Blatant Item Placement: Difference between revisions

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=== Role-Playing Games ===
* ''Skyrim'' does this to an extreme, you can find money and ammo in anything. Evidently Nords think burial urns are piggy banks.
** Apart from a few [[Money Spider|Money Spiders]]s the game actually does a pretty good job at keeping stuff in their appropriate containers. For example, you are unlikely to find anything more valuable than clothes in cupboards and wardrobes. Leaving valuables for the dead is a pretty common custom in many cultures as well, either real or symbolic. Unfortunately you keep finding fresh vegetables in barrels and sacks that have sat in abandoned tombs for centuries, though.
** A minor case is that all coinage, even ones that would be more valuable as antiques than as actual coinage, is represented by Septims. That makes sense for many ruins (at the time of the games, Septims have been in use for half a millenia)... but not all. Especially blatant as the last game to feature Dwemeri ruins actually ''did'' have Dwemer coins.
* ''[[Diablo II]]'', besides having equipment that [[Randomly Drops]], has beneficial shrines and healing wells that can be found even in the Chaos Sanctuary, Diablo's lair.
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** In the base game most containers have random treasure based on your level. So based on what level you are, you can find hundreds of gold pieces, a magical warhammer, and some gems in a ''rain barrel outside a whorehouse''!
* Dungeons and Dragons and Pathfinder tend to specifically encourage this. Especially true in 4th edition, since items resell for only one fifth of their market value, its important that DM's make sure the items the players need are in the treasure caches the players find and monsters are factored based on players having those items. Pathfinder went the other route and beefed up the player classes so that magic items were less important.
* Many [[Roguelike|Roguelikes]]s will have items randomly scattered around on the ground instead of (or in addition to) [[Inexplicable Treasure Chests]].
 
 
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* ''[[Psi-Ops: The Mindgate Conspiracy|Psi Ops the Mindgate Conspiracy]]'' has 'psi-vials' all over the place that are used to replenish the players' psi-energy. Considering that very few people have psi powers, it a bit of a mystery as to why they would be there. This is especially blatant in boss fights, but otherwise disappears later in the game as the player finds [[Your Head Asplode|another way]] to get psi-energy. Health and ammo are also inconsistently placed.
* In ''[[50 Cent: Blood On The Sand|50 Cent: Blood on the Sand]]'', you buy guns from an arms dealer by contacting him on pay phones strewn throughout the levels. This despite the fact that some of the levels are set in <s>Ancient</s> Napoleonic desert castles, or even in one memorable instance, ''inside a burning building.''
{{quote|'''G-Unit member''': (In a burning hallway) "[[Lampshade Hanging|How the fuck is Amal supposed to deliver guns in here?]]"<br />
'''50 Cent''': "[[Hand Wave|How the fuck should I know? Shut up, I'm making a call.]]" }}
 
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* The weapons laying around in ''[[Left 4 Dead]]'' and its sequel are generally implied to be left behind by other people, who have either been killed, turned into zombies, or already left the area. Occasionally the area around will actually explain it even further, by showing a dead body nearby or setting up an area to look like it had been someone's hideout. Other items like first aid kits or pills can show up in common areas like closets or offices since one would expect such items to appear in those locations.
** The finales sometimes show this as well, having the area filled with guns, ammo, mounted machine guns, pipe bombs, molotovs, pills, and first aid kits as if a large group of people were making their last stand while waiting to be rescued.
* While typically the settings of ''[[Team Fortress 2]]'' would have no real explanation for why ammo and health are lying around the levels--forlevels—for instance, the typically egregious farms and Egyptian tombs--justtombs—just about any gameplay oddity can be explained due to the espionage setting of the games. The RED and BLU bases only LOOK like farms and Egyptian tombs, and given the high amount of activity around them it's only natural that they would keep ammo and medkits around.
* ''[[STALKER]]'' goes a long way towards averting this trope, with the only way to get most weapons and ammunition being either to trade for them, loot enemy corpses, or find hidden stashes left by other Stalkers. All of which makes the appearance of fresh suits of high quality armor lying around in plot-important areas all the more noticeable. {{spoiler|Especially in the Chernobyl NPP, where you find an exosuit roughly once every 100 meters.}}
* The third ''[[Doom]]'' game is much more logical than the first two. Much of the stuff you find is in storage areas or other logical locations with e-mail messages saying why somebody has put it there.
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=== Platform Games ===
* In the PC game ''[[Jazz Jackrabbit]]'', the explanation for all the ammo in each level was given not in the game but in a comic [[All There in the Manual|in the manual]], in which one of Devan Shell's acquaintances tells Jazz to expect "a huge stockpile of weapons lying around" and to steal whatever he finds.
* In ''[[New Super Mario Bros. Wii]]'', the toads prepare for the mission by scattering power-ups throughout the land by shooting them out of a cannon.
* ''[[Jabless Adventure]]'' gives a rather tongue-in-cheek justification.
{{quote|'''Shop keeper:''' Don't worry, we're running a special promotion.
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* In ''New Vegas'', mostly justified, seeing as most good medical loot is in currently inhabited houses and must be stolen, or is in a very dangerous place, like REPCONN HQ + REPCONN Test site, and then it is usually locked. Also, in NV, there is some manufacturing of weapons+medical equipment, so some things the player finds may only have been there for months or even weeks, not 200 years.
* As a general rule, any game from Spiderweb Software (particularly ''[[Avernum]]'') will completely avert this and mostly avert [[Money Spider]], while still finding ways to reward you for major victories. If the boss you just killed is a human bandit, help yourself to his cash. If the boss is a giant spider, odds are that somebody two towns back wanted spider fangs to make a potion.
* ''[[Adventure Quest]]'' explains [[Money Spider|Money Spiders]]s by the introduction of a character named 'Robina the Hood' who steals from the rich and gives to the forest creatures.
* In ''[[Dragon Quest VIII]]'', one of the first "books" you come across tells you that you're likely to find treasure chests lying randomly around, and encourages you to loot the contents. It adds cheerfully, "[[Lampshade Hanging|Who put them there?]] [[Hand Wave|Who knows!]] Just think of them as gifts from [[A Wizard Did It|the Goddess]]!"
* Having treasure chests in ''[[Digimon World 3]]'' made sense seeing as the entire game took place inside an MMORPG.
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[[Category:Acceptable Breaks From Reality]]
[[Category:Suspiciously Convenient Index]]
[[Category:Blatant Item Placement{{PAGENAME}}]]