Brave Fencer Musashi: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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[[File:musashi_the_brave_fencer.jpg|frame|<small>The kingdom is saved, thanks to Musashi.</small> ]]
[[File:musashi_the_brave_fencer.jpg|frame|<small>The kingdom is saved, thanks to Musashi.</small> ]]


Probably the loosest interpretation ''ever'' of the legendary antics of Japanese swordsman [[Miyamoto Musashi]], [[Square Enix|Squaresoft's]] 1998 ''Brave Fencer Musashi'' (Japanese: ''Brave Fencer Musashiden'') for the original [[Play Station]] shrinks the wandering samurai to [[Fun Size]], transports him into a fantasy world full of [[Woolseyism|Woolseyisms]], and sets him off on a quest to save the besieged Allucaneet Kingdom by unsealing Lumina, the [[Sword of Plot Advancement|Sword of Luminescence]], reabsorbing its scattered powers from within the Five Scrolls, and [[Sidetracked by the Gold Saucer|collecting action figures of the friends and foes he meets during his exploits]]. I mean, bashing in the heads of the Thirstquencher Empire's goons until they learn not to underestimate him for being short.
Probably the loosest interpretation ''ever'' of the legendary antics of Japanese swordsman [[Miyamoto Musashi]], [[Square Enix|Squaresoft's]] 1998 ''Brave Fencer Musashi'' (Japanese: ''Brave Fencer Musashiden'') for the original [[PlayStation]] shrinks the wandering samurai to [[Fun Size]], transports him into a fantasy world full of [[Woolseyism|Woolseyisms]], and sets him off on a quest to save the besieged Allucaneet Kingdom by unsealing Lumina, the [[Sword of Plot Advancement|Sword of Luminescence]], reabsorbing its scattered powers from within the Five Scrolls, and [[Sidetracked by the Gold Saucer|collecting action figures of the friends and foes he meets during his exploits]]. I mean, bashing in the heads of the Thirstquencher Empire's goons until they learn not to underestimate him for being short.


Among Square's non-''[[Final Fantasy]]'' offerings of its age, it's famous today for two things: having a realistic in-game day/night cycle (24 minutes = 24 hours, speed octupled when Musashi is asleep) and selling like hotcakes in North America due to [[Preview Piggybacking|being packaged with the demo for]] ''[[Final Fantasy VIII]]''. It was also met rather nicely in the review market -- nothing spectacular sure, but it didn't bomb either; the highest points going to voices, writing, and--most notably--the music.
Among Square's non-''[[Final Fantasy]]'' offerings of its age, it's famous today for two things: having a realistic in-game day/night cycle (24 minutes = 24 hours, speed octupled when Musashi is asleep) and selling like hotcakes in North America due to [[Preview Piggybacking|being packaged with the demo for]] ''[[Final Fantasy VIII]]''. It was also met rather nicely in the review market -- nothing spectacular sure, but it didn't bomb either; the highest points going to voices, writing, and--most notably--the music.


