Blue Rose: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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''Blue Rose'' is a fantasy tabletop role-playing game published by [[Green Ronin]] in 2004. Its innovative mechanics, based on a revised version of the [[D20 System]], formed the basis of Green Ronin's generic True20 system.
''Blue Rose'' is a fantasy tabletop role-playing game published by [[Green Ronin]] in 2004. Its innovative mechanics, based on a revised version of the [[D20 System]], formed the basis of Green Ronin's generic True20 system.


''Blue Rose'' aims to emulate the genre of fiction the game's writers describe as "romantic fantasy" -- that is, [[Feminist Fantasy]] of the sort published by authors like [[Mercedes Lackey]], [[Tamora Pierce]] and [[Diane Duane]]. The setting is the world of Aldea, which superficially resembles a [[Medieval European Fantasy]] setting but is actually [[After the End|post-apocalyptic]], the world having been devastated by wars between rival [[Sorcerous Overlord|sorcerer-kings]] a few centuries back. Player characters are usually agents of [[Big Good|Queen Jaellin]] of [[The Kingdom]] of Aldis, defending queen and country against threats both internal and external.
''Blue Rose'' aims to emulate the genre of fiction the game's writers describe as "romantic fantasy"—that is, [[Feminist Fantasy]] of the sort published by authors like [[Mercedes Lackey]], [[Tamora Pierce]] and [[Diane Duane]]. The setting is the world of Aldea, which superficially resembles a [[Medieval European Fantasy]] setting but is actually [[After the End|post-apocalyptic]], the world having been devastated by wars between rival [[Sorcerous Overlord|sorcerer-kings]] a few centuries back. Player characters are usually agents of [[Big Good|Queen Jaellin]] of [[The Kingdom]] of Aldis, defending queen and country against threats both internal and external.


