Violence Is the Only Option: Difference between revisions

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** The very premise of the Clone Wars has the Senate voting to give the Chancellor "Emergency Powers" to declare war on the Separatists. There is no mention of attempts at diplomacy, and neither the Separatists nor the Republic seem to actually ''want'' anything other than to go to war.
*** That's because {{spoiler|[[The Man Behind the Man]] keeps fanning the flames of war.}}
* ''[[The War of the Worlds (novel)|The War of the Worlds]]'' (1953) film. Humans try twice to establish peaceful contact with the Martians: three men waving a white flag, and a priest carrying a Bible. They all end up the same way: reduced to dust by a Martian heat ray.
** One of the few things the film shares with the original story, as the first people to be killed by the Martians were a group of people attempting the same "peaceful contact" thing, only to receive a face full of [[Death Ray]].
* ''[[Mars Attacks!]]!'' parodied this [[Rule of Three|three times]]. Bonus points for translation machines saying "We come in peace!"
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== Tabletop Games ==
 
* To say that this trope generally applies in the ''[[Warhammer 4000040,000]]'' world is a bit like saying that the sun is hot—it's technically correct, but it fails to convey the sheer magnitude of the situation.
** Special mention must be given to [[Our Orcs Are Different|da Orks]] however, an ''entire species'' that has this trope ''programmed into their very biology'', who solve everything via liberal use of [[More Dakka|dakka]] and/or choppa, and if it isn't solved, well, [[Blood Knight|that just means more fighting]]. WAAAGH!
** To elaborate even further, to Orks, violence isn't so much a way of settling differences (but that too) as it is a social skill. Someone giving you lip? Whack him in the head with the business end of a massive axe (he'll survive). Are you having a race? Consider shooting at the other contestants with whatever firearm you have at hand (they nearly always have one), it's pretty much considered polite (don't you dare hit their vehicle though, that's likely to make them go berserk - they're also likely to survive, regardless of what weapon you have "on hand"). Did a fellow ork make a stupid comment? ''Crush his entire body'' in your mechanical claw/backhand him with enough force to knock over a truck (he'll probably survive). An ork that is run over in a race by a multi-ton halftrack is likely to roll around on the ground, writhing in ''laughter''.
* Same goes with pretty much every ''[[Paranoia]]'' game. You're usually playing a member of a Troubleshooter team, and a Troubleshooter's job is to find trouble and shoot it. Oh, and speaking of trouble, see those teammates of yours..?
* ''[[Dungeons and& Dragons]]'' has sort of love-hate relationship with this.
** Up to AD&D1, sources of XP were for capturing or slaying opponents and capturing loot. But the encounters are not supposed to be adjusted so that the PCs can steamroll them all. That's where jokes about Charisma as [[Dump Stat]] started - and never ended.
** In AD&D2 the assumption was weakened. In that it was clarified that XP are given for "defeat" of the opponents - an obstacle is removed from one's path, it counts. And there are specific XP awards per class for doing what the character is suposed to do. And in some settings, XP awards defined by the character's culture.
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* The premise of ''[[Total Annihilation]]'' is a millennia-old war over a fundamental difference in philosophy, and all diplomatic alternatives have presumably been extinguished long ago.
** The [[Spiritual Sequel]] ''[[Supreme Commander]]'' has a similar premise, but it turns into an [[Enemy Mine]] situation in the expansion pack.
* Averted in [[Wild ArmsARMs]] II: Diplomacy is actually pretty effective, bringing the three kingdoms together to help you fight the [[Big Bad]]. Of course, Figalia being somewhat of a [[Crapsack World]], banding together is pretty much necessary for survival. It still feels really good to be able to make the world a better place, instead of the standard RPG trope of the world getting steadily WORSE throughout the game.
* Averted in the original [[Prince of Persia]], where the protagonist must fight his evil mirror twin. The only way to win is to {{spoiler|put away your sword, causing your reflection to do the same}}.
* More or less ''[[Adventure Quest]]'', ''[[Dragon Fable]]'', ''[[Mechquest]]'' and ''[[Adventure Quest Worlds]]'' in a nutshell. Expect numerous lampshades.
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[[Category:Action Adventure Tropes]]
[[Category:Stock Aesops]]
[[Category:Violence Is the Only Option{{PAGENAME}}]]