A [[Play Station 2]] sequel known as ''[[Musashi: Samurai Legend]]'' also exists, but it's considered another victim of [[Sequelitis]] for lacking much of the original's cutesy charm.
A [[PlayStation 2]] sequel known as ''[[Musashi: Samurai Legend]]'' also exists, but it's considered another victim of [[Sequelitis]] for lacking much of the original's cutesy charm.
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* [[Advancing Boss of Doom]]: {{spoiler|Dark Lumina's first form involves you running away from him over a collapsing bridge. After he morphs into his next form, he'll randomly pounce the tower you ascend before facing you for real.}}
* [[Advancing Boss of Doom]]: {{spoiler|Dark Lumina's first form involves you running away from him over a collapsing bridge. After he morphs into his next form, he'll randomly pounce the tower you ascend before facing you for real.}}
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* [[Demonic Possession]]
* [[Demonic Possession]]
* [[Died Standing Up]]: {{spoiler|Ben. This is most likely a [[Shout-Out]] to '''Ben'''kei, the [[Warrior Monk]] who served Minamoto no Yoshitsune and died in the same fashion.}}
* [[Died Standing Up]]: {{spoiler|Ben. This is most likely a [[Shout-Out]] to '''Ben'''kei, the [[Warrior Monk]] who served Minamoto no Yoshitsune and died in the same fashion.}}
* [[Distressed Damsel]]: Princess Fillet.
* [[Damsel in Distress]]: Princess Fillet.
** This is even poked fun at near the end of the game when {{spoiler|Kojiro kidnaps her while they're on the run from Dark Lumina. Fillet apologizes for being captured ''again''.}}
** This is even poked fun at near the end of the game when {{spoiler|Kojiro kidnaps her while they're on the run from Dark Lumina. Fillet apologizes for being captured ''again''.}}
* [[Double Jump]]: Courtesy of the Legendary Belt. It also grants him the ability to cancel charging with a backflip.
* [[Double Jump]]: Courtesy of the Legendary Belt. It also grants him the ability to cancel charging with a backflip.
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* [[Pig Man]]: Several Thirstquencher [[Mooks]] are Pig Men. When alerted to danger or enemy presence, they actually oink.
* [[Pig Man]]: Several Thirstquencher [[Mooks]] are Pig Men. When alerted to danger or enemy presence, they actually oink.
* [[Pimped-Out Dress]]: Fillet's.
* [[Pimped-Out Dress]]: Fillet's.
* [[Pint Sized Kid]]: Musashi, Kojiro, and Ed. Musashi only comes up to Fillet's waist.
* [[Pint-Sized Kid]]: Musashi, Kojiro, and Ed. Musashi only comes up to Fillet's waist.
* [[Pint-Sized Powerhouse]]: Musashi looks to be about four feet tall but he's capable of hurling [[Humongous Mecha]] through stone walls.
* [[Pint-Sized Powerhouse]]: Musashi looks to be about four feet tall but he's capable of hurling [[Humongous Mecha]] through stone walls.
* [[Point of No Return]]: In Chapter 6, {{spoiler|activating the Wind Crest in Steamwood Forest while it's raining on Skyday morning.}} Subverted in that you're allowed to save after beating each member of Leader's Force. Beating the game allows you to continue with your stats and items (minus the {{spoiler|Sky Scroll}}) from endgame, but right before this event.
* [[Point of No Return]]: In Chapter 6, {{spoiler|activating the Wind Crest in Steamwood Forest while it's raining on Skyday morning.}} Subverted in that you're allowed to save after beating each member of Leader's Force. Beating the game allows you to continue with your stats and items (minus the {{spoiler|Sky Scroll}}) from endgame, but right before this event.

Revision as of 04:33, 11 August 2014

The kingdom is saved, thanks to Musashi.

Probably the loosest interpretation ever of the legendary antics of Japanese swordsman Miyamoto Musashi, Squaresoft's 1998 Brave Fencer Musashi (Japanese: Brave Fencer Musashiden) for the original PlayStation shrinks the wandering samurai to Fun Size, transports him into a fantasy world full of Woolseyisms, and sets him off on a quest to save the besieged Allucaneet Kingdom by unsealing Lumina, the Sword of Luminescence, reabsorbing its scattered powers from within the Five Scrolls, and collecting action figures of the friends and foes he meets during his exploits. I mean, bashing in the heads of the Thirstquencher Empire's goons until they learn not to underestimate him for being short.

Among Square's non-Final Fantasy offerings of its age, it's famous today for two things: having a realistic in-game day/night cycle (24 minutes = 24 hours, speed octupled when Musashi is asleep) and selling like hotcakes in North America due to being packaged with the demo for Final Fantasy VIII. It was also met rather nicely in the review market -- nothing spectacular sure, but it didn't bomb either; the highest points going to voices, writing, and--most notably--the music.

A PlayStation 2 sequel known as Musashi: Samurai Legend also exists, but it's considered another victim of Sequelitis for lacking much of the original's cutesy charm.


"Princess, thou art mayest go backeth to thou art's room and relaxeth!"