Welcome to Corneria: Difference between revisions

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YOU DO NOT NEED ALLCAPS BOLD AND ITALIC I CANNOT STRESS THIS ENOUGH
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** Some dialogue in ''[[Skyrim]]'' is repeated enough times by different characters to reach [[Memetic Mutation]] levels, such as the infamously specific "I used to be an adventurer like you, then I took an arrow in the knee". One wonders if the guards in ''Skyrim'' should perhaps invest in better knee armour. The Overthinking It blog [http://www.overthinkingit.com/2011/12/28/skyrim-arrow-to-knee/ went further in the wondering], the least of which is the "preposterous" idea that every police force in every city is drawn from an infinite pool of adventurers that all suffered the same career-ending injury.
** It is made even funnier because most of the other lines are very generic, such as admiring any particularly nice weapons and armour the player is using, commenting on recent storyline events or the player's achievements and skills, or just saying things like "Need a drink? Check out (nearby inn)".
*** Or straight up ignoring what you have on and ignoring all current events in the case with Farengar [[Most Annoying Sound|who will still recommend you to the College of Winterhold]]. '''EVEN AS THE NEW GODDAMN ARCHMAGE WHILE WEARING THE ROBES'''.
*** Guards are also psychic. Much of their commentary is based on your skill levels without regard for anything else. So if you have high Light Armor skill they will complement you on your choice to wear it even if you're lumbering around in Heavy Armor.
* The ''[[Shadowrun]]'' game for SNES has one egregious example. In the Caryards, you can either leave by paying King 4000 nuyen, or you can fight (and kill) him in the arena; if you take this latter route, the NPCs in the Caryards will still act as if King is still alive. (This is all the more annoying given their dialogue mostly consists of [[Dude, Where's My Respect?|jeering about how you'll never beat him]].)