Ace Combat Advance: Difference between revisions
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* [[2½D]]: The game is 2D, but has the plane take off and dive through scaling. |
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* [[Digitized Sprites]]: Appears to use these to avoid rendering 3D items. |
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* [[Foregone Conclusion]]: ''Advance'' has you trying to protect the remaining independent republics from [[One Nation Under Copyright|corporate takeover]], but it's pretty clear in ''Electrosphere'' that it ended up happening anyway. |
* [[Foregone Conclusion]]: ''Advance'' has you trying to protect the remaining independent republics from [[One Nation Under Copyright|corporate takeover]], but it's pretty clear in ''Electrosphere'' that it ended up happening anyway. |
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* [[Mega Corp]]: General Resources. |
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* [[Top Down View]]: The player sees the game from this angle. |
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* [[Video Game 3D Leap]]: Inverted, to accommodate the hardware of the Game Boy Advance, the game was made as a 2D game with false depth and pre-rendered 3D models. |
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Latest revision as of 04:20, 31 March 2024
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The sixth game in the Ace Combat series and the first one to be released on portable consoles (Game Boy Advance). You fly as "Ace" in what appears to be a prequel to Ace Combat 3: Electrosphere. Released in 2005.
Tropes used in Ace Combat Advance include:
- 2½D: The game is 2D, but has the plane take off and dive through scaling.
- Digitized Sprites: Appears to use these to avoid rendering 3D items.
- Foregone Conclusion: Advance has you trying to protect the remaining independent republics from corporate takeover, but it's pretty clear in Electrosphere that it ended up happening anyway.
- Mega Corp: General Resources.
- Top Down View: The player sees the game from this angle.
- Video Game 3D Leap: Inverted, to accommodate the hardware of the Game Boy Advance, the game was made as a 2D game with false depth and pre-rendered 3D models.
This page needs more trope entries. You can help this wiki by adding more entries or expanding current ones. |