Beating a Dead Player: Difference between revisions

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* Found in many horror games, such as ''[[Resident Evil]]'' and ''[[Silent Hill]]'', where some of enemy attacks display a unique scene of the player's gory death.
* ''[[Clive BarkersBarker's Undying]]'' had a unique "kill-the-player" animation for every single enemy in the game.
* According to the authors of ''[[Quake (Video Gameseries)|Quake]]'', the ogre enemies were supposed to pee and laugh after killing the player, but that never got introduced due to "time issues". Then again, the game's design ideas have been changed a number of times.
** ''Quake II'' managed to sneak one in, however: if you're killed by a Tank Commander, it will walk over and punch your dead corpse.
* ''[[Dead Space (Videovideo Gamegame)|Dead Space]]'' also had this happen. The way you die at the end of the demo was a particularly prominent example.
* Whenever a combat ends in ''[[STALKER]]'', the AI will walk around finishing off any wounded enemies with headshots.
** If you get killed by one of the [[Goddamned Bats|wild dogs]], they'll drag your corpse away to their den and eat it.
*** [[Demonic Spiders|Bloodsuckers]] are also wont to do this. In fact, just about any mutant will gladly drag your battered corpse back home for supper.
* ''[[Trespasser]]'' also has the "eat your corpse" variety of animations.
* Non-video game example: ''[[Press Your Luck]]'' had special Whammy animations for a player's fourth Whammy, since four Whammies knocked a player out of the game.
* In the first ''[[Tomba]]'', dying in the jungle area before obtaining that area's Pig Bag will result in a ''swarm'' of insane tribals pop out of the bushes and start multilating Tomba's corpse. Judging from the sounds they make, we're probably lucky that the thick ground foliage serves as a sort of censor bar...
* Games in the ''[[Gears of War]]'' series, with weapon-specific, instant-kill executions. To be fair, you can (and probably will) do the same thing to your opponents.
* ''[[Killing Floor (Video Game)|Killing Floor]]'' actually has an achievement based around killing specimens that are feeding on your dead teammates' corpses, if only you could do the same to them to get health back.
* This was used, to a limited degree, in the original ''[[Devil May Cry]]'' - it was practically an [[Easter Egg]], but basically, if you got down to a sliver of health, and then got hit by certain, particular enemy attacks (one for each type of enemy, IIRC), instead of just fading to black, you'd be treated to a cutscene of the enemy tearing you apart in some creative fashion.
** Happens normally in [[Devil May Cry]] as well, as just enemies attacking you after you're already down.
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* In ''[[Mass Effect 3]]'' multiplayer mode, losing your health will usually put you in a "bleeding out" state, in which another player can revive you if they can get to you fast enough. However, if there are enemies nearby, one might walk over to your corpse and "execute" you, leaving you unable to revive until the end of the round.
 
=== Examples in which the enemies just don't stop attacking as if the character were still alive: ===
* Used in all of the ''[[Resident Evil]]'' games - dying usually meant that you got to watch the zombies chew on your corpse for a while.
* Ditto in ''[[Dead Rising]]''.
* [[Galerians]] does this. Funny thing is that Rion falls on the ground and Birdman/Rita/Rainheart/Whoever keeps attacking as if you're still standing.
* Whenever you die in ''[[Metal Gear Solid]]'', the enemies just keep shooting at you, as if they couldn't tell that you're already dead. In later games, though, better AI meant they'd stop shooting to check you out. This behavior is the main reason MGS3's Fake Death Pill works.
* ''[[Oracle of Tao (Video Game)|Oracle of Tao]]'' has this, though only on certain circumstances. The game itself is programmed to switch targets as normal for spells and attacks, but a specially-coded spell (designed not to be reduced by armor, or be reflected) will possibly kill the character and then keep attacking because there isn't the proper targetting code (it's a flaw of the system, there's no Condition "if Hero is targetted"), so it has to be done using random numbers. In theory, the code is supposed to retry if the character is dead, but in some cases this is not what happens and the dead character is a valid target despite programming to the contrary.
** For that matter, the [[Taken for Granite|Stone condition]] and others that should disable party members from battle, don't actually count as dead. The character will be petrified only to continue being targetted by petrification attacks, and then get killed by a magical attack.
* In ''[[Jet Force Gemini]]'', not only could you watch your killers shoot your corpse, but you could press 'A' to make your body twitch slightly.
* ''[[Serious Sam (Video Game)|Serious Sam]]'', where you can watch all the melee enemies run frenziedly back and forth over the spot where you died.
* Happens a lot in ''[[Halo]]'', on both the enemy's side and your own NPC allies. The phrase that comes to mind is when a Marine shoots the corpse of an Elite, going ''[[Informal Eulogy|"Get up so I can kill you again!"]]'' (It generally seems to be more "Making sure it's dead and not just wounded". The Covenant are another story, though. They know you're dead, and shooting at your corpse and arguing about who gets to keep the helmet is the way they rub it in.)
* In ''[[Wizards and Warriors]]'', the bats would continue to swoop at a dead Kuros as if attempting to eat his iron-clad corpse.
* ''[[GoldenGoldenEye Eye007 (1997 (Videovideo Gamegame)|Golden Eye 1997]]'': After dying, you'd get to see [[James Bond]] fall over from three different angles, whilst enemies continue to fill you with bullets. Amusingly, however, these are not replays of the death; the game resets your character in order to depict him as falling over, though all other events in the area (enemies) continue as they were.
* If you die in ''[[Psi -Ops: theThe Mindgate Conspiracy (Video Game)|Psi Ops the Mindgate Conspiracy]]'' to Meat Puppets they will usually run up and kick your corpse if they can.
* In ''[[Grand Theft Auto]]'' the cops will occasionally continue to pump you full of lead even after you're dead (it even happens in the newer ones). The weird part is that they'll do this even if you only have a 2-star wanted level (for those unfamiliar with GTA, that's pretty much a low level felony or high level misdemeanor, not really anything the cops should be blasting holes into you for).
** However, this actually becomes a lampshaded reference in GTAIV to the supposed brutality of the Liberty City police. Only the police will continue to shoot your corpse after you die - Gang members and armed civilians won't.
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* In the first [[Manhunt]] game, after you die, the hunters will continue to punch an kick your bloody corpse while you get to watch.
* Enemy mobs in ''Smash TV'' and ''Total Carnage'' continue to swarm over the player's dead body where it lied until the player respawns (unless there was a second one still alive). Those with weapons continue attacking thin air until then.
* In most [[Racing Game|Racing Games]]s, the AI cars continue to circle the track after they've [[Rubber Band AI|Rubber Banded]] past you and won the race, simply because they're not programmed to stop.
* Most enemies in ''[[Metroid: Other M]]'' will still attack or walk over Samus after she is killed.
* This happens in ''[[Fallout 3 (Video Game)|Fallout 3]]''. If an enemy shoots you to death then they will continue to pop rounds into your body even though you are clearly dead and have already fallen to the ground. It can be quite hilarious to see a guy shoot your lifeless body in the crotch even though you are already dead.
* Somewhat done in ''[[Dungeons and Dragons Online (Video Game)|Dungeons and Dragons Online]]''. While enemies will stop attacking if you are actually dead, if you're knocked to the dying but not yet dead phase some enemies will deliberately keep attacking to finish you off. "Kobolds never forget!"
* Happens in [[Ultima VIII]], in which it's not uncommon to see the Avatar's corpse being kicked around by the same enemies/traps/obstacles even after his death but before loading a save.
* ''[[Terraria]]'' the monsters will hover around the point in which your character died until you respawn. Since only a few monsters attack with ranged weapons (Like Gastropod's Pink Laser attack) and even those do damage by touching the player all monsters are basically 'attacking the dead player'. Odd since you don't actually leave a corpse; you do however drop a tombstone upon death but it will bounce around until it settles on a stable piece of land and the monsters still only hover the point where you died.
* Enemies in [[Payday: theThe Heist]] may continue to shoot at you after you've been downed (but able to fire your pistol) even if you haven't gotten their attention by shooting at them. The Bulldozer is particularly notable for doing this unless someone else is already shooting at them. Firing off a shot or two at the cops in this state will invariably cause most of them to turn their attention to you.
