Booze-Based Buff: Difference between revisions

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* ''[[Deus Ex]]'': In the unmodded game, any alcohol drink would give you two points of health, at the cost of blurred vision for roughly about a minute or so. Justified as the player character's nanites would instanly metabolize any product consumed.
** ''[[Deus Ex: Invisible War|Deus Ex Invisible War]]'': Averted, alcohol now takes away health.
** ''[[Deus Ex: Human Revolution|Deus Ex Human Revolution]]'': Alcohol will blur your vision again and give you health, like in the original game, but this time, your health will be pushed beyond the normal limit, giving you ''extra health''. This health won't be recovered through the game's regenerating health though.
* In ''[[STALKER]]'', vodka cures ''radiation poisoning''.
** Which causes problems while adjusting to ''[[Fallout 3]]''; reaching for the vodka instead of the Rad-Away is rather embarrassing.
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* In ''[[Guild Wars]]'', there are three [[Player Versus Environment]]-only Eye of the North skills that can benefited while you are drunk. Of course, the [[Blessed with Suck|sucky part]] of this is that your [[Interface Screw|screen is blurry]] while you are drunk, but that can be turned off with your interface options.
* In ''[[Kingdom of Loathing]]'', booze is one of the main ways of gaining more [[Anti-Poopsocking|adventures]] per day.
** Note that if you drink too much, you enter drunken stupor: a set of adventures, all producing negative (abet minor) effects. So drink in moderation, or binge and wait until tomorrow.
** There also exist several drinks which, in addition to providing adventures, also provide actual buffs. Also, absinthe, which strangely doesn't get you drunker, instead temporarily opening a new set of zones to adventure in.
** Sneaky Pete's day. Drink in moderation, it's the same as normal. Go into a stupor, still the same. Get ''completely blasted'', you get a new area.
* In ''[[Lusternia]]'', drinking can dull damage. Certain races (particularly dwarves - [[Our Dwarves Are All the Same|natch]]) can handle their beer way better than others. And Brewmeisters (a trade) can handle it better still, in addition to brewing their own magical draughts. Consequently, a drunken dwarf Brewmeister is [[What Do You Mean It's Not Awesome?|a force to be feared]].
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** ''[[Fallout 2]]'' took this to another level. In addition to booze, there were 4-5 street drugs which would give you stat bonuses, at the cost of minuses to other stats and a chance of addiction. A [[Good Bad Bug]] allowed you to gain unimaginable agility by constantly using Jet until you were addicted, then drinking a little alcohol (which canceled the addicted status and made the agility gain permanent).
** In ''[[Fallout: New Vegas]]'', one of your Companions, Cass, gives you the 'Whiskey Rose' perk. This lets you drink Whiskey (Boosts your STR and CHR at the cost of INT and PER) without any adverse effects, making her the preferred partner of many Unarmed and Melee based characters.
*** You can also make your own wasteland alcohol, one type has a possible intelligence penalty of -6. If you have average intelligence (5) this can take you into [[Improbably Low IQ]] territory.
* In ''[[Odin Sphere]]'', Lord Brigan gains buffs from drinking his own alcohol, but when he pours it onto the PC's face, it makes him/her dizzy.
* ''Atelier Judie'' has enemy bears that will feed you wine, which makes your accuracy drop dramatically.
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* The PS2 and XBox release of ''[[The Bard's Tale]]'' give the player the option of temporarily increasing (or, in some cases, decreasing) some of the eponymous Bard's stats by buying a drink from any of the several taverns he comes across in his quest. The barkeeps even go to the trouble of describing the taste and quality of the selected brew when you take a look at them.
* Used by Zegram in ''[[Rogue Galaxy]]'' -- "Drunken Burst," in which a swig of grog increases the attack power of all allies.
* ''[[Jade Empire]]'' has Drunken Master style, only usable if Henpecked Hou is in your party. Booze is used to boost your health, but slows your reflexes. This is used to hilarious effect in one of the final battles where you team Hou up with [[Ax Crazy]] Black Whirlwind, who is over the moon with delight over being able to drink and fight (his two favorite things in the world) at the same time!
* Being drunk is [[Magic A Is Magic A|how the magic works]] in ''[[Dubloon]]''.
* In "[[Phantasy Star Universe]]" and related games the Photon Art "Ikk Hikk" involves drinking alcohol, beating up your opponent, breathing fire, passing out, and then flailing your arms and legs.
 
== Shoot Em Ups ==
* The modern ''[[NARC]]'' game does this with drugs. Crack makes you a crack shot, for instance.
 
== Simulation Games ==
* In ''[[Dwarf Fortress]]'' all dwarves -- even ''babies'' -- are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet.
* In ''[[The Sims Medieval]]'', Sims get a positive buff from drinking, and an extra one if the drink actually ''tastes'' good. Those with the "Drunkard" Flaw get a negative buff from ''not'' drinking, but don't get any more positive effects from drinking than those without the flaw.
* In ''[[Frontier Ville]]'', you can get drinks from the Saloon such as Loyal Pioneer, which lets you do 10 actions at a neighbour's homestead instead of 5 and Quick Draw Quaff which lets you do 5 actions using only 1 energy.
 
== Survival Horror ==
* [[Badass Normal|Edward Carnby]] from the ''[[Alone in The Dark]]'' series drinks from various hip flasks scattered about to gain health.
* In ''[[Eternal Darkness]]'', Edward carries a flask of "[[G-Rated Drug|liquid courage]]"; drinking it restores sanity. There must be something to it, since Edward is one of the few characters who doesn't wind up dead or insane after his adventure. (Well, not ''immediately'' after, but that's beside the point.)
* ''[[Dead Rising]]'': Both Frank and the gun store owner drink wine ''by the bottle'' to replenish health.
** In [[Dead Rising 2|the sequel]], Chuck downs an entire bottle of Whiskey (the same you can make a molotov with, holy crap!) in a few seconds. Although the risk of getting sick to your stomach arises when consuming more than one alcoholic item shortly after another (which results in vomiting uncontrollably).
** Done again by Frank in ''[[Marvel vs. Capcom 3]]''. He can take a swig of alcohol, allowing him to take more pictures and grow levels quicker. However, after a while he'll hunch over and groan in pain allowing the other player to attack.
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* ''[[Hong Kong Action Theatre]]'' has Joi Kuen (Drunken Boxing) as a "substyle" of kung fu which can be added to any style, which adds Dodge and Nerve Strike as additional maneuvers to any existing style. In addition, there's the "Drunk" Signature Move from the ''To Live and Die in HK'' supplement which allows a character with the signature to ignore all damage penalties for three combat turns if he or she can take a good swig during a fight, as well as adding a + 1 bonus to Dodges and Nerve Strikes due to their Joi Kuen.
* In the card game ''Bang!'', taking a drink (by playing a Beer card) heals damage.
* Drunkenness in a typical [[New World of Darkness]] game confides a small bonus to all Social actions, but a corresponding penalty to Initiative, Wits, and Defense.
* In ''[[Hell MOO]]'' alcohol will reduce your reflexes, make you vomit, cause you to slurr your speech and pass out, but will also increase brawn and with the correct mutations heal wounds.
 
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== Turn-Based Strategy ==
* Used in ''Rezerwowe Psy'', a [[Refuge in Vulgarity|somewhat kid-unfriendly]] and controversial Polish squad-based tactics game.
 
== Non-Video Game Examples ==
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[[Category:Hard-Drinking Tropes]]
[[Category:Booze-Based Buff]]
[[Category:Alliterative Trope Titles]]