{{tropelist}}
{{tropelist}}


* [[After the End]]: Aldea only ''looks'' like a medieval fantasy world; it's actually very much post-apocalyptic.
* [[After the End]]: Aldea only ''looks'' like a medieval fantasy world; it's actually very much post-apocalyptic.
* [[Aristocrats Are Evil]]: Generally averted in Aldis -- because despite government officials being ''called'' nobles, it's actually a meritocracy, not a hereditary aristocracy.
* [[Aristocrats Are Evil]]: Generally averted in Aldis—because despite government officials being ''called'' nobles, it's actually a meritocracy, not a hereditary aristocracy.
* [[Big Bad]]: [[Evil Sorceror|Jarek]], the [[Our Liches Are Different|Lich]] [[Evil Overlord|King]] of [[Mordor|Kern]].
* [[Big Bad]]: [[Evil Sorceror|Jarek]], the [[Our Liches Are Different|Lich]] [[Evil Overlord|King]] of [[Mordor|Kern]].
* [[Big Badass Wolf]]: Rhy-wolves.
* [[Big Badass Wolf]]: Rhy-wolves.
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* [[Baleful Polymorph]]: A common form of [[Black Magic]], known as Flesh Shaping. [[Voluntary Shapeshifting]] exists but is much more difficult.
* [[Baleful Polymorph]]: A common form of [[Black Magic]], known as Flesh Shaping. [[Voluntary Shapeshifting]] exists but is much more difficult.
* [[Black and White Morality]]: The setting explicitly defines what is right and wrong, but...
* [[Black and White Morality]]: The setting explicitly defines what is right and wrong, but...
** [[White and Grey Morality]]: Aside from the Lich King and his agents, most antagonists are actually [[Anti-Villain|Anti-Villains]], [[Well-Intentioned Extremist|Well-Intentioned Extremists]] and similar misguided types.
** [[White and Grey Morality]]: Aside from the Lich King and his agents, most antagonists are actually [[Anti-Villain]]s, [[Well-Intentioned Extremist]]s and similar misguided types.
* [[Black Magic]]: Most forms of [[Ritual Magic]], as well as ordinary [[Functional Magic|Inherent Gift]] magic if it's used in certain unethical ways. The in-universe term for Black Magic is "sorcery."
* [[Black Magic]]: Most forms of [[Ritual Magic]], as well as ordinary [[Functional Magic|Inherent Gift]] magic if it's used in certain unethical ways. The in-universe term for Black Magic is "sorcery."
* [[Bond Creatures]]: Any rhydan -- intelligent, telepathic animals -- can form this kind of psychic bond with a compatible human. (It's not explained why this happens, or why it's only with humans.)
* [[Bond Creatures]]: Any rhydan—intelligent, telepathic animals—can form this kind of psychic bond with a compatible human. (It's not explained why this happens, or why it's only with humans.)
** As the rhydan species are playable races, you can also play a rhydan PC who has a ''[[Inverted Trope|human]]'' Bond Creature.
** As the rhydan species are playable races, you can also play a rhydan PC who has a ''[[Inverted Trope|human]]'' Bond Creature.
* [[Brainwashing for the Greater Good]]: Very common in Jarzon for terrible crimes (by their standards), such as, for instance, [[Values Dissonance|being gay]].
* [[Brainwashing for the Greater Good]]: Very common in Jarzon for terrible crimes (by their standards), such as, for instance, [[Values Dissonance|being gay]].
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* [[Coming Out Story]]: The sample adventure contained in the core rulebook involves helping a confused young gay teenager from a rural community sort out his feelings (and his [[Power Incontinence|uncontrolled magic]]).
* [[Coming Out Story]]: The sample adventure contained in the core rulebook involves helping a confused young gay teenager from a rural community sort out his feelings (and his [[Power Incontinence|uncontrolled magic]]).
* [[Cool Horse]]: Rhy-horses.
* [[Cool Horse]]: Rhy-horses.
* [[The Corruption]]: An actual game mechanic -- embracing Corruption gets you phenomenally increased magical abilities, at the low, low cost of turning you evil.
* [[The Corruption]]: An actual game mechanic—embracing Corruption gets you phenomenally increased magical abilities, at the low, low cost of turning you evil.
* [[Crystal Dragon Jesus]]: The Church of Pure Light basically combines the worst features of the medieval Catholic Church, Protestant Puritanism, and just a hint of fundamentalist Wahhabi Islam and theocratic Tibetan Buddhism.
* [[Crystal Dragon Jesus]]: The Church of Pure Light basically combines the worst features of the medieval Catholic Church, Protestant Puritanism, and just a hint of fundamentalist Wahhabi Islam and theocratic Tibetan Buddhism.
* [[Crystal Spires and Togas]]: The Old Kingdom was a highly advanced [[Magitek]] civilization of this sort, although it didn't stay so utopian.
* [[Crystal Spires and Togas]]: The Old Kingdom was a highly advanced [[Magitek]] civilization of this sort, although it didn't stay so utopian.
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* [[The Empire]]: The utopian [[Crystal Spires and Togas|Old Kingdom]] was taken over by the [[Evil Sorcerer|sorceress]] [[The Emperor|Delsha Artanis]], forming the Empire of Thorns.
* [[The Empire]]: The utopian [[Crystal Spires and Togas|Old Kingdom]] was taken over by the [[Evil Sorcerer|sorceress]] [[The Emperor|Delsha Artanis]], forming the Empire of Thorns.
** [[Mordor|Kern]] could be considered the last remnant of it, making it a [[Vestigial Empire]].
** [[Mordor|Kern]] could be considered the last remnant of it, making it a [[Vestigial Empire]].
* [[Eternal Sexual Freedom]]: [[Justified Trope|Justified]]. The world is actually post-apocalyptic, not medieval, and the Old Kingdom was pretty much a modern society -- that's where Aldis gets its progressive sexual morality. They've also got a fairly advanced understanding of medicine and sanitation, and magic is widespread enough that it can stand in for a lot of modern technology, so there's no need for women to stay barefoot and pregnant to keep the population up.
* [[Eternal Sexual Freedom]]: [[Justified Trope|Justified]]. The world is actually post-apocalyptic, not medieval, and the Old Kingdom was pretty much a modern society—that's where Aldis gets its progressive sexual morality. They've also got a fairly advanced understanding of medicine and sanitation, and magic is widespread enough that it can stand in for a lot of modern technology, so there's no need for women to stay barefoot and pregnant to keep the population up.
