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Incidentally, you can find it [http://www.wurb.com/if/game/17.html here.] The list of awards should really speak for itself.
{{tropelist}}
* [[Afterlife Express]]: [[Conversational Troping|Discoursed upon]] in a book of folklore and superstitions.
* [[Ancient Conspiracy]]: It goes all the way back to the town's founding.
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* [[Body Horror]]: {{spoiler|William Verlac.}}
* [[Book Ends]]: Both at the beginning in the deserted office, and at the ending scene which {{spoiler|takes place in your bathroom}}, you hear that:
{{quote|
* [[Chekhov's Gun]]: (caution: '''massive''' spoiler here) Your {{spoiler|wedding ring}}.
* [[Closed Circle]]: Your car broke down and has been towed away to the city of [[Shout-Out|Arkham]], and your purse and phone are in it. The only phone you can find doesn't work; the road out of town leads into wilderness. In addition, as {{spoiler|[[Demonic Possession|Croseus's power over him]] grows}}, Michael outright refuses to leave, and you're determined not to go without him.
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* [[Cult]]: Guess what -- {{spoiler|the majority of the town}} is in it.
* [[Demonic Possession]]: {{spoiler|Croseus Verlac}} has possessed {{spoiler|several generations of his offspring}}, and intends to do the same to {{spoiler|Michael.}}
{{quote|
''{{spoiler|[[Arc Words|he always returns to his blood]]}}'' }}
* [[Diary]]: You can find two of them, belonging to {{spoiler|Edward and Anna Verlac.}}
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* [[Eye Scream]]: At least two, both ''by you'' (in self-defense, although one involves you losing your mind and [[Dissonant Serenity|calmly clawing your own eyes out]], but the other you'll ''need'' to do to defeat a certain monster).
* [[Genre Savvy]]: The [[The Little Shop That Wasn't There Yesterday|shopkeeper]] hints that he (or a friend of his) has been through his own Lovecraftian story, and recognizes that you're in the same situation.
* [[Go Mad
* [[Guess the Verb]]: Expertly averted.
* [[Inventory Management Puzzle]]: A partial aversion -- you can carry almost all the items you'll ever need in the pockets of your trenchcoat, but you can only hold so much in your hands at any one time.
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* [[Madwoman in the Attic]]: William, {{spoiler|at least for the first few years of his life.}}
* [[No Name Given]]: The player's character is never addressed by name, even by Michael.
* [[Nonstandard Game Over]]: The game has a large number of grisly ways to die, including [[Go Mad
** Actual deaths include getting {{spoiler|fatally poisoned by spider bite, killed by monstrous tentacled things, hit by a train, cooked alive by high-pressure steam, mobbed and lynched by the cultists, strangled by your own possessed husband, choked to death by the ghost of Croseus Verlac...}} Yeah, it's a pleasant game.
* [[Old Dark House]]: The Verlac mansion, which has [[Secret Path|hidden passageways]], [[Spooky Painting|unsettling]] [[Portrait Painting Peephole|paintings]], windows painted shut, and an {{spoiler|[[Eldritch Abomination]] [[Madwoman in the Attic|in the Attic]]}}.
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* [[Spooky Painting]]: Croseus Verlac's painting in the sitting room.
* [[Take Your Time]]: In dire situations, the game averts this, sometimes to [[Guide Dang It|frustrating]] effect. Most of the time, however, you do get to take your time, since the first three days don't advance to evening until you've solved all the major puzzles for that day.
* [[Tome of Eldritch Lore]]: The book in the church. {{spoiler|Reading it all the way through [[Go Mad
* [[Town with a Dark Secret]]: All of it.
* [[Unexpected Inheritance]]: How you got to Anchorhead in the first place.
* [[Video Game Cruelty Potential|Textgame Cruelty Potential]]: You are gonna have to do some nasty stuff to escape the horrors of Anchorhead. You have the potential to do much worse than necessary, including {{spoiler|murdering your own husband}}.
* [[You Cannot Grasp the True Form]]: Plenty, and usually includes [[Go Mad
{{reflist}}
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[[Category:Freeware Games]]
[[Category:Interactive Fiction]]
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