Always-Accurate Attack: Difference between revisions

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Any attack with an absolute, guaranteed 100% chance-to-hit when used in battle (or alternatively, any technique/skill that grants this status to another attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against (due to [[Fragile Speedster|speed]] or [[Mini-Mook|size]]), but will usually involve a tradeoff of lower-than-average damage output compared to other attacks.
 
Note that the fact that this attack will always ''hit'' the target doesn't mean it will necessarily ''damage'' it -- in fact, this is a chief balance issue in [[Video Games]], where an [[Always -Accurate Attack]] almost ''never'' overlaps with [[Armor-Piercing Attack]] or [[Unblockable Attack|Unblockable Attacks]]s (to prevent the attack from becoming a [[Game Breaker]]). Also note that even an [[Always -Accurate Attack]] can be forced to miss the target if a [[Story Overwrite]] (such as [[Cutscene Power to the Max]], or a [[Hopeless Boss Fight]]) is in effect.
 
See also [[Improbable Aiming Skills]] and [[No Saving Throw]]. May be [[Boring but Practical]] due to its reliability that it will hit the target.