Arcade Sounds: Difference between revisions

update links
m (Mass update links)
(update links)
 
(5 intermediate revisions by 3 users not shown)
Line 6:
is ''always'' heard.
 
This is a symptom of TV shows' [[Pac-Man Fever|odd inability to realize that video games have changed since 1983]] -- arcades—arcades now include [[Dance Dance Revolution|high-fidelity music]], [[Fighting Game|punching and clanging noises]], and [[Street Fighter|hadoukens]]! TV's conception of video games still seem to involve 2D platforms, jerky animation, bleeping synthesized sound, and sometimes even big blobs of color that look virtually nothing like what they're supposed to represent, a la ''[[Pacman|Pac-Man]]'' and ''[[Space Invaders]]''.
 
This is also seen in many TV shows that depict a character playing on a video game console. Though the character is clearly holding a controller appropriate to a current-model console at the time the show was shot, the sound effects are invariably taken from an [[Atari 2600]] or early-1980s arcade game. To add insult to injury, the character playing the game is usually mashing the hell out of the buttons and moving the control pad or joystick in totally random directions, and never appears to do anything in time with the sound effects. Occasionally, in the case of older systems, there won't even be a cartridge in the console itself.
 
This may be a [[Discredited Trope]], as several recent series have scored product-placement deals with current generation console manufacturers (cf. the debut of ''Heavenly Sword'' on ''[[Heroes (TV series)|Heroes]]''). The deterioration of the arcade market in the West also makes it something of an irrelevant trope there, as fewer and fewer scenes are written set in arcades. Though often enough the real reason why this is done is due to Copyright issues as sounds from games like Pac Man are Public Domain so they don't have to do anything for Copyright issues.
 
See also [[Gaming Audio]] and [[Pac-Man Fever]].
 
If you're too young to remember what ''[[Pac-Man]]'' was like on the 2600, check [http://www.youtube.com/watch?v=HL2p2ANFlQ4 this] out. And [http://www.youtube.com/watch?v=juH2qHYX9aI this] for good measure. And, [http://www.youtube.com/watch?v=SbUL3KUkLH4 this] is [[Donkey Kong]] on the same system. These two games probably account for the vast, vast majority of [['''Arcade Sounds]]''' used on TV.
 
----
{{examples}}
'''Examples:'''
 
== [[Advertising]] ==
Line 25:
 
== [[Film]] ==
* The ''[[Charlies Angels|Charlie's Angels]]'' [[The Film of the Series|movie]] has Drew Barrymore's character stumbles upon two kids playing ''[[Final Fantasy VIII]]'' (a one-player game) with two 3rd party [[Play StationPlayStation]] controllers, buttonmashing unrealistically while out-of-place sound-effects play -- thoughplay—though the sound effects are not particularly old-sounding and not from Pac-Man.
* [[Inverted Trope|Inverted]] at the beginning of ''[[Toy Story (franchise)|Toy Story]] 2'', when Rex is playing a Buzz Lightyear game with graphics just as good as the rest of the computer-animated movie - ''on a [[Super Nintendo Entertainment System|Super NES]].'' The Super NES was host to prerendered games like ''[[Donkey Kong Country]]'' and the first ''Toy Story'' game, but even in those games did not have nearly as many available colors as the more powerful(and probably more importantly, non-real-time) Pixar computers.
* Justified in ''[[Tron]]''. Being 1982, Flynn's arcade would stock games that make [[Pac-Man Fever]] noises. It should also be noted that music ("Only Solutions" by [[Journey (Musicband)|Journey]]) is playing on the PA system as well.
** Likewise with ''[[Tron Legacy (Film)|Tron: Legacy]]'', because Flynn's Arcade apparently hasn't been touched since 1982.
* Played for horror in ''[[Twilight Zone the Movie]]''.
 
Line 34:
* In the episode "Everybody Loves a Clown," from the second season of ''Supernatural'', a child is shown playing a Nintendo DS, but the sound effects emanating from the device are sounds from the original Atari 2600 release of ''Donkey Kong''.
** He could have an [[Truth in Television|R4 Revolution card]] and [[Fridge Brilliance|transferred a downloaded ROM of Donkey Kong from his computer.]]
* In an episode of ''7th Heaven'' Simon challenged two bullies to a game of ''[[Donkey Kong Country]] 2'' and the sounds from the Game Boy sound nothing like the actual game play.
** Donkey Kong ''[[SNES|Country]]'' 2? Sounds like they [[Did Not Do the Research]] in more ways than one, or maybe they just assumed that the port of ''[[Donkey Kong Country]]'' to [[Game Boy]] Color would be followed by ports of its sequels.
* Avoided in ''[[The Big Bang Theory]]'', where game soundtracks are often heard where applicable.
* In an episode of ''[[The Sopranos]]'', Bobby Baccalier Jr.'s son Bobby III is playing a computer full of generic laser blasts, beeps, doots, and other such ''game'' noises. He's playing ''[[Max Payne (Video Gameseries)|Max Payne]]''.
* Simon Pegg, Jessica Hynes, and Edgar Wright made a point to avoid this in ''[[Spaced]]'', after being tired of all the generic video games in other TV shows made by people who don't play games.
* ''[[Weeds]]'' has an odd example: in one episode Nancy and Andy are playing Wii Sports. When the game is on-screen, it uses the correct sounds for the game; when the camera is on the characters (still playing, but the screen isn't shown), the foleys have inserted generic Pac-Man-style sound effects.
** Well, if they were [[Watch It Stoned|high on weeds]], that's what they'd be hearing...
* ''[[House (TV series)|House]]''. In one episode, he is seeing if a mobster is in a coma. First he tries poking him with a needle, and then holds up a Nintendo DS to his ear while a game is playing. The game is Metroid Prime: Hunters, but generic arcade sounds are heard instead of ones from the game.
* In Australian soap, ''[[Neighbours]]'', for most of the '90s, the only video game anyone on the show ever played was ''Magic Carpet'' (most of the time with the camera looking at the player from behind the computer monitor, so you just heard the distinctive sound-track and sound effects). Now, in 2010, when at least one family has a complete set of guitar controllers, one young cast member was sat playing on a DS Lite to the distinctive sound effects of Magic Carpet - unless a more recent game, that actually has a DS version, uses the same sounds...
* An episode of the soap opera ''[[All My Children]]'' features a character playing a game entitled "Dark Star" on the TV. He is, of course, mashing the controller (which appears to have come from a Playstation), and we hear, in order, the "death music" from [[Pac-Man]], the "begin level" music from [[Donkey Kong]], and the BGM from [[Space Invaders]].
* An episode of ''[[NCIS (TV)|NCIS]]'', averts this trope nicely. A co-worker of the kidnapped father of a young boy gives him a Nintendo DS to take his mind off things. The first thing we hear from it? The sound of user info being entered into a brand new DS.
* An episode of ''[[NCIS: Los Angeles]]'' had one of the main characters playing a video game offscreen, complete with arcade bleeps and bloops. However, when you see the blurred screen in the background of another shot, the game has obvious Playstation 2/Xbox 360 graphics. It also looks like they were either using the Playstation Eyetoy, the Wii Balance Board, or the Xbox360 Kinect to play the game.
 
== [[Video Games]] ==
* ''[[Earthbound (Video Game)|EarthboundEarthBound]]'''s [[First Town]] has an arcade where you fight members of the local gang. Once inside, you'll hear various bleeps and bloops, including those from old-school shoot-em-up ''Xevious''.
 
== [[Web Original]] ==
Line 57:
[[Category:Videogame Culture]]
[[Category:Sound FX Tropes]]
[[Category:Arcade Sounds{{PAGENAME}}]]
[[Category:Trope]]