Brain-Computer Interface: Difference between revisions

m
→‎Real Life: fix redlink
(→‎Anime and Manga: Expanded Gundam examples (I think there's more examples in other timelines but they don't come to mind immediately))
m (→‎Real Life: fix redlink)
 
(2 intermediate revisions by 2 users not shown)
Line 15:
** The original ''[[Mobile Suit Gundam]]'' and the Universal Century as a whole feature the Psycho Communication System or "Psycommu" that eliminates the bottleneck of physical controls by reading the user's brain, but it only works (or, at least, works well enough to be worth having) for [[Psychic Powers|Newtypes]].
** ''[[Gundam Wing]]'' has the ZERO System, which feeds data directly into the pilot's brain and reacts to his decisions practically at speed-of-thought. Unfortunately, if you don't have immaculate focus, it drives you crazy.
** ''[[Mobile Suit Gundam: - theThe Witch from Mercury]]'' makes its "GUND" system central to the main conflict. Originally developed as a medical technology that allowed for [[Artificial Limbs]], it was weaponized when its creator was purchased by a weapons manufacturer. The bad guys don't want the technology to exist, officially because of a philosophy that weapons shouldn't punish their user, and are willing to kill every man, woman and child in a space colony to get rid of it.
* In ''[[Neon Genesis Evangelion]]'', the Eva units are controlled with a direct neural interface with their pilots, via the LCL and the A10 nerve clips (those joysticks are just for fine manipulation and weapons control which are properly not even necessary with a high enough sync-rate). Side effects may include [[Synchronization|sympathetic pain and injuries in direct proportion to the synchro-rate]], the Evas going into sudden [[Unstoppable Rage|unstoppable rampages]], being a helplessly immobile and vulnerable sitting duck at very low synchro-rates, or total [[Memetic Mutation|tangification]] due to a ''very high'' synchro-rate. Reasons #527, 528, and 529 why it sucks to be an Eva pilot.
* ''[[Martian Successor Nadesico]]'' achieves this effect with [[Nanomachines]] allowing the pilot to interface directly with the mecha. These are also the control medium for larger military vehicles and a lot of civilian equipment in the Martian colonies. For once, there are no major downsides (it's the ''other'' [[Nanomachines]] you have to look out for), and it is in fact relatively easy to get the nanomachine injection if you're already in the military.
Line 119:
* A number of different [[wikipedia:Brain-computer interface#Commercialization and companies|Brain-computer interfaces]] have actually been developed for the disabled and gaming. Hasbro's [[Star Wars|Force trainer]] is one of the latter. Most commercial versions are non-invasive and actually read subtle changes in your scalp rather than actual brainwaves.
* [http://www.youtube.com/watch?NR=1&feature=endscreen&v=7kctOHnrvuM A monkey controls a robotic arm using a chip in his head.]
* Starting in 2011, a consumer-level product incorporating a brain-computer interface existed --: [https://www.wired.co.uk/article/neurowear-cat-ears a headband on which are mounted brainwave-controlled] [[Nekomimi |cat ears]]. Of course it's a Japanese product, invented and marketed by a firm called [[w:Neurowear|Neurowear]].
 
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Futuristic Tech Index]]
[[Category:Speculative Fiction Tropes]]
[[Category:Cyberpunk Tropes]]
[[Category:{{PAGENAME}}]]