* [[Evil Chancellor]]: Lord Sayvin of Aldis, whom everyone expected to be chosen as the next king; he's not actually evil ''yet'', but he's increasingly put out about the whole thing.
* [[Evil Chancellor]]: Lord Sayvin of Aldis, whom everyone expected to be chosen as the next king; he's not actually evil ''yet'', but he's increasingly put out about the whole thing.
* [[Evil Overlord]]: Jarek, the Lich King of Kern.
* [[Evil Overlord]]: Jarek, the Lich King of Kern.
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* [[Our Dragons Are Different]]: Both wyverns and [[Shoulder-Sized Dragon|miniature "pocket dragons"]] are mentioned, but curiously, not actual full-sized dragons.
* [[Our Dragons Are Different]]: Both wyverns and [[Shoulder-Sized Dragon|miniature "pocket dragons"]] are mentioned, but curiously, not actual full-sized dragons.
* [[Our Elves Are Better]]: The vatazin, a [[Precursors|super-magical race that was destroyed by genocide long before the game takes place]].
* [[Our Elves Are Better]]: The vatazin, a [[Precursors|super-magical race that was destroyed by genocide long before the game takes place]].
** The closest thing to elves as a playable race are the vata'an, which are really more like half-elves -- humans with vatazin ancestry; it crops up unpredictably as a recessive trait. They have white hair, and there's no mention of pointy ears.
** The closest thing to elves as a playable race are the vata'an, which are really more like half-elves—humans with vatazin ancestry; it crops up unpredictably as a recessive trait. They have white hair, and there's no mention of pointy ears.
** There's also the vata'sha, which are more like half-[[Forgotten Realms|Drow]] or [[Warcraft|Night Elves]], having been the result of genetic experiments to create nocturnal vata'an. They're less accepted than their diurnal cousins.
** There's also the vata'sha, which are more like half-[[Forgotten Realms|Drow]] or [[Warcraft|Night Elves]], having been the result of genetic experiments to create nocturnal vata'an. They're less accepted than their diurnal cousins.
* [[Our Orcs Are Different]]: The Night People are actually a [[Servant Race]] genetically engineered by [[Evil Sorcerer|mad sorcerer-kings]] centuries ago. They're not actually [[Always Chaotic Evil]], but being used as [[Mook|Mooks]] by a long series of [[Dark Lord|Dark Lords]] tends to give people that impression.
* [[Our Orcs Are Different]]: The Night People are actually a [[Servant Race]] genetically engineered by [[Evil Sorcerer|mad sorcerer-kings]] centuries ago. They're not actually [[Always Chaotic Evil]], but being used as [[Mook]]s by a long series of [[Dark Lord]]s tends to give people that impression.
* [[Our Gryphons Are Different]]
* [[Our Gryphons Are Different]]
* [[Our Liches Are Different]] / [[Our Vampires Are Different]]: They're actually two different varieties of the same kind of [[The Undead|undead]]; specifically, people who decided to embrace [[The Corruption]] and eventually died from it's overuse, with non-casters rising as vampires and mages rising as liches.
* [[Our Liches Are Different]] / [[Our Vampires Are Different]]: They're actually two different varieties of the same kind of [[The Undead|undead]]; specifically, people who decided to embrace [[The Corruption]] and eventually died from it's overuse, with non-casters rising as vampires and mages rising as liches.
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* [[Politically-Incorrect Villain]]: Averted (surprisingly, given the game's liberal stance). The Theocracy of Jarzon is a bigoted, sexist, homophobic society...but they're explicitly not evil so much as a bunch of misguided [[Well-Intentioned Extremist|Well Intentioned Extremists]] who are still capable of doing a lot of good in the world despite their problems. [[Big Bad|Jarek the Lich King]], on the other hand, does not care about race or gender -- [[Equal Opportunity Evil|he wants to oppress everybody pretty much equally]].
* [[Politically-Incorrect Villain]]: Averted (surprisingly, given the game's liberal stance). The Theocracy of Jarzon is a bigoted, sexist, homophobic society...but they're explicitly not evil so much as a bunch of misguided [[Well-Intentioned Extremist|Well Intentioned Extremists]] who are still capable of doing a lot of good in the world despite their problems. [[Big Bad|Jarek the Lich King]], on the other hand, does not care about race or gender -- [[Equal Opportunity Evil|he wants to oppress everybody pretty much equally]].
* [[Polyamory]]: It's standard practice in certain coastal regions of Aldis, and considered very weird but not actually persecuted in the rest of the country. In Jarzon, of course, it's illegal.
* [[Polyamory]]: It's standard practice in certain coastal regions of Aldis, and considered very weird but not actually persecuted in the rest of the country. In Jarzon, of course, it's illegal.
* [[Power Crystal]]: Shas crystals make for handy magical [[MacGuffin|MacGuffins]].
* [[Power Crystal]]: Shas crystals make for handy magical [[MacGuffin]]s.
* [[Precursors]]: The vatazin, and the whole civilization of the Old Kingdom to some extent.
* [[Precursors]]: The vatazin, and the whole civilization of the Old Kingdom to some extent.
* [[Psychic Powers]]: One of the main kinds of magic.
* [[Psychic Powers]]: One of the main kinds of magic.
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[[Category:Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:Blue Rose]]
[[Category:Blue Rose]]
[[Category:Tabletop Game]]
[[Category:Tabletop Games]]

Revision as of 22:42, 11 December 2014

Blue Rose is a fantasy tabletop role-playing game published by Green Ronin in 2004. Its innovative mechanics, based on a revised version of the D20 System, formed the basis of Green Ronin's generic True20 system.

Blue Rose aims to emulate the genre of fiction the game's writers describe as "romantic fantasy"—that is, Feminist Fantasy of the sort published by authors like Mercedes Lackey, Tamora Pierce and Diane Duane. The setting is the world of Aldea, which superficially resembles a Medieval European Fantasy setting but is actually post-apocalyptic, the world having been devastated by wars between rival sorcerer-kings a few centuries back. Player characters are usually agents of Queen Jaellin of The Kingdom of Aldis, defending queen and country against threats both internal and external.

Tropes used in Blue Rose include: