass Army]] you need to be to pull it off. One of the favelas was recently occupied
* [[Written by the Winners]]: {{spoiler|1=The main topic of Price's final monologues in ''
* [[Yanks With Tanks]]: Many of the missions involving the U.S.M.C. or U.S. Army feature this heavily. Particularly, the mission "War Pig" from the first game is all about this.
* [[You All Look Familiar]]:
** Despite being an militia presumably without a uniform, the Brazilian enemies in the sequel have very few variations in clothing and faces. Other enemies in the game are similar, but there are some which are just hard to tell, due to wearing face, mouth or eye covering clothing.
** Same goes for the African militias in ''Modern Warfare 3'', no matter what country they're from (for the record, Sierra Leone and Somalia are at ''opposite ends'' of the continent
* [[You Can Barely Stand]]: In all three games:
** The first game ends with a seemingly mortally wounded Captain Price tossing his sidearm to a likewise nearly dead Soap to deliver the final shots against [[Big Bad]] Zakhaev and his two bodyguards.
** The final battle in ''Modern Warfare 2'' has
** The last level in ''Modern Warfare 3'' has {{spoiler|a severely injured Yuri telling Price to go on, and then (after Price crashes the escape helicopter) Makarov having the injured Price at his mercy, before the wounded Yuri returns to distract Makarov (and give Price the opening he needs to kill him)}}.
* [[You Can't Thwart Stage One]]:
** One of the storytelling issues with "No Russian
** Thank god for
** And they couldn't thwart the first/main stage of
** Or {{spoiler|Makarov's chemical attacks in Europe
* [[You Have Got to Be Kidding Me!]]: Griggs has a more colorful version when the door in the nuclear facility opens very slowly.
* [[You Have Outlived Your Usefulness]]: ''Modern Warfare 2'' is a rare example of this being done not to minions, but to [[Unwitting Pawn|Unwitting Pawns]]. In the third game, {{spoiler|Yuri becomes this when Makarov shoots him in the "Blood Brothers" flashback. Surprisingly
* [[You Have Researched Breathing]]:
** The "Tactical Knife" addon is merely a different pistol stance, with your left hand primed for quick stabs. Your character can only do this when holding a gun with this "addon
** The "Breath" proficiency in ''Modern Warfare 3'' is a literal version of this: it lets you hold your breath while aiming down the sights.
* [[You Should Have Died Instead]]: Price clearly feels this way
* [[Zerg Rush]]:
** The main strategy of the Russians in the invasion of the USA.
** The ending of the Brazil missions in
** It also happens if you shoot the wild dog in "All Ghillied Up". Should you survive, MacMillian is very understandably annoyed with you.
** What the Ultranationalist Inner Circle faction does in in ''Modern Warfare 3''.
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