* While ''[[Spelunky]]'s'' shopkeepers, at least, are smart enough to stop shooting once they've killed you, most other enemies will continue to assault your corpse long after you're dead. This is particularly notable with the Yetis, who'll continue to fling your dead body against the walls until you [[Ludicrous Gibs|explode into a cloud of blood.]]
* Enemies in ''[[City of Heroes]]'' will often just stand there right atop your body if you are defeated, forcing you to go to the hospital and return to the mission if you do not have a self-revive power that will make you invincible long enough to get your defensive powers back up, or another player to teleport your body away from the enemies.
* [[Left 4 Dead]] likes to do this, especially during the escape scenes. If you're the last survivor to fall, the camera usually zooms out to show the zombies still tearing your corpse to shreds.
* Played straight in all [[Mega Man (Videovideo Gamegame)|Mega Man]] games: enemies continue shooting/divebombing/stomping the spot where Mega Man died (and exploded), even though he is no longer there.
 
=== Examples in which another player character can do this, regardless of whether or not it's widely done: ===
* All video games with a [[Finishing Move]], including ''[[Mortal Kombat]]''.
** Especially Quan Chi in ''[[Mortal Kombat 4 (Video Game)|Mortal Kombat 4]]''. One of his Fatalities involves ripping off your leg and beating you to death with it. He's still hitting you with the leg as the scene fades out.
* The ''[[Soul Series|Soulcalibur]]'' games allow you to do this. In ''SC IV'''s Arcade Mode, you even get a small bonus for each hit you land after the KO.
** To add insult to injury, you can jump off the stage once you've made a KO or [[Ring Out]], but it doesn't count. Especially in an [[Slippy-Slidey Ice World|ice stage]] this can turn what should be a mutual kill into a victory or loss simply because one person is six inches further down than their opponent.
* Capcom's [[Marvel vs. Capcom|Marvel-based fighting games]] (and their successor ''[[TatsunokovsTatsunoko Capcom (Video Game)|Tatsunokovsvs. Capcom]]'') allow the player to press Start after the battle was over to give him a few more seconds to beat up the unconscious opponent. A few of them even gave the player bonus points if he ended in a sufficiently amusing animation.
** This ability is removed in the UAS version of [[Tv C]], most likely because the Japanese people you might end up playing the game with don't take too kindly to it.
** ''[[Marvel vs. Capcom]]'' also has Jin pulling out a katana and posing with it, but just before the screen pauses, he suddenly leaps at the fallen opponent.
** In some instances, computers would do this to the player just like other players could. Apocalypse in Marvel Superheroes Vs. Street Fighter particularly liked to trap already-dead players in triple-digit combos.
** Earlier in ''[[X-Men]]: Children of the Atom'', one of [[The Juggernaut]]'s win poses had him stomping on the loser's body. A milder one has him pick them up and laugh in their face.
** In the same game, when Sentinel defeats one of the X-Men he will lock him/her in some sort of bubble before flying away with it.
* One of Rolento's victory poses in ''Street Fighter Alpha 2'' consists of him tossing a grenade at his downed opponent, which then blasts them into the air.
** One of Q's victory poses in ''Street Fighter 3: Third Strike'' consists of him walking up and grinding his shoe against his fallen oppponent's face.
* In the Stamina modes of ''[[Super Smash Bros.]]'', you can do this to opponents who have run out of "stamina," as they just fall down and lay on the stage until the match is over. Some people even go as far as to purposely knock the characters off the stage entirely just to add insult to injury.
* The ''[[Tekken]]'' games still allow this. Later versions would let you use ground grapples on a downed, [[K Od]] opponent. Would this count as anti-teabagging, since instead of the winner tapping the loser's head with his groin, the winner smashes his head into the loser's groin?
** One of [[Axe Crazy|Bryan Fury's]] win poses is to leap atop the finished opponent and punch them silly while laughing like a maniac. [[Big Bad|Heihachi]], meanwhile, will grab the opponent by the hair, badmouth them, then slam their face to the ground in disgust.
* ''[[Blaz BlueBlazBlue]]'' awards you a trophy/achievement for scoring a 20-hit combo after the rounds is over: [[Aliens|"It's The Only Way To Be Sure."]]
* In the mostly-freeware platform shooter ''[[Soldat]]'' you get to watch your corpse -- andcorpse—and whatever indignities are done to it -- whileit—while you are waiting to respawn.
* In the ''NFL Blitz'' games, such as ''NFL Blitz 2000'', you obviously can't kill anyone on the opposing team, but when you knock the ball carrier to the ground, you can spend the time in between the end of the play and the appearance of the play book to mercilessly pound on the ball carrier as many times as you can fit into the small period. It doesn't result in injuries or lack of ability on the part of the victim afterward; it's just for fun.
** NHL games usually let you bodycheck opponents mercilessly after the whistle, including the legendary "check over the boards and into the bench\penalty box" animation found in some older games, though computers don't usually partake.
* The player may beat on the downed enemy for a few seconds in ''[[Virtua Fighter (Video Game)|Virtua Fighter]]''. The computer will generally stand still once the KO is registered... unless it's playing as Shun Di, in which case it will repeatedly swig alcohol. (Shun Di is a [[Drunken Master]], and the more drinks under his belt, the more moves he can use.)
* Done to excess in the multiplayer games of ''[[Gears of War]] 2'' where besides 'raping' a fallen opponents body, many players near the end of a round will unload their power weapons repeatedly on an already dead enemies corpse for the lulz. [[Gorn|And blood]].
** A favourite is to pick up a downed player for a meatshield (which will have you grab them for a [[Bulletproof Human Shield]]), walk into a wall, walk back a bit, walk into it again... see what I'm saying? The fact characters hold their shield with the left hand over the enemy's mouth only seems to make it work better.
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** Somehow, in Halo, meleeing a corpse is intended to be more offensive than the teabag.
* In ''[[Half Life]]'', you can club your fallen foes with the crowbar until they splat into mush.
** This can similarly be done in ''[[Deus Ex (Video Game)|Deus Ex]]''.
* For deathmatches ''[[Half Life]]'' and its mods (particularly ''[[Counter-Strike (Video Game)|Counter-Strike]]''), players would usually tag those they killed with a spray paint image. Since it was also possible to use custom images, it was sort of a signature mark that you killed that player.
* ''[[Left 4 Dead]]'' (and its sequel) allow you to keep attacking the enemy players after their team have all been incapacitated or killed.
* In ''[[Mortal Kombat vs. DC Universe (Video Game)|Mortal Kombat vs. DC Universe]]'', Joker's win pose usually ends in him tip-toeing his way over to his opponent's corpse and curb-stomping it while laughing maniacally.
* Several characters in ''[[Fist of the North Star]]'' interact with their defeated opponents in their victory poses. Souther, most notably, will walk up, plant his foot on them and then don his Emperor gear as if calling his army to battle.
* Some attacks in [[Super Robot Wars]] have what's called a Dynamic Kill, where the animation changes if the attack [[Made of Explodium|successfully blows up the enemy]]. These are usually the robot's [[Finishing Move]], but sometimes lesser weapons have them too. On rare occasions enemies will have Dynamic Kills, but they're far more common on the player's side. Two famous examples are Banjou Haran of [[Daitarn 3]] delivering a [[Flying Kick]] when using the Sun Attack, and Domon Kasshu of [[G Gundam]] lifting his opponent into the air when using the Erupting God Finger.
* The ''[[Fire Pro Wrestling (Video Game)|Fire Pro Wrestling]]'' games often allow the winner of a match to continue beating exhausted, helpless opponents after the bell. In [[Professional Wrestling]] matches this is not unusual, but not many athletic commissions would sanction this behavior in [[Mixed Martial Arts]] bouts.
* [[Team Fortress 2 (Video Game)|Team Fortress 2]]: Very few people do this out of spite, but there are professional players who (In an example that would ''justify'' this trope) would do this with Spies, due to the ever-prevalent [[Not Quite Dead|Dead Ringer]] item for that specific class.
 
{{reflist}}
[[Category:Video Game Tropes]]
[[Category:Beating Aa Dead